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Proj Prod
France
เข้าร่วมเมื่อ 5 ส.ค. 2022
This channel is Unreeaal!
ProjProd is your ultimate channel for all the little subtleties on Unreal Engine.
I'm Stéphane, an Authorized Unreal Instructor & Consultant for Epic Games, and I'm here to share my knowledge and expertise with you every Tuesday :)!
On this channel, you'll find a wide range of content tailored to help you master the art of Unreal Engine development. Whether you're a beginner looking to get started or an experienced developer seeking advanced techniques, this is the place for you.
I'll also provide insights and tips based on my professional experience, sharing best practices and industry secrets that can take you to the next level.
Don't forget to hit that subscribe button and enable notifications, so you never miss out on any exciting Unreal Engine content. Join our community of passionate developers, artists, and creators, and let's embark on this incredible journey together.
ProjProd is your ultimate channel for all the little subtleties on Unreal Engine.
I'm Stéphane, an Authorized Unreal Instructor & Consultant for Epic Games, and I'm here to share my knowledge and expertise with you every Tuesday :)!
On this channel, you'll find a wide range of content tailored to help you master the art of Unreal Engine development. Whether you're a beginner looking to get started or an experienced developer seeking advanced techniques, this is the place for you.
I'll also provide insights and tips based on my professional experience, sharing best practices and industry secrets that can take you to the next level.
Don't forget to hit that subscribe button and enable notifications, so you never miss out on any exciting Unreal Engine content. Join our community of passionate developers, artists, and creators, and let's embark on this incredible journey together.
Mega Giga CONTROL RIG Advanced Tutorial | Unreal Engine 5
💥 The Ultimate Advanced Control Rig Tutorial!
You've asked for it, and as promised, here it is, live and in action! It's a hefty one, no doubt, but I'm sure this is exactly what you need. Dive deep into the advanced techniques of Control Rig, and let's elevate your skills to the next level!
🎁 Support my caffeine addiction fund and ensure I stay awake enough to keep creating content :
patreon.com/ProjProd?
🧤Our courses :
www.projprod.com/courses-1
♥️ Follow us on :
Instagram : proj_production
LinkedIn : www.linkedin.com/in/stephane-biava/
00:00 Intro
00:14 Origin of Cacto Pistola
00:38 Rebuilding for Animation
03:18 Import and Control Rig initial Setup
04:50 Buidling Controls and Construction Event
05:50 Forwards Solve First logic
06:28 Aim Function and Animation Channel
08:48 Arms and legs IKs
10:22 IK chains common issue
12:00 FK/IK Switches
15:29 Rest of FK logic
16:42 Snap FK to IK and vice versa
18:10 Building a Function
19:23 Morph Targets Setup
20:45 Backwards Solve Setup
21:53 Sequencer Cacto Test!
22:23 Accessories Control Rig
23:20 Sockets to Main Character
24:45 Finalizing overall
25:43 Outro
#unrealengine5 #unrealengine #controlrig #tutorial #advanced
You've asked for it, and as promised, here it is, live and in action! It's a hefty one, no doubt, but I'm sure this is exactly what you need. Dive deep into the advanced techniques of Control Rig, and let's elevate your skills to the next level!
🎁 Support my caffeine addiction fund and ensure I stay awake enough to keep creating content :
patreon.com/ProjProd?
🧤Our courses :
www.projprod.com/courses-1
♥️ Follow us on :
Instagram : proj_production
LinkedIn : www.linkedin.com/in/stephane-biava/
00:00 Intro
00:14 Origin of Cacto Pistola
00:38 Rebuilding for Animation
03:18 Import and Control Rig initial Setup
04:50 Buidling Controls and Construction Event
05:50 Forwards Solve First logic
06:28 Aim Function and Animation Channel
08:48 Arms and legs IKs
10:22 IK chains common issue
12:00 FK/IK Switches
15:29 Rest of FK logic
16:42 Snap FK to IK and vice versa
18:10 Building a Function
19:23 Morph Targets Setup
20:45 Backwards Solve Setup
21:53 Sequencer Cacto Test!
