Ian Griffiths
Ian Griffiths
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16 Line Tracing
16 Line Tracing
มุมมอง: 12

วีดีโอ

15 Setting Up Mouse Cursor Location
มุมมอง 821 วันที่ผ่านมา
15 Setting Up Mouse Cursor Location
14 Setting Up Mouse and Data Transfer
มุมมอง 421 วันที่ผ่านมา
14 Setting Up Mouse and Data Transfer
13 Component Tags
มุมมอง 321 วันที่ผ่านมา
13 Component Tags
12 Instance Static Mesh and Materials
มุมมอง 521 วันที่ผ่านมา
12 Instance Static Mesh and Materials
11 Adding ISMs
มุมมอง 321 วันที่ผ่านมา
11 Adding ISMs
10 Procedural Generation Ruleset using Enum
มุมมอง 721 วันที่ผ่านมา
10 Procedural Generation Ruleset using Enum
8 Tile Manager 2D Arrays and loops
มุมมอง 821 วันที่ผ่านมา
8 Tile Manager 2D Arrays and loops
9 Setting Location in World for ISMs
มุมมอง 421 วันที่ผ่านมา
9 Setting Location in World for ISMs
7 Tile Manager Constructor
มุมมอง 421 วันที่ผ่านมา
7 Tile Manager Constructor
6 Tile Manager and ISMs
มุมมอง 421 วันที่ผ่านมา
6 Tile Manager and ISMs
5 Materials and Material Instances
มุมมอง 821 วันที่ผ่านมา
5 Materials and Material Instances
4 Enumerates
มุมมอง 721 วันที่ผ่านมา
4 Enumerates
3 Developing a Custom Game Mode and Character
มุมมอง 1021 วันที่ผ่านมา
3 Developing a Custom Game Mode and Character
2 Outline of the Project Files and Folders
มุมมอง 421 วันที่ผ่านมา
2 Outline of the Project Files and Folders
1 Intro to Procedural Generation and Instance Static Meshs
มุมมอง 1321 วันที่ผ่านมา
1 Intro to Procedural Generation and Instance Static Meshs
BTSKNCVideo
มุมมอง 334 หลายเดือนก่อน
BTSKNCVideo
Stellar Systems Proc Gen based Stars
มุมมอง 405 หลายเดือนก่อน
Stellar Systems Proc Gen based Stars
VampireGamePrototype
มุมมอง 595 หลายเดือนก่อน
VampireGamePrototype
Make your nan a cup of tea
มุมมอง 8911 หลายเดือนก่อน
Make your nan a cup of tea
Summer of Unreal 2022 Project
มุมมอง 202 ปีที่แล้ว
Summer of Unreal 2022 Project
Level UE4 Single Modular Kit 2020
มุมมอง 282 ปีที่แล้ว
Level UE4 Single Modular Kit 2020
Part Eighteen: Quest Giver
มุมมอง 1.4K5 ปีที่แล้ว
Part Eighteen: Quest Giver
Part Thirty One: Making UI Data Hide and Show
มุมมอง 5115 ปีที่แล้ว
Part Thirty One: Making UI Data Hide and Show
Part Thirty: Enemy Health UI
มุมมอง 2905 ปีที่แล้ว
Part Thirty: Enemy Health UI
Part Twenty Nine: Player Combat
มุมมอง 3885 ปีที่แล้ว
Part Twenty Nine: Player Combat
Part Twenty Eight: Basic AI Combat System
มุมมอง 2405 ปีที่แล้ว
Part Twenty Eight: Basic AI Combat System
Part Twenty Seven: Following Player AI
มุมมอง 1725 ปีที่แล้ว
Part Twenty Seven: Following Player AI
Part Twenty Six: Animating Our Patrol
มุมมอง 1395 ปีที่แล้ว
Part Twenty Six: Animating Our Patrol
Part Twenty Five: Basic AI Patrol
มุมมอง 1795 ปีที่แล้ว
Part Twenty Five: Basic AI Patrol

ความคิดเห็น

  • @rodebertrotklang7594
    @rodebertrotklang7594 ปีที่แล้ว

    Why do you have so little Views? This Vid was Gold for me, and helped me out of some desperate questions. Because there is a lack of 2d animation guides hints or even the comment sections are quite empty about it.

  • @abcdgamingandcreations2104
    @abcdgamingandcreations2104 ปีที่แล้ว

    cam from your udemy

  • @august0490
    @august0490 ปีที่แล้ว

    Sorry I vote dislike because the volume is too low and that's annoying. Compare please the sound with other TH-cam tutorials.

  • @Frazer213
    @Frazer213 ปีที่แล้ว

    Any chance you have any videos showing us more we can do with tile maps? If I'm making a LoZ style game, and i wanna burn a bush and have it change to a new sprite can i do that? Can i load tile maps into an array and pull them out as i need?

