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Ion Game Design
Sweden
เข้าร่วมเมื่อ 10 มี.ค. 2015
Ion Game Design is a game developer and game production company.
The games that Ion Game Design develop is focused on two tracks, mobile platforms and board games. That said the production methods we use allows for easy publishing on several platforms, such as PC, Mac, Smart TV and consoles. We can also mix the tracks by making digital versions of board games.
The idea behind Ion Game Design as a game production company is to offer knowledge and experience of game design to any business where game design may be of great value. It could be as a direct activity or as a catalyst in other activities. Games are a very expansive field in the media world today, but the ones skilled at designing games rarely provide their services outside of game companies. At Ion Game Design, we believe there are many fruitful and effective ways, to apply game design to new areas.
The name of the company, Ion, is inspired from the nature of ions. They are atoms that seek interaction, solution, completion.
The games that Ion Game Design develop is focused on two tracks, mobile platforms and board games. That said the production methods we use allows for easy publishing on several platforms, such as PC, Mac, Smart TV and consoles. We can also mix the tracks by making digital versions of board games.
The idea behind Ion Game Design as a game production company is to offer knowledge and experience of game design to any business where game design may be of great value. It could be as a direct activity or as a catalyst in other activities. Games are a very expansive field in the media world today, but the ones skilled at designing games rarely provide their services outside of game companies. At Ion Game Design, we believe there are many fruitful and effective ways, to apply game design to new areas.
The name of the company, Ion, is inspired from the nature of ions. They are atoms that seek interaction, solution, completion.
Pax Hispanica board game unboxing
Join our CEO Besime Uyanik as she opens the mass production sample of the board game Pax Hispanica standard and deluxe edition and the three promo packs.
Game designer: Phil Eklund
Artists: Anne Isaksson, Axel Kai Nilsson
Wanna know more? Check it out here:
iongamedesign.com/products/pax-hispanica-deluxe-edition
Discord:
discord.com/invite/cfT6sdP5kW
Instagram:
iongamedesign
Twitter:
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Facebook:
IonGameDesign
Feel free to share this to those you think could enjoy it! More info about our other games can be found here:
iongamedesign.com/
Game designer: Phil Eklund
Artists: Anne Isaksson, Axel Kai Nilsson
Wanna know more? Check it out here:
iongamedesign.com/products/pax-hispanica-deluxe-edition
Discord:
discord.com/invite/cfT6sdP5kW
Instagram:
iongamedesign
Twitter:
x.com/i/flow/login?redirect_after_login=%2Fiongamedesign
Facebook:
IonGameDesign
Feel free to share this to those you think could enjoy it! More info about our other games can be found here:
iongamedesign.com/
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Kartini unboxing digital sample
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Fika with the Ionists - meet Besime!
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Join our CEO Besime Uyanik as she opens the digital sample of the board game Pax Illuminaten. Wanna know more? Check it out here: iongamedesign.com/products/pax-illuminaten-boardgame Discord: discord.com/invite/cfT6sdP5kW Instagram: iongamedesign Twitter: i/flow/login?redirect_after_login=/IonGameDesign Facebook: IonGameDesign Feel free to share this to t...
High Frontier Digital - Going to the Moon
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The boardgame Pax Porfiriana is getting a reprint! More info to follow, so keep your eyes peeled on all Ion Game Designs social media channels. What are those? I'm glad you asked. Here: linktr.ee/iongamedesign
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A space exploration game at its best, High Frontier 4 All! The popular boardgame is now going digital. Cinematics: Fred Schütt Music composer: Hamoon Tehrani (Wanna playtest? Head on over to iongamedesign.com/collections/app) Instagram: iongamedesign Twitter: x.com/i/flow/login?redirect_after_login=/IonGameDesign Facebook: IonGameDesign Feel free to share this to tho...
Full-game play-through Dino Dynasty
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The Definitive Dinosaur board game: Defend, Develop, Diversify and Dominate! Illustrations by Johan Egerkrans. Game design by Jon Manker In Dino Dynasty, players represent dinosaur species from the Cretaceous period that compete in various aspects of survival. The foundation for this game is facts, what is known and theorized by the latest scientific discoveries regarding different dinosaur spe...
