- 245
- 221 199
Big Battles Little Worlds
New Zealand
เข้าร่วมเมื่อ 20 ธ.ค. 2022
My name is Will and this channel is here to share my passion for history, miniature wargaming, role playing games, military/historical movies/ tv programs and scenery design and building with as many people as possible.
I have diverse tastes in games and that will be represented here on the channel:-6mm-32mm scales and others, WH40K, Napoleonic, Medieval and Fantasy, DND and Call of Cthulhu and many more.
I love feedback and ideas for things to tryout, battle reports and campaigns, scenery and custom minis.
I look forward to working with the community to grow the hobby.
I have diverse tastes in games and that will be represented here on the channel:-6mm-32mm scales and others, WH40K, Napoleonic, Medieval and Fantasy, DND and Call of Cthulhu and many more.
I love feedback and ideas for things to tryout, battle reports and campaigns, scenery and custom minis.
I look forward to working with the community to grow the hobby.
Want EPIC Gaming Action? Watch This Crossfire battle report Now
Watch this epic Crossfire gameplay for intense WW2 miniature wargame action in 6mm scale. This battle report will keep you on the edge of your seat!
Join us on Facebook groups/715952393378859
Join us on instagram big_battles_litttle_worlds
Join us on Pinterest pin.it/7rwdaFs
Join our Blog bigbattleslittleworlds.blogspot.com/
Warlord Games,Gaming Miniatures,Wargaming Tutorial,Historical Miniatures,Miniature Wargaming,Tabletop Wargaming,Hobby Painting,French Cuirassier,Miniature Painting,Napoleonic Wars,Military Miniatures,French Army,Cuirassier Uniform,Model Painting,Painting Guide,Painting Tutorial,War Gaming,Historical Painting,Epic Battle Tutorial,French Empire
napoleonic wars,cuirassiers,waterloo,belgium 1815,1815,army painter paints,speedpaints,how to paint miniatures,napoleon bonaparte,100 days campaign,15mm miniatures,epic scale,warlord games,black powder
warlord games,warlord games black powder,black powder,epic battles acw,warlord games epic battles acw,15mm wargaming,miniature realms,painting tutorial,miniature wargaming,warhammer,historical wargaming,warlord games black powder epic battles the Waterloo campaign,warlord games epic battles napoleonic,warlord games epic battles waterloo,black powder epic battles,epic waterloo,warlord games epic battles Waterloo review,Scots greys,1st Dragoon guards
#warlordgames #71st Reg Highland light Infantry #Highland
beginner,wargame,miniatures,wargaming,modelling,modeling,black powder,2nd edition,acw,american civil war,12mm,10mm,union,confederate,warlord games,acw wargaming,Painting miniatures,painting miniatures for beginners,beginner painting tutorial,Trees,scenery,diy,terrain,tutorial,6mm,28mm,battle,war,napoleonic wargaming,napoleonic wars,wars of the
roses,fantasy,historical,easy,tabletop,play,epic battles,1 hour wargames,battle report,1 hour,epic,1-hour #speedpainting #arttutorial #masteringart #prussianbrandenburguhlans #epictutorial #youtubevideo #paintingtutorial #uhlans #artvideo #speedpaint #artlesson #paintinglesson #arttips #speedpaintart #paintingtechniques #artinspiration #artlessons #digitalpainting #traditionalart #artinstruction #creativeprocess
Join us on Facebook groups/715952393378859
Join us on instagram big_battles_litttle_worlds
Join us on Pinterest pin.it/7rwdaFs
Join our Blog bigbattleslittleworlds.blogspot.com/
Warlord Games,Gaming Miniatures,Wargaming Tutorial,Historical Miniatures,Miniature Wargaming,Tabletop Wargaming,Hobby Painting,French Cuirassier,Miniature Painting,Napoleonic Wars,Military Miniatures,French Army,Cuirassier Uniform,Model Painting,Painting Guide,Painting Tutorial,War Gaming,Historical Painting,Epic Battle Tutorial,French Empire
napoleonic wars,cuirassiers,waterloo,belgium 1815,1815,army painter paints,speedpaints,how to paint miniatures,napoleon bonaparte,100 days campaign,15mm miniatures,epic scale,warlord games,black powder
