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Gaming Custom Yu-Gi-Oh!
United States
เข้าร่วมเมื่อ 14 พ.ย. 2009
I've returned from my hiatus at last! I make custom Yu-Gi-Oh! archetypes based on video game franchises and post them on TH-cam!
Yu-Gi-Oh! Gaming Custom Cards #10: Forbidden Memories
Yu-Gi-Oh! Forbidden Memories is a card-battling game published by Konami, based on the popular Yu-Gi-Oh! franchise. Released in 1999 for the PlayStation in Japan, the game features a unique storyline and cards that differ from the original Manga and Anime series. Konami's original villain, DarkNite, debuted as an infamously difficult final boss in this game.
DarkNite is represented by a series of three cards prioritizing mass non-Effect Extra Deck summons instead of a Pendulum Summon. Since the entire series only requires two to four Main Deck slots and one Extra Deck slot to function, many Deck builds are possible with this series. Players should feel powerful (but not completely overpowered) when using these cards.
Custom Cards: www.duelingbook.com/deck?id=17083187
Custom Deck 1: www.duelingbook.com/deck?id=17083182
Custom Deck 2: www.duelingbook.com/deck?id=17083194
DarkNite is represented by a series of three cards prioritizing mass non-Effect Extra Deck summons instead of a Pendulum Summon. Since the entire series only requires two to four Main Deck slots and one Extra Deck slot to function, many Deck builds are possible with this series. Players should feel powerful (but not completely overpowered) when using these cards.
Custom Cards: www.duelingbook.com/deck?id=17083187
Custom Deck 1: www.duelingbook.com/deck?id=17083182
Custom Deck 2: www.duelingbook.com/deck?id=17083194
มุมมอง: 225
วีดีโอ
Yu-Gi-Oh! Gaming Custom Cards #9: Professor Layton
มุมมอง 155หลายเดือนก่อน
The Professor Layton series is a popular puzzle-adventure video game franchise developed by Level-5. It features the titular character, Professor Hershel Layton, an archaeologist and puzzle enthusiast. The series is notable for its charming art style, engaging storytelling, and diverse puzzles that challenge players' logic and problem-solving skills. Spanning several main titles and spin-offs, ...
Yu-Gi-Oh! Gaming Custom Cards #8: RWBY
มุมมอง 3.9K8 หลายเดือนก่อน
RWBY (pronounced "Ruby") started out as an anime-influenced 3D computer-animated web series from the mind of the late Monty Oum and produced by Rooster Teeth. Released in July 18th, 2013, the series lasted over a decade and became its own franchise, with books, podcasts, and video games, before Rooster Teeth closed its doors on May 15th, 2024. The Huntress archetype allows incredibly creative D...
Yu-Gi-Oh! Custom Concepts #1: Energy Cards
มุมมอง 4.2K9 หลายเดือนก่อน
I'm taking a break from custom archetypes to show off a new system that could possibly be implemented in a theoretical new Master Rule. Unlike all other Extra Deck types, Energy Cards are not monsters (nor are they Spells or Traps), but they still take up Extra Deck space. This would require players to consider whether monsters or Energy Cards are more important for their core strategy when Dec...
Yu-Gi-Oh! Gaming Custom Cards #7: Anna Merchants (Fire Emblem)
มุมมอง 69810 หลายเดือนก่อน
Fire Emblem was relatively unknown in the United States until its 7th title, The Blazing Blade, finally introduced the series to Western audiences in 2003. With that said, it was widely-acclaimed in Japan since 1990, and is considered the seminal series in the Tactical RPG genre. One of the recurring elements in the series is the merchant, Anna, who would appear in some way, shape or form, in n...
Yu-Gi-Oh! Gaming Custom Cards #6: DOOM Slayer
มุมมอง 1.2K10 หลายเดือนก่อน
In December 1993, id Software released what would be known as one of the best and most influential video games in history: DOOM. Deemed the father of the FPS genre (despite Wolfenstein 3D coming out a year earlier), DOOM's high level of action, adrenaline, and graphic violence birthed both imitators and controversy. 23 years later, the series' main protagonist was re-imagined as an unstoppable ...
