- 139
- 26 451
Khurum Khan
Malaysia
เข้าร่วมเมื่อ 5 ก.ย. 2012
🎮 🚀 Welcome to [Our Channel]!
♐️
Expected Upload Schedule : We Try to publish video's consistently every weekend(Saturday or Sunday).
📹
What type of content to expect?
1. Unity Engine!
2. Blender!
3. 3D Printing!
4. Tech Related Content!
"More Info:"
there are three of us on this channel.
Khurum khan: doesn't currently publish content but owns the channel.
🕹️ (HK) Hamza's Unity Game Tutorials:
Embark on a journey into Unity game development with Hamza! Whether you're a beginner or an experienced developer, join us as we explore the latest tips, tricks, and tutorials to bring your game ideas to life.
🚀 (MK) Muhammad's .NET MAUI and Basic Unity Tutorials:
Muhammad is your guide to .NET MAUI insights and foundational Unity tutorials. Discover the power of cross-platform app development with .NET MAUI and master the basics of Unity for a strong programming foundation.
♐️
Expected Upload Schedule : We Try to publish video's consistently every weekend(Saturday or Sunday).
📹
What type of content to expect?
1. Unity Engine!
2. Blender!
3. 3D Printing!
4. Tech Related Content!
"More Info:"
there are three of us on this channel.
Khurum khan: doesn't currently publish content but owns the channel.
🕹️ (HK) Hamza's Unity Game Tutorials:
Embark on a journey into Unity game development with Hamza! Whether you're a beginner or an experienced developer, join us as we explore the latest tips, tricks, and tutorials to bring your game ideas to life.
🚀 (MK) Muhammad's .NET MAUI and Basic Unity Tutorials:
Muhammad is your guide to .NET MAUI insights and foundational Unity tutorials. Discover the power of cross-platform app development with .NET MAUI and master the basics of Unity for a strong programming foundation.
HK Foot Placement: Ultimate Integration with HK FPS Package (Unity Tutorial)
Join the Discord! : discord.gg/yRJWXT9fwd
We integrate HK Foot Placement with HK Fps, to get foot placement, decals, VFX and Audio based on surfaces, Define surfaces with the most extensive scriptable object based setup!.
This description may contain affiliate links. If you click the link and make a purchase I may receive a commission at no additional cost to you.
Get HK Fps :
github.com/hamzakhan201021/HK-Fps-Full-Body-System
Get HK Foot Placement : prf.hn/click/camref:1101l3MQNE/destination:assetstore.unity.com/packages/tools/animation/hk-foot-placement-foot-ik-system-triple-a-quality-base-tpc-contr-269686
Affiliate Links :
Top Free Assets on Unity Asset Store!
prf.hn/click/camref:1101l3MQNE/destination:assetstore.unity.com/top-assets/top-free
Top New Assets! on Unity Asset Store!
prf.hn/click/camref:1101l3MQNE/destination:assetstore.unity.com/top-assets/top-new
Want to Publish on consoles?, Get Unity Pro!
prf.hn/click/camref:1101l3MQNE/destination:https%3A%2F%2Fstore.unity.com%2Fproducts%2Funity-pro
----SUPPORT ME----
Support from patreon! as a member!
patreon.com/HKUnity?Link
Support me from my site : hamzakhan201021.wixsite.com/hamzagamedev
leave a comment below if you donate, THANKS!
Please consider subscribing so you don't miss out any videos and leave a like for our channel to grow, Thank You!
Time Stamps :
0:00 - intro
0:04 - 1.Importing HK Foot Placement
1:32 - 2.Prepare HK Fps for HK Foot Placement
3:52 - 3.Enable Crouching Behaviour Based on the crouching state
6:04 - 4.Use HK Foot Effects Player for Foot Effects
7:33 - 5.Improving Animator/Animations for Auto Foot Step detection
10:58 - 6.Triple A Foot Placement Overview
11:30 - See Ya!, Make sure to Sub, Like & Support Me!
We integrate HK Foot Placement with HK Fps, to get foot placement, decals, VFX and Audio based on surfaces, Define surfaces with the most extensive scriptable object based setup!.
This description may contain affiliate links. If you click the link and make a purchase I may receive a commission at no additional cost to you.