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มุมมอง 1.9Kปีที่แล้ว
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มุมมอง 160ปีที่แล้ว
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มุมมอง 995ปีที่แล้ว
Kartini From Darkness to Light short how to play
It'so good to see you such excited! :) Congrats!
It's as clear as the rulebook, which is an obvious praise.
Instant buy
Can’t find Exodus anywhere in the U.S. Also, even after this video, I gave no idea what the Tools module is for.
Great unboxing!… The 3 promos come with the deluxe edition or they will be bought separate?
A question about setup, do you pick your dino species after seeing the challenges that you compete over, or afterwards?
You pick your dino species first, after that you see the challenges and the scenario that give the starting conditions. Since you compete over 5 challenges each time, having a preconception of the challenges doesn't really give you that much of a advantage.
Honestly, to me everything looks beautiful, ...can't wait to get it. Thanks for creating these gorgeous games!!! 🎉🙏🥰
Are there any play throughs or reviews around please?
Not yet, but it should be coming soon!
I dont know how to describe this game but it has me thinking about it all the time. Few games grips my imagination like this one has!
Beautiful board! Ion your design and art are killing it!
When will I have my copy?
I'd say not earlier than March 2025
In Essen I heard them saying that, most hopefully it will be send out by the end of the year, maybe even before Christmas 🎉
@@Crackhead66661 I doubt that will happen. Christmas, New Year, and then Chinese New Year... and these will probably push it to March at the earliest..
The games are done and waiting to get on ships to different fulfilment centers.
The player boards look very cheap.
They are beautiful but I also have a grudge with flimsy cardstock!
The quality and thickness of the boards are consistent with what we use in our other games, but we truly value your input. We're always looking for ways to improve, so we'll be sure to take your feedback into account for future editions!
Will the expansions be available in swedish?
There is no plans for Swedish version of th expansions at the moment.
I ordered this as soon as I heard about it after the first Zenobia Awards finalists were announced, and I'm looking forward to getting my copy. It looks beautiful! Thanks for publishing it!
Why don't you have any playthrough videos or just any videos about this game since you published this one? Is this game less interesting to people?
We’ve been refining the rules for Pax Maleficium and wanted to wait until they were more stable before doing a playthrough video. It should be coming soon! The rules will also include three different variants (England, New England, and solo), which has taken some time to finalize.
It would be great if it were available on the Switch platform.
for some reason Ion games always excite me more than any other publisher's games! can't wait to get my hands on this.
Perfect size. Looks great!
Why isn't a good insert included? Zip Bags are really a cheap and not consumer-friendly. I think everyone who is buying this masterpiece, is willing to pay a bit more for a good insert solution.
So frustrating to play on table, surely with 20 hours of digital play, I finaly can develop a colony!
😅 Are you sure about that? I can speak to the team and get them to put in some cheat codes for you, just in case 😉
cant wait😃
I really don't envy whatever person has to program all the High Frontier rules
😆 Yes it is a big job. We initially went through the entire manual to categorize each rule in the game into feature / function. Then each of those groups were prioritized again into High Priority / Standard / Nice to Have / Deprecated. With the framework in place the team set to work, with each member responsible for each feature ensuring the rules are coded into their feature. The team has done well to get to this stage. As you seem to know the game, you can understand the complexity to get the rules in, and get it right. I am very proud of the work the team has already done to get the game this far. It is not perfect right now, but we are working, with testers to make sure everything is in place and working when we launch the game.
For the love of god can we get a overhead camera please
One last suggestion is that you should slow down the animation of the rocket moving, greatly. I think when you slow it down it will make the game appear more dramatic and give it more of a space feel. Like if I launch my rocket and it explodes in less than a second it will feel kinda lame. As opposed if I launch a rocket and it takes like 5 seconds to mars, and then maybe a pop up screen happens saying we’ve hit an asteroid belt and it says on a roll of one your rocket explodes (and have this screen disappear after like 2 seconds). It will make the game feel more epic. I really think flying the rocket in this game is best part. Imagine your traveling to Pluto and you have to watch it travel for like 30+ seconds it will really feel great. Or you watch it for 30 seconds and then it explodes. If it happens in a spilt second you’ll lose that feeling. Especially if you want to award those bonus points to your friends. I almost think that should be the only unskippable animation. I think it’s that important to get right. I would also look for some scaled ratio of speed for the animation. Like if you have more powerful thrusters your rocket animation moves faster. Would be really cool as a scale model.
