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The Mask Master
เข้าร่วมเมื่อ 15 ส.ค. 2021
Ranking every boss in Armored Core's Inferno mod best to worst...
Download the Rubicon's Inferno mod here - www.nexusmods.com/armoredcore6firesofrubicon/mods/221
Armored core RP discord - discord.gg/ymBHcKbrP3
Feel free to check it out, it's great!
The Inferno mod is something of a prodigy in the modding community, recently having been released as the most extensive and in-depth difficulty overhaul mod to date. But does it live up to the hype?
Soundtracks used - Hearing Things (AC6), Butler Attack (Lethal Comany), Hammer of Stones (Hyrule Warriors), Collective Consciousness (Metal Gear Rising: Revengeance), Nine Ball's Theme by The Noble Demon, I'm My Own Master Now (Spirit of the Wolf Remix), and Matoren Enclave (Bionicle Heroes), .
#armoredcore6 #armoredcore #armoredcorevi #firesofrubicon #mod #mods #modded #armoury #review #reviews #tierlist #armoredcorevifiresofrubicon #ranked #games
Armored core RP discord - discord.gg/ymBHcKbrP3
Feel free to check it out, it's great!
The Inferno mod is something of a prodigy in the modding community, recently having been released as the most extensive and in-depth difficulty overhaul mod to date. But does it live up to the hype?
Soundtracks used - Hearing Things (AC6), Butler Attack (Lethal Comany), Hammer of Stones (Hyrule Warriors), Collective Consciousness (Metal Gear Rising: Revengeance), Nine Ball's Theme by The Noble Demon, I'm My Own Master Now (Spirit of the Wolf Remix), and Matoren Enclave (Bionicle Heroes), .
#armoredcore6 #armoredcore #armoredcorevi #firesofrubicon #mod #mods #modded #armoury #review #reviews #tierlist #armoredcorevifiresofrubicon #ranked #games
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Armored Core 6 Mod Review - RUBICON'S INFERNO
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Download the Rubicon's Inferno mod here - www.nexusmods.com/armoredcore6firesofrubicon/mods/221 Feel free to check it out, it's great! The Inferno mod is something of a prodigy in the modding community, recently having been released as the most extensive and in-depth difficulty overhaul mod to date. But does it live up to the hype? Soundtracks used - Hearing Things (AC6), Eclipse of the Moon (H...
Armored Core 6 Mod Review - EXPANDED ARMOURY
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The AC6 Armoury Mod can be found in Nexusmods here - www.nexusmods.com/armoredcore6firesofrubicon/mods/111?tab=description Feel free to check it out, it's great! The Armoury mod seeks to add more options, and has since become one of the oldest and most respected mods in the Armored Core community. But does it live up to the hype? Soundtracks used - Hearing Things (AC6), Rusted Pride (AC6), Hamm...
Armored Core 6 is a different game at 400 speed
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Soundtrack used - Inner Light by Narvent Some special effects used for dramatic effect 400 speed just hits different th-cam.com/video/AOePimok79k/w-d-xo.html For soundtrack #armoredcore6 #bossfight #phonk #armoredcore #ayre #speed
Armored Core 6 boss A-13: SEA SPIDER hitless - FT. a literal bar of gold + drones
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The boss "A-13: SEA SPIDER" from Armored Core 6 gets ran hitless by a bar of gold. They're really illusive, you know! #armoredcore6 #armoredcore #hitless #bossfight
I hate I can’t play this mod in PS4, and Enforcer is one of my favorite bosses…
Do you know if this mod is complete with the Inferno mod?
Just a small critique on the video itself: the background music was a little loud. That combined with your slower speech pattern made the first few minutes difficult to understand so just tweak it down a few dB :)
Look at my most recent video. This is an issue I have not only been aware of for months, but it has been something I’ve been told so many times despite having fixed it in later videos that I’m considering blocking the next people who parrot something I have both fixed AND heard a million times. So P L E A S E, I am not interested in hearing about it again.
@themaskmaster8013 Wow release. I'm not inclined to watch all of your videos to check something like this. Viewers aren't a hive mind and considering blocking viewers that make comments is really over-reactive so just ignore them. Relax
Im sorry for lashing out a bit, but I hope you can understand why I’m quite frustrated about it when I’m barraged about it in my old videos a few times every week.