Yu-Gi-Oh! Gaming Custom Cards #5: Bowser's Army (Super Mario Bros.)
มุมมอง 1.5K11 หลายเดือนก่อน
With most iconic video game heroes comes an equally iconic villain - Bowser made his debut in Super Mario Bros. at the final enemy that stood between you and Princess Toadstool (she wasn't nicknamed Peach until later). His modern design is an amalgamation between a turtle and a dragon that exudes fury, intimidation, and manliness. With that said, his minions follow him out of respect and admira...
Yu-Gi-Oh! Gaming Custom Cards #4: The Legend of Zelda (Ocarina of Time)
มุมมอง 647ปีที่แล้ว
*HOTFIX: Link, Hero of Time was errata'd to banish itself from the GY to revive Link, Boy from the Forest now. Three copies of Hero of Time are recommended now, but the video isn't edited to reflect this change.* The Legend of Zelda: Ocarina of Time was acclaimed as one of the greatest games of all time. Its target-lock system and context-sensitive buttons were considered highly innovative at t...
Yu-Gi-Oh! Gaming Custom Cards #3: Wario (and Waluigi)
มุมมอง 387ปีที่แล้ว
Wario made his debut in Super Mario Land 2: Six Golden Coins as an "anti-Mario", for lack of a better term. His partner, Waluigi, started out little differently, during his debut in Mario Tennis. However, Wario's would go on to star in his own series of games, embodying the traits of comedy, greed, and crudeness, to set himself apart from Mario. The Greed archetype is actually meant to include ...
Yu-Gi-Oh! Gaming Custom Cards #2: Sonic the Hedgehog
มุมมอง 991ปีที่แล้ว
In the early days of the 16-bit console era, a new gaming mascot rose to challenge Mario, the jumping, stomping, plumbing titan that laid the foundation for gaming as we know it. He's blue, he's fast, and he's a hedgehog with attitude. Compared to Mario, Sonic's sleek design and speedy gameplay made him stand out as being the "coolest" among gamers in the 90s. The Mobius Genesis archetype faith...
Yu-Gi-Oh! Gaming Custom Cards #1: Super Mario Bros
มุมมอง 780ปีที่แล้ว
Super Mario Bros. is one of the most famous video games in the world. Most people, including those that don't play video games, know who Mario is. A lot of the success from the first NES game's official release comes from its extremely simple, yet exceedingly deep gameplay. That game practically defined the platforming genre, to the point that gaming as a hobby might not have been as prominent ...
The only thing miss is Heishin. You could have him the card that turns the duel into forbidden memories rules for both player. During draw phase draw until you have five cards in hand, negate all monster's effects on the field, you can only summon one monster per turn, you can normal summon a monster without tribute, and once per turn you can discard up to 5 cards from your hand. Also when Darknite or Nitemare is played on the field, take Heishin out of the duel.
Uh... Heishin was a power-hungry tyrant that DarkNite got bored of in about twelve seconds. I can't see DarkNite really being paired with him. As for the card effect itself, that's just way too busted. There's no way to make that balanced - it would wreck 90% of the metagame too quickly. I may have adopted certain aspects of Forbidden Memories in these customs, but they are still meant to be legitimately playable in the modern TCG/OCG.
Were so back
also, music is way too loud.
@ Oh! I did it again? Sorry.
Very interesting idea for an archetype. Any plan for a Dragon Ball archetype?
Nope. Sorry.
