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Loki's Lair
United Kingdom
เข้าร่วมเมื่อ 5 มี.ค. 2020
Loki's Lair is my name, Swords & Sorcery is my game.
The True Value of Inspiration in D&D
This video is all about the D&D Mechanic, Inspiration, and how you can effectively use it in your games. I discuss the types of inspiration and which one I prefer.
CHANNEL LINKS
MY DISCORD: discord.gg/9HjcSYrhWn
MY PATREON: www.patreon.com/LokisLair
HEX SETTLEMENTS BOOK: preview.drivethrurpg.com/en/product/472671/Designing-Hex-Towns
MY TWITTER: x.com/LokisLairYT
#dnd #ttrpg #dnd5e
CHANNEL LINKS
MY DISCORD: discord.gg/9HjcSYrhWn
MY PATREON: www.patreon.com/LokisLair
HEX SETTLEMENTS BOOK: preview.drivethrurpg.com/en/product/472671/Designing-Hex-Towns
MY TWITTER: x.com/LokisLairYT
#dnd #ttrpg #dnd5e
มุมมอง: 667
วีดีโอ
Why You Should Re-Use Your Settings in D&D
มุมมอง 1.1K21 วันที่ผ่านมา
In this video, we explore why reusing and expanding on your existing D&D world is not only practical but can enhance your storytelling, deepen player engagement, and create a more immersive experience. We’ll dive into the benefits of building a living, evolving world where the history of past campaigns shapes the future. Learn how reusing your world adds layers of lore, creates meaningful conne...
Why Exploration Matters in D&D
มุมมอง 3.1Kหลายเดือนก่อน
Discover why exploration is a crucial element of Dungeons & Dragons! In this video, we'll delve into how exploration enriches gameplay, fuels adventure, and makes your campaign world feel alive. Learn how to create memorable journeys, the thrill of the unknown, and why stepping off the beaten path can lead to the most rewarding experiences in your D&D sessions. CHANNEL LINKS MY DISCORD: discord...
Rewarding Treasure in D&D
มุมมอง 2.7Kหลายเดือนก่อน
In this video, we dive deep into the art of rewarding treasure in Dungeons & Dragons! As a Dungeon Master, handing out loot is more than just tossing gold and magic items at your players. We'll explore creative ways to make treasure feel meaningful, from unique magical artifacts with rich lore to valuable information, favors from powerful NPCs, and rare, world-shaping resources. Learn how to we...
Why You Should Run D&D Modules
มุมมอง 2.2Kหลายเดือนก่อน
Running our games takes more than just a bit of imagination and a can-do attitude. It requires a developed foundation with a setting, NPCs and story opportunities. In this video, we will discuss how you can use many modules as that foundation which you can build upon to run great games. CHANNEL LINKS MY DISCORD: discord.gg/9HjcSYrhWn MY PATREON: www.patreon.com/LokisLair HEX SETTLEMENTS BOOK: p...
The Right Way To Balance Encounters
มุมมอง 2.9K2 หลายเดือนก่อน
Balancing encounters in D&D and other TTRPGs can be a real challenge, but is strict balance even necessary? In this video, I explore why the idea of perfectly balanced encounters might be overrated and how GMs can use soft parameters to create more engaging and dynamic gameplay. We'll discuss the limitations of the Challenge Rating system in D&D 5e, why variety in encounter difficulty is essent...
Stop Building MASSIVE Campaign Worlds
มุมมอง 2.7K2 หลายเดือนก่อน
Are massive campaign settings overwhelming your tabletop RPG experience? In this video, I explore why smaller, more focused settings might be the key to richer storytelling, deeper player engagement, and a more manageable game for both Dungeon Masters and players. Learn how to create compelling and immersive worlds without getting lost in endless details. Join the conversation and discover the ...
