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CORE4D
Croatia
เข้าร่วมเมื่อ 12 ธ.ค. 2023
CORE 4D Community training channel focused on CINEMA 4D Nodes, MoGraph, Simulation and TD stuff
Visit us at www.core4d.com!
Visit us at www.core4d.com!
วีดีโอ
09 Flatten Nested Iterations
มุมมอง 11621 วันที่ผ่านมา
CINEMA 4D - How To - Flatten Nested Iterations
CORE4D plugins
มุมมอง 2613 หลายเดือนก่อน
Here is a short overview of some of our exclusive node plugins
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fantastic another one! thx!!!
Great tutorial! It's also recommended to connect both of the `{...` out ports on the Iterate Collection nodes to the `...}` input port on the Append Elements node. While it won't have any impact in this scenario, if you leave the scope ({... ...}) ports disconnected you can get some strange bugs once you start building groups and nesting setups. You can also expose the `{...` (outer scope) input on one of the Iterate collections and drive it with the `{...` of the other Iterate Collection to control the order of the execution/iteration.
Another note: Append Elements supports multiple scope inputs, but the Assemble Collection node does not. Assemble collection generally has better performance for 1D iterations, but Append Elements is more flexible because of the 2D/3D+ iteration support.
Thanks for the lesson! I made the waves of great height and rotate null 180. The problem is that the tilt of the boat is maintained from the previous position before the rotation of the null
Welcome! You can change the internals to counter high waves, meaning reduce the lag. Please feel free to post a question on our forum.
Another great tutorial, thank you very much Core4D team.
super interesting! thanks a lot! i really wonder why maxon do not talk about scene nodes!
That, along the fact that the quality of available tutorials for C4D nodes (and in general) seems lacking, is the very reason for this channel
Great one, thanks for sharing!
Another great tutorial, thanks a lot for sharing these great tips 🤩🤩
This is a great introduction to how do this with low-level nodes. In 2025.1 you can use a single "Set Color" node/modifier with these settings: Type: Polygons Selection String: all Mode: Random Target: Vertexes
Another great video from Core4D, thanks a lot for making these videos, really appreciate it.
Another great tutorial from Core4D team, thank you very much.
As always, very very cool.
Thansk a lot, we are trying! If you ahve a suggestion for a lesson please post on the forum
this really need to be a 10 hours tutorial, i have a very faint understanding of what happened here! anyway you are a god, thanks a lot for these!
Welcome! Just spend time with the node system and continue watching the videos. What looks complex now will look way simpler down the road
Very cool, thank you very much.
your sound effect is very loud, your voice is not
So nice! thx for your job!
Welcome! We will diversify our content with non nodes stuff here and there :)
Nice Tutorial! I thought the there is no way to create different seperation values per point with the Relax Points Node? What you are doing with the second Loop is just generate random values for each iteration (in your case 100 different values). I think the second Loop is a bit oboslet, you could just use first Range together with a Hash and you should get the same result. Or maybe I'm wrong and there's a hidden concept I didn't know about, would be great if so :) Cheers
tx verry cool one❤
Great on as always! You can also plug the color of the Mesh Property Interpolate to the Fallback Value of the Set Color Alpha. This way you dont have to do the Fill Array part.
Thanks! We thought the same and it is perfectly valid, however, our resident node specialist we consult (works at Maxon node dev team) points that this is safest approach. The reasoning is that fallback determines the value based on missing data and effectively uses best guess. This can, in rare cases, potentially be error prone with dynamic data and nodes compiler can get confused and graph stops execution. In this manner, the value is set explicitely before and valid state is consumed by set node which guarantees proper graph compilation and execution. Yep, a lot of geek tech talk there :)
this is great! thank you
Thank you ! There are too few resources on cinema4d's nodes on youtube. How did you learn all of this?
Welcome! One of the Maxon nodes development team member is also our long term member and is very active on forum. He helped us with scene files and guidance. There are quite a few tips and tricks we picked up : )
You guys are doing a great job! Thank you very much.
This would be great using distribution nodes as clones
This approach works for linear 2d cloning. For 3D grid or more elaborate cloning this require collision detection and packing algorithms - that is very advanced stuff :)
Thanks a lot for another great video.
Really amazing, thank you very much, and as always EAGERLY looking forward to the next one.
i guess loops and memory will also work inside the point deformer cool tut❤
Thanks! One thing be careful about is iterations within point modifier, one has to close the scope of any kind inside it, but it is really good addition
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Amazing 😮
7:10 - Rather than averaging, you can subtract 0.5 from the noise values to center them before you multiply by the size. This means your size value will be a diameter rather than a radius (you can multiply by 2 if you want a radius) and has the advantage of not shifting around as you add new fish. 10:23 - You can multi-select on the Resource Editor by cmd/ctrl-clicking. Shift-click to multi-select is not currently supported.
Thanks for the in-depth tutorial 🙌
Discovered your channel via the YT algorithm! Subbed 👍
Love every single one of your videos, thank you very much.
Note that there is some choppy audio in places, we apologize in advance.
it's okay, you guys are doing god's work, i appreciate you
Great tip, thank you very much. I wish you could record more videos, these videos are really amazing.
THIS is what I've been looking for! Thank You! Someone starting from the VERY beginning.
Yes, for some reason it is implied that one knows the basics - We find that to be very odd :)
Hey, I'm surprised more people aren't following your channel. I've been using C4D for 15 years, and I'm still learning a lot from your videos. Your content is incredibly valuable. Thanks for sharing!
Thanks, we are trying to produce quality content, Channel is relatively new and we hope that it will grow : )
@@CORE4D Given the quality, it's certain that the channel will grow significantly !
Thank you very much
Thanks !
Every single video is full of amazing tips, thanks a lot
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Really amazing 🤩
我正在学习C4D,向您学习
谢谢,我们很荣幸能为您提供帮助 - 祝学习顺利
Amazing! Thank you very very much for these videos series, truly enlightening and eye opening, its the best resource to learn Nodes, please keep going and record more videos.
Thank you so much!
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The best channel to learn about nodes, period ! Thank you very much 🙏🙏🙏
Thank you, make sure you join our community!
@@CORE4D I did 😃
It was a great tutorial thank you very much, and yes, Maxon please fix the data inspector.
This Channel Is getting spicy! Thanks a lot!
Great one. Much appreciated.🙏🙏
Yes, please Maxon evaluate the ports with a port or data inspector connected 🙏