I never played a Layton game before, but these seem interesting. Though their some changes/add the effects of these cards. Hint Coin: I don't like the ideal of a counter that can't be interacted with and having to count several cards everytime it used. Change per used to for each Hint coin card in the gy, that way the best this card see is 4 cards. Also why not have the Puzzling cards have effects based on if you have a number of hint coin cards in the gy. 1 HC: Look at the opponent's hand up to the number of hint coin in the gy +1 2 HC: do the same but for the extra deck Layton: If you have a Hint coin in the gy, you can reveal a puzzling monster in your hand other than Layton and let him be able to banish a card in the hand or extra deck. Luke Triton: 2 Hint coin in the gy and you don't have to banish a card if you get it wrong. Flora Reinhold: 3 Hint coin cards in the gy, you can have your opponent reveal a card from their hand or deck that can be used to summon that extra deck and banish that card. Don Paolo: Once this card battles a Layton, return this card to the hand.
Well, changing the Puzzling monsters themselves would make the archetype too strong - it only needs 10 Picarat Counters to instantly win. Changing the Hint Coin effect to 'each one in the GY' would facilitate mass milling, which is not how this archetype is meant to be played. The only reason London gains effects for each Hint Coin in the GY is so Puzzling monsters aren't quick effects with one on hand.
SUPER EPIC
Thanks! 😁
Even if Clear World didn’t get an overhaul forcing every effect this deck may or may not hate Clear World I know it’s Grave centred but still
What if Doom Slayer gets Kaiju’d?
Crowd Appeaser will most likely be sent to the GY, which can activate to search and Normal Summon another Eternal Slayer right away.
@ but how is it summoned with one tribute?
@Ghostmnm Ah, right. In that case, a Kaiju should be considered a huge weakness for this Deck. Their whole schtick is to take huge boss monsters off the board efficiently, while the DOOM archetype revolves around one boss monster. The only chance of a comeback is to ram the Kaiju into something stronger, if possible.
I don't think the "your opponent looks at their Deck" part is necessary. Looking at the Deck is pretty much built into effects that reveal or move cards from the Deck to anywhere else, unless it's from a specific location in the deck, such as the top or bottom. Same for "your opponent looks at their face-down Extra Deck", all you need to do is say "your opponent reveals 1 monster from face-down in their Extra Deck with the declared name, if any". I don't think Hint Coin should have a growing effect each time you use it. Each Hint Coin in the Layton series only gives you a single hint when used, you don't get two hints from your second Hint Coin just 'cause you used one earlier in the same puzzle. I do kind of understand that using it twice in one turn would be almost pointless if it only revealed the top card each time, but let's be honest, you're probably gonna Layton the revealed card into Banishment if you think it's a threat (even if they Banish a different copy, they'll have to shuffle their Deck anyway). Also, since you gave it an effect to retrieve it from the GY, it would snowball into an OP effect as you keep using it. Speaking of, I think you should hard cap how many times you can retrieve Hint Coins from the GY through its own effect. Now that I've seen "The Culprit Revealed!", I think you should remove Flora's effect to place Picarat Counters on it. Getting free progress to your WinCon just 'cause your opponent has nothing in their face-down Extra Deck doesn't sit right with me, especially since not only can Flora not be destroyed by battle and must be dealt with by a card effect specifically, but also, I don't think everyone out there is going to be running an Extra Deck in the first place. Aside from those things, this is an interesting archetype. Probably not one I'd play, but still.
Your suggestions are noted - I should point out that Hint Coin's GY effect IS, in fact, hard-capped to once per turn. I gave it expanding returns for each activation because later hints in the Layton games are always better than earlier ones - typically, the third Hint (or Super Hint) practically gives the answer away. Also, the reason Flora has that additional bonus is so she's not completely useless against certain opponents (I realize this clashes with how useless she generally is in the games' canon, but this is a liberty I made for the sake of gameplay). The archetype only has four monsters, so cutting her is like cutting one-quarter of the win condition's speed. Of course, that additional Picarat Counter IS a hard once-per-turn effect to keep this from being too abused (since Infinite Impermanences and Effect Veilers exist). Thanks for the feedback!
@@gmaster1991 Didn't notice that Flora and Hint Coin's GY retrieval were hard once per turns, that's my bad. For Hint Coin, I kinda meant in general (as in you can only do it so many times per Duel), but I think that being a HOPT works as well. And I didn't know about the Super Hint or the fact that Hints got better later in the game, so I guess the increasing effect does make sense. As for Flora, I'm still iffy about it, but I do see your reasoning, and it's far better balancing-wise than letting you get a counter for each copy of her you control.
