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Rimworld 1 vs All - 500% - full play through - part 30
This is a Rimworld "Single pawn" play through *
Settings: Royalty, Ideology, Biotech, Anomaly are active with no additional mods (Vanilla)
Commitment mode
Randy Random
Losing is Fun with threat level at 500%
Anomaly settings are set to losing as fun.
Naked Brutality
100% world
Defaults otherwise.
The original Rimworld live stream was on www.twitch.tv/1daft
The whole play through is exceedingly long. Each game session ranges from 2.5 to 8 hours. I will break uploads so they are hopefully no bigger than 5 hours. I expect people to skip over most or all content and just look for highlights. I provide this mainly as a reference.
I only preserved game audio here. This is completely unedited. Pauses in game play are likely due to me talking during the original stream (or using the bathroom or something)
Death or capture would (likely) mean game over. In the event of capture I'm not above waiting till someone else to shows up then waiting for a quest to save steve and then resuming play.
the game is finished on twitch at this point. it is a win first anomaly then i build a ship and leave.
* - I do use a patsy to stay with the caravan in early game for convenience, quest pawns are sometimes used, the man in black can show up and I have no qualms about taking a pawn only to throw them under the bus immediately. Other than Steve any pawn in the base has it's days numbered.
มุมมอง: 0

วีดีโอ

Rimworld 1 vs All - 500% - full play through - part 29b
วันที่ผ่านมา
This is a Rimworld "Single pawn" play through * Settings: Royalty, Ideology, Biotech, Anomaly are active with no additional mods (Vanilla) Commitment mode Randy Random Losing is Fun with threat level at 500% Anomaly settings are set to losing as fun. Naked Brutality 100% world Defaults otherwise. The original Rimworld live stream was on www.twitch.tv/1daft The whole play through is exceedingly ...
Rimworld 1 vs All - 500% - full play through - part 29a
มุมมอง 2วันที่ผ่านมา
This is a Rimworld "Single pawn" play through * Settings: Royalty, Ideology, Biotech, Anomaly are active with no additional mods (Vanilla) Commitment mode Randy Random Losing is Fun with threat level at 500% Anomaly settings are set to losing as fun. Naked Brutality 100% world Defaults otherwise. The original Rimworld live stream was on www.twitch.tv/1daft The whole play through is exceedingly ...
Rimworld 1 vs All - 500% - full play through - part 28b
มุมมอง 27วันที่ผ่านมา
This is a Rimworld "Single pawn" play through * Settings: Royalty, Ideology, Biotech, Anomaly are active with no additional mods (Vanilla) Commitment mode Randy Random Losing is Fun with threat level at 500% Anomaly settings are set to losing as fun. Naked Brutality 100% world Defaults otherwise. The original Rimworld live stream was on www.twitch.tv/1daft The whole play through is exceedingly ...
Rimworld 1 vs All - 500% - full play through - part 28a
วันที่ผ่านมา
This is a Rimworld "Single pawn" play through * Settings: Royalty, Ideology, Biotech, Anomaly are active with no additional mods (Vanilla) Commitment mode Randy Random Losing is Fun with threat level at 500% Anomaly settings are set to losing as fun. Naked Brutality 100% world Defaults otherwise. The original Rimworld live stream was on www.twitch.tv/1daft The whole play through is exceedingly ...
