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The Code Otter
Germany
เข้าร่วมเมื่อ 13 ต.ค. 2022
Learn everything about game development in Unity and programming in C#.
Beginner friendly Unity, C# and game design tutorials. If you don't know where to start your game dev journey, this is the right place.
Beginner friendly Unity, C# and game design tutorials. If you don't know where to start your game dev journey, this is the right place.
Create a MODULAR Card Effect System in Unity
A video about a flexible modular card effect system for your next card game. It's also good for an ability or item effect system. Made in Unity.
Serialize Reference Editor Asset:
assetstore.unity.com/packages/tools/utilities/serialize-reference-editor-297559?srsltid=AfmBOooB9qnmveX2OoxQmWB3LkP8Iz004Mc79EmkWUcnC6aZf9RfO-iy
Support me and my channel: th-cam.com/channels/tnH5bc2B74WhbdBpnpc9sQ.html
Serialize Reference Editor Asset:
assetstore.unity.com/packages/tools/utilities/serialize-reference-editor-297559?srsltid=AfmBOooB9qnmveX2OoxQmWB3LkP8Iz004Mc79EmkWUcnC6aZf9RfO-iy
Support me and my channel: th-cam.com/channels/tnH5bc2B74WhbdBpnpc9sQ.html
มุมมอง: 75
วีดีโอ
Create a SIMPLE Drag and Drop System with Drop Areas in Unity
มุมมอง 276วันที่ผ่านมา
A Simple Drag And Drop System in Unity Support me and my channel: th-cam.com/channels/tnH5bc2B74WhbdBpnpc9sQ.html
EASILY Flip Cards in Unity in UNDER 3 MINUTES
มุมมอง 645หลายเดือนก่อน
In this Video you will learn how to flip a card in unity using DOTween and a custom shader. You can DOWNLOAD the custom shader here: github.com/TheCodeOtter/Tutorials/tree/bc7f6aa404791f84b2dbba028d3a9b06334b2971/FlipCard Support me and my channel: th-cam.com/channels/tnH5bc2B74WhbdBpnpc9sQ.html
CLEAN CARD ARCHITECTURE to ELEVATE Your Unity Card Game
มุมมอง 581หลายเดือนก่อน
In this video i show you my approach to a clean and robust card architecture for your card game in unity. Support me and my channel: th-cam.com/channels/tnH5bc2B74WhbdBpnpc9sQ.html
EASY CURVED Card Hand in Unity Using Splines
มุมมอง 1.2K2 หลายเดือนก่อน
In this Video we will create a curved hand with Unity and Unitys Splines Package and DOTween Support me and my channel: th-cam.com/channels/tnH5bc2B74WhbdBpnpc9sQ.html
Let's CLONE Flappy Bird - Create UI [ZERO TO GAME DEV HERO - Unity/C# Tutorial Part 19]
มุมมอง 2382 ปีที่แล้ว
In this Video we will learn how to create an ui in unity. Assets for the game: drive.google.com/file/d/1Y0hkgqKr_XqtLXYEIYLAKhYkImbPgQLY/view?usp=share_link Play Flappy Bird Online: flappybird.io/ Support me and my channel: th-cam.com/channels/tnH5bc2B74WhbdBpnpc9sQ.html
Very QUICK Way to Generate INFINITE Game Ideas
มุมมอง 692 ปีที่แล้ว
This video is about the concept book and how it helps to generate many game ideas. Support me and my channel: th-cam.com/channels/tnH5bc2B74WhbdBpnpc9sQ.html
Let's CLONE Flappy Bird - Colliders [ZERO TO GAME DEV HERO - Unity/C# Tutorial Part 18]
มุมมอง 982 ปีที่แล้ว
In this Video we will learn about colliders. Assets for the game: drive.google.com/file/d/1Y0hkgqKr_XqtLXYEIYLAKhYkImbPgQLY/view?usp=share_link Play Flappy Bird Online: flappybird.io/ Support me and my channel: th-cam.com/channels/tnH5bc2B74WhbdBpnpc9sQ.html
Let's CLONE Flappy Bird - Randomness [ZERO TO GAME DEV HERO - Unity/C# Tutorial Part 17]
มุมมอง 1092 ปีที่แล้ว
In this Video we will learn about randomness. Assets for the game: drive.google.com/file/d/1Y0hkgqKr_XqtLXYEIYLAKhYkImbPgQLY/view?usp=share_link Play Flappy Bird Online: flappybird.io/ Support me and my channel: th-cam.com/channels/tnH5bc2B74WhbdBpnpc9sQ.html
Let's CLONE Flappy Bird - Counter & DeltaTime [ZERO TO GAME DEV HERO - Unity/C# Tutorial Part 16]
มุมมอง 1632 ปีที่แล้ว
