Everything CG
Everything CG
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Butterfly Transform | Houdini VFX
DOWNLOAD PROJECT FILES:
www.patreon.com/posts/butterfly-106668758
HOW TO ACCESS FILES:
www.patreon.com/posts/how-to-access-28-78115054
MORE PROJECTS:
www.everythingcg.com/
This project is composed of a few small scale vellum simulation networks for the falling leaf geometry and bendy butterfly wings. Additionally the custom butterfly rig is driven by sinusoidal channel operators and turbulent particle simulation as the root motion driver. Finally the project files include a simple node network that interpolates from leaf geometry onto the butterfly rig, blending between point positions, UV coordinates and mixing Octane shaders through a custom attribute falloff. The scene was built in Houdini and rendered with Octane.

As always, project files can be downloaded on Patreon.
Version: Houdini 20 (Indie)
If you have any questions please reach out in our community discord.
Email: contact@everythingcg.com
มุมมอง: 766

วีดีโอ

Umbrella Simulation | Houdini VellumUmbrella Simulation | Houdini Vellum
Umbrella Simulation | Houdini Vellum
มุมมอง 584หลายเดือนก่อน
DOWNLOAD PROJECT FILES: www.patreon.com/posts/104784840 HOW TO ACCESS FILES: www.patreon.com/posts/how-to-access-28-78115054 MORE PROJECTS: www.everythingcg.com/ This project includes a procedural cloth simulation setup for an animated umbrella rig. You will learn how to create simple procedural geometry for the base shape, prepare cloth geometry for a vellum simulation, define relevant pin gro...
Card Shuffling Animation | #houdiniCard Shuffling Animation | #houdini
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DOWNLOAD PROJECT FILES: www.patreon.com/posts/101779522 HOW TO ACCESS FILES: www.patreon.com/posts/how-to-access-08-78115054 MORE PROJECTS: www.everythingcg.com/ This project includes a procedural 3D playing card shuffling setup using Houdini. You'll learn how to use VEX to create custom weight blended interpolation with multiple target shapes. Learn to drive this interpolation by reading point...
Stitching | HoudiniStitching | Houdini
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มุมมอง 1K3 หลายเดือนก่อน
PROJECT FILES: www.patreon.com/posts/procedural-100487828 HOW TO ACCESS FILES: www.patreon.com/posts/how-to-access-28-78115054 MORE PROJECTS: www.everythingcg.com/ This project covers a method for procedural stitching animation setup in Houdini. You will learn how to map point pairs and setup custom channel operators to drive point interpolation via step functions defined in channel wrangles. Y...
Procedural Modular Tower | HoudiniProcedural Modular Tower | Houdini
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มุมมอง 8734 หลายเดือนก่อน
PROJECT FILES: www.patreon.com/posts/99917223 HOW TO ACCESS FILES: www.patreon.com/posts/how-to-access-28-78115054 MORE PROJECTS: www.everythingcg.com/ This project covers a method for procedural tower generation using a mix of procedural geometry and modular assets. The Houdini digital asset has a dynamic UI which allows for tower level creation and automatically updates the UI parameter value...
Constrained A* Pathfinding | C++ | HoudiniConstrained A* Pathfinding | C++ | Houdini
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มุมมอง 1.1K4 หลายเดือนก่อน
Download: www.patreon.com/posts/pathfinding-c-98085759 Learn more: www.everythingcg.com/ This project includes an implementation of an A* pathfinding algorithm on 3D Landscapes. The pathfinder includes parametrized cost function that allows users to adjust weights based on the edge slopes, vertical step distance, and turning angle. For efficiency, the algorithm is implemented in C using Houdini...
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Project files are available for all Patreon supporters: www.patreon.com/posts/how-to-access-08-78115054 Learn more: www.everythingcg.com/projects/landscape-road Website: www.everythingcg.com/
Transformation VFX | Mystique X-Men | HoudiniTransformation VFX | Mystique X-Men | Houdini
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มุมมอง 4.5K6 หลายเดือนก่อน
Access Project Files: www.patreon.com/posts/95853630 More Projects: www.everythingcg.com/projects/projectspage Email: contact@everythingcg.com #houdini #vfx
Procedural Stair Structures | Houdini x UnrealProcedural Stair Structures | Houdini x Unreal
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มุมมอง 2.3K6 หลายเดือนก่อน
Support my work and Get Access to Project Files: www.patreon.com/posts/procedural-stair-95108230 Visit my website for more projects: www.everythingcg.com/ This project includes Houdini and Unreal Engine project files to procedurally construct game ready stair pathway structures. The procedural generation of this model is based on an polygonal curve input. In addition, the node network will prod...
Knot Patterns | HoudiniKnot Patterns | Houdini
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มุมมอง 3K7 หลายเดือนก่อน
Support my work and access project files on Patreon: www.patreon.com/posts/generative-knot-93392211 Website: www.everythingcg.com/ Tools used: Houdini 20 Contact: email: contact@everythingcg.com Discord: everythingCG#8117 #houdini #generative #3D
Stylized Rain VFX | Houdini + OctaneStylized Rain VFX | Houdini + Octane
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มุมมอง 22K7 หลายเดือนก่อน
Support my work and access project files on Patreon: www.patreon.com/posts/stylized-rain-92886169 Website: www.everythingcg.com/ Tools used: Houdini 19.5 SideFX labs Octane v2022 Contact: email: contact@everythingcg.com Discord: everythingCG#8117
Procedural Mosaic | #Houdini #3dProcedural Mosaic | #Houdini #3d
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Generating mosaics in 3D everythingcg.com
Mosaic Generation | HoudiniMosaic Generation | Houdini
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มุมมอง 17K8 หลายเดือนก่อน
Support my work and access project files on Patreon: www.patreon.com/EverythingCG Website: www.everythingcg.com/ Tools used: Houdini 19.5 SideFX labs Contact: email: contact@everythingcg.com Discord: everythingCG#8117
Simple Spline IK solver | VEX implementationSimple Spline IK solver | VEX implementation
Simple Spline IK solver | VEX implementation
มุมมอง 8288 หลายเดือนก่อน
Project Files: www.patreon.com/posts/spline-ik-solver-91523990 Website: www.everythingcg.com/ Further Reading: graphics.cs.cmu.edu/nsp/course/15-464/Fall05/assignments/jlander_gamedev_nov98.pdf viterbi-web.usc.edu/~jbarbic/cs520-s21/ik/welman.pdf