@@themaskmaster8013 I still get comments on videos I made 4 years ago. Just don't let it get to you, even ignore them. I was only commenting as one video maker to another.
Not sure when it got changed but they decided to just completely remove the ability to stagger cataphract as well as giving it borderline instakill napalm bombs. It's just straight up miserable to fight and its spongey as hell too (2 songbird shots directly to the core AC did like 1/20 of its HP), as well as being literally bulletproof from anywhere except the front part of the core. I liked some of the boss changes but this is just bad
I think you just need to change your strategy. With an aggressive Lamm hammer shield build, I actually find it rather easy. The key is to remember that while it is unstaggerable, the health of the Cataphract-RD is extremely low compared to the other bosses in the Inferno. This means missiles, stanceless melee like the hammer, and high DPS weapons like the LRB or plasma rifles can make the fight a lot easier. A shield though, once you have the parry timings down, is the real life saver. Striker Hutassa beat it the first try the moment he put on the arquebus PS, and without even using repair kits at that, so hopefully that helps!
The mod has "good idea bad execution" kind of vibe, JFC scrolling through the core category was torture. Arena was also kind of hit or miss for me, G0 was a pain to kill mainly because we both had the same guns, 3FPS freedom babyyyyyyy.
Hi Mask, I saw that you were credited for the Advanced Cavalry model, is there a way to install these parts to use as regular AC parts?
The Advanced Cavalry frame? I’m afraid that Isn’t the case yet.
Not yet so it might be possible? I would really love to use those parts in a custom AC. Please consider, Im not sure if you publish mods but it would be rather sick
Sadly enough the mod doesn't work you try to fight the helicopter boss and he refuses to spawn so your stuck there with the music I'm guessing the psa mech that was put there bugged the game
Weird... Are you sure you installed it correctly? Did you get the log from Raven's body and nothing happened?
@themaskmaster8013 yeah I beat the pca mech and got the log the boss music played but it didn't spawn :/ tried restarting from checkpoint but it still didn't spawn
Great video! Might just wanna check if the music volume isnt louder than you when your talking ! Thanks for covering this mod
Already had several people point this out here when it came out months ago
@themaskmaster8013 apologies man, great video either way :D
How i decided to experience this mod was to basically completely restart the game so i could more naturally wrap my head around all the options as they came. A lite version is definitely an extremely good idea, just the base parts and weapons but you can keep the fun boss and unique varients.
I genuinely didn't know the Fight with V-3 Peter arquebus balteus And V-2 snail Allmind, Was even a thing, How come I haven't heard about this anywhere else?
I believe as of 10/29 there was a variant added for "No Variants" which is an optional download for people so that would answer one of your potential concerns.
Yeah, but due to it not scaling the campaign properly it just makes it unbalanced. I’ll elaborate in a future video
This mod is WAAAYY too bloated
Agreed, I actually plan on making a video on it later!
@themaskmaster8013 it's honestly weird that the Nexus doesn't have ANY mods that just add new weapons. This is almost the only one, and it has to add a million variations, fucks up the UI, changes all the enemies in the maps, and adds a bunch of new mechanics.
I love that when it gets to the Juggernaut duo, Collective Consciousness from Metal Gear Rising starts playing.
Bout 5min in and Imma take your advice and play the mod then come back.
If the Enforcer was meant to be a Nineball cameo then it would make sense that the Coral Enforcer would be batshit insanely hard.
Loving the Bionicle Heroes music in the background lol.
😂🎉😢❤❤😅
theres not a single how to install mods for this game ive been looking for days and im losing my shit
haven't explored much of the ACVI mods but love the choice here to change some of the dialogue so it fits the changes to the enemies...
from what i see in the footage the weapons look a bit too anime. why are from soft modders always doing this? have some restraint modders please
This is armored core not dark souls if things being "anime" is too much for you then this isnt the gamr for you
I am actually planning on making a video discussing this later, thanks for reminding me!
I can make models for this mod
Sadly the developer is extremely reclusive and only allows one guy to make models for him, but I'm working on my own mod that could use some models! Just contact me on discord at themaskmaster if you're interested
Pls fromsoft make this official. Stop always worrying about pvp and deliver this for the pve players. Or bring mods to the console plz
At points it's hard to hear you over the music. When editing videos you might wanna consider either letting game audio run really low in the background or just turning off all audio except for voiceover recording. I'm assuming (correct me if I'm wrong) that you're using the music track to mask the low-level humming or crackling sound that the microphone is picking up in the background during voiceover recording. But the music overpowering your narration is working counter to the intent of giving the audio a higher quality feel.
