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coherence
เข้าร่วมเมื่อ 2 มี.ค. 2021
coherence is a network engine, SDK and platform that lets you make and run scalable multiplayer games in minutes.
A full-featured toolbox for multiplayer networking that gives you everything you need to develop, test and run your game. Build virtual worlds, room-based games or a combination of both - automatically scalable in the cloud and on bare metal.
Keep an eye on this channel for tutorials, showcase videos, developer interviews, and more!
A full-featured toolbox for multiplayer networking that gives you everything you need to develop, test and run your game. Build virtual worlds, room-based games or a combination of both - automatically scalable in the cloud and on bare metal.
Keep an eye on this channel for tutorials, showcase videos, developer interviews, and more!
Issue Commands to a Server-owned Character - Sample Overview
This video is an overview of a sample project that demonstrates how to setup a character that is completely owned by a Simulator. The player requests movement by sending Network Commands, and the Simulator responds, elaborating movement server-side, and finally syncing back position, rotation and animation.
The project is available to download here: github.com/coherence/simulator-point-and-click-sample
For more information:
- Simulators video: th-cam.com/video/v5Ch701Poqg/w-d-xo.html
- Simulator documentation: docs.coherence.io/manual/simulation-server
- On Unity Multiplayer Play Mode: th-cam.com/video/4Gyo31dCZX8/w-d-xo.html
00:00 - Intro
00:29 - Project setup
01:52 - The game in motion
03:41 - Project/scene structure
05:04 - The control flow
06:30 - Scripts
11:38 - Recap
13:30 - Outro
coherence is a network engine that allows anyone to make connected games. Find out all about it at coherence.io
The project is available to download here: github.com/coherence/simulator-point-and-click-sample
For more information:
- Simulators video: th-cam.com/video/v5Ch701Poqg/w-d-xo.html
- Simulator documentation: docs.coherence.io/manual/simulation-server
- On Unity Multiplayer Play Mode: th-cam.com/video/4Gyo31dCZX8/w-d-xo.html
00:00 - Intro
00:29 - Project setup
01:52 - The game in motion
03:41 - Project/scene structure
05:04 - The control flow
06:30 - Scripts
11:38 - Recap
13:30 - Outro
coherence is a network engine that allows anyone to make connected games. Find out all about it at coherence.io
มุมมอง: 310
วีดีโอ
Setup Unity Multiplayer Play Mode for coherence
มุมมอง 61028 วันที่ผ่านมา
With the release of Unity 6, Multiplayer Play Mode is out of experimental, and coherence is fully compatible with it! Find out how to configure a project to launch a Simulator and up to 3 clients at the click of a button. Find more about @unity's Multiplayer Play Mode here: docs.unity3d.com/Packages/com.unity.multiplayer.playmode@latest For more info on Simulators, we suggest our previous video...
An overview of coherence | Network topologies
มุมมอง 527หลายเดือนก่อน
Get a head start on coherence with this short introductory video, in which we explore the network topologies that our framework can enable. From distributed client-based authority, to authoritative servers, from the cloud to client-hosted matches, and even mixing them together! What topology does your game require? 0:00 - Intro 0:19 - The Replication Server 0:53 - The schema 1:10 - Game clients...
Networking avatars with coherence and Ready Player Me | Sample project
มุมมอง 5377 หลายเดือนก่อน
Recently we tried integrating coherence with the famous avatar creation platform Ready Player Me. It’s quite simple to have a completely custom character and sync its position and animations with coherence, and also have the appearance - powered by Ready Player Me - be the same on all connected clients. You can download the sample project from Github: github.com/coherence/ready-player-me-integr...
coherence Multiplayer for Unity | Simulator basics
มุมมอง 1K9 หลายเดือนก่อน
This video covers the basic of Simulators, which is a "server" in coherence. You will find out how to build one, and how to create logic and code that run on it. You can read more about Simulators in our documentation: docs.coherence.io/coherence-sdk-for-unity/simulation-server 0:00 - Intro 1:23 - Building a Simulator 3:25 - Enabling it in the coherence Cloud 4:13 - Running logic on a Simulator...
Understanding Authority, Commands and Authority Transfer | coherence
มุมมอง 1K11 หลายเดือนก่อน
Authority is a central concept in networking, and in coherence even more. We have an incredibly flexible authority model, and in this video we take a look at all the possibilities that it enables. 0:00 - Intro 0:14 - The basics 1:17 - Disabling remote components 1:57 - Authority changes 4:12 - Orphan entities 5:00 - Remote methods (Commands) 7:20 - Clients and servers 9:04 - Load balancing 9:28...