ความคิดเห็น

  • @3DMVR
    @3DMVR 6 วันที่ผ่านมา

    did you model it in houdini too?

    • @3DMVR
      @3DMVR 6 วันที่ผ่านมา

      render also?

    • @everythingcg
      @everythingcg 6 วันที่ผ่านมา

      @@3DMVR modeled in maya, rendered in Houdini using Octane.

  • @takezosensei
    @takezosensei 8 วันที่ผ่านมา

    This is so good!

  • @sauqi_zhu
    @sauqi_zhu 12 วันที่ผ่านมา

    How to do it in a blender?

  • @tresorcharck
    @tresorcharck 13 วันที่ผ่านมา

    Amazing you don't do tutorial?

    • @everythingcg
      @everythingcg 12 วันที่ผ่านมา

      thanks! No tutorials for now sorry.

  • @dddicworks
    @dddicworks 14 วันที่ผ่านมา

    😍wow-

  • @raimuhammaduzairfareed7628
    @raimuhammaduzairfareed7628 14 วันที่ผ่านมา

    😎😎👍👍

  • @surajprakash3181
    @surajprakash3181 19 วันที่ผ่านมา

    hey, i aslo want to learn making these kinda structures, could you mind guiding me through the possible sources of learning?

  • @MangaVerseMemos
    @MangaVerseMemos 25 วันที่ผ่านมา

    amazing

  • @Ora_xm
    @Ora_xm หลายเดือนก่อน

    Wooow

  • @Jasonart.1
    @Jasonart.1 หลายเดือนก่อน

    Looks sooo cool.