Rimworld 1 vs All - 500% - full play through - part 27b
วันที่ผ่านมา
This is a Rimworld "Single pawn" play through * Settings: Royalty, Ideology, Biotech, Anomaly are active with no additional mods (Vanilla) Commitment mode Randy Random Losing is Fun with threat level at 500% Anomaly settings are set to losing as fun. Naked Brutality 100% world Defaults otherwise. The original Rimworld live stream was on www.twitch.tv/1daft The whole play through is exceedingly ...
Rimworld 1 vs All - 500% - full play through - part 27a
มุมมอง 28วันที่ผ่านมา
This is a Rimworld "Single pawn" play through * Settings: Royalty, Ideology, Biotech, Anomaly are active with no additional mods (Vanilla) Commitment mode Randy Random Losing is Fun with threat level at 500% Anomaly settings are set to losing as fun. Naked Brutality 100% world Defaults otherwise. The original Rimworld live stream was on www.twitch.tv/1daft The whole play through is exceedingly ...
Rimworld 1 vs All - 500% - full play through - part 26
มุมมอง 10วันที่ผ่านมา
This is a Rimworld "Single pawn" play through * Settings: Royalty, Ideology, Biotech, Anomaly are active with no additional mods (Vanilla) Commitment mode Randy Random Losing is Fun with threat level at 500% Anomaly settings are set to losing as fun. Naked Brutality 100% world Defaults otherwise. The original Rimworld live stream was on www.twitch.tv/1daft The whole play through is exceedingly ...
Rimworld 1 vs All - 500% - full play through - part 25
มุมมอง 14วันที่ผ่านมา
This is a Rimworld "Single pawn" play through * Settings: Royalty, Ideology, Biotech, Anomaly are active with no additional mods (Vanilla) Commitment mode Randy Random Losing is Fun with threat level at 500% Anomaly settings are set to losing as fun. Naked Brutality 100% world Defaults otherwise. The original Rimworld live stream was on www.twitch.tv/1daft The whole play through is exceedingly ...
Rimworld 1 vs All - 500% - full play through - part 24
มุมมอง 35วันที่ผ่านมา
This is a Rimworld "Single pawn" play through * Settings: Royalty, Ideology, Biotech, Anomaly are active with no additional mods (Vanilla) Commitment mode Randy Random Losing is Fun with threat level at 500% Anomaly settings are set to losing as fun. Naked Brutality 100% world Defaults otherwise. The original Rimworld live stream was on www.twitch.tv/1daft The whole play through is exceedingly ...
Rimworld 1 vs All - 500% - full play through - part 23
มุมมอง 49วันที่ผ่านมา
This is a Rimworld "Single pawn" play through * Settings: Royalty, Ideology, Biotech, Anomaly are active with no additional mods (Vanilla) Commitment mode Randy Random Losing is Fun with threat level at 500% Anomaly settings are set to losing as fun. Naked Brutality 100% world Defaults otherwise. The original Rimworld live stream was on www.twitch.tv/1daft The whole play through is exceedingly ...
Rimworld 1 vs All - 500% - full play through - part 22
มุมมอง 20วันที่ผ่านมา
This is a Rimworld "Single pawn" play through * Settings: Royalty, Ideology, Biotech, Anomaly are active with no additional mods (Vanilla) Commitment mode Randy Random Losing is Fun with threat level at 500% Anomaly settings are set to losing as fun. Naked Brutality 100% world Defaults otherwise. The original Rimworld live stream was on www.twitch.tv/1daft The whole play through is exceedingly ...
Rimworld 1 vs All - 500% - full play through - part 21