Load Balancing of Servers for big game worlds | coherence
มุมมอง 1.3Kปีที่แล้ว
Splitting the logic of a big game world into multiple servers can be a big headache when making an online game. In this video we show how the coherence multiplayer framework puts this task within reach for studios of all sizes. 0:00 - Load balancing is hard 0:38 - The demo 1:29 - Starting one server 2:08 - Adding additional servers 2:36 - Seamless authority transfer 3:05 - Summary For more cont...
coherence 1.0 | behind the scenes with our Founders
มุมมอง 2Kปีที่แล้ว
Follow our CEO Dino Patti and CTO Tadej Gregorčič as they walk you through the beautiful streets of Malmö, and reveal the journey behind coherence, the multiplayer network tech that is about to revolutionize how multiplayer games get made. coherence 1.0 is now available Try it for free on coherence.io
coherence multiplayer for Unity pt.2 | Basic syncing
มุมมอง 1.6Kปีที่แล้ว
After the first video on installation, this covers how to move the first steps with coherence and sync variables in a very basic project. Follow the rest of the series to learn more: th-cam.com/play/PLnHFD0m6ywmNY4CEE99U7vkaq2Vrk9FvS.html 0:00 - Intro 0:10 - Setting up the scene 1:03 - Creating a networked prefab 1:35 - Configuring the prefab 2:46 - Generating the netcode (Baking) 3:18 - Starti...
coherence multiplayer for Unity pt.3 | Connecting to the coherence cloud
มุมมอง 714ปีที่แล้ว
coherence multiplayer for Unity pt.3 | Connecting to the coherence cloud
coherence multiplayer for Unity pt.1 | Installing coherence
มุมมอง 1Kปีที่แล้ว
coherence multiplayer for Unity pt.1 | Installing coherence
coherence multiplayer at Global Game Jam 2023
มุมมอง 1.3Kปีที่แล้ว
coherence multiplayer at Global Game Jam 2023
coherence | Single-player to multiplayer in 5 minutes
มุมมอง 14Kปีที่แล้ว
coherence | Single-player to multiplayer in 5 minutes
coherence 0.10 | Reverting overrides on Prefab Variants
มุมมอง 164ปีที่แล้ว
coherence 0.10 | Reverting overrides on Prefab Variants
coherence 0.10 | Adding CoherenceSync to Prefab Variants
มุมมอง 361ปีที่แล้ว
coherence 0.10 | Adding CoherenceSync to Prefab Variants
coherence | Flexible Authority, Persistence and Testing
มุมมอง 969ปีที่แล้ว
coherence | Flexible Authority, Persistence and Testing
It's a great package. The idea of UI logic integration is amazing. However, it's better to use pun2 for simple games like syncing animation, health, and simple gameplay. You could set up a game in less than 5 minutes.
Thanks for your comment! We're curious to learn what part you find easier with PUN2! You'll notice that in this demo we are still making builds as well. Using multiplayer play mode available in Unity 6 (or ParrelSync), you don't have to do that to test as you can run multiple game windows at the same time. That makes setting up syncing even faster.
Aka, the last one to interact with the crate is the "host" of the crate, and the other players as "clients" only get to see what it does. About time someone did that.
Seems kind of wild the client itself is sending the ID to enact a serverside function on. I could invoke moves on another player if I know their ID. Seems like a decent hole in any server authoritative structure
It’s such a hole I find it weird they consider it ready to launch and make a video about
Hey both. I replied twice in the last couple of days, but I realise now TH-cam removed my comments because they contained a link. I now added myself as an approved user 😎 To the topic: we have been discussing it here, I think it's a better venue than YT comments: community.coherence.io/t/sync-command-id-authentication/601/3?u=ciro But short reply: I used the user ID because this tutorial was meant to be super-easy, but there are ways to do this using a hidden token that just requires perhaps 3-4 extra steps.
HI, please reply me here: Question: is it possible for index based spawning, for example in a car racing game i create positions and want to spawn network players there, so maybe is this thing possible? , anyway great tutorials, Thanks
I guess you can make player be still and everything else moving...
Great explanation and visuals. I like your solution!
Thanks Boris, much appreciated!
Where can I access the demo?
Where can I access this demo?