  • @cinemauntold
    @cinemauntold หลายเดือนก่อน

    So you used Houdini to integrate water simulation

  • @inu-dog-lover
    @inu-dog-lover หลายเดือนก่อน

    やべぇ…すごすぎる

  • @user-uz3ee1up8m
    @user-uz3ee1up8m หลายเดือนก่อน

    I really like itttttt!!!!! u give me a power to study Houdini, but my homework need maya to finish. I think it dosen;t matter, maybe it could intertwine together maye ?

  • @user-rd7hg6hk2u
    @user-rd7hg6hk2u หลายเดือนก่อน

    Tutorial,?

  • @user-xs2ex4kx6k
    @user-xs2ex4kx6k 2 หลายเดือนก่อน

    Just wow❤

  • @nayandurge8877
    @nayandurge8877 2 หลายเดือนก่อน

    Can you make full detail tutorial video please

  • @SwipeLess
    @SwipeLess 2 หลายเดือนก่อน

    very cool!! Can you elaborate a bit more on the uv layout node distributing the pieces? Great work!

  • @rpgruli
    @rpgruli 2 หลายเดือนก่อน

    Thats very cool!) Now i want to do it in Maya)

  • @ADH805
    @ADH805 3 หลายเดือนก่อน

    Cool

  • @koreboredom4302
    @koreboredom4302 3 หลายเดือนก่อน

    Mmmmmmm oh ma gawd...

  • @RanjithGovindharajan
    @RanjithGovindharajan 3 หลายเดือนก่อน

    tutorial plz

  • @TheLizardKing752
    @TheLizardKing752 3 หลายเดือนก่อน

    I really appreciate how you go thru this in a high level and we dont have to see a 5 minute explanation of the bevel node for the thousandth time...

  • @dorgondius975
    @dorgondius975 3 หลายเดือนก่อน

    Excellent tutorial music choice, Macroblank is the GOAT

  • @astranyx4773
    @astranyx4773 3 หลายเดือนก่อน

    Looks fabulous

  • @willem7746
    @willem7746 3 หลายเดือนก่อน

    Good reference, thanks!

  • @femboy_chief_keef
    @femboy_chief_keef 3 หลายเดือนก่อน

    Really nice!

  • @DM_Designs
    @DM_Designs 4 หลายเดือนก่อน

    Can this be used in blender?

    • @everythingcg
      @everythingcg 4 หลายเดือนก่อน

      The setup is built in Houdini and will only work in Houdini. You could export the final geo and render it in blender. Or you can rebuild the logic with geo nodes in blender.

  • @user-vs9nh9if7x
    @user-vs9nh9if7x 4 หลายเดือนก่อน

    Modeling in Maya, of course

  • @kegsfx8603
    @kegsfx8603 4 หลายเดือนก่อน

    Nice!

  • @musicexplayer
    @musicexplayer 4 หลายเดือนก่อน

    Com 12 Anos de Idade criei um cubo de acrílico e o utilizei com água filtrada na placa mãe, sem monitor e sem energia elétrica, (a água tonou-se um cristal processador modificado), criei uma armadura de autoconsciência de carbono com reator infinito no peito utilizando o pensamento, fiquei nu, e em seguida ela me vestiu. Fui para o universo com a armadura, com a expressão corporal a armadura criou uma máquina de controle de energia para o universo, e ela me trouxe novamente para o local onde eu a havia criado e retornou para o universo. Eu a criei em um quartinho no escuro. Esta mesma Armadura de auto consciência visitou meu irmão arrebatando a consciência dele para outra dimensão. Ela retornou ao meu encontro aos dezesseis anos de idade me levando para o universo novamente. Quando ela me vestiu, meu corpo foi atômicamente transformado. When I was 12 years old, I created an acrylic cube and used it with filtered water on the motherboard (modified processing crystal), I connected the motherboard to electricity, I created a carbon self-awareness armor with an infinite chest reactor, I was naked, and in Then she dressed me. I went to the universe with the armor, created an energy control machine for the universe, and it brought me back to the place where I had created it and returned to the universe. I raised her in a little room without a light bulb. This same Armor of self-awareness visited my brother, snatching his consciousness from another dimension. He returned to meet me at the age of sixteen taking me to the universe again.