In this Video we will learn about prefabs and how to spawn them in your game. Assets for the game: drive.google.com/file/d/1Y0hkgqKr_XqtLXYEIYLAKhYkImbPgQLY/view?usp=share_link Play Flappy Bird Online: flappybird.io/ Support me and my channel: th-cam.com/channels/tnH5bc2B74WhbdBpnpc9sQ.html
Let's CLONE Flappy Bird - Instantiate Prefabs [ZERO TO GAME DEV HERO - Unity/C# Tutorial Part 15]
มุมมอง 1472 ปีที่แล้ว
In this Video we will learn about prefabs and how to spawn them in your game. Assets for the game: drive.google.com/file/d/1Y0hkgqKr_XqtLXYEIYLAKhYkImbPgQLY/view?usp=share_link Play Flappy Bird Online: flappybird.io/ Support me and my channel: th-cam.com/channels/tnH5bc2B74WhbdBpnpc9sQ.html
Let's CLONE Flappy Bird - Physics & Rigidbody [ZERO TO GAME DEV HERO - Unity/C# Tutorial Part 14]
มุมมอง 1782 ปีที่แล้ว
In this Video we will clone Flappy Bird. We will learn about physics and Rigidbody2D. Assets for the game: drive.google.com/file/d/1Y0hkgqKr_XqtLXYEIYLAKhYkImbPgQLY/view?usp=share_link Play Flappy Bird Online: flappybird.io/ Support me and my channel: th-cam.com/channels/tnH5bc2B74WhbdBpnpc9sQ.html
ZERO TO GAME DEV HERO - User Input [Unity/C# Tutorial Part 13]
มุมมอง 1802 ปีที่แล้ว
In this Video we will check for user input and move the cube with our input. Support me and my channel: th-cam.com/channels/tnH5bc2B74WhbdBpnpc9sQ.html
ZERO TO GAME DEV HERO - Move our objects with code [Unity/C# Tutorial Part 12]
มุมมอง 1552 ปีที่แล้ว
ZERO TO GAME DEV HERO - Move our objects with code [Unity/C# Tutorial Part 12]
ZERO TO GAME DEV HERO - Our First C# Component in Unity [Unity/C# Tutorial Part 11]
มุมมอง 1462 ปีที่แล้ว
ZERO TO GAME DEV HERO - Our First C# Component in Unity [Unity/C# Tutorial Part 11]
ZERO TO GAME DEV HERO - GameObjects & Components [Unity/C# Tutorial Part 10]
มุมมอง 2452 ปีที่แล้ว
ZERO TO GAME DEV HERO - GameObjects & Components [Unity/C# Tutorial Part 10]
ZERO TO GAME DEV HERO - Unity Editor Structure [Unity/C# Tutorial Part 9]
มุมมอง 2942 ปีที่แล้ว
ZERO TO GAME DEV HERO - Unity Editor Structure [Unity/C# Tutorial Part 9]
ZERO TO GAME DEV HERO - C# Return Statements & Return Types [Unity/C# Tutorial Part 7]
มุมมอง 2282 ปีที่แล้ว
ZERO TO GAME DEV HERO - C# Return Statements & Return Types [Unity/C# Tutorial Part 7]
ZERO TO GAME DEV HERO - Install Unity [Unity/C# Tutorial Part 8]
มุมมอง 762 ปีที่แล้ว
ZERO TO GAME DEV HERO - Install Unity [Unity/C# Tutorial Part 8]
ZERO TO GAME DEV HERO - C# More about methods [Unity/C# Tutorial Part 6]
มุมมอง 1252 ปีที่แล้ว
ZERO TO GAME DEV HERO - C# More about methods [Unity/C# Tutorial Part 6]
ZERO TO GAME DEV HERO - C# Classes & Objects [Unity/C# Tutorial Part 5]
มุมมอง 1752 ปีที่แล้ว
ZERO TO GAME DEV HERO - C# Classes & Objects [Unity/C# Tutorial Part 5]
ZERO TO GAME DEV HERO - C# If-Statements [Unity/C# Tutorial Part 4]
มุมมอง 1202 ปีที่แล้ว
ZERO TO GAME DEV HERO - C# If-Statements [Unity/C# Tutorial Part 4]
ZERO TO GAME DEV HERO - C# Variables [Unity/C# Tutorial Part 3]
มุมมอง 1542 ปีที่แล้ว
ZERO TO GAME DEV HERO - C# Variables [Unity/C# Tutorial Part 3]
ZERO TO GAME DEV HERO - C# Structure, Statements & Comments [Unity/C# Tutorial Part 2]
มุมมอง 2332 ปีที่แล้ว
ZERO TO GAME DEV HERO - C# Structure, Statements & Comments [Unity/C# Tutorial Part 2]
ZERO TO GAME DEV HERO - C# Introduction & Setup [Unity/C# Tutorial Part 1]
มุมมอง 3962 ปีที่แล้ว
ZERO TO GAME DEV HERO - C# Introduction & Setup [Unity/C# Tutorial Part 1]
ZERO TO GAME DEV HERO - An EASY UNITY & C# TUTORIAL For Absolute Beginners
มุมมอง 7172 ปีที่แล้ว
ZERO TO GAME DEV HERO - An EASY UNITY & C# TUTORIAL For Absolute Beginners
Please make the tutorial of the slay of spire, I want to make one but can't actually find the right tutorial on this youtube!!! You will be my life saver if you make one!!!!