I'd advise looking at my recent video, this is something I am well aware of already.
Will this mod be compatible with Rubicon'a inferno?
The Inferno Dev has expressed interest in the idea, however the maker of the Armory mod is something of a recluse and has refused to comment on the matter.
@@themaskmaster8013 ohhh that's unfortunate, I feel like the abundance of parts and customization combined with the upscaled difficulty of Inferno would make for a very fun experience
This mod is incredibly great for specifically one thing…. FLARES!! FINALLY WE GET GOD DAMN FLARES!!!!!!!
Bro this mods is fuck up literally hardcore
Useful video but bgm is too loud.
Came to see this video after my friend and I got to the first final boss on our co-op new save playthrough, and I *fully* agree with the argument about ammo being a ridiculous bottle neck AND how the mod really favors lightweights over heavyweights for bosses (especially the sol-644). One of my biggest hurdles was Ibis due to how different the change of fighting 3 ACs (one of them being a missile rat) + a C-Spider then shifting over and fighting the framekiller-5000 Ibis. Lightweight build would get crushed by the sheer number of missiles the 3 acs and spider would launch, and heavyweight builds were sitting ducks for Ibis. The pros are still very good though, outside of Ibis and SOL the game has felt pretty solid. All the MTs were genuine threats, I had to change my loadout a few times to compete with several of the changes. Ammo was nowhere near as bad as it could've been since I'd been running it co-op with a friend but the fact we were both feeling the effects of ammo does say something.
Regarding Ammo, i just wanna point out you do NOT have to kill all enemies, the footage you showed when discussion this was the destroy helicopter missions, I was able to S rank this mission in this mod with ease as you can skip a lot of enemies, non-optional enemies are marked with "TARGET" which included some additional ACs on top of the helicopters for this mission.
I tried this mod a month or 2 ago, I had fun at first seeing a bunch of new weapons and parts and a tone of variants, but it just became too much to handle, I seriously underestimated just how much 5000 PARTS would be, would definitely like to see an Armoury Lite mod at some point
Look forward to playing this after I finish my 3 vanilla runs
WHY THE FUCK ARE YOUR P'S SO HARD????
I need to turn down my mic gain😂
wait, the CATAPHRACT was unstaggerable day 1 💀
So this mod is like Sekiro Resurrection or the other Overhaul mods for Fromsoft. Sweet, new reason to replay AC6 again, I love to see massive gameplay changes.
I was worried about how crazy overpowered the mod looked but honestly it looks like there's enough stuff here to make me forgive, especially the fashion. It definitely seems extremely bloated, but there's a lot of stuff to try. The other thing I don't like is that the mod very often goes way overboard on the particle effects to the point where it looks tacky lol.
When i first fought Cataphract i was disappointed because i thought the fight would be at least a bit difficult. I was using a midweight build with the long kinetic rifle (forgor the name) Pile bunker, and missiles and the beginner shotgun if i remember correctly. Seeing Cataphract in the trailers and being hyped up to fight it and then beating it in less than 3 minutes was kind of a letdown. It felt WAY too easy. *AND NOW IM LEARNING THEY NERFED HIM BY MAKING HIM STAGGERABLE?” WHAT THE HELL!!?* They really did my boy dirty. 😔
Inferno just got an update that gave it new attacks and brought back the unstaggerable trait, luckily!
@@themaskmaster8013let’s goooo!!!
10:33 i am going to do that next time i fight this boss
I loved using the Eule in that fight, would recommend not because it makes the fight easy, but because it’s just fun to use
@@themaskmaster8013 yeah exactly, armored core 6 is all about style. I'm already thinking through what kinda build i want to run. I'm mostly a loader 4 runner, though I played an earlier version of the mod and could barely get loader 4 past the grid 069 cleanup mission haha. Nice to have a mod where you can build something crazy OP and have the mod be crazy OP right back.
TH-cam recommended this to me, never heard of this mod or your channel but I believe I found something worth subscribing to. Keep up the good work.
No honorable mentioned for MAD STOMP...