  • @vanity_ibex
    @vanity_ibex 4 หลายเดือนก่อน

    Super interesting, it's hard finding examples of the inline Cpp workflow, gonna take a look at that!

  • @justvfx6803
    @justvfx6803 4 หลายเดือนก่อน

    Cool stuff man!!

  • @Justin-gz3cp
    @Justin-gz3cp 5 หลายเดือนก่อน

    Thats cool :D

  • @bbrother92
    @bbrother92 5 หลายเดือนก่อน

    Song name plz?

    • @everythingcg
      @everythingcg 5 หลายเดือนก่อน

      number 04 th-cam.com/video/Bu9Ia0n95rM/w-d-xo.html

    • @bbrother92
      @bbrother92 5 หลายเดือนก่อน

      @@everythingcg For the love of vaporwave!

  • @JacKsCave
    @JacKsCave 5 หลายเดือนก่อน

    Very Good tip !!

  • @sajjadabouei6721
    @sajjadabouei6721 5 หลายเดือนก่อน

    I enjoyed it, what render engine did you used for this one? (I know you mentioned houdini but I am cirous if you are using built in render engine of houdini or s.th else)

    • @everythingcg
      @everythingcg 5 หลายเดือนก่อน

      Thanks! I used octane. It has a great toon shader and easy light linking.

  • @value_exe
    @value_exe 5 หลายเดือนก่อน

    I don't understand why your channel isn't way bigger already. So many great ideas here! Thanks for sharing :)

  • @RanMazar
    @RanMazar 5 หลายเดือนก่อน

    i would kill for a tutorial. this is amazing!

    • @sheldondrake8935
      @sheldondrake8935 4 หลายเดือนก่อน

      you can play at .25 speed...don't know if that will help ; )

  • @gyashchikgyashchikovich328
    @gyashchikgyashchikovich328 5 หลายเดือนก่อน

    Could you send me a link to the project here, I can’t get on Patreon. Thank you

  • @nobodyishere
    @nobodyishere 6 หลายเดือนก่อน

    Pov: you're Michael Jackson

  • @caskal
    @caskal 6 หลายเดือนก่อน

    Are these meta humans or daz? Good fx!

    • @everythingcg
      @everythingcg 6 หลายเดือนก่อน

      Metahumans, but the method should work with Daz models too, as long as they have same uvs.

    • @caskal
      @caskal 6 หลายเดือนก่อน

      @@everythingcg thank you! Is transferring meta humans to Houdini still a pain in the ..? You did through maya?

    • @everythingcg
      @everythingcg 6 หลายเดือนก่อน

      ​@@caskal No problem:) It wasn't too difficult but took some trial and error. I had to bake the animation in unreal and then export it as an fbx file. I also exported the static mesh as an fbx. Once you import these two fbx files into houdini just plug them into a bone deform node.

    • @caskal
      @caskal 6 หลายเดือนก่อน

      @@everythingcg will give a shot, thanks for the info, appreciate it! Keep the great work 💪

  • @gyashchikgyashchikovich328
    @gyashchikgyashchikovich328 6 หลายเดือนก่อน

    how to do "remove overlapping points" ?

    • @TheLizardKing752
      @TheLizardKing752 3 หลายเดือนก่อน

      My fist guess would be some Boolean trickery

    • @SwipeLess
      @SwipeLess 2 หลายเดือนก่อน

      @@TheLizardKing752 maybe Clean SOP? It has something like consodilate points & fix overlaps (not sure i havent tried this)

  • @embodie_breaks7089
    @embodie_breaks7089 6 หลายเดือนก่อน

    Awesome. Love it.