warlord games,warlord games black powder,black powder,epic battles acw,warlord games epic battles acw,15mm wargaming,miniature realms,painting tutorial,miniature wargaming,warhammer,historical wargaming,warlord games black powder epic battles the Waterloo campaign,warlord games epic battles napoleonic,warlord games epic battles waterloo,black powder epic battles,epic waterloo,warlord games epic battles Waterloo review,Scots greys,1st Dragoon guards
#warlordgames #71st Reg Highland light Infantry #Highland
beginner,wargame,miniatures,wargaming,modelling,modeling,black powder,2nd edition,acw,american civil war,12mm,10mm,union,confederate,warlord games,acw wargaming,Painting miniatures,painting miniatures for beginners,beginner painting tutorial,Trees,scenery,diy,terrain,tutorial,6mm,28mm,battle,war,napoleonic wargaming,napoleonic wars,wars of the
roses,fantasy,historical,easy,tabletop,play,epic battles,1 hour wargames,battle report,1 hour,epic,1-hour #speedpainting #arttutorial #masteringart #prussianbrandenburguhlans #epictutorial #youtubevideo #paintingtutorial #uhlans #artvideo #speedpaint #artlesson #paintinglesson #arttips #speedpaintart #paintingtechniques #artinspiration #artlessons #digitalpainting #traditionalart #artinstruction #creativeprocess
มุมมอง: 122
วีดีโอ
You Won't Believe How EASY Painting Napoleonic Horse Artillery Can Be
มุมมอง 17119 ชั่วโมงที่ผ่านมา
@warlordgames Learn how to speed paint your Warlord Games British artillery for epic battles like Waterloo with this step-by-step painting tutorial. In this guide, we will show you the techniques needed to bring these historical miniatures to life on the tabletop. Whether you are a beginner or a seasoned painter, this painting guide will help you create stunning British artillery models for you...
Turn 5 recap EXPLOSIVE Wargame Strategy Which ONE Reigns Supreme?
มุมมอง 173วันที่ผ่านมา
Go to the community page to cast your votes. www.youtube.com/@bigbattleslittleworlds/community Curious about what went down in the very 5th turn of the 1814 French Campaign? In this video, we dive deep into the initial moves and strategic decisions that set the stage for our 1814 France campaign. From troop placements to early maneuvers, get a comprehensive breakdown of the opening moves of the...
EXPLOSIVE Wargame Strategy Which ONE Reigns Supreme?
มุมมอง 24414 วันที่ผ่านมา
Go to the community page to cast your votes. www.youtube.com/@bigbattleslittleworlds/community Curious about what went down in the very 4th turn of the 1814 French Campaign? In this video, we dive deep into the initial moves and strategic decisions that set the stage for our 1814 France campaign. From troop placements to early maneuvers, get a comprehensive breakdown of the opening moves of the...
Wargame campaign EXPLODES in Turn 3 Which Strategy is Best?
มุมมอง 38421 วันที่ผ่านมา
Go to the community page to cast your votes. www.youtube.com/@bigbattleslittleworlds/community Curious about what went down in the very 3rd turn of the 1814 French Campaign? In this video, we dive deep into the initial moves and strategic decisions that set the stage for our 1814 France campaign. From troop placements to early maneuvers, get a comprehensive breakdown of the opening moves of the...
What's Ahead for Napoleon in the 1814 Wargaming Campaign?
มุมมอง 358หลายเดือนก่อน
Go to the community page to cast your votes. www.youtube.com/@bigbattleslittleworlds/community Curious about what went down in the second turn of the 1814 French Campaign? In this video, we dive deep into the initial moves and strategic decisions that set the stage for our 1814 France campaign. From troop placements to early maneuvers, get a comprehensive breakdown of the opening moves of the w...
France 1814 Wargame EXPLODES in Epic Turn 2!
มุมมอง 387หลายเดือนก่อน
Go to the community page to cast your votes. www.youtube.com/@bigbattleslittleworlds/community Curious about what went down in the very first turn of the 1814 French Campaign? In this video, we dive deep into the initial moves and strategic decisions that set the stage for our 1814 France campaign. From troop placements to early maneuvers, get a comprehensive breakdown of the opening moves of t...