Get HK Fps :
github.com/hamzakhan201021/HK-Fps-Full-Body-System
Get HK Foot Placement : prf.hn/click/camref:1101l3MQNE/destination:assetstore.unity.com/packages/tools/animation/hk-foot-placement-foot-ik-system-triple-a-quality-base-tpc-contr-269686
Affiliate Links :
Top Free Assets on Unity Asset Store!
prf.hn/click/camref:1101l3MQNE/destination:assetstore.unity.com/top-assets/top-free
Top New Assets! on Unity Asset Store!
prf.hn/click/camref:1101l3MQNE/destination:assetstore.unity.com/top-assets/top-new
Want to Publish on consoles?, Get Unity Pro!
prf.hn/click/camref:1101l3MQNE/destination:https%3A%2F%2Fstore.unity.com%2Fproducts%2Funity-pro
----SUPPORT ME----
Support from patreon! as a member!
patreon.com/HKUnity?Link
Support me from my site : hamzakhan201021.wixsite.com/hamzagamedev
leave a comment below if you donate, THANKS!
Please consider subscribing so you don't miss out any videos and leave a like for our channel to grow, Thank You!
Time Stamps :
0:00 - intro
0:04 - 1.Importing HK Foot Placement
1:32 - 2.Prepare HK Fps for HK Foot Placement
3:52 - 3.Enable Crouching Behaviour Based on the crouching state
6:04 - 4.Use HK Foot Effects Player for Foot Effects
7:33 - 5.Improving Animator/Animations for Auto Foot Step detection
10:58 - 6.Triple A Foot Placement Overview
11:30 - See Ya!, Make sure to Sub, Like & Support Me!
มุมมอง: 72
วีดีโอ
Unity Fps System | Fps Full Body Tutorial #LXII
มุมมอง 15321 วันที่ผ่านมา
Join the Discord! : discord.gg/yRJWXT9fwd in part LXII of the Fps series we will : 1.Discuss the final changes I did. 2.Show how to report issues for the system. This description may contain affiliate links. If you click the link and make a purchase I may receive a commission at no additional cost to you. Get HK Fps : github.com/hamzakhan201021/HK-Fps-Full-Body-System Get HK Foot Placement : pr...
Third Person Shooter Controller | Improving Jump Mechanics | #6
มุมมอง 5628 วันที่ผ่านมา
in this video we shall be improving our jumping system, because of one animation it causes constant calls and plays the animation when even moving, so in this video we shall be improving it to have a better animation and checks, if you liked the video then like and subscribe and even if not just subscribe 🔲🔳🔘 and like 👍. Time Stamps: 0:00 - Intro 0:05 - The Issue 0:31 - Importing Animation and ...
Third Person Shooter Controller | Third Person Camera Control | #5
มุมมอง 7028 วันที่ผ่านมา
in this video we shall be adding camera control so that we can see and follow our player, we shall be using cinemachineCamera 3.0 for this. Unity Editor: Unity 6.000.0.23f1 Cinemachine Version: Cinemachine 3.0 Please like and subscribe to the channel Time Stamps: 0:00 - Intro 0:05 - Setting up the Input Actions 1:15 - Setting up the Camera Settings 2:51 - Coding the camera 9:07 - Assigning valu...
Third Person Shooter Controller | Animations | #4
มุมมอง 98หลายเดือนก่อน
in this video we shall be adding animations such as walking, running and jumping, we shall be adding a blendtree to work this so that we smoothly blend between the animations. please like and subscribe if you liked the video. Time Stamps: 0:00 - Intro 0:06 - Animations and Animator Controller Setup 4:02 - Coding 11:16 - Assignments and Testing 11:55 - Animation Bug fix 13:03 - Testing and touch...
Third Person Shooter Controller | Sprinting and Stamina System | #3
มุมมอง 79หลายเดือนก่อน
in this video we shall be adding a stamina bar as well as a sprint system and getting a new model instead of a capsule to be our model. We hope you like the video and subscribe! Time Stamps: 0:00 - Intro 0:10 - Setting up our player character and animation 10:31 - Implementing the sprint and stamina system 23:00 - Setting up the slider 30:20 - Set sprint Actions 31:19 - Testing 32:09 - Outro He...