Guys, this is super impressive. Congratulations on the amazing product!
CAN YOU ADD PROXIMITY voice chat
Can you add Voice Chat Plz
Can you add voice chat
Drats, 3:40 in and I'm already stuck. The UI element in the middle of the screen isn't usable at all. Attempting to click any of the options simply makes the mouse cursor disappear. [Update:] I see a previous commenter had the precise issue. The suggestion to "make sure you have an Event System" would be great except, well, I do have an Event System in the scene & it's still not functioning. I'll tear it down and rebuild it, see if I get anywhere... [FIXED!] For anyone else who happens to have this trouble, locate the "Game Settings" object in the hierarchy (under the Game Logic heading) and uncheck Hide Cursor. Working fine now!
cant find it :/
Is coherence performant ?
Hi @starplatinum3305 coherence has a lot of features that help you tailor performance and scalability based on what your game needs. To start with, have a look here: docs.coherence.io/coherence-sdk-for-unity/optimization. If you want to chat more, or have follow up questions, you'll find us in our Discord and forums. coherence.io/discord community.coherence.io/
Lan?
Yay, new video, btw how can i optimise coherence at itd best ? (Im talking about performance, like, how can i use the replication server at its best too And i have another question: i think my game objects could move mathematically, like when u add force or make it move parabolically its predictable, so i dont have to track the object's position but instead call an event when it hits something, calculate the velocity, angular velocity of that object then apply to all clients so they all will see the same ? ) ( And when i do something with "random" numbers can i call that number to the server so i can apply to other clients ?)
Glad you like it. And those are all very good questions! How about coming to our community so it's easier to go into detail? community.coherence.io/c/help/12
Love the simplicity of the system, but the documentation could be more in depth, a lot of things are still uncovered
Hi @justcodingstuff! We're always looking to improve! It would be of great help if you named at least a few of the things that bugged you :)
What if i have camera that is separated from character how to work with it that every player has own camera ?
If the camera is inside the character prefab, you can use the Components section of the configuration window to make sure it gets disabled for any networked character that joins the scene. If you're using something like Cinemachine, and the camera is outside the prefab, you just have to make sure it's following the right character. You can do that in several ways, by checking if the coherenceSync object has state authority (sync.HasStateAuthority), by assigning the followed transform when your character spawns or by assigning the player character at design time in the editor. Feel free to ask this question in our forum (community.coherence.io/) or our discord (coherence.io/discord), where we can more easily share some samples.
Holy Cow!! Making multiplayer is always a nightmare for me, now it will be easy! Thank you for making this!
Love hearing it :) Looking forward to seeing what you create!
Good video! Easy to follow
Glad you liked it! Happy New Year :)
so you're telling me you cracked the code for..... Dynamic Server Meshing.
Thats so beautiful, i hope this will never be shut down.
Thanks :) That makes a whole bunch of us.
Is this free, or whats the pricing since the see the subscription thing in the middle of the vid
Hi there! Starting to use coherence is completely free and you should be able to use the free tier for a long enough time to test before needing to upgrade. You’ll find all the info about our pricing on this page: coherence.io/pricing
Sir, does it have share build for mobile platform?
Hi teknik8103. Currently, we don't have that option, but we love requests for new features! Feel free to post yours here so we can take a closer look community.coherence.io/c/suggestions/5
Amaaaziiing! 🚀 Not in the gaming industry myself, but this was fun to watch and easy to understand. Also, love the humor and the #bromance energy between the founders! 😆 "A lot of intelligent engineers... I was about to say 'and you'..." 😂 Keep going, coherence! 🤘
Yeah, Dino and Tadej are fun guys. Thanks for your feedback :)
This is incredible! I sure wish I had the skill to utilize it.
That's why we're here. Have you tried coherence yet (for some basic testing)? Either way, if you haven't yet, join us in Discord and we can chat about your progress coherence.io/discord
@@coherenceio Thanks for the invite, ill come by and check it out. Unfortunately my skill level is very low so coherence is going to be a bit much for me to try to work with as I do not even have anything worth trying to implement it on. I am mostly just around to keep an eye on your project so hopefully one day I may be able to properly look into it. In the mean time, words of encouragement for your progress :D
we cant use this for andriod games?
You can use it on most platforms, including Android, iOS, VR, desktop, WebGL and consoles.