Discover the EASY Way to Paint Napoleonic French Foot Artillery Today
มุมมอง 306หลายเดือนก่อน
@warlordgames Learn how to speed paint your Warlord Games Paint Napoleonic French Foot Artillery for epic battles like Waterloo with this step-by-step painting tutorial. In this guide, we will show you the techniques needed to bring these historical miniatures to life on the tabletop. Whether you are a beginner or a seasoned painter, this painting guide will help you create stunning Napoleonic ...
The Best 4 Ways for Beginners to Start Napoleonic Wargaming
มุมมอง 2.3Kหลายเดือนก่อน
The Best 4 Ways for Beginners to Start Napoleonic Wargaming
Discover the EASY Way to Paint Napoleonic British Foot Artillery Today
มุมมอง 3552 หลายเดือนก่อน
Discover the EASY Way to Paint Napoleonic British Foot Artillery Today
The ABSOLUTE BEST Way to Paint Nassau Infantry Quickly from Warlord Games
มุมมอง 3612 หลายเดือนก่อน
The ABSOLUTE BEST Way to Paint Nassau Infantry Quickly from Warlord Games
STOP Letting Points RUIN Your Wargaming Experience!
มุมมอง 2.9K2 หลายเดือนก่อน
STOP Letting Points RUIN Your Wargaming Experience!
Paint Napoleonic Dutch Belgians FAST with These Warlord Games Hacks!
มุมมอง 9783 หลายเดือนก่อน
Paint Napoleonic Dutch Belgians FAST with These Warlord Games Hacks!
The FASTEST Way to Paint Warlord Games Gallic infantry Miniatures for Epic Battles
มุมมอง 3343 หลายเดือนก่อน
The FASTEST Way to Paint Warlord Games Gallic infantry Miniatures for Epic Battles
You Won't Believe the Hidden Gems in WATERLOO 1970!
มุมมอง 14K3 หลายเดือนก่อน
You Won't Believe the Hidden Gems in WATERLOO 1970!
Paint Warlord Games cavalry in RECORD TIME with This Simple Trick
มุมมอง 4843 หลายเดือนก่อน
Paint Warlord Games cavalry in RECORD TIME with This Simple Trick
THE MOST EPIC TURN 10 in Shenandoah Valley WARGAMING CAMPAIGN HISTORY!
มุมมอง 3163 หลายเดือนก่อน
THE MOST EPIC TURN 10 in Shenandoah Valley WARGAMING CAMPAIGN HISTORY!
What Makes These 8 Skirmish Games So Addictive in 2024?
มุมมอง 8K3 หลายเดือนก่อน
What Makes These 8 Skirmish Games So Addictive in 2024?
Shenandoah Valley 1862 TURN 9 FACEOFF Union vs Confederacy!
มุมมอง 2214 หลายเดือนก่อน
Shenandoah Valley 1862 TURN 9 FACEOFF Union vs Confederacy!
Epic Shenandoah Valley 1862 Wargame! Turn 7.| what do we do?"
มุมมอง 1894 หลายเดือนก่อน
Epic Shenandoah Valley 1862 Wargame! Turn 7.| what do we do?"
Epic Shenandoah Valley 1862 Wargame! Turn 6.| what do we do?"
มุมมอง 1574 หลายเดือนก่อน
Epic Shenandoah Valley 1862 Wargame! Turn 6.| what do we do?"
Epic Shenandoah Valley 1862 Wargame! Turn 5.| what do we do?"
มุมมอง 1734 หลายเดือนก่อน
Epic Shenandoah Valley 1862 Wargame! Turn 5.| what do we do?"
Epic Turn 4 to Our Shenandoah Valley 1862 Wargame! | what do we do?"
มุมมอง 2484 หลายเดือนก่อน
Epic Turn 4 to Our Shenandoah Valley 1862 Wargame! | what do we do?"
Epic Turn 3 to Our Shenandoah Valley 1862 Wargame! | what do we do?"
มุมมอง 3255 หลายเดือนก่อน
Epic Turn 3 to Our Shenandoah Valley 1862 Wargame! | what do we do?"
The FASTEST Way to Paint Warlord Games British Miniatures for Epic Battles
มุมมอง 3085 หลายเดือนก่อน
The FASTEST Way to Paint Warlord Games British Miniatures for Epic Battles
Epic Turn 2 to Our Shenandoah Valley 1862 Wargame! | what do we do?"
มุมมอง 2775 หลายเดือนก่อน
Epic Turn 2 to Our Shenandoah Valley 1862 Wargame! | what do we do?"