Thank you for all your feedback. I will make note of them and bring it to the team. The current UI are just placeholders to access the various functions in this first beta test version. The actual UI will be look and feel different as the screen realestate will be better used, icons, buttons etc also will have a more uniform look and feel to them. Features such as tooltips when you hover over buttons etc is under cionsideration. As to the rocket animations, we had much discussions about that, the speed at which it should travel. The consensus was to make it quick. The first few times it may be epic feeling, but the 100th time you wait for the rocket to slowly get to where you are going (and the other players must also wait for every rocket to slowly fly to their destination) do you not think it would be a bit tedious? Just as we found most turn off the looping music when playing strategy games, anything that takes time we try to skip as we want to get on with the game. However, if we are wrong and the fans want as you suggested more proportionate travel time based on speed of rocket, etc, we can look to implement it. At the end of the day, we are making this game for the fans and we want to give the fans what they want as much as possible, so we are open to suggestions and feedback.
@@nice1stuOnline awesome, can’t wait to try it.
Looking fantastic, even in this earlier phase! Definitely a purchase for me when it's available!
I think the card information looks very bland almost prototypish. Can you just not include scans of the actual cards ?
Yes, The patents you see are placeholders, as with all the UI. They are being redesigned to fit an overall look and feel we want for the digital version of High Frontier. There were thoughts of using the existing board game cards, but we want to distingush the digital game from the board game with designs that are more fitting a digital game, and also take advantage of the added functionality a digital platform offers. We will be rolling out the final patent desgin before the game is released, with the aim that is will look more scientific yet retain the functionality of the board game cards.
@@nice1stuOnlinesounds good also at 1:04 when you start opening the menus. If the menus are empty the buttons shouldn’t be clickable and the opacity on them should be turned down. To simplify what you can and cannot do.
Also the bidding buttons would look nicer if you used the icon for water with a plus symbol.
And the buttons on the player board screen should also be icons and if you hover with a mouse or touch and hold then the text should pop up
Right now there’s too much text on the screen. I also think the Show Path Info button, when you click on should post a box on the left or right side of the screen with a lot of transparency . So you can still view the map and not obstructing it
At first I was waiting for full-animated system when planets and other points would move around the Sun :) But yeah, while it would be cool, because how important intersections are for ship movement, this would be impossible to implement correctly I think... but would be cool nontheless
Actually it would be "relatively" easy to animate and move everything in terms of mechanics because all the connections are set, moving them out of place would make no difference game-wise (eg. flying to the moon would cost the same whether the moon is next to Earth or we move it out by Pluto) visually though it might become a bit of spaghetti because flight paths will cross that shouldn't. things would be out of position and visually not make sense (eg. Moon next to pluto can still be reached with same number of burns as when next to Earth) Plus, it would become even busier then already is... so we might leave that to a maybe feature way towards the end of development 😁
@@nice1stuOnline well, yeah, it could be possible in general. But hard to maintain exactly same pattern and keep it readable... Not impossible, yeah, but very time-consuming to maintain lines and intersections and, yeah, sometimes messy... But maybe... Maybe it would be cool, maybe with more 3d look...
Super exciting! Rethink the animations for each symbol on the map. It's a very busy screen as is, and they don't add a lot.
There is an animation menu that allow the toggling of the animations on / off. Design philosophy was the animated map would make it more digital as opposed to the static board game map. However, if the general consensus amongst the players is that the animations are not necessary, we can just remove the feature altogether. This is the 1st closed test version, so there are many features to be added, many bugs to be fixed and many tweaks are possible. Thanks for the feedback, it will help us to steer the project towards what the players want.
@@nice1stuOnline That's awesome! I really appreciate the quick response. Such a cool project and I can't wait to see it released.
Yessss
Love the cover!
No, the old one is more classy
Is Pax Porfiriana: Ultimate Edition going to be on a crowdfunding platform? If so, any tentative launch dates? :)
Yes it is estimated to launch in September 2024. Link to the preview page: gamefound.com/en/projects/ionsmg/pax-porfiriana-ultimate-edition
The audio sounds a bit wobbly.
Thank you for bringing this to our attention! We're sorry to hear that the sound quality wasn’t up to par. We’ll look into it and do our best to improve it for future videos.