Cool, thanks for sharing!
Hi it was very interesting, but now I want to do another thing with my card, lol. How can you do a move animation of a card from our hand to a grid cell or drop area container (like play the card on the table), with dotween. thanks ;)
Hi. You would actually drag the card to the position where you want to drop it and then on drop just change its position to the center of the grid cell. You could do it instant or use transform.DOMove(gridcell.transform.position,1f);
Thank you so much for this tuts, I was looking for this for a long time now ;)
Glad that it helped you and that you liked it.
Hi! Dont know if it'd be possible for you to explain proper architecture for a deck on a online card system
Hi! At the moment i do not plan to make videos about multi player. Maybe in the future!
Thanks!!!! I'm trying to make a card game for fun and your videos are helping me a lot!
Awesome Video. Love your explaining and the visuals. I started build a card game today and the 2 most abitious things i want to create are the whole online multiplayer (rip) and for actual gameplay i want to drag and drop my cards in the middle, where everyone has their little drop off area. The cards that are dropped off should then disapear and i want to spawn another object in this place. I don't know where and how to start on the technical side :) I worry about the visuals to. If i have 4 players with their own drop off area, how should i manage the proportions and views? :D At this point anything would help me, so if something sounds interessting to you, i would be happy to see another video/tutorial of yours.
I have created a video about a simple drag and drop system with drop areas. Check it out! I hope it helps you together with my other videos. I do not plan to make a video about multiplayer at the moment, but maybe in the future! Have a great day!
@@thecodeotter Thank you very much!!
I’ve had some issues with spline, adding and plotting the knots works fine; but once I click one knot, the “Element Inspector” has a stack overflow (SplineDataDictionary) and the only thing I can do is close Unity. Tried programmatically to recreate the spline in code which somewhat worked but can’t get it to position where I want it with some cards spawning weirdly.
Thats wierd, i never had this problem. Does it work with another unity version?
Thank you. Can you help to create a simple card flip game?
You mean with a tutorial? What do you exactly mean with a card flip game?
Really good! Thank you
Thank you very much for making my request in the previous video so quickly!
Danke, das war sehr hilfreich! Nur der unscharfe Screen beim Heranzoomen fand ich echt suboptimal, dann lieber kleiner lassen und dafür scharf. PS: Hast du bewust den Dateinamen "Card.cs" nicht "CardModel.cs" genannt? Ist das eine Art Konvention?
@@jugibur2117 Danke, nehme ich als Feedback mit :) Genau, das ist die eigentliche Karte! Das andere ist die Darstellung und die Daten. Aus dem Card Model macht man viele Objekte. Wenn du dann also irgendwo eine Liste von Karten hast, klingt es besser als wenn du eine Liste von Karten-Models hast. Es ist aber, wie du schon geschrieben hast, auch eine Konvention das Model ohne „Model“ zu benennen! :)
@@thecodeotter Ah verstehe, danke für die Rückmeldung!
thank you for the tutorial!
Thank you! Subscribed! Can you make a tutorial about the card flip animation?
@@avadakedavra-qz1dc oh that’s a good idea. I wrote it on my to do list!
could you make a card game tutorial? for beginners
I will not make a tutorial where we make a card game from start to finish. But i will make more videos where i will cover many card game topics.