Speed Painting: Epic Britons for Warlord Games’ Hail Caesar!
มุมมอง 6115 หลายเดือนก่อน
Speed Painting: Epic Britons for Warlord Games’ Hail Caesar!
Epic Start to Our Shenandoah Valley 1862 Wargame! | what do we do?"
มุมมอง 7895 หลายเดือนก่อน
Epic Start to Our Shenandoah Valley 1862 Wargame! | what do we do?"
Epic Hail Caesar Unboxing! | Warlord Games Miniatures Revealed
มุมมอง 3085 หลายเดือนก่อน
Epic Hail Caesar Unboxing! | Warlord Games Miniatures Revealed
Speed Painting British Light dragoons for Epic Battles - Warlord Games Tutorial
มุมมอง 3485 หลายเดือนก่อน
Speed Painting British Light dragoons for Epic Battles - Warlord Games Tutorial
6mm?
I loved how you talked about the Night Blue being like a wash. The Game Color colors have always been great for blues and grays.
Great tutorial, really enjoyed it.
Thanks for watching
No Battletech Alpha Strike!? Minis are already assembled. Starter box comes with nice looking cardboard buildings and trees for terrain. Alpha strike Starter box comes with plenty of stuff for two players. Mechs are just awesome. Game plays fast, fun, and easy with lots of room for more depth as you learn. Then you can even use the mechs for classic Battletech games as well. Can’t recommend it enough if you enjoy big stompy mechs and blowing stuff up!
That sounds awesome, although I have not played, I will have to look into it. Thanks for the suggestion.
It seems a wounded Napoleon could still deal some blows. 😮
As a different flavor for skirmishes (even though i know some people disagree it's a skirmish game at all) I recommend Gaslands. Postapocalypic races in a televised event. Super easy to learn, immersive setting and you only need the rule book and some Hot Wheels cars to create your team, so it doesn't get much cheaper than that.
That is a very good suggestion and i would say its a skirmish. My basis for skirmish is where each figure represents a single man or under 100 figures on the table.
Excellent work and channel, subscribed!
Thanks for watching and for the sub, I hope it helps.
Try "Carnevale"
Interesting, I have not heard of it but interest is piqued. Thanks.
A splendid uniform and a nice paint job!!
Thanks again my friend.
Nice video. What would be popular bases sizes, so they can be used for several games?
Thanks for your question. It is a tricky question because most games have different basing for 1 reason or another and I am actually planning a video on this subject in about a month or so but to answer your question, really it does depend a bit on the scale but- If you want a good hybrid that allows you to play multiple game systems- if you want to play Lasalle and Blücher, Field of Glory Napoleonics and Volley & Bayonet, Black Powder and Polemos you can choose either 30mm or 40mm. Depth is variable but usually 15-20mm. This size would allow the most flexibility but may not line up 100% if your opponents are using prescribed bases as they can vary from 20/20 all the way up to 80/60mm.
@bigbattleslittleworlds Thanks. Hope to find a mentor in Napoleonics some day, and some fellow players. Hard out here in the country side, but hoping to in the future. Maybe I should start looking more into online play, to start with.
I'm surprised that you mentioned army level without actually suggesting a ruleset. I'm, this year, diving into 6mm Napoleonics at the grand tactical level with the aim to refight the famous battles. Blücher is likely to be my ruleset of choice, but that's not nailed down yet. Any thoughts on alternatives?
To be honest with you, I havent actually played many grand tactical games from publishers. I have heard that Blucher is good, but lacks a bit of distinctly Napoleonic flavour I have also heard simmilar things around General De armee.
@bigbattleslittleworlds Blücher is heavily abstracted as any grand tactical game will be if it is aiming to keep game duration down, but is very easy to homebred additional rules to. It has the advantage for beginners of not needing any miniatures to get started, Sam produced cards for the units, so it's got a lower entry point than most games of similar scope. GDA should really be called General de division...I think I recall Dave Brown saying something along those lines...it's not really an army level game, it can like Black Power, just about work with a corps, so isn't really grand tactical by design. One thing I have seen work well is a hybrid of Blücher, homebrew and the command & control/turn clock system from Altar of Freedom.