Thank you for making video explaning how it works! I'm currently using this same assets for a multiplayer game. Unfortunately, (and I may be wrong) I think this video needs to be updated. The Sample UI doesn't match the current update. A after following this tutorial, when two players are on the same server they control the other person's movements and camera. I've been trying to find a way to fix this in the documentations, but I'm not sure exactly what I'm looking for.
Hi! Yes, we've updated the sample UI's since but the essence is still the same. About the "other person's movements": did you follow the components part of video as well? th-cam.com/video/8LQ1WrUE1AU/w-d-xo.htmlsi=xqMTsHtGipAl7NpY&t=169 -- it's when you define what happens with the control scripts on the non-authoritative (other) client. Usually you want to disable them, or e.g. set rigidbody to kinematic.
@tadej-- Thanks for responding so quickly! Yes, everything is disabled except the few the video had set to Leave as Is along with Kinematics set. Not sure why it keeps doing it.
@@CoralStarTaylor hm sorry to hear the issue is still there. It could also be connected to the version of the assets you’re using… but I’m sure it can get sorted quickly. if you use discord, you can post there (coherence.io/discord) and our team or community will be happy to help. We also have a forum where it’s easy to post images or code.
how is this even possible???❤❤❤❤🎉
😎
Very nice
Relaxing..
I need to try this :)
Everyone is welcome. Hopefully you'll find it to be as easy to start as everyone says :)
just saw you guys also have Rollback Netcode support O_O!!
We do, and I hope I will be able to make a video exactly about that after we release the current tutorial, so stay tuned :)
@@ciro_coh Yeah that would be extremely helpful! You guys are doing amazing work.
This is SOO amazing. Would you ever make a version for Unreal Engine? :(
Thank you :) And yes, we definitely plan to! docs.coherence.io/additional-resources/unreal-engine-support
@@coherenceio Insane 🔥🔥🔥 i can't wait!
👍
@@coherenceiohi, may I know what would it offer for ue? UE already have a solid mp system :o
@@IrvinMG Yeah, for stuff like custom networked movement that's server authoritative.
Had the opportunity to test a beta on a game jam. Worked really great! Could make a local game server or online so I could start the game and eventually jump out of it and it was still running for other players. That was a really nice experience!
Great to hear!
Hmm, time to get back testing it, since timing is good for us, while kicking off our next project :)
Sounds good! And if you have any questions, join our community :) community.coherence.io/
Is it possible to make a VR tutorial?
That' something we still want to do, since we get that question quite often.
Will this work for android devices? Trying to make a standalone VR game for the Quest 2. Good tutorials btw.
coherence is platform agnostic. Our SDK and service don't place any restrictions on what your game can interact with, so if you want to link your game with your data we won't stop you. It can be done however you like. For instance, you're free to use Unity Web Request in your game to fetch any data you like docs.unity3d.com/ScriptReference/Networking.UnityWebRequest.html If you're curious, or have more questions, come to the community :) community.coherence.io/
Wow this is awesome, photon is just overrated and arrogant people. I would love to explore it more. Thanks. Please keep on making videos
Amazing, even if I dont understand technical details 😁 👏 👍 Congratulations & good luck Tadej & team
Thank you so much 😀
This is freaking brilliant. Brilliant!
Thanks! We like it :)
Been watching coherence for a while, finally a v1.0 Making multiplayer game is a pain. Being able to turn your singleplayer project into a multiplayer within a single of a button is a huge magic even on this day. I hope you guys manage to pull it off, I'm definitely interested.
Amazing! I didn't understand the Steam part, you mean we can use the Steam multiplayer system so basically not pay anything to you guys? I do hope investors are going to support your super project!
Yes, indeed you can! And if you need hosting, simulators and/or hundreds or thousands of people in a single session, you can always switch over to our cloud.
👏👏👏
The dynamic clustering and authority transfers is so crazy, can't wait to see what people are going to build with this!
Could it work with RPG Builder?
If you liked this quick intro video and you want to try out coherence, make sure to check our documentation, and to start from our beginner sample First Steps: docs.coherence.io/learning-coherence/first-steps-tutorial It will guide you through all the basics of how to setup coherence, and how to use its main features.
I’m glad we don’t need to code the same thing all over again every time with this
Is that fully free
It's fully free to use it with client hosting, yes. E.g. through Steam Datagram Relay.
Why does this channel have 169 subs only?
The tech launched publicly only early this year, and we didn't have public videos until that point. And there's a lot of network solutions out there already. So it's a slow climb :) Thanks for the support!