Third Person Shooter Controller | Movement and Jump Mechanics | #2
มุมมอง 44หลายเดือนก่อน
in this video we shall be adding jump physics using character controller and movement system, please subscribe and like the video if you liked it and even if not then just like and subscribe. Time Stamps: 0:00 - Intro 0:06 - Player Setup 1:05 - Coding 13:42 - Creating and setting the input system for the player 16:40 - Testing the controller 17:27 - Outro
Third Person Shooter Controller | Project Setup | #1
มุมมอง 52หลายเดือนก่อน
in this video we shall be creating a new project and setting it up for our next video, please like and subscribe!. Time Stamps: 0:00 - Intro 0:05 - Project Creation 4:04 - Project Setup 7:15 - Scene Setup 8:36 - Outro
HK Foot Placement V2.0.0 - Foot Placer Settings Explained!
มุมมอง 912 หลายเดือนก่อน
Join the Discord : discord.gg/yRJWXT9fwd This video covers all the settings in the HK Foot Placement package's foot placement script (HK Foot Placement). Get HK Foot Placement! : prf.hn/click/camref:1101l3MQNE/destination:assetstore.unity.com/packages/tools/animation/hk-foot-placement-foot-ik-system-triple-a-quality-base-tpc-contr-269686 This description may contain affiliate links. If you clic...
Transform Your Character with HK Foot Placement V2.0.0: A Complete Guide to Dynamic Foot IK
มุมมอง 2522 หลายเดือนก่อน
Join the Discord : discord.gg/yRJWXT9fwd This video covers adding Foot Placement & Foot Effects using HK Foot Placement!, We will use Unity's Starter Assets as an example. Get HK Foot Placement! : prf.hn/click/camref:1101l3MQNE/destination:assetstore.unity.com/packages/tools/animation/hk-foot-placement-foot-ik-system-triple-a-quality-base-tpc-contr-269686 This description may contain affiliate ...
Importing HK Foot Placement V2.0.0 into Built In!
มุมมอง 722 หลายเดือนก่อน
Join the Discord : discord.gg/yRJWXT9fwd in this video, I show you how to bring HK Foot Placement V2.0.0 into Built In! This description may contain affiliate links. If you click the link and make a purchase I may receive a commission at no additional cost to you. Get HK Foot Placement : prf.hn/click/camref:1101l3MQNE/destination:assetstore.unity.com/packages/tools/animation/hk-foot-placement-f...
HK Foot Placement V2.0.0 Demo
มุมมอง 1562 หลายเดือนก่อน
Join the Discord : discord.gg/yRJWXT9fwd HK Foot Placement V2.0.0 Demo!, An advanced classic Foot System. This description may contain affiliate links. If you click the link and make a purchase I may receive a commission at no additional cost to you. Get HK Foot Placement : prf.hn/click/camref:1101l3MQNE/destination:assetstore.unity.com/packages/tools/animation/hk-foot-placement-foot-ik-system-...
Importing HK Foot Placement V2.0.0 into HDRP!
มุมมอง 802 หลายเดือนก่อน
Join the Discord : discord.gg/yRJWXT9fwd in this video, I show you how to bring HK Foot Placement V2.0.0 into HDRP! This description may contain affiliate links. If you click the link and make a purchase I may receive a commission at no additional cost to you. Get HK Foot Placement : prf.hn/click/camref:1101l3MQNE/destination:assetstore.unity.com/packages/tools/animation/hk-foot-placement-foot-...
Unity Physics Casting E03
มุมมอง 622 หลายเดือนก่อน
Join the Discord : discord.gg/yRJWXT9fwd in this video, I will show you how to perform All Physics Casts NonAlloc in Unity. 1.RayCastNonAlloc 2.SphereCastNonAlloc 3.BoxCastNonAlloc 4.CapsuleCastNonAlloc Github Project Files github.com/hamzakhan201021/Unity-Physics-Casting-Source This description may contain affiliate links. If you click the link and make a purchase I may receive a commission at...
Unity Physics Casting E02
มุมมอง 973 หลายเดือนก่อน
Join the Discord : discord.gg/yRJWXT9fwd in this video, I will show you how to perform All Physics Casts All in Unity. 1.RayCastAll 2.SphereCastAll 3.BoxCastAll 4.CapsuleCastAll Github Project Files github.com/hamzakhan201021/Unity-Physics-Casting-Source This description may contain affiliate links. If you click the link and make a purchase I may receive a commission at no additional cost to yo...