Ah well had to happen, Napoleon takes advantage of the luck and gets a win, but strategically he he out position, so hope for the Coalition yet, perhaps. The only chance for the Coalition it seems is to move westwards and threaten Paris., at the same time concentrating their forces. So in the South and everyone makes for the West, while keeping pressure on the Guards and Reserve Corps. In the centre the lone Austrian corps should move to the centre, looking to smash the French reinforcemnts and hopefully join with Blucher who should breakaway from Ney and head for Sezanne. If this was a "blind" game I would hope the French would continue to push east or even south, but given they know the position, I expect Napoleon and Ney to consolidate in the centre, before pushing towards Sezanne. In the South maybe time for the Guard to prove their worth and attack with the Reserve and put pay to those two pesky corps and then continue north to link with Napoleon Usual good battle reports and more fun to be had.
Thanks will, a first class overview like usual and i heartily agree with you there.
Very good - enjoyed, thanks.
Thanks for watching.
Love that mat you use
Thanks, I got it from Ali express. I really enjoy your channel. Middle Earth is 1 of my Favourite settings and the games are awesome.
Great episode William, good result for the French but just a shame we allowed one army to slip through our fingers. These votes and the live show decisions and random rolls could swing things again. Seems we are holding on for longer than Boney did in reality lol
A very sticky situation for the allies. Well done to the French.
What a difference a week makes. Not sure if the coalition forces could have withdrawn earlier but I can see the dilemma, pull back and be seperated or stand and hope for reinforcements. Considering the situation they put up a good fight, shame the Austrians didn’t arrive a turn or 2 earlier. Now I feel we need to avoid fighting for a few turns and try and reunite our spread out forces.
And last week started with William saying it was looking hard for the French.
Ironically, most reviews--prior to Ridley's flick--gave it two stars out of four. Funny how subsequent movies make look better.
Interesting, I think I might be biased based upon watching it as a kid with Dad and just loving the epic scale of the movie. But a very interesting point.
One problem I’ve wrestled with, campaigns wise, is: if one side gets the ‘jump’ on the other with overwhelming superiority- what prevents the weaker side just setting up everything far back, and running off the board before the stronger side can close?
I would say that in that situation, at least for myself, it would come down to deployment locations to ensure that it will be hard for them to escape especially if the larger force uses their cavalry to pin the enemy infantry in slow moving squares. But also if they do get to the edge and wish to withdraw in my rule sets there is a withdrawl table which takes weather and cavalry numbers into account making it easier to get a way or harder with various casualties being inflicted based on the outcome. That way if the weaker player wished to escape, which is a valid tactic, they do actually need to do a fighting withdrawal which may be sucesful with minimal casualties or could turn into a rout with very high loses.
Napoleon had no luck that day. It was unexpected that the Austrians reacted so quickly. But he still could have done it. The weather probably made him depressed. 😮💨 The second battle was a solid victory for the Allies payed in Prussian blood. It remains exciting...
Exactly and now we have an almost role reversal of favour to the French. Maybe it was a Pyrrhic victory for The allies.
Happy New Year! Some tough decisions again, but I seem to be on trend with my assessment. 😉 By the way, I think the division of the area is a great idea.
Sorry I missed the live stream. I lost another stepson this morning. My only thought regarding the upcoming turn is that the central Allied army shouldn't be caught strung out as they know Napoleon is in striking distance. I think that at least both the Prussian and Russian corps should be deployed on the battlefield if both French corps can do so. The Allied tokens are side by side on the map just like the French. It's not like Napoleon can spring a sudden ambush against an enemy who is prepared for the possibility of his attacking from the same direction as before, and in terrible weather too. Congratulations on your upcoming wedding, Will. Best wishes to you and your new wife.
Hey Mark, Im very sorry for your loss, I hope your doing okay. Yes, I like your point and your comment from before in them marching in a somewhat wedge shape for mutual support, so I will definitely allow the Prussians and Russians to deploy together. Then the Austrians will roll to arrive as reinforcements . Once again im sorry for your loss and thanks for the congrats.
What a session, lots of fun and a very interesting turn of events.
A very interesting turn there, I think overall the advantage went to the coalition but only slightly. The French do have a path to victory but It will take good weather and good leadership but I think uniting and breaking the allied centre is the way to go Napoleon strikes from the North and Ney hits them from the Flank. If successful the allied centre fall apart and the French can then move on mass against the now more isolated wings. That is if everything goes to plan. Famous last words.