มุมมอง 33วันที่ผ่านมา
This is a Rimworld "Single pawn" play through * Settings: Royalty, Ideology, Biotech, Anomaly are active with no additional mods (Vanilla) Commitment mode Randy Random Losing is Fun with threat level at 500% 100% world Anomaly settings are set to losing as fun. Defaults otherwise. The original Rimworld live stream was on www.twitch.tv/1daft The whole play through is exceedingly long. Each game ...
Rimworld 1 vs All - 500% - full play through - part 20
มุมมอง 25วันที่ผ่านมา
This is a Rimworld "Single pawn" play through * Settings: Royalty, Ideology, Biotech, Anomaly are active with no additional mods (Vanilla) Commitment mode Randy Random Losing is Fun with threat level at 500% 100% world Anomaly settings are set to losing as fun. Defaults otherwise. The original Rimworld live stream was on www.twitch.tv/1daft The whole play through is exceedingly long. Each game ...
Rimworld 1 vs All - 500% - full play through - part 19
มุมมอง 48วันที่ผ่านมา
This is a Rimworld "Single pawn" play through * Settings: Royalty, Ideology, Biotech, Anomaly are active with no additional mods (Vanilla) Commitment mode Randy Random Losing is Fun with threat level at 500% 100% world Anomaly settings are set to losing as fun. Defaults otherwise. The original Rimworld live stream was on www.twitch.tv/1daft The whole play through is exceedingly long. Each game ...
Rimworld 1 vs All - 500% - full play through - part 18b
มุมมอง 21วันที่ผ่านมา
Rimworld 1 vs All - 500% - full play through - part 18b
Rimworld 1 vs All - 500% - full play through - part 18a
มุมมอง 41วันที่ผ่านมา
Rimworld 1 vs All - 500% - full play through - part 18a
Rimworld 1 vs All - 500% - full play through - part 17b
มุมมอง 70วันที่ผ่านมา
Rimworld 1 vs All - 500% - full play through - part 17b
Rimworld 1 vs All - 500% - full play through - part 17a
มุมมอง 8วันที่ผ่านมา
Rimworld 1 vs All - 500% - full play through - part 17a
Rimworld 1 vs All - 500% - full play through - part 16
มุมมอง 63วันที่ผ่านมา
Rimworld 1 vs All - 500% - full play through - part 16
Rimworld 1 vs All - 500% - full play through - part 15b
มุมมอง 75วันที่ผ่านมา
Rimworld 1 vs All - 500% - full play through - part 15b
Rimworld 1 vs All - 500% - full play through - part 15a
มุมมอง 31วันที่ผ่านมา
Rimworld 1 vs All - 500% - full play through - part 15a
Rimworld 1 vs All - 500% - full play through - part 14b
มุมมอง 26วันที่ผ่านมา
Rimworld 1 vs All - 500% - full play through - part 14b
Rimworld 1 vs All - 500% - full play through - part 14a
มุมมอง 56วันที่ผ่านมา
Rimworld 1 vs All - 500% - full play through - part 14a
Rimworld 1 vs All - 500% - full play through - part 13
มุมมอง 33วันที่ผ่านมา
Rimworld 1 vs All - 500% - full play through - part 13
Rimworld 1 vs All - 500% - full play through - part 12
มุมมอง 28วันที่ผ่านมา
Rimworld 1 vs All - 500% - full play through - part 12
Rimworld 1 vs All - 500% - full play through - part 11
มุมมอง 21วันที่ผ่านมา
Rimworld 1 vs All - 500% - full play through - part 11
Rimworld 1 vs All - 500% - full play through - part 10
มุมมอง 522 วันที่ผ่านมา
Rimworld 1 vs All - 500% - full play through - part 10
Rimworld 1 vs All - 500% - full play through - part 9
มุมมอง 3014 วันที่ผ่านมา
Rimworld 1 vs All - 500% - full play through - part 9
Rimworld 1 vs All - 500% - full play through - part 8
มุมมอง 3414 วันที่ผ่านมา
Rimworld 1 vs All - 500% - full play through - part 8

