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Phạm Quốc Anh
Vietnam
เข้าร่วมเมื่อ 10 ต.ค. 2011
MetaHuman Creator UE5 - Portrait myself
Check out MetaHuman Creator character creation tool in action with model myself created using UE5 Mesh to Metahuman
#ue5 #unrealengine #metahumancreator #metahumans #UE5mesh #facial #facialanimation
#ue5 #unrealengine #metahumancreator #metahumans #UE5mesh #facial #facialanimation
มุมมอง: 336
วีดีโอ
Tutorial 02- Making lace shoes
มุมมอง 6795 ปีที่แล้ว
In this tutorial, we go over how to Making Lace Shoes Facebook : quocanh.info Artstation : www.artstation.com/quocanh
Tutorial 01- Making Rope in 3DsMax
มุมมอง 50K5 ปีที่แล้ว
In this tutorial, we go over how to Making Rope in 3DsMax Facebook : quocanh.info Artstation : www.artstation.com/quocanh
Quick Sculpting : Chikorita
มุมมอง 4847 ปีที่แล้ว
Chikorita - Fanart Pokemon Zbrush 4R8 Realtime : 1h30min Lift of brush using on this video : Clay - ClayBuild - Damstandard - Move - Sneakhook - Infat - Polish If you want to see more stuff I did , feel free to check my site www.artstation.com/quocanh Hope you like it !
Mini Car
มุมมอง 3477 ปีที่แล้ว
I love cartoon style and when I saw this concept by Anton Sh : www.artstation.com/artwork/V023g. I try model 3d from this concept. Thank Antek Side so much.
Test shader skin
มุมมอง 9410 ปีที่แล้ว
-Download file Ztl : cggallery.com/ -Tutorial shader skin realistic : th-cam.com/video/MKWWA4tv6yY/w-d-xo.html
Set Weight . Rigging.! Traning.!! Test wip
มุมมอง 10510 ปีที่แล้ว
Set Weight . Rigging.! Traning.!! Test wip
infinite Thank you, you have saved my life.
Me salio! Buen tutorial
Thank you 🙂
Cảm ơn anh chia sẻ, video thật hay. Em có một thắc mắc mong anh phản hồi ạ, các lệnh khác khi mình tạo hiệu ứng(vd như lệnh vẽ phao chỉ, lệnh loft hay lệnh in nổi hoa văn ) khi kết thúc thường chuyển về poly. Nhưng phần vẽ dây cho lệnh này thì ko thể chuyển qua poly để kết thúc ạ. Em cảm ơn anh, chúc anh nhiều sức khỏe.
lmao ikr! I thought I was missing sotNice tutorialng and lost focus for the rest of the video smh
much but still havent found any solution to tNice tutorials....guys pls help out! ...it’s like the soft roll is blank
I've been trying to get to understand soft Production and a DAW with a guide that's not made more complicated and tNice tutorials Nice tutorialts the right
THANKS FOR THIS IV BEEN SEARCHING FO SOOO LONG
Great technique shown here. It will help me with my model. Thanks a bunch.
Nice method👍🏽
From one 3d designer to next. Tune!!
có tutorials nào hướng dẫn share mình với được không bro?
www.unrealengine.com/en-US/blog/new-release-brings-mesh-to-metahuman-to-unreal-engine-and-much-more Đây nha bạn. trong topic có các đầu mục highlight link sang các topic khác. Bạn cứ chịu khó tham khảo ở đây nhé. và search từ khoá trên youtube thêm . Mình cũng thế
@@Maik15421 cám ơn bạn nhé.
Is BAAADDD!!! You LOOSE !
There's no need to do this in max, if you only want a knot-looking model... The torus knot is useful for the spline work...
hey why did you stop uploading videos? these are great tutorials
Thanx)) Music please)
Young - Vallis Alps
@@Theodahadus thank you, bro)
First song is getting over you - vanilla . Instrumental only it seems
Lovely! Thanks a lot
can you give tha model ? if not at least give a reference file
Helped me out. Thanks!
Hi, I would know if they were a link to the 3D model, or if I could ask to have it, please =) ?
Hi, what do you want for me ? Why you want this model ? studying or business ?
I'm playing to league of Legends, and I only play this champion, so I would create a custom skin, but your model is so far better than what I can ever do... I would honor this master piece in the battle field ;) I want to create a custom skin based on this model (who look so awesome), with custom spells, and I will give him an in-game voice if I can. I want to do that because there is no great custom skin for him... And playing him dressed like that would be so cool =) (I will not sharing this if you don't want)
Kronosun please contact me : skype : quocanh194
@@lebigboss200 Did you manage to create this custom skin? I'm a Zilean player too and would love to have it.
Hi @@BrendoRemix. I discussed with the creator six years ago, it was very nice, but I gave up really fast about 3D modeling, too difficult. If you are brave enough and motivated, you can train yourself on Maya 3D to make custom skins (plenty tutorials on youtube to take any 3D model and rig it to create custom skins). Good luck.
how make :)
One more thing I was noticing, the initial hallway is a bit long. This can be done right if you can provide cover for encounters, maybe areas to hide along the sides, any alternative rooms that might split off to give the player some alternative, or some puzzles. Otherwise it would get boring running down such a long hallway. Above all a game must be fun. If there are lots of hallways without alternative routes for exploration and choice then the game will quickly get old. I know this is most likely a personal piece and not becoming a full blown game but it is always good to get into good habits.
thanks u feedback. i will try.!! nice to meet you
Project Survive Final project.!!
phạm quốc anh Nice to meet you as well. I certainly enjoyed looking at your work. Sorry, I was still on critique mode as I was just critiquing the other students in my class when I responded to you. I am also in school for game design. I know the project I am working on is a different style than yours but I noticed a lot of similar things going on with lighting and texture quality and Level design concepts. Your Level reminded me of what I am doing so I guess I just wanted to share my thoughts.
Great work so far. Love the modeling, texturing, lighting, and overall design of the map. I don't need to tell you but some of the models (Like Lights) are painfully obvious that they are UDK assets. They stick out like a sore thumb against your work. I have the same issue in my current project. Speaking of lights, your lighting is in need of a little TLC. You can make out the textures and basic shapes for the most part. Some areas are a bit to dark though. Again, my current scene has a couple areas that are also to dark. I almost have my lighting correct but when lighting a dark scene it takes a lot more lights than a bright scene. Finally, I was not really digging the light shafts. They just look out of place in this environment. A bit of bloom is OK but it was way to overpowering and really threw off the whole scene. Overall great work, just a few minor considerations to help you make it better.
yep/ this is project in school so i used models Lights of UDK.!!! Thanks . Lights. i think i need UV light map will better
This is just the first time. My project should not be done well. I hope next time will be better
Vãi thật :D
hóng game
nghe thấy nãn
great!
good