@@thecodeotter yeah thats great ill watch them
I have a few ideas and a few videos in production already. But do you have some topics that you would like to learn about?
@@thecodeotterwould be nice to see more animations like flipping, drawing from a deck on the table( how the card moves into your hand with tilting and such). Do you think dotween could handle them out of the box?
I will do the tutorial about flipping cards soon! I think DOTween can handle all the animations, yes! :)
This tutorial is great, please come back and make more videos like this
@@tomerwe hello, thank you very much. I maybe will return to make some soon :)
At the end of the lesson, will we be able to run the game in the android environment?
Thank you sir and please continue this kind of unity tutorial.
Thank you. Yes, i will. :)
@@thecodeotterwhere are u :(
Hi @the Code otter i hope you doing great,kindly share your past experience that would be Main vid of your channel which would help you get more subscribers.
hey, what you mean with sharing past experience?
@@thecodeotter its just like intro vid, how did you get into gaming industry , share some drawbacks which you face in learning things and now you want to clear them all,what kind of projects you have worked on, how many years of expericence do you have etc thanks
I have no idea what any of this means, but good job haha
You can start the series from part 1. There i explain everything :)
Good job! Very nice thumbnail and logo design! Keep going that way and you'll be fine :)
Thank you very much !
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cool
Nice video
👍
great videos keep it up and you'll blow up for sure!
Oh my god this video is amazing, I’ve been new to unity and I’m definetly gonna check out your other videos
Thank you, glad that i could help you! Yeah, there will be a few more Videos. I plan to make an easy flappy bird clone as part of the series!
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keep it Up master
im not a beginner but i love ur style so F much man
Thank you, means a lot to me and its very good to hear that you like it :)
🐦✨
ur the best man
Thank you:)
Hey there! its me again. It seems like the audio and video got mixed and messed up at the later half of the video :( Also, it would be great if you zommed in on the little buttons and fields you click to make it easier to see.
Hey! Thanks for he feedback. The sound is alright for me. At which time its not working for you? Okay, i will try to zoom in in my next videos. Thanks, its a good idea!
@@thecodeotter Not sure, the first time I watched, the video went dark and audio was not synced with the visuals, but it seems to be alright now. Maybe I was hallucinating :D Also, you are now at 45 subs, got anything special planned for the 50 sub milestone?
@@juliusnesakysiu4778 I'm not sure because it went so fast from 15 to 50 and i had almost no time for thinking about that. But i plan on making a few more videos about comming up with new game concepts and some parts about recreating famous games. Not sure if it will be pat of this series or seperate videos:)
i am a game dev in unity do you want to collab with me?
Hey, not looking for collabs at the moment but maybe in the future. :)
my system is Realy S L O W. What i do
Hm, sorry i am not sure if i can help. Is it only slow when you use unity?
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Back with another tutorial! Edit: Since you asked for feedback. I think you can make your videos more bite sized if you prepared a script, that would remove unnecessary words and make it easier for faster watching. It might also remove the character from your videos, so maybe find a middle ground. Anyway, can't wait to learn game development!
Okay, thank you. Yeah will think about that and try to make them more bit sized. :)
This seems to go from the very basics. I think it will take a lot of episodes to make a full tutorial on game development. I want to suggest giving simple exercises or challenges for the newcomers to programming. Might help them out a bit. Keep on going on, mate! You will get 500lk subs in no time!
Thank you. Yeah, already did that on a few videos. But will try to give a few more :)
I believe this channel will grow quickly too. Even for this video, he found a very clear way to explain things, something I wish I had when I started programming. Keep it up! PS: u pronounced it right! 😁
Great video ! A little sad you didn't explain return statements which are fundamentals for methods, but nice content anyways
Thank you! Yeah, i was not sure if it would be too much at once. I will maybe make another video about return statements. Or maybe later when we use them in unity. I am working on the first unity videos already!
@Exatio Hey, I have made a video about return statements. Check it out :)
really helpful for those who just started with c#
Thank you :)
Last I've been here you only had 5 subscribers, now you have 14. That is almost 300% growth! 500k subs will happen soon!
Your serie seems perfect for newbies. Keep going, its very clean !
Thank you very much! I will try to upload a few parts per week :)
loved the style, presentation, and concept. Hope you get success and more subs for your neat teaching content.
Thank you very much. Happy to hear that. Means a lot to me! :)
@@thecodeotter Your welcome bro :)
hi, when u get 500k subs give me a shout out
Hey! I will if this ever happens! :)