These videos made me play duelingbook
I'm glad to read that! I used to play customs on Duelingbook, but every archetype I ever saw was poorly designed, had card text that made me wish I was blind, or both. Maybe my TH-cam channel can set a standard - that's mostly wishful thinking, though.
@ my only question with the Layton archetype is why is there no Prequel Trilogy representation? That could have also been a way to allow boss monsters, also thank you for giving no Millionaires conspiracy rep that was a blessing
@Ghostmnm The archetype would've been too big for both trilogies during its introduction. I make a point not to bloat archetypes unless absolutely necessary, since some of the cards are meant to be "3-ofs". If I were to ever introduce a "Booster Pack" video to a previously featured archetype, I may consider this idea.
@ that makes sense, it could be cool later on to see a duel with prequel trilogy vs, would it be normal or sequel trilogy?
@Ghostmnm Well, they would be part of the same archetype since they would be support.
I’m not going for a full play style because I have no idea how but I think a doom archetype has to either rely heavily on the demons with the skater being the ultimate boss monster with high summoning requirements and a lock to being the only monster on the field Or we make it so the skater is a main deck monster with insane search ability and your forcing demons in place of the opponents monsters (like kaijus) and you destroy the demons all while the skater grows more powerful with each kill (I’m thinking a Draco beserker of the tenyi style battle, absorb, battle kind of thing with the demons being designed to overrun the enemies position and summon more of themselves when they get a footing It’s 100% a go second OTK deck and the field spell is based on argent energy that helps turns opponents monsters into demons
A bowser archetype (koopa kingdom) could be very good for support waves with the amount of soldiers you could turn into cards Basic starters should be goombas and koopas they should fetch cards and have self summon effects Cheep cheeps for the aquatic members who can dip in and out of banishment at the start and end of turn (think how they can just jump out of the void in certain levels) And para versions of the starters who act as additional names for there normal counter parts and can attack directs While I like the idea of links I think there should be a mega goomba and goomba stack that are XYZ monsters The bosses would be simple, boomboom and pompom should be a joint card who are big bruisers but can tap out when targeted The koopaling and bowser jr would be your link extenders or just general effects like ludwig can summon tokens and iggy would be your single target popper Bowser would be the ace but when he would be destroyed he can be sent back to the extra deck and dry bowser can take his place I see the deck being very swarmy until you get your bosses out spells that summon goonbas and koopas from your hand when one is normal summoned, maybe every EX monster requires goomba or koopa of cheep cheep monsters as material but the entire deck is build around monsters that when summoned change there names to those while in the field or graveyard The field spell bowsers castle of the koopa kingdom has a search on activation for any monster that mentions goomba, koopa or cheep cheep Airship of the koopa kingdom is your airdrop when a monster that mentions any of the listed monsters gets summoned another from your hand like they are being deployed Bros would also show up with effects based on their subtypes like hammer would pop a monster, and fire bris hit spell traps That sort of thing
Woah another nothing I really can’t think on how to design one then again I don’t really like Zelda games and know little about them
Ok this one’s breaking the streak I have no idea how to create this deck and would have thought to just add them as mushroom kingdom monsters broken up like hero monsters sane fir bowser and any other Mario deck
Ok sonic on the surface it’s simple combo, complex now we could take this into 1 of 2 ways, super aggro speed demon (much akin to his general imagine) or heavily momentum based you could tune it so it takes a whine get get to full speed but masters if the deck can greatly reduce the time it takes to get to that point by knowing the deck like the back of their hands, I want this to be a key deck someone should 1 trick it to the point of insanity Now let’s begin sonic himself should diecuak summon himself from the hand, he can set the field spell blurring green hill zone from the deck and it gains a ring counter every time you summon and when the rings reach a certain number you can normal summon again Tails will be number 2 he starts by activating his red tornado spell card to the field, it has the effect, when this card is activated add 1 ring counter to face up blurring green hills field spell, when a monster