Solid list. Honestly pretty on point with how I've also been viewing the bosses in this mod. Also sending in my brief thoughts on the bosses as an avid inferno player myself: KRSV Nepenthes - Yeah, I can tell Birb definitely had some trouble trying to make this boss more difficult and still be engaging with all the revisions it got. I personally find it a lot more difficult compared to the base game, but I can see where you're coming from when it comes to cheesing it. Cataphract RD - My biggest gripe with the vanilla game Cataphract is how easy is it to just stagger and take it out given that it was a BEAST in the story trailers. This revision does make it last much longer which I appreciate, but looking back, it could definitely use some changes to its attacks like all the other bosses to set itself apart from the others. Imo, its only real threatening attack is its spread laser cannons. Intercept the Redguns - Man, the older versions of that mission were utterly miserable to go through. Glad to see them get nerfed. Good points on Iguazu's appearance since there are obvious continuity errors in his inclusion further reflected in the unchanged dialogue and his lack of ALLMIND parts. Which I'd say the same with Nile's appearance since he went MIA for the entire 2nd half of the game; he doesn't even show up in the Chapter 4 briefings. Defend the Dam Complex - I haven't tested out the new changes made to it yet, but from experience, I've found both Princess and Wolf somewhat harder to deal with than King and Chartreuse, likely with the two having more repair kits and Wolf wielding Terminal Armor xd; Coralis was pretty easy imo. Yeah, I agree with you on the pilots lack much synergy compared to the base game fight. Plus they kinda feel pretty samey in terms of builds; all mid-weight bipedals compared to Branch's selection of a tetrapod, a tank, and a bipedal. The 4 Student Pilots - Yeah, I've always resorted to cheesing this fight by taking on each student 1 by 1 since it gets real hectic trying to fend off all 4 of them at once while avoiding ending the mission too early lol. Juggernaut - Yeah, I'm all for new changes made to the Juggernaut rather than just having to fight two of them. Never realized that the average player's very first exposure to the custom bosses all starts with Balteus HE lol. Carla, Chatty, and DAVE - Yeah, this fight folded me a couple times over with the addition of Dave. The vanilla fight was already pretty hard enough with Carla on your tail, which is why I tend to resort to taking her out first. I always try to leave Chatty for last even with Dave now present. Ambush the Vespers - This mission's pretty fun now with Snail and a couple MTs thrown into the fray. Not much I got to say for this once other than Kaiser's addition. Was Flatwell meant to be like an operator in this since some of his dialogue remains unchanged, added with the fact that Kaiser uses Coldcall's dialogue in the Watchpoint ALT? Ice Worm + C-Weapons - Oh boy. This mission... I can hear my radar beeping at every second with all the missiles thrown at me from the C-Weapons + having to focus on the Ice Worm lmao. It can be sometimes infuriating having to keep track of the Ice Worm while so much is being hurled at me. I'm surprised that I managed to beat this mission through a light-weight laser + Stun Needle build knowing how laser-resistant the C-weapons are. The Augmentis - God, I've almost always resorted to taking out Eve first depending on what builds I went for that mission. It's fun, though difficult since I honestly found both Hammer and Lilith more difficult than even Eve alone. Fighting all three at once is a whole different story, though I'd prefer to take both out before Eve could show up. Kinda wish Hammer and Lilith both show up as arena opponents. Balteus HE - So this is the pre-nerf Balteus experience huh, almost. The missile tracking on it caught me off-guard countless times and even today I still haven't gotten it quite down yet lol. Older versions weren't all too bad imo since the LC AI was pretty wonky at the time so I tend to lock in onto Balteus. Now, taking out the LCs becomes a necessity for me with how aggressive they are now, all the while trying to avoid Balteus's missiles. Advanced Cavalry - This boss.. Words cannot describe enough how much this fella folded me over in the arena compared to every other boss, and I still stand by the fact that it's my personal hardest boss to this date. The additional tweaks to it really made a whole hell of a difference to the HC, more so than the Cataphract. Though, do I have to agree that the boss fight in the campaign isn't all that bad with Princess by your side. Thinking more on this and unless Birb fixes it so that Princess actually leaves the area upon being defeated as well as nerfing her, I'd honestly have Rusty back with me in this mission. CEL 240 Apollyon - I'm liking the dialogue changes made to this boss. Not as annoying