Player Character Death
มุมมอง 2.4K2 หลายเดือนก่อน
In this video, we explore the role of character death in tabletop RPGs and why it's a crucial element in creating high-stakes, memorable adventures. Unlike in modern games where death can often be avoided or reversed, embracing the possibility of character loss can add depth, tension, and emotional impact to your campaigns. We’ll discuss the philosophy behind character death, how it enhances th...
Stop Running LONG Campaigns
มุมมอง 3.2K3 หลายเดือนก่อน
Size does matter. Lets discuss campaign length and what we can learn from it to make our campaigns better. CHANNEL LINKS MY DISCORD: discord.gg/9HjcSYrhWn MY PATREON: www.patreon.com/LokisLair HEX SETTLEMENTS BOOK: preview.drivethrurpg.com/en/product/472671/Designing-Hex-Towns MY TWITTER: x.com/LokisLairYT #dnd #ttrpg #dnd5e
How Campaign Events Can Change EVERYTHING
มุมมอง 2.8K3 หลายเดือนก่อน
Lets discuss how Events can define and transform your campaigns by discussing the need for events, what Eras are and how they work, and what you can do to shake up your campaigns. CHANNEL LINKS MY DISCORD: discord.gg/9HjcSYrhWn MY PATREON: www.patreon.com/LokisLair HEX SETTLEMENTS BOOK: preview.drivethrurpg.com/en/product/472671/Designing-Hex-Towns MY TWITTER: x.com/LokisLairYT #dnd #ttrpg #dnd5e
The BIG ISSUE with RAILROADING in D&D
มุมมอง 7003 หลายเดือนก่อน
In this video, we explore the concept of railroading in Dungeons & Dragons and how it can impact your game. Are you guiding your players down a predetermined path? We discuss how to recognize railroading tendencies with simple yes-or-no questions, and offer practical advice for Dungeon Masters to embrace player agency and improve their improvisation skills. CHANNEL LINKS HEX SETTLEMENTS BOOK: p...
Barrowmaze Complete | D&D Deep Dive
มุมมอง 3.8K4 หลายเดือนก่อน
Join us on an enthralling deep dive into one of D&D's most immersive and atmospheric modules, the Barrowmaze. As one of the most ambitious projects on the channel to date, we delve into the rich lore, intricate design, and unforgettable encounters that make Barrowmaze a standout adventure. Drawing from extensive research and personal gameplay experience, this video aims to provide both seasoned...
TTRPG Tropes Tier List
มุมมอง 2.5K4 หลายเดือนก่อน
There are so many famous tropes that are used in Fantasy and our TTRPG campaigns. Fortunately, the AWESOME @TrollLordGames YT channel recently posted a video with a Tier List and I couldn't help myself but want to do one myself! Let me know in the comments section what you think of my tier list and where you would rank things yourself. TIER LIST: tiermaker.com/create/ttrpg-tropes-17231573 TIER ...
Why Your Game Needs CONFLICT!
มุมมอง 1.2K4 หลายเดือนก่อน
Conflict is the heart of every great story, including our Dungeons & Dragons campaigns. In this video, we explore why conflict is crucial for engaging adventures and character development. Learn about internal, interpersonal, and external conflicts, and see how they vary across genres like high fantasy, low fantasy, swords & sorcery, sci-fi, and steampunk. Whether you're a seasoned DM or new to...
How to Use: Bandits - D&D/OSR
มุมมอง 2.1K4 หลายเดือนก่อน
Finally the return of this much loved series where I break down different creatures and monsters and how you can use them in your TTRPG campaigns. Today's video is on Bandits, discussing their roots, historical examples, and tips and tricks on how you can use them effectively. CHANNEL LINKS MY DISCORD: discord.gg/9HjcSYrhWn MY PATREON: www.patreon.com/LokisLair HEX SETTLEMENTS BOOK: preview.dri...