  • @nihilusedit1447
    @nihilusedit1447 6 หลายเดือนก่อน

    Looks so great

  • @MajimaEnjoyer
    @MajimaEnjoyer 6 หลายเดือนก่อน

    I will totally not use the water simulation for nefarious means, Not at all : )

    • @SLAVKINGRED
      @SLAVKINGRED 4 หลายเดือนก่อน

      well well well...............

    • @amruzaky4939
      @amruzaky4939 หลายเดือนก่อน

      Contribute to the industry, king 👑

  • @SuperPhotoReal
    @SuperPhotoReal 6 หลายเดือนก่อน

    Very nice implementation, great result 👏

  • @poly_xp
    @poly_xp 6 หลายเดือนก่อน

    Nice. Love the stylized look.

  • @Staglaitor
    @Staglaitor 6 หลายเดือนก่อน

    I have a problem with houdini: - I have to think a lot and design visual script to get a model that can be modified. Is such a powerful editor only needed to create multiple copies of the same model? And if I just need to make a model - without modifications - it is a nightmare to make this model in houdini - because I can create a model in 3ds max in much less time. Question to professionals: - what can be the benefit of having a model that can be modified?

    • @everythingcg
      @everythingcg 6 หลายเดือนก่อน

      The choice of software depends on the project's requirements and the user's comfort and proficiency with a specific tool. Each software has its strengths and weaknesses, and the primary consideration is achieving the desired results in a way that aligns with the user's workflow and preferences. Efficiency, familiarity, and the ability to meet project goals are important factors in selecting the right tool. If a single-use model suffices and another software offers a quicker workflow, it might be the optimal choice. Conversely, when projects involve iteration, changes, or the need for automation, a parametric approach in Houdini could be transformative.

    • @Staglaitor
      @Staglaitor 6 หลายเดือนก่อน

      @@everythingcg My conclusion is that there should be more high-level tools in houdini - like a tool that finds those edges that you can apply "bevel" to, etc.

    • @everythingcg
      @everythingcg 6 หลายเดือนก่อน

      Yes, Houdini provides more general tools that let you build personal setups for very specific needs, otherwise there would be hundreds of thousands of nodes. It's hard for Houdini to automatically know which edges the user needs beveled, but there are tools that the user can use to procedurally specify desired edges to be beveled. Also there is always an option to hand select desired edges like in most other 3D packages.

    • @Staglaitor
      @Staglaitor 6 หลายเดือนก่อน

      @@everythingcg youi said "Also there is always an option to hand select desired edges like in most other 3D packages." This is not in keeping with the spirit of proceduralism :) Yes - i know that if there is no any tool in houdini then you can create it yourself But it seems to me that those tools more likable to tecnical tools but art-ones

    • @everythingcg
      @everythingcg 6 หลายเดือนก่อน

      @@Staglaitor I wanted to highlight that Houdini provides the same standard poly modeling tools as any other 3D package and in addition you can create your own tools for specific use cases. If your project will not benefit from proceduralism you don't have to make it procedural and hand selecting edges is a perfectly fine method that you would use anyway in Maya or 3Ds max. You can still make it procedural if you are interested by making sure that incoming geometry has consistent topology, then hand selecting desired edges once will create an edge group that will stay consistent throughout parameter changes keeping the proceduralism intact. At the end of the day I suggest using a 3D package that you feel most comfortable with. If you feel like it would take you much longer to build something in Houdini compared to 3Ds max then it would make sense to go with 3Ds max.

  • @notofuleft
    @notofuleft 6 หลายเดือนก่อน

    Hi! Can this be used for commercial use? And is attribution required?

    • @everythingcg
      @everythingcg 6 หลายเดือนก่อน

      Hey! You can use it in any way you like and no attribution is required.

  • @PSProduktions
    @PSProduktions 6 หลายเดือนก่อน

    That is the sexiest things I've seen all day. Just WOW! Wonderfullll work, man!! Love the end look! Looks like it belongs in a high budget anime movie. Great job!

    • @everythingcg
      @everythingcg 6 หลายเดือนก่อน

      Thanks a lot!