Unity Weapon Swapping Physics & Animation | Fps Full Body Tutorial #61
มุมมอง 5443 หลายเดือนก่อน
Unity Weapon Swapping Physics & Animation | Fps Full Body Tutorial #61
Unity Weapon Switching(04) & Improvements | Fps Full Body Tutorial #60
มุมมอง 1063 หลายเดือนก่อน
Unity Weapon Switching(04) & Improvements | Fps Full Body Tutorial #60
Unity Weapon Switching(03!) & Improvements | Fps Full Body Tutorial #59
มุมมอง 1563 หลายเดือนก่อน
Unity Weapon Switching(03!) & Improvements | Fps Full Body Tutorial #59
Unity Weapon Switching(02) & Slot System | Fps Full Body Tutorial #58
มุมมอง 1043 หลายเดือนก่อน
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มุมมอง 883 หลายเดือนก่อน
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มุมมอง 1674 หลายเดือนก่อน
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มุมมอง 1455 หลายเดือนก่อน
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มุมมอง 1375 หลายเดือนก่อน
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มุมมอง 1905 หลายเดือนก่อน
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Unity Mobile Car Racing Game | Car Slipping and Garage | #21
มุมมอง 866 หลายเดือนก่อน
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มุมมอง 1926 หลายเดือนก่อน
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มุมมอง 826 หลายเดือนก่อน
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Impressive buddy
Keep up the work 👍🏼
Alhumdulillah!
👍
First Comment Pinned!
Heyy...thats nice...can you share the Left Arm Wrist Spin file... plz
yes, in the description there is an asset store link and GitHub link.
There is an Age of History series, the latest one should be the 3rd one, I expect a similar kind of educational video from you.
Hi!, Can you provide more info on what you are expecting!, We would like to create the video you are looking for!.
@@khurum Map based strategy game. Choosing a country, raiding troops, declaring war on the country, making peace. Diplomacy, forming alliances. Country, province, population in each province and different resources in each province. First base 4 military units spearman archer sword horseman. Basic resources gold iron food wood population If you want I can share the map and menu I have with you.
Thats a lot of work!, usually not done by Indies!, as it requires a lot of time and that's what studios are for.
We can surely make videos explaining those concepts!
@@khurum These are the only ones " th-cam.com/video/MbooXPgn4VU/w-d-xo.html" or "th-cam.com/video/1P72SlLTuqs/w-d-xo.html"
Nice 👍
Thanks bro!
@khurum hi body, thank you for your impressive tutorial. It was help for me so much. But i have some problems. In my game i trying full body first person melee combat. When rigging upper body camera see through the walls or objects. you did clipping but how can ı do alternatively. My camera or body have collider and rigidbody but ı cant solve that. Could u help me?
you should set the radius of the capsule to 0.5, and have colliders on the bones as rigidbodies are going to account for every collider inside its children.
@khurum is not capsule radius 0.5 so big? It can be glitch somewhere that narrow spaces
if you don't want to do that, add colliders to the whole body and weapons, your rigid body will then move around to prevent the colliders to clip in, this way your camera would stay out too.
@@khurum I will try
Join the discord for more questions!
Bro you're good at this, I wanna know can you make full guide tutorial for how to make multiplayer setup using relay, Netcode for game object, multiplayer play mode, UGS ETC. plz dude using unity 6 I have a full plan for my strategy game just want to know how to make this multiplayer plzz dude I am counting on you.
Currently, we are developing our game which is local multiplayer, And will surely do multiplayer tutorials once we begin making it multiplayer, for now, check out other multiplayer tutorials/samples, CodeMonkey has some great multiplayer videos on netcode.
Awesome Progress along the way. How did you learn FPS development?
I have played Sniper Ghost, Critical ops, checked out many Fps Assets for experience, Next I looked at what is being done, analysis, And then began working on it on my own, then as I had the basic setup done, I began this series., Alhumdulillah
@ good stuff bro. Doing exactly the same
Could you make tutorials plzz i just reached your video and find out if focus on detailed tutorials with every single thing like how to make TPS/fps controller from scratch without asset and how to make freelook camera etc single video for every single details cz in Today's gen prefer is combat Survival and strategy games most so the viewers are for that to find. I hope this should help you and +1 sub too😊 keep going, also make a video on how to add more anim clip in starter asset TPS and trigger them from another script other then the starter script and aim system plzz also gun system using scriptable game object like gun switch pick up drop craft reload and other things plzzzz i owe you plzz 😢
The Fps Series is a tutorial series in which we create a complete fps system from scratch, we add a lot of functionality to it and try to beat every asset store asset, the preview version is on Github if you want to get started right away, the tutorials will teach you : Animation, New Input system, Humanoid Setup, Character Controller, And too long a list to put here., Thanks for the Sub!, it helps 😀
Smooth🥰
yes, indeed!