is summoned to the field you can die yak summon 1 blur monster from you hand, tails is your extender he sets you up to chain summon after summon and build up your ring counters Knuckles will be your offensive brute force if you swarm he will give you the power to back you up, high attack, piercing damage (I’m half tempted to make this double piercing) but his combat focus means he better to summon at the end unless you need to summon Silver will be our counter he is a spell/trap negate who uses ring counters to prevent interruption (the first begstecus free but anything more and you pay with ring counters) Amy is there ti break monsters she had single non targeting banishment when summoned and if sonic is on the field when she’s summoned she can instead choose to destroy 2 monsters on the field and send them to the graveyard when summoned (showing off but less focused) We could go one but I’m running out of ideas for main deck monsters Our deck will link deck the higher the link rating the more important the rings will be link 2 shadow using 2 ring to 1pt banish up to 2 monsters on the field ie graveyard using chaos control Link 3 omega will using 4 rings to destroy all of the opponents monsters or spell and trap cards (soft once per turn) And super sonic will be able to use 5 rings to wipe the opponent entire field but his attack points are equal to the number of ring counters on the field x1000, he also has piercing damage Yeah that’s my idea it changed halfway through with the play style but I really think a counter based swarm style works surprisingly well in this little brainstorm
Just thought of an amazing idea as our graveyard revived we make it big the cat entirely because he was trying to fish but accidentally choice the lake of souls and is railing in his dead comrades while trying to catch his dinner
Alright before I get into the video I want to build a concept I think would work and see how close are are Now Mario this feels like it would have a good core with the power up mechanics, we have 2 major options, it an equip deck that gives you really good non destructible equip cards based on Mario power ups that can tribute themselves to keep the main monster alive or we turn it into a fusion deck where instead of fusion 2 monsters you can fuse a Mario monster with a power up spell specific materials will result in powerful effects but harder to get out and impossible to splash and we base the effects on the power ups we want to include so let’s say we add the fire flower we make it a targeted destruction OPT that destroys 1 monster your opponent controls and inflict the attack points to the opponent as burn damage, we could make the basic mushroom power up an attack boost during the damage step but given it’s place as the stepping stone to letting you use a lot of power ups naturally it can be substituted as 1 of the materials and an extra effect is added when created using this as material (say we either add 50% more attack points or we add 1 additional time a opt could occur (this would only work when properly summoned this way and summoning back from the graveyard wouldn’t let it keep the effect Now there is a way to sonewhat combine it say we made it a link deck that acted like infernoble Charles the great where to link certain monsters they had to be equipped with the power up card I would all through in a mushroom kingdom field spell that let’s you excavate until you hit a power up cards and shuffle the excavated back into the deck, A link 1 road house that hers you search for 2 power up cards and one non power up spell card and present them to your opponent to randomly pick and if you get a power up card you can add it too your hand and shuffle the others into the deck but if you hit the non power up card all 3 get banished face down To supliment the field search power the deck eiukd have a power up searcher themed after the item box the basic one will let you add 1 mushroom power up spell from your deck to your hand unless you control mushroom Mario and an upgraded item box like the winged item box that lets you add any power up to your hand normally The deck should be control centred build around acre wing rescources and learning to find the lines to build fast Akso the ace monster could be a lot of things but white tanoocie Mario would probably work whilst keeping the power up theme Also to tack on last second whike it’s not traditionally a power up flood with be a spell card that acts like lightning storm to clear the board of either spell/traps or face up monsters
Question. Does Dueling Book's card creator allow for the creation of Link Pendulums? I'm thinking of using it for my own custom cards, but some of the cards I want to make are Link Pendulums.
No, it doesn't allow Link Pendulums. I just checked.
If you develop more cards that gets all of team RWBY out on the field, Fuh-Rin-Ka-Zan goes crazy
I suppose it does, but it's still a Trap - not