ความคิดเห็น

  • @TheMrVerbal
    @TheMrVerbal วันที่ผ่านมา

    Keep going

  • @basildaoust2821
    @basildaoust2821 2 วันที่ผ่านมา

    If your never going to talk who the hell is going to watch the stuff you make, I'm done, and I hate your video, but obviously, 37 people think you're god, so happy video making.

  • @shinjia5724
    @shinjia5724 6 วันที่ผ่านมา

  • @1daft_
    @1daft_ 7 วันที่ผ่านมา

    The bugs are dead. I will not miss the slow/laggy play the caused but they were terribly useful for defense while I got situated.

  • @1daft_
    @1daft_ 7 วันที่ผ่านมา

    It seems I was a little early in doing the implant and no man in black showed up. (as he has a 1 year cooldown timer) Fortunately we still have insects, but that poses its own problems when you get attacked.... which I did. Still, it made for some interesting "how do i save my base from insect doom when i have no pawns?" gameplay.

  • @1daft_
    @1daft_ 10 วันที่ผ่านมา

    The introduction of the insect colony really helps defense in the next several videos. I end up spending a great deal of time dealing with them instead of the raids they defeat. While this works great it does have the problem of game performance. (if only rimworld was written to thread better it wouldn't be a problem). So if you are watching this or really the next 4 or 5 parts you might want to watch at x2 speed as gameplay is slow by comparison to normal (entirely due to the game itself running slower). The insects don't last forever, but they do last a very long time.

  • @thealicemonster9217
    @thealicemonster9217 16 วันที่ผ่านมา

    Commentary would be nice.

    • @1daft_
      @1daft_ 15 วันที่ผ่านมา

      that's fair. I do narrate and respond to comments when i stream on twitch but I don't keep the audio track locally. They live over there (on twitch) for 90 days before they go away. That is part of why i decided to upload the raws here. sometimes i'm finishing a series and the first videos would be gone entirely. That said, commentary would not do this justice, it really needs to be edited down to just the good bits. maybe 10-30 minute summaries. I'm not a content creator though. not like that anyway. So for now i'll just leave the raws up for reference/curious on lookers.

    • @thealicemonster9217
      @thealicemonster9217 14 วันที่ผ่านมา

      @@1daft_ Sounds good.

  • @hasanhaskovic4307
    @hasanhaskovic4307 16 วันที่ผ่านมา

    pingas

  • @1daft_
    @1daft_ 16 วันที่ผ่านมา

    I just wanted to add, I really thought the run was over at around 1:38:56

  • @lordaster2490
    @lordaster2490 2 หลายเดือนก่อน

    Корабль сам появился из неоткуда? Не очень верится, лично у меня сообщение о готовом припрятанном где-то на карте корабле(а ведь суть игры заключается в его сборке) ниразу не появлялось. Фейк?

  • @EHoT_YT
    @EHoT_YT 3 หลายเดือนก่อน

    Крутой! Давно играл в римворлд, смотрю тебя на твиче)

  • @galacticreggie
    @galacticreggie 2 ปีที่แล้ว

    lol @ 17:45 "Minor passion for my work" as he is carrying another marauder into the graveyard he dug.

  • @TheTSense
    @TheTSense 2 ปีที่แล้ว

    Other people crashlanding on the Rim: God is Dead and suffering awaits us Alb crashlanding on the Rim: ooooh man dude, really. Bruh gimme a moment

  • @Violins77
    @Violins77 2 ปีที่แล้ว

    This is absolutely awesome! Also really nice that it works on bedrock!

  • @itzyunoz
    @itzyunoz 2 ปีที่แล้ว

    Theres a Glitch Where if you have this addon downloaded it messes with food and takes it 2-3 times before it actually fills a hunger bar

    • @1daft_
      @1daft_ 2 ปีที่แล้ว

      it only places and removes light blocks in air or water based on your inventory. It doesn't do anything with the player entity, food or anything like that. While i'm sure you are seeing some problem if you say you are I can't imagine what would be causing that. Maybe your system isn't able to keep up with the demands of the addon? It's not that intensive (unlike say trained pets which does a lot of stuff each tick) but if you are running lots of mods or if your computer is taxed i could see maybe that being an issue. I'll probably give this addon a once over and see if I can further optimize it next minecraft minor release so if it persists you might wait till then. presumably mojang is improving their command engine all the time too, so that might help as well. you might try an older version that doesn't light up for monsters (that does less internally)

  • @Omni_ro
    @Omni_ro 2 ปีที่แล้ว

    Alb will have quite the story to tell if he does get back home

  • @Hunter-jf4ld
    @Hunter-jf4ld 2 ปีที่แล้ว

    Add set seed in the title though

    • @1daft_
      @1daft_ 2 ปีที่แล้ว

      www.speedrun.com/rimworld#Escape-any (merciless) lacks a set seed category . this is just a YT copy of what is posted there. if you can talk the folks over in the rimworld speedrun discord to adding a category/filter for that i will. here's an invite link if you like discord.gg/v3vs3wAfjX the speedrun forums are another place you can ask them if you like

  • @TetanusSnowfall
    @TetanusSnowfall 2 ปีที่แล้ว

    Nice work, this was a fun watch! I'm surprised speedruns for this game are based on time and not the number of in-game days with all the points the game can unintentionally slow down whether mechanically or because of performance.