You are really good at game development!
Thanks, just next time say "Mashallah" as well, this means "god has willed it", Jazakallah!
@ Masallah Masallah, I am from Turkiye 🇹🇷 😊
yoooo thanks for the feet brooo
√👍
Brother, your content is excellent and I want a professional FPS footstep sound system from you, thank you! (Sorry for my English)
HK Foot Placement V2 includes a complete footstep system, Audio/Decals/VFX, get it now, it's only $5, once I update it to V2, the price will increase, So hurry!
dude..! can u please give the animations in blender files....🙏
hey you no what, let me update the repo to have the .blend project., also in the package I have included an FBX of the whole blender project exported, but it may not have stuff like IK Constraints, so let me update the GitHub one, the asset store doesn't permit .blend program files.
hey, and I would like to request something from you!, please subscribe!, it helps a lot!, I have been feeling down a bit, and adding more subs gives me the push!.
how did you learn all of this? its so helpful! subscribed
Thanks for subscribing!, Thats a lot to me!, I usually find stuff using the Unity Manual or search on these things and then combine it and make a video on it, to prevent the same struggle for others!
i came to the end and if you wrote this your are insane
what? what did I write that I am insane?
@@khurum huh? i just said i came to the end of the playlist to check out how it turned out, and i said that your are good?
@@khurum oooh my bad, i didnt mean it like that sorry
The series is not complete yet, but it is about to, in about 3/4 weeks
if you want to see how it turns out, I will be making a demo video once it is complete.
helpful video, tnx
Glad you liked it!
Do you have batting animation pack? Because without batting bowling is incomplete.
Hey, I am working on that!, it will take some time though as batting animations are slightly more complex.
@@khurum i understand that but hope you will come up with good stuff soon. as i would like to try your complete animation and see what unique cricket game i can come up with. Till then waiting for you.
ok, Thanks!, will upload to Asset Store when done.
Hey! Your discord invite's invalid! Please fix!!!
Oh, yes, let me replace it.
here : discord.gg/yRJWXT9fwd
Keep it up 👍👍👍
Series has been Abandoned, that is a shame.
We are sorry you feel like that, but this series was just unable to find it's honour, It was in the lowest videos on the channel, So we have decided to make a much better one to replace it!, We will start a new series soon!
Bro I am a professional valorant dev but I can actually say that you are a legend solo dev Full support and keep working for more projects❤❤
Thanks man 👍
Good job bro ❤
Малой красава
Russian(Спасибо, рад, что вам понравилось! Подпишитесь и ставьте лайк, чтобы каждую неделю получать больше контента!) English(Thanks, Glad you like it!, Subscribe & Like for more content coming every week!)
Scripts are a bit faster :) but generally so helpful, thanks for sharing! 👍🏼
Let me know what you think about it!😉
following your series..!!
thanks 🤩!
👍👍 very descriptiveand helpful.... good job boy
there is no doubt, you are best on this! thanks for this!
Thank you too!
Awsummm ❤
What is the tutorial series about ?
In Short This is a tutorial Series on creating a Complete FPS Full Body Controller/System.
@@khurumis it like a full game of just a controller and a weapon system
You can't call it a game because it won't have any missions or objectives, But it is an FPS Full Body Controller, Which has, Full body locomotion, weapon's, grenade's, health and more, I am making this series due to the lack of fps full body tutorials, And it shall have super rich features as I target (NEO FPS Fps Animation System and I have played fps games so I have a good idea.) You can read the playlist description to see what it shall contain:th-cam.com/play/PLGED7dmKbboVRQSlz2qdLbM0fgeqnmfsz.html
Wow great keep it up❤
Thanks 😊
well done! thank you!
Thanks!, Support our channel by sub and liking!😀.
THIS SERIES OF TUTORIALS IS AMAZING !!! THIS IS THE BEST FREE UNITY TUTORIAL ON TH-cam !!! PLEASE CONTINUE WITH THIS SERIES, AND MAKE MANY, MANY MORE. I DON'T HAVE TO WATCH ANY OTHER GAME DEV CHANNEL ... JUST THIS ONE. THANK YOU SO MUCH !!!
Haha, Thanks for your nice words bro!😎
hey buddy can u make demy course of this serie
Do you mean : I make it paid on Udemy?, or just put it there as well...