as in the base game knowing how difficult CEL 240 can be. But I swear, on my first go against her, her Coral shield didn't feel as durable as it is now. Or am I just trippin. Anyways, hard as hell, definitely makes pulse guns a necessity as well having a melee weapons (+ BASHO arms) with ya. What does often catch me off guard however is her coral explosions she puts out after doing a flip iirc. Always seems to catch me when I'm so close to her xd. Ekdromoi RD - Lol. Lmao. The amount of times I got staggered and demolished by the HE variant. Easily up there as among my hardest bosses in this mod. Though I do kinda wish the GP variant was made a bit harder to balance out the two since the plasma gun isn't too particularly difficult to avoid. It just feels like the biggest threat is the HE variant by a large margin which just feels ironic lol Balteus-ML - Man. What a boss. Birb nailed it with this one. Depending on the build, I never really found it all that hard in the campaign depending on what build I've used against arena; I typically used Pulse Guns against it since Arquebus Balteus's Pulse Armor regen does tend to kinda infuriate me lol. Arena's a different story though + those instances it just goes sicko mode on you before you can even move xd. Although, some of my complaints comes from how fast the homing MOONLIGHT Cannon is with how much damage they deal. Never felt that I was able to dodge those projectiles proper. Royal and his Homies - So, this a taste of how the FA players felt during THAT mission huh, with the amount of times they've dog-piled me hard xd. I tend to always take out Varek and Apollo first since those two I've found the most threatening out of the bunch while Journalist and Kaiser tend to be the last ones remaining on runs of this mission. Really makes me wanna ask for a 2nd Supply Sherpa before the fight itself lmao. Everyone clowning on Iguazu - Not much to say. I don't care if this fight ain't that hard at all or does it contradict with the NG++ narrative. It's the presentation that matters, with Iguazu first clowning on Snail before getting clowned on by everyone else + the dialogue is just GOLD. Though, I'm curious to hear that the allies can still die in this mission, since I don't recall that happening in my runs. SOL-644 INFERNO - To think I'm starting to think her base game variant wasn't all that difficult at all. Birb COOKED (heh) with this one in terms of difficulty and probably knew how much we tend to stagger from missiles so much in general :). Not a fan of her color scheme though; it just clashes too much with the bright red and overall, just isn't pleasant to gander at imo. Coral Enforcer - Ah yes, the poster child of this mod, and deservedly so. The vanilla Enforcer I've found to be among the harder bosses out there, but this turns it up a notch, in BOTH presentation and gameplay, honestly among my favorites next to the Advanced Cavalry. Though I almost always tend to go with light-weights against it, my first go against it was a mid-weight with the bunker which the Enforcer EATS LIKE A FULL COURSE MEAL- and it was with Basho ARMS TOO. Take a guess on how many tries my first attempt against it took xd
I love the breakdown, I gotta say this is quite the respectable list!
Do these modded fights have classic AC music playing?
Nah, I just put it in post editing. The mod is compatible with the Songs of Rubicon mod though, so I'd absolutely try it with that mod if you're interested!
I didn't realize that the PCA works off of 40k ork rules.
Red =fast simply as
Lmao for the tester ACs I just went double earshot. If I miss one, I hit another with the splash.
bionicle heroes ost...
Hey do you plan to play the older games on your channel ? That would be pretty to hear your opinion about them
If I can emulate them, I'd love to try them out!
@@themaskmaster8013 it's actually quite easy The PS1 are probably the hardest to play with the old control (I'm not kidding) but there are some version of the PS2 games that are patched in some ways to allow analog stick to work And then there is the 4th gen and 5th gen on PS3 (I think the Xbox emulator work better for the 5th gen games but I'm not sure) For the PS1 emulator I don't know what to really recommend but for the PS2 you can simply use PCXS2 it's great and has controller support directly For 4th gen it's rpcs3 and you I think another software to use a controller(for example DS4 for PS4 controllers) you also need to tweak some settings in the emulator or the game will have it's textures bugged you can find tips for it online And for the games files you can find them with a Google search nothing fancy
@@themaskmaster8013you can easily emulate them For the PS2 games just use PCXS2 for 1st gen I don't really know what to recommend and 4th and 5gen are played on PS3 emulator
5:55 “Yet another fight of quality where you terrorize Arquebus’ local twink by killing his dad.” killed me
Pater: the femboy of arquebus