    • @1daft_
      @1daft_ 2 ปีที่แล้ว

      the real world time aspect is what really makes it challenging. and after all that's where the "speed" comes from. real world time

    • @keinmyster8549
      @keinmyster8549 2 ปีที่แล้ว

      I can’t comprehend this comment

    • @TetanusSnowfall
      @TetanusSnowfall 2 ปีที่แล้ว

      @@keinmyster8549 The game speeds up and slows down with computer performance, in a lot of games that have this kind of issue using an in-game measurement of time puts all competitors on the same level even if they have different hardware.

  • @rumpleforeskin5233
    @rumpleforeskin5233 2 ปีที่แล้ว

    must be nice

  • @Error-403
    @Error-403 2 ปีที่แล้ว

    Is it possible to configre this to only work when the torch is held, rather than when it is in the inventory?

    • @1daft_
      @1daft_ 2 ปีที่แล้ว

      the thick potion change was supposed to bring it closer to that and still keep it working for people who are used to it working the old way. I figured some people wanted it dark at times (for "reasons") but wanted still wanted to mine with a carried light or fight with a carried light. Regardless, I could certainly make a new version that had an option that only made held items work. *edit* the more i stew on this. I think i know what i need to do to make it both usable and reversible in game. give me a few days and i'll see if i can update it. *edit 2* there is now a way to toggle this on and off. in creative hold on to an awkward potion for 15 seconds to turn it on. or a mundane potion to turn it off. (by default it is off since that's the way it's worked in the past) the file is on curseforge, they need to approve it before it'll be available. (maybe later tonight, if not tomorrow)

  • @templar273
    @templar273 2 ปีที่แล้ว

    Would love a modded video. Maybe a pawn that starts off weak but progressively becomes stronger. Maybe the ancients mod or the saiyans mod. Otherwise good vid

  • @Dolvid
    @Dolvid 2 ปีที่แล้ว

    Thanks for taking the time to produce this demo of your awesome Teleporter app!

  • @TheTallOne890
    @TheTallOne890 2 ปีที่แล้ว

    Weird how your sandbags are made if steel I assume this was before barricades were a thing?

  • @scott5203
    @scott5203 2 ปีที่แล้ว

    Love watching your runs and on twitch. What do you think about making rimworld more approachable as a run and using something like a loadable preset pawn using edb prepare carefully? Or using the points system and as long as the pawn you make is under a certain threshold it’s allowed? Although I do love the idea of doing the vanilla run I just know having to reroll a pawn for 10, 15 minutes makes it a drag.

    • @1daft_
      @1daft_ 2 ปีที่แล้ว

      I like the randomized stats for a couple reasons, it adds another part of the game you can try and "win" at. It allows for game play situations you could never allow all the time. It also forces a level of variety you wouldn't have otherwise. I warrant that's why they removed the fixed pawn lists from seeds. (they are always random now). Granted it's tedious gameplay (especially from spectating) for these extreme runs where nothing short of the best pawns will do . Point systems put it on the game designer to make sure nothing is abusive and remove the surprise aspect of the start. Which i guess is fine but you kind of inherently cant have a trully broken pawn (or if you could that's bad game design). If you keep it random you can allow that to a certain degree. So i guess i'm all in on randomization unless the game is designed from the ground up with spending points (or a mix). I appreciate both but for rimworld I doubt i'ld ever do point spending, in so many ways it's like playing in a non-commitment mode(which i also wont do). You could, say, find the pawn that is perfect, drop a save and just slowly hone/redo that game. I like the randomness more than i dislike the frustration of missing good pawns (clicking too fast) or waiting for at least tolerable stats (as rng goes sometimes)

  • @juustinkanava5844
    @juustinkanava5844 2 ปีที่แล้ว

    We need You back

  • @MegaTranquilla
    @MegaTranquilla 3 ปีที่แล้ว

    Crazy stuff. Is this the WR?