22:23 Accessories Control Rig
23:20 Sockets to Main Character
24:45 Finalizing overall
25:43 Outro
#unrealengine5 #unrealengine #controlrig #tutorial #advanced
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Omg that looks amazing!
@@Plumberman64 thanks a lot bro 🧡
@@ProjProd ni problem!
amazing
Thanks 🧡
the post processing materials render empty, either empty png or an empty layer. Any tips ? :(
Your audio is so bad, I can hardly understand what you are saying.
Hey bro, sorry that was my first tutorials ! Just use the subtitles if it's really inaudible for you. 🙌🏼
How did we do forearms twists and the bicep flex with Control Rig?
This video is great to see the evolution of Unreal Engine, great job as always, keep it up ❤️🔥⚡
Thanks as always Omid for all your support ! You’re so kind and I’m so grateful to have you❤️🙌🏼
I've been looking for a video like this for so long!! Thank you a million ! New sub here 🙌🏼
Thank you so much ❤️
This is so insane. So can I just ask a quick question regarding the sockets and multiple control rigs? Because this is something I've specifically been researching for months now. And you seem to have solved this. Still a little confused on how it attaches directly to the socket. In a level sequence, do you have to drag in each separate control rig element, or are they automatically compiled as one master rig in a blueprint? I was struggling to actually place keys like this or get sequencer to recognize that my blueprint actually contained two different control rigs. Any additional insight would be incredible. I plan to expand on this step and make these "accessories" actually different limbs which can be spawned in by the animator at will via a control / switch like you showed in the video with the draw line control. The plan would be to enable an animator to easily be able to switch to different limbs and sub rigs as they go, but all of that data could be stored in a single rig.
📌 TUTO HERE : th-cam.com/video/A8FPaVIXA5U/w-d-xo.htmlsi=2LxThThEYjORdKFT
please share the link to the tutorial?
@@EthelbertCoyote Hey bro ! Here it is 👇🏼 enjoy! th-cam.com/video/A8FPaVIXA5U/w-d-xo.htmlsi=ujXSd_N4J9P3pgq6
great job man!
Thanks a lot bro ! 🙏🏼
Ce que je n'ai pas encore compris c'est que normalement dans le Controller, tu appelles les EnhancedInputAction avec un add mapping context. Comme je ne sais pas coder en C++, ça m'a casser tous les control. Je vais voir si je peux appeler les inputs différemment. EDIT : J'ai donc corrigé en mettant le add mapping context directement dans le Gamemode.
Great video! Thanks a lot for making it :) I would love a paid video course where it is slowed down and each step explained :) Im transfering frem Blender to Unreal for short animation films :) And I need to learn the rigging of characters and accessories, as you are doing in this video. Again. Thank you so much for the video. It helps a lot :)
Great Video! Is there a way to do this with a Niagara system that is permanent?
I figured it out almost right after I commented.. There's a pivot offset in the details. 🙃
thanks alot sensei😊
Ohhh 🤣 thanks a lot Bro !!
thx
Thanks for your comment 🙏🏼
Great video man! Good editing and delivery.
Thanks a lot bro ❤️
whats d story regarding d upcoming course of : ___ the cat control rig + cat face rig + cat furs? ___ izit going 2b available? hope it'll b available soon bcoz its hard to find this kinda full complete package of cat riggin thing
The best of th ebeeeeeeest thabnk you Stephanee
Aww Thank you so much Elena 🙌🏼❤
Stunning video very interesting a learned so much and the video edit is cool ! Good job 🫡
Thanks a lot for all your support ❤
Awesome job man Tim would approve :)
Haha thanks so much bro ! 😇
Hop, mise de côté pour le repas de midi ;)
Haha merci Elo ; j’espère qu’elle te plaira 😊
@@ProjProd Elle était top! J'ai même appris des trucs ;)
@@Praxinos Alors... je suis HAPPY!