This One Rule Will UPGRADE Your Combat
มุมมอง 3.5K6 หลายเดือนก่อน
This One Rule Will UPGRADE Your Combat
The Secret to Creating Great Adventures
มุมมอง 8K7 หลายเดือนก่อน
The Secret to Creating Great Adventures
Pace Your Games Like a Pro - D&D/OSR
มุมมอง 2.3K10 หลายเดือนก่อน
Pace Your Games Like a Pro - D&D/OSR
Making Sure Your Storytelling PAYS OFF - D&D/OSR
มุมมอง 3.4K10 หลายเดือนก่อน
Making Sure Your Storytelling PAYS OFF - D&D/OSR
Running Chases the Right Way! - D&D/OSR
มุมมอง 90611 หลายเดือนก่อน
Running Chases the Right Way! - D&D/OSR
SESSION 1: The Right Way to Start | D&D/OSR
มุมมอง 2.4Kปีที่แล้ว
SESSION 1: The Right Way to Start | D&D/OSR
How to Railroad without Railroading | D&D/OSR
มุมมอง 2Kปีที่แล้ว
How to Railroad without Railroading | D&D/OSR
Just watched a video from a guy talking about the RPG Pendragon where among other things you can get knighted and or become a Baron and you might have a castle or lands to operate in the winter when you are not adventuring. I have in the past tried to incorporate some of this idea as a treasure. Depends on the governmental system you have but it's nice for players to be given, a title, a house a tower, a baroncy, something that's not money, not a magic item. Some modules also hand out some of these things. Castle Amber produced some things like this as treasure. I think you could become a Lord of Glantri. It came with no money, no property but theoretically it gave you a more solid basis to deal with people in Glantri.
Yeah Love the Sand Box. I've got generally 3-4 directions my players can go in.
Horror on the Hill is fun. Love building on to existing adventures.
Somehow this feels even more racistist coming from them. Like they want racial purity. Instead of mixed races.
Those early modules for B/X and AD&D are fantastic. And they're meant to be adaptable aka *modular* to whatever world you're in, or even if it's just a one-off. Plus, they're flexible & open for however pc's approach them. I never really got to play them because the group I started with had been thru them, but as a consequence I got to read them, and I was fascinated at how they were mostly so well-constructed. Running them for new players is a great idea, and I would encourage going to the originals rather than relying on any version updated for whatever edition, or at least looking at the originals before using any later adaptation. imo, it should be relatively easy to adapt them yourself to whatever game you want.
I'm interested in acquiring hirelings, or I suppose henchmen given your definitions in my current campaign. Out of our consistent players we have a bard, a wizard, and myself as a paladin. I'm a Japanese themed mounted spearman (really I use a halberd but you get the idea). We have other players, a cleric which is nothing to sneeze at and a monk which is... ok, but mainly I'm the tank. I'm a crowd control dps healing tank. My DM is one of my best friends but he's very unforgiving in combat encounters. He will throw army's and beholders at you at level 4. I feel like I'm the only consistent martial class, so I would very much like to conscript some low level soldiers out of my own gold if I'm going to be the only player holding the front line in most encounters. I'm not even complaining about difficulty levels because I have very rewarding and interesting campaign with this DM. I just want to carry enough umphh in order to be the front line defense in case our other members flake out, and yes I agree with the advice most will give that if our other players can't be consistent then we should find more devoted players.😮
Great review...a little work but I'll give it a shot in Shadowdark or 3.5...
Inspiration is rare for my games so I use a houserule: you can use inspiration to forego a roll and treat it as the best possible result (instead of rolling you take a 20 on a d20, a 1 on a percentile roll etc.), or you can use it to reroll a failed check. When you might only get inspiration once or twice over a year and a half in real time it ought to count, should I be better at handing out inspiration? Probably, but for some reason I suck at remembering that's a thing, so on the very rare occasion that I do hand it out then I think it should count.
Do the backstory video! It sounds like Loki knows what's up!
I might 😂
I hate it when my wife runs away with the cheese merchant!