Very interesting turn there. That was a hard turn for the French, with our forces so far apart its hard to gain an advantage in any location to try and turn things around, but overall this turn we didnt make any major blunders, inflicted some good casualties but shame about the loss of the bridge in the south.
Please pardon the lengthy comment incoming, lol. First, there was a repeat of the central battle in my video replay, but no report on the battle at Joinville with Ney against the single Allied corps. I'm assuming that didn't go well for the Allied corps since the flag marker is gone later in the video. Still, regardless of that result, I think that Ney's force is cut off from supplies. Being in France and considering the time of year, his army can't rely on the standard French foraging tricks for political reasons. Meanwhile, the Allied corps that flanked him and are now sitting across his supply line to Paris have a road leading directly east over which they can bring their supply trains. I think that should have a pretty large impact on Ney's operations imo. Since I brought up lines of communication issues, let's turn this around and point out that both the Russians and Prussians had absolutely no qualms about ravaging the French countryside taking whatever they wanted. In fact, from my reading, they were really savage in their depredations inside France. I think this adds to the argument that Allied supply lines need not totally relied on for the sustenance of their armies regarding food and fodder. Again, this is my take on the scenario. As for Napoleon's strike at the Allies, that really was a best-case scenario for the Allies short of the French hanging around to fight it out and getting badly whipped. I think the French effort was rather half-hearted considering the distance they marched to achieve this opportunity. My two cents worth is that the 3 Allied corps need to stay in a compact triangle formation and keep pressing northeast to a point in-between Suzanne and Fere-Champeoise which lets them cover their supply line while still pushing toward Paris, giving Napoleon a dilemma regarding Ney. By triangle formation, I mean one corps travels cross-country while the other two use the road net even if it slows down the overall army march rate. It's a three corps variation of the battalion carre formation that Napoleon used in nearly all his Grand Armee campaigns where each corps was in a half day or less marching distance of supporting the others. if Napoleon wants to renew his attack, close up and meet it. If he moves east to help Ney, use one corps to march northeast and cut his lines of communication while the others harry his flank. As for the south, I proposed last week that one Allied corps throw a pontoon bridge across the river between the two towns where the battles ended up being fought, forcing the French to weaken one or both of their corps to meet it or else let them cross unmolested and either fight it out or retreat. Still, the fighting turned out in our favor with the Prussians forcing a passage rather handily and gaining a bridgehead. Going forward, I still favor one corps continuing along the southern road toward Sens which eventually leads to Fontainebleau , where I believe Marmont eventually surrendered his army? The other 3 corps of the southern army should continue pressing northeast toward Nogent or Montereau to threaten Paris. From there, they can either cross the Seine ag go at Paris from the southeast, or use the river as a screen as they slide west (this would require a pontoon bridge crossing below Montereau) to move up from Fontainebleau and attack Paris from the south. One final general campaign mechanic comment. Right now, both sides make their option choices and then weather is rolled for. This week saw heavy rain, which I believe the actual commanders of both sides would have recognized as really bad for offensive operations. I rather doubt any of them would have decided to launch major attacks in such weather, but instead would have used the week to maneuver or dig in. This would have actually benefitted the French in the south as the Allied attack would have been stalled by the rain-swollen river and the unreliability of gunpowder weapons. May I suggest that you handle the next turn on Friday as you have, but at the end of that stream, you roll for the weather that will affect the campaign after the conclusion of week 5's battles. In other words, when you make your next battle report, before you suggest options, state the weather conditions for the upcoming week. All in all, this campaign is developing in an interesting direction. I feel the French are too scattered to make any serious counterpunches while the Allies have enough manpower to keep the French backpedaling. Congratulations to the Allied tactical commands for their level-headedness and effective troop handling.
Hi Mark, sorry about the mix up wit the battle reports, I forgot to mention that Neys battle video failed. But to summarise, it started of as a hard assault for the french but ultimatley their numbers started to tell. The allies managed to withdraw relatively in tact but then Ney was able to catch up and inflicted heavy casualties, 1 more withdrawal but again they were caught and this time surrendered / destroyed. You are correct he is cut off so has been unable to resupply so is in a bad state at the moment, he needs to get back into supply or go for an allied supply depot like Chaumont for a temporary relief. That is a very good point regarding the allied supply lines and just taking what they wanted. I will look into a way to implement that, possibly a D10 rather than D6 regain each turn. In the south your Pontoon idea is I believe what swung the battle in the allied favor in the way the French dispatched troops to cover that crossing leaving the furthest south undermanned against the Prussians. I very much like the idea regarding the weather so we shall start that. Another suggestion has been made that with the options we drop the option with the lowest level of support and then roll for the remaining 2-3.