    • @1daft_
      @1daft_ 3 ปีที่แล้ว

      yes in 1.0 naked brutality, merciless www.speedrun.com/rimworld . in "compromised" naked brutality (where you can play peaceful or phoebe chillax) it is 2nd at the time of writing this ..... its really apples and oranges to compare the two though. not building defense or dealing with raids. raids slow down the game so this is the much harder version. the latest version of the game handles raid mechanics in a much different way and doing this style of run there wouldn't work in 1.1 and on. the raids are bigger

  • @jeremychacon3245
    @jeremychacon3245 3 ปีที่แล้ว

    epic

  • @axelle0144
    @axelle0144 3 ปีที่แล้ว

    This is fascinating as fuck. Especially the way the buildings/rooms were designed with "speed" in mind. I really wished for some commentary to go alongside this but still a great run.

    • @1daft_
      @1daft_ 3 ปีที่แล้ว

      maybe with the new version coming out i can see about do some more runs (on the new version). if i'm lucky and get a good enough run to share, I'll be sure and add commentary. glad you enjoyed this :)

  • @vaprin2019
    @vaprin2019 4 ปีที่แล้ว

    This was actually really interesting. I'm surprised this doesn't have many views.

  • @1millionmidgets
    @1millionmidgets 4 ปีที่แล้ว

    the 7th raider who gets knocked down by a trap after walking past 6 dead people killed by traps on the same path :0

    • @huihsuX
      @huihsuX 2 ปีที่แล้ว

      Human didn’t learn

    • @theeljonss
      @theeljonss 2 ปีที่แล้ว

      ´´who could ever imagine, what a crazy world``

  • @theeraphatsunthornwit6266
    @theeraphatsunthornwit6266 4 ปีที่แล้ว

    Someone summarize plz... what a difficult game

    • @baseddino
      @baseddino 4 ปีที่แล้ว

      Basically, make sure you're colonists have a good mood or they do bad stuff and don't listen to you, keep them fed, room temperature, with a big bedroom room to themselves, a good dining room, and a good rec room, keep it all clean, and survive against waves of enemies until you are able to escape the planet by repairing your crash landed rocket on the other side of the planet

    • @theeraphatsunthornwit6266
      @theeraphatsunthornwit6266 4 ปีที่แล้ว

      @@baseddino thx

    • @colin_henry1
      @colin_henry1 4 ปีที่แล้ว

      to make it even simpler: man on planet want get off planet

    • @theeraphatsunthornwit6266
      @theeraphatsunthornwit6266 4 ปีที่แล้ว

      @@colin_henry1 well, in fact , i want someone to summarize the detail of the speedrun..eg. why he destroy the ship, or the trick to advance fast

    • @colin_henry1
      @colin_henry1 4 ปีที่แล้ว

      @@theeraphatsunthornwit6266 ohhhh 😂

  • @cerebralmalsey
    @cerebralmalsey 5 ปีที่แล้ว

    Why are you damaging the ship?

    • @1daft_
      @1daft_ 5 ปีที่แล้ว

      the raid size and strength is controlled by how wealthy you are. by damaging each piece of the ship down to less than 50% it barely contributes any value. i'm playing on merciless so a fully repaired ship would probably bring 3-6 guys with guns. to see your current value click on history, it graphs how it has changed over time (you can see it at 32:14 ). you want that as low as possible. this is also why i wait to launch the ship in the beginning. that first raid needs to be as weak as possible.

    • @cerebralmalsey
      @cerebralmalsey 5 ปีที่แล้ว

      @@1daft_ Oh that's a really smart idea. I don't know why I didn't think of that before. However, I noticed that when your first raid starts, they didn't even attack you at first, and I know they sometimes do that to let you prepare but your raid was delayed at least 3 days.