Makes for a compelling backstory thou
Used it for years - I call them Hero Points. I have not had problems with players fishing for them, but when rewarded, every player I have ever given them to have appreciated them, and many is the time they have been life saving in their use.
Inspiration gives advantage on checks, or an extra die of damage.
Extra dice is quite cool, sounds a bit like a crit though
@@LokisLair yup, except it's on them instead of random, and also applies to spells allowing my non martials to get the cinematic finishing blow on occasion.
WFRP (original from 1986) and MERP have nice critical hits tables. With a certain death blow, I let that damage happen at full near, or at the end of the session. An internal organ was injured and PC will die from it, but thanks to this rule player won't sit for the rest of the session doing nothing.
I've found my party forgets about using their luck. I run a ShadowDark campaign and I give a roll advantage, but the players must declare it they are using it before they roll. I personally don't like rerolling. I give it out Luck for good roleplaying or just doing something that seemed cool.
They forget because it’s not as useful as RAW Shadowdark luck. Luck is a pretty core component of Shadowdark and the fact you can give your luck to another player is a game changer. I had a player who triggered a pitfall trap and everyone, one by one, gave him their luck so he could reroll. I shit you not he couldn’t roll above a 14 with 5 rolls total 😂😂😂 And with them all expending their luck for him, they started to really get punished from bad dice rolls.
@@LokisLair ha, my players are absolutely awful at casting spells. I can't count how many times we've rolled on the critical spell failure table. For the witch class also.
Love the Dwarven Thrower.
Love your thumbnail though when I first see it I'm thinking I'm going to get something on Londo Molari from Babylon V. Now isn't solving a puzzle usually it's own reward? Takes you past something you otherwise have to fight. It's like it's own get out of jail free or inspiration token. Generally I give it out for a clever player idea , not for a good character roll. In original D&D I used to hand out experience points, 100, 200 experience points for a clever idea. Mostly only used it at low levels and it was around 10 to 20% of what they need for the next level. I like the luck points idea.
Luck works very well 👌🏻
When I started DMing I always hid my dice rolls. I kind of thought it added to the mystery and would not take away from the narrative of the game. Looking back now I understand I was highly influenced by Matt Mercer’s narrative oriented style, but I could never really get it right. Slowly I got more down to earth, public rolls, humble beginnings, short and sweet-type of games. Cheers for a great video as usual!
Public rolls are the best. Thanks for commenting.
@@vigilantez9361 Sometimes I just roll meaningless dice to spook the players. "Why is he rolling 13d20!?" The only time I hide rolls is when I don't want to clue the players in that I'm rolling at all. Or when they shouldn't know the result. If they drink a potion that lasts 2d4 minutes, I roll that behind the curtain. Keeps them guessing about when it's going to wear off. But attack and damage rolls and saving throws should be made openly. Fair is fair.
Been waiting for this video, thanks loki!
My friends and I are currently running a game that sees new generations of people coming up from the Stone Age as they try to figure out (along with the players meta wise) what is the looming Eldritch threat, and how to stop it. Whole lineages and tribes of people and their descendants are made as both the players and DM co-create the world together.
Congratulations!
my aspiration for getting into GMing for the first time
"You" dont give players spells they get spells. counterspell only has 60' range a little positioning takes care of it. Not my cup o tea GM.You are just too controling. Be sure u are clear w players( no comprehend language? Are u serious its not speak language)
I've actually lifted most of the restrictions I had since making this video. Thanks for your feedback.
@ I should have added that I do like the idea that not everyone speaks common, adding national/regional languages would be cool too.
when I first started playing ttrpgs my brother ran a small game for me and some others, which sadly had to end before the story resolution, because people started moving to other cities. now years later most of us where living in the same city again and we started playing again. we reentered that first world I played in, but 1000 years later. our old characters had successfully finished their adventure and my cleric even started one of the now dominant churches of the land. one of the increasingly central mysteries of our current game are the details of the old parties never played ever foreshadowed final adventure. an expedition into a dark forest, that as I know now, is probably responsible for most of the sweeping changes to the world between the two games. this also relates to the coolest piece of treasure I ever received in a ttrpgs: my old player notes that our GM found again a few weeks ago, represented in game as my former character's journal.