Doing a campaign like this, I’m always impressed. Keep em coming.
Thanks and I am glad your enjoying it. Do you have a side your focusing on or just voting for the best option for both? I just had a quick look on your channel and see you have a lot of map based campaign videos that I will be having a watch of soon.
Bit tough on the French who really should have fared better that turn. Ney is isolated and has to be wary of being attacked from both the North and the West, so moving west only invites this, probably the best chance is to strike north and hopefully damage the two corps there. Napoleon could go risky again and try to link with Ney to surround and take out the centre Coalition corps, but if it goes wrong it will be disaster as it leaves Paris wide open. Therefore I suggest falling back kind of South Westerly to link with the Guards and Reserve. Talking of the southern forces, they should move NW to attempt to link with Napoleon, aiing to be on the northern bank of the river. No real scares for the coalition , the southern forces continue to press west, engaging when possible, In the north the two corps should continue their personal war with Ney. The centre however needs some thought. Attacking Ney is attractive but hands the campaign initiative back to the French, moving away from threatening Paris. A better move is to stay compact and continue westwards , daring Napoleon to attack, but at the same time denying the Guard and Reserve any easy river crossing. As usual William , great batreps, looking forward to the next one
Thanks Will, I am glad you enjoyed it and I very much enjoy reading your summaries of the options it is very interesting to read so thank you for that.
Yet another excellent batrep William!! We needed an extra couple turns befire the reinforcements came!! The dice are Prussians I feel lol. Looking forward to voting, will there be live chat this week?
My favorite period!
It is a great time period thats for sure. so much happening.
Great tutorial. Now to cover my 6mm, 15mm and 28mm armies!
Sounds like a great plan. Thanks for watching.
I discovered this channel just in time, as I've started on Napoleonic wargaming. Could you please do Russian line infantry speedpainting? I absolutely love your channel! you've earned a new subscriber ;)
Thank you so much for the support and kind words. Yes, I actually painted and recorded them this week so it will be released in a week or 2 when I get the editing completed. Thanks again and any other requests please let me know?
Just jumped in Have now 1800 + figures mounted by regiment. 10 regiments for each side with a few big ones. Organized into 3 Brigades for orders and activation. Enough for a division vs division clash. Made our own rules. 🗽
Sounds awesome, great job and I hope the battles go well.
Am really enjoying how you have put this together.
I am very glad. Thanks for being involved.
The French center is wide open. Huge hole.
Yes, the outcome of these battles could determine the future course and victor of the campaign.
@@bigbattleslittleworlds Not sure about that as I think Napoleon has the slight edge in his battle, what might be more crucial is whether the Guard can detach themselves to potentially link up further north. What is certain is that the French need a big resounding win this turn or the next, because if not attrition is going to hurt them badly.
Sorry keep missing the live chat, real life gets in the way. Lucky , lucky French, looks like that really good event has given them a get out of jail card, albeit it is very reliant on Nappy smashing those corps in the centre and a good result for the Guards. Interesting to see the results as it looks like despite being outgeneralled for three turns, Napoleon's now got the upper hand more through good luck than judgement. However, attrition and the larger Coalition forces may be an obstacle to landing a killer blow.
I do agree with you, this will be a very interesting turn or couple of turns that will possibly shape the outcome of the campaign. The French in The East are in a hard spot now, cut off from supply so they will have to fight well to break out or they will be destroyed. is there a time that works better for you give or take 30 mins form our norml time?
@@bigbattleslittleworlds Do not worry about changing times just for me. I look after my wife so I can really never say with certainty a given time. However, I do like having a time to digest what has happenned and start to try and apply myself to the problems the moves create - tthat is why I love being part of any wargame campaign
@@willcorlett7630 Fair enough, thanks for your support in this.
Great session today. The strategies are really coming together.
Have a great New year gang. This was a good turn. I really like the idea of the multiple different votes.
Happy New year everyone.
Happy new year guy's, where are you based?
UK
@@stuartsimpson3696 uk