Anything different than the last edition? If so, will there be an upgrade pack?
Besides the new art/flavor text on cards, there is reportedly going to be a mini expansion included in this with a dozen or so cards covering the Cristero War of the 1920s, which historically followed the events of the original game. I have no clue if it will be available to purchase separately, but I'll flag that, since the card art is changing, I wouldn't plan on the card backs matching prior editions.
Will solo rules be included?
Hoo, would love if this version could include components for Ricky Royal solo. Would be an instabuy!
The game is for 1-6 players.
When can we give you our money?
Good, I thought this project died, there were no news for a long time. Looking forward to see how the complexity and scale get implemented - because complexity here is in the rules that are not necessarily in the open. So, while some UI elements will definitely help to tell you if the move is valid or not, I am not sure how future available move will be done without the player memorizing all the rules or having some form of reference sheet. For example, I want to go to a location, the game shows me optimal route in green for my rocket - that is all good. But, once there, what will be my options of operations, will I be able to lift off with what I have etc. It is quite a game design challenge (fellow game designer here) and I am really looking forward to seeing the solutions to certain "issues" in translating the board game to the mobile device. I play with all modules a lot (up to and including Module 4) and there are still a few instances where a rule gets forgotten, or wrongly applied. Good luck with the project, looking forward to it!
Hello, and thanks for your continued interest in High Frontier. The brief for the project had evolved over time after taking in much of the initial reaction from the fans, which ultimately caused the entire game to be rebooted from the single player casual (simplified) game to the now multiplayer scientific (accurate to rules) version we are producing, which is more in line with what players wanted. We have meticulously gone through the rules of the High Frontier 4 All game and translated all the rules into the game, although a few has been modified because we can on a digital platform, which we hope will enhance the game.
I am 100% all in on this. Will play endlessly.
Will it star Matthew Mcconaughey?
Unfortunately no Matt, but we plan to include an AI Phil Eklund in the final game 😉
I am really looking forward. I wonder if there wil be all modules included. And I hope that interface UI and gameplay will be same as board game. Good luck with production
The plan is to build the base High Frontier Game up to Module 0, including a single player campaign by the time it comes out of Early Access. Then over time the extra modules will also be built and available for purchase as DLC just like the original boardgame. As to gameplay and UI, changes had to be made to accommodate play on a 6" phone screen, but the game will stick as close as possible to the rules of the Boardgame. The Ui will be streamlined to provide a positive gaming experience on the mobile platform. There will be gameplay trailers and screenshots released publically so you will be able to get a sense of how the game will work on mobile. Like & Subscribe & turn on notifications to keep up to date with the progress of the game. Thanks for interest and comment
@@nice1stuOnline That sounds great. Will there be quick filters for possible destinations based on thrust level and upgrades?
@@KevinHoekman Filters have not been implmented in the game map. However in route planning, clicking on various destinations on the map will display the optimal route, This route will appear in red if the rocket's current configuration does not allow the rocket to reach that destination. Panels displaying the rocket configuration information and selected path information can also be toggled on and off in route planning for reference
@@nice1stuOnline Super
Pc game ?
At initial release it will be for mobile platform (Android and iOS). PC, Mac & Linux will be available later
@@nice1stuOnline Any release date yet?
No exact date release date set yet.
@@IonGameDesign Only 2 months left of fall so it can't be much longer now, unless you change the video.
16:38 Caterpillar starts
The game looks smashing! Both graphically, and gameplay-wise, kudos on the great job! Jon, you thinking out all your actions loud is so appreciated, it shows what you have to consider as you play the game.
Jon says Hi and Thank You! We all say: YOU are smashing! 🦖💖
Allosaurus has never seen such awesomeness before
This art style is so cool
looks very complicated but fun! I can't wait to play!
It IS fun, and it gets clearer when you get in to it. Jump in to a game on TableTop SImulator, why don't you? Find players on our public Discord! discord.gg/ESvhzrNRUH
Awesome, great, thank you!
YOU are awesome and great! Thank you!
😀
😍
This helped a lot! Got much clearer picture of how the game is played. Thanks!
Thank you for being awesome!
Can I ask you a question? Has it been written/shown somewhere which species/families of dinosaurs will appear in the expansion? Because I'm not really sure at the moment that I need it.
This game looks fantastic, I backed it imidiatly 😍