I DM a sandbox open table for now 3+ years that had 30+ players over the time - some were only there for 1-2 sessions, others play really regularly. Some players build taverns in old dungeons (a former ghoul infested Mansion and an old halfling hill that was occupied by a wer-Chameleon), others formed religious cults for deities ( for a war entity somebody build a temple inside of a giants skull that he paid to be brought from outside into a city). The map has also some giant holes in it after a group had a crazy fight in a wizards tower with a demon that created them with a crystaline weapon, that other groups now use to explore the underdark through.
Congrats on being a farther, hope your blessed with more children yet!
First, congratulations on your son. Second, that's how we've been playing D&D with my group for the past 14 years, using the same campaign world is the way to go. 🥲👍
Thanks, and congrats on your long term game.
45 Years using the same world - up to three continents now. Never get tired of the Land, it the area gets stale, just shift a few hundred miles and bang! All new. Congrats! My oldest is 37, but I still remember holding them fresh and new.
Congratulations on the recent birth! Bless you and yours!
Thank you so much!
That real life Holy Roman Empire border gore 🤮
great map
This is exactly what it's about. I've put too much work in my Age of Swords setting to just throw it away. I've got 4 continents to work with, if I wanna change stuff up I'll just use one of the ones I don't have as extensive notes on.
Ahh... Sword and Sorcery. The good old time of being an adventurer with ambitions and drive, and not thrown at an adventure that takes 2+ year to finish :P
Interesting, I was thinking of returning to the Isle of Dread myself (after.... 40 years - gulp). Anyway, I have been playing on my continent now for 6 or so years (after having cruised around Middle-Earth for 30 years) and I intend on staying there for some more years to come. The Isle of Dread would be my attempt into getting away from a year long fight against Tiamat spanning two campaigns. I want something more basic now - exploring, treasure hunting etc. That said, my best wishes for your great adventure of being a dad. That's an experience I have never had.
Thanks. I hope this adventure rewards a lot of XP in the long run.
Congratulations! Best thing to ever happen to me
Congrats!
I agree on the "recycling" of game worlds. I've run several campaigns in my game world and I start each new group in a new area. That gives me an excuse to flesh out more of the game world.
Congrats! Being a dad is the greatest kind of joy!
Great review and flick through
Constantly creating is one of the draw cards for DMs. Creating new regions or continents is a great compromise rather than creating a new world. You can also just rename and reuse an old city in a new world
Happy fatherhood!
Congratulations on the birth of your son Loki. I hope you have managed to name him after something or someone epic!
I’ve been using the same setting for 35+ years, Mystara with my own twists
"And may your first child be a masculine child." - Luca Brasi, Godfather Part I
Congratulations with your baby.😊
@@TenguBE thank you!
Anglo-Normans! Orcs! Dark elves! Oh my! How's your baby?
@@hallavast He’s great. Came out with a full set of hair 😂
Ha. Should have waited til the end before commenting. Glad you're all doing well. There are implied setting elements supported in D&D that don't necessarily go along with a sword and sorcery game. These games are typically human-centric. Spellcasting may not be generally available at will to mortals. Some classes, like Clerics, are modeled from a much later historical analogue than the civilizations of Conan or Fafhrd and The Grey Mauser. I'm currently writing a campaign setting that better supports sword and sorcery ideas, and I'm writing a game that gets away from these presuppositions from Dungeons and Dragons. It's been a bit of work so far. 😁
Already do and congrats on the kid
@@boomboy1236 thanks man!
Looks like the tables in the original AD&D dmg. Do they have a table for ladies of the night?