Thanks teacher for tutorial
This is a very helpful n detailed explanation keep it up man ..thanks for ur constant work
Thanks!!!
add multiplayer mode to the series please see the tutorial using photon pun 2
Well after the series is complete, I could make a video on how to use photon pun 2, and people who want to make it multiplayer could implement it in the Fps Full Body Package, because once complete I want to put this on the asset store, But adding multiplayer is 100% possible, You can wait till it finishes and then add multiplayer to it using pun 2. Go And vote on the next video(Excluding Fps Series as that will continue) th-cam.com/users/postUgkxFASPSJD8D71rJMb8Wz3nELtukaEK04EW
@@khurum good idea, just do it, it will be really good and people will like it too, and they will learn even more from you 😃
I know you want to have it multiplayer but I just don't want to make it multiplayer, As I said at the end I can make a video on adding multiplayer to single player games, But I can only do that at the end as I want to make it single player by default and publish to the asset store, Secondly I want the user to choose the multiplayer solution they want, if I add pun 2 to it, then people will have trouble using NGO Netcode For GameObjects and other multiplayer solutions, so If you really want multiplayer in it I would suggest that you can wait till the end, while you wait you can learn photon pun 2 and then Implement it with the single player fps controller.
Good morning! I finally managed to watch the classes again, and I finally finished this one, thank you very much for the class, it's my first time with probuilder and the way you do it gave a very good introduction, even though it's not in my native language, thank you very much!
Cool!, And Thanks.
What are about the project files link
Oh sorry, Forgot to add to the description, By the way the link doesn't change so if you don't find it in the videos description you could just go to community tab and find the link from there, Any way let me include it in the description.
Hello, thanks for the videos, they are very cool, but I have 1 question: VS gives an error on variables (LayerMask and groundLayerMask), the code gives an Invalid token error. where could I have gone wrong?
I Don't know but you can try these steps : 1. save and see what unity says in the console 2.If it is compiling without any error you should restart visual studio or VS Code whichever you are using, And that should not show any error then, But if unity does give an error then you can try removing the layer mask, Re-Compile and see if any errors, If not re-declare it, Here is the declaration code : "[SerializeField] private LayerMask groundLayerMask;", And of course ignore everything if unity compiles and works accordingly without error's.
@@khurum 🤣🤣haha, thank you very much for your help, the error was in the line - I wrote “[SerializeField] private float LayerMask groundLayerMask;” I wrote an extra word "float", thank you very much.💪
Haha, Float + Layermask :)
@@khurum I wrote it like that out of habit, I didn’t even notice the mistake)
Hi, just wanted to ask 2 questions. Will there be a feature to take of the gun from hand and just walk without weapon, and will there be lean/peek system like in pubg or fortnite. Btw tutorial is great!
Yep, The person will be able to holster weapon's(This will be part of weapon switching), the player then will be moving about without the upper body overridden when the weapon is holstered, And leaning/peeking(That's A great idea, Thanks, It is super easy to do so I will add that in the list).😀
@@khurum ayoo thanks bro, i will wait for it!
Leaning is now complete! : in part 48 at ( 7.Adding Leaning/Peeking )
Another class completed! Thank you so much again!
Glad you enjoyed it!
Very comprehensive effort keep it up
It's a shame the jump animation didn't come together completely, anyway, congratulations! and thank you!
Video 9 completed, thanks again!
Just for curiosity's sake, in HandleAnimation, you don't need the "if then else's", you just need to put it directly private void HandleAnimations() { // Get the input Vector2 inputVector = inputActions.Player.Move.ReadValue<Vector2>(); playerAnimator.SetBool("IsSprinting", isSprinting); playerAnimator.SetBool("IsWalking", isWalking); playerAnimator.SetBool("IsCrouching", isCrouching); playerAnimator.SetFloat("ZSpeed", inputVector.x); playerAnimator.SetFloat("SpeedY", inputVector.y); } The operation would be the same! Anyway, thank you very much for the video, your tutorials help a lot! You're saving me here!
you are right in this case as well, But this has been fixed already (Part 9).🙂
In the video, Mixamo's animations come at the wrong angles and you need to adjust them so that they are in the right direction, so for them to be correct, you don't need to adjust the offset, just change from "body orientation" to "original" This problem will resolve itself!
Sorry for the bad English, it's not my native language!
I found that out too, But after making the video, Once I make the part In which we have to clean up our animator and stuff I have planned to change it to "Original", Anyway Thanks!