Very interesting. Thanks
Happy to hear that ! With pleasure 😄
Yes very helpful for me as a beginner. Thank you!
Sooo coool, with pleasure bro ! Thanks for your comment and your support 🔥🔥😊
0:19 why sad cat? Meowsome
Haha let’s try a funny face for the next vid 🤪
Thanks for the video. I am using 5.4.3. The landscape tessellation works and looks great but my character walks about 2 meters ABOVE the landscape when I play. I am using a default landscape with minor sculpting, with nanite enabled, I rebuilt the data, I am using the exact same material as in your tutorial. Anyone has a fix for this because at the moment, tessellation can only be used for decors, not walkable eras, But maybe I am missing something obvious.
Yeah I came looking for an answer to this too. I'm having the same issues with the same problem. I hope someone answers
How would one fix the pitch and yaw problem that come with aiming when putting this in the FPS template?
Hi bro! Did you find a solution? Because I kind of have the same problem.
Thank you !! The Slavic village is georg ! 😳🔥
Thanks 🤩
Thank you for sharing this with us every month! 🙌🏼😃
Thanks for your support bro 😄😄
Is this replicated?
informative
imagine the $ % for Epic for the record on sells. They improved more than epic years ago.. The best of open source.
Congratulations!!! Your video is top search result on Google when searching this game and unreal
@@Techadron thanks mate ! I didn’t know, that’s great 😁 thanks for letting me know 🤟 have you tested the game yet ? 😜
@@ProjProd Yeah I did, it's a great game😁
thanks ! I was looking for something in Spanish... but you explain very well
Thanks for taking the time to comment and giving me your feedback despite the fact that the video is in English haha! I hope everything was clear to you! 😇 Thank you for your support! 😃😃
Third :)
Second
First
Good job bro 😄😄
I just started to follow u, and I enjoy ur videos! U are great! Why don’t u mention how to rig a face with bones in UE5? I find nothing around :( I realize, there are many rigs but no face… why??
Thanks man ! Really appreciate your support 🙏 It's a bit more complex that's why ! Depends on the Rig and the character itself. Metahumans have a great one !
Supposedly a solution . . . . Disable ray traced shadows (settings) and enable virtual shadow man (settings).
Oh man out of a sudden my beams look black, could that be related to the latest update? I discovered your video last month and they looked fine
I don't think so, you probably want to verify the Material itself ! (if you're using this solution of course) Thanks for your support ! 😁
@@ProjProd The solution was ditching the new Substrate Material node and instead use the UE4 Material one
Is this on 5.2?
It was on 5.4 preview ! It’s working since 5.3 only 👌
@@ProjProd ahh well I think I might migrate to 5.3.
Thank you so much
With pleasure Bro ! Thanks for your comment and support 💯💯
thanks for sharing this
Thanks for your comment and your support bro 🫶🏼
can u make the purchasable tutorial just for that > cat rig & fur only?
@@Sky-hl8iw Yo ! Thank you for your comment 😄 Yes we’re working on 🤯💯
Thank you very much for the video, but I have a question. When I switch the hands and feet to IK, how can I use the other controllers on the body?
Thanks for your comment and support mate ! 😊 It needs extra logic on the Control Rig ! I cover that part on a new video, coming really soon ! (little spoil ^^) 🦾
Thank you very much. I'm looking forward to this!@@ProjProd
Epic bros need to update USD importer first to call them the best
Great tutorial! (Subscribed) Everything worked on my own stylised character. The only issue I have is when adding as a layered control rig to an existing animation. The root control animates along instead of remaining fixed to the floor? Any thoughts to point me I the right direction?
Thanks a lot for your support ! I'm not sure to understand, but I prepared a new (long) video on a more advanced Control Rig setup, coming this month. I think you're going to find solutions with it 🤞
Yes, very helpful!
Happy to read your comment bro! Thanks for your support