  • @nazhd9237
    @nazhd9237 2 ปีที่แล้ว

    Hi love the video, but i have a question. Do you know how can i limit m’y character movement to up down right and left only (Like old pokemon games) i’m alors beginner so i will be very grateful

    • @Frazer213
      @Frazer213 ปีที่แล้ว

      from my experience it's pretty complicated to do, I'm making a Zelda top-down clone, and most of these tuts don't age well. For example, to do 1 directional movement at a time, you have to create a Bool that checks to see if the character is already moving in one direction. From there you have to decide if you want the latest movement key to trump the previous movement key. Then you need to also make sure that when one movement is happening that it checks for the difference between the same axis ie left and right vs up and down. Using the new enhanced movement system has made this much easier but it's still kind of annoying. The issue I'm running into following this tut is when setting my character's movement to flying he still falls, so i have to rotate the tile grid and then have him physically walk on the tilemap.

  • @lcorak97
    @lcorak97 2 ปีที่แล้ว

    Hey man, I enjoy this playlist but noticed it hasn't gotten many views. It's hard to find, even though it's so unique. I recommend throwing some hashtags in the video descriptions. This is excellent content.

  • @alistairkay2676
    @alistairkay2676 2 ปีที่แล้ว

    So quiet

  • @miauuuauLP
    @miauuuauLP 2 ปีที่แล้ว

    I think you should rename the videos to represent the topic better. Your tutorials are exactly what I needed but I had to dig to find them at all and I think you could have thousands of views if people would actually find them when they're looking to make a 2d top down game in unreal.

  • @Pac-bq2sn
    @Pac-bq2sn 2 ปีที่แล้ว

    glad that I found this gem of a series 🙏🙏

  • @Lyrashi
    @Lyrashi 2 ปีที่แล้ว

    This is an impressive video! I like the noscope at 14:33

  • @Lyrashi
    @Lyrashi 2 ปีที่แล้ว

    Mahdi .

  • @Lyrashi
    @Lyrashi 2 ปีที่แล้ว

    Thank you Ian, this has helped me make a video game for my video game making class with Ian. You are a good teacher Ian

  • @FireArnie
    @FireArnie 3 ปีที่แล้ว

    Thank you Ian, very cool!

  • @sockomm
    @sockomm 3 ปีที่แล้ว

    Thx. A bit bad quality of the video, hard to see what is written on the screen

  • @thomasparker8311
    @thomasparker8311 3 ปีที่แล้ว

    I've set everything up along the same orientation, but when I use right view it gives me a front view of the map. If I switch to front view it gives me the view you show here, but If i try to move my character the map is no longer visible. Presumably the camera has moved through the map, but there is no play, it's either completely in front of every layer with the map visible or only the character sprite is visible. Yesterday I had this same outcome and tried to rotate the map and reorient the camera, but this required settings to be altered to get wasd to work as rotating meant the character (although still moving along the x and z axis) then appeared to be moving towards and away from the camera rather than side to side, which would presumably cause issues down the line. If you have any ideas it would really be a massive help, this is driving me crazy. There's probably something simple I keep missing.

    • @iangriffiths2483
      @iangriffiths2483 3 ปีที่แล้ว

      Try rotating the camera 180 degrees that might be able to help it, unreal has a odd habit of what looks like the front of the tile sheet being the rear of it. After you do that you then might have to move the character as well to the otherside of the 2d tile sheet map. Hope this helps.

    • @thomasparker8311
      @thomasparker8311 3 ปีที่แล้ว

      @@iangriffiths2483 Thanks for the reply, I gave it a go, but I'm having pretty much the same outcome. It seems whenever the capsule comes into contact with the map it shows transparent when hit play. I've tried all sorts; flipping the map and rearranging the layers. I know what you mean about the tile maps but I think I've tried every possible permutation by this point! :D If I move the capsule behind the map it's visible and if it's fully in front it's also visible, but I just can't seem to get my character in between those layers. I've tried it quickly on the paper 2d template with my tiles and seen it working with the default 2d sprite, but it just doesn't seem to work form me in this blank project. If anything else comes to mind I'd be grateful

  • @TourstoTurkey
    @TourstoTurkey 4 ปีที่แล้ว

    Can you share the photos you use in the map and character with us so we can do it same things while watching

  • @dylanashj
    @dylanashj 4 ปีที่แล้ว

    is it possible to find out what assets you used?

  • @yaninadagostino4947
    @yaninadagostino4947 4 ปีที่แล้ว

    Great i was looking for this tutorial! Thanks!

  • @adrienmarzano2571
    @adrienmarzano2571 4 ปีที่แล้ว

    Best Tutoria ever l thank you save my life man

  • @sajidgame1321
    @sajidgame1321 5 ปีที่แล้ว

    Thank you for tutorials , can you make tutorials for a simple 2D fighting game ? for example : the player character attack on enemy 2 different punches flipbooks and enemy react 2 different flipbooks , adding health bar for both character and enemy , continue system , game over system , character select system ... power or stamina bar system,..... and other ....

  • @sajidgame1321
    @sajidgame1321 5 ปีที่แล้ว

    Thank you for good tutorials , can you make a simple 2d fighting tutorials for example : tow different punches flipbook and enemy react tow different hurt flipbook , with adding health bar for player and enemy , power or stamina bar , player select , continue , game over, and some other... ( I mean like street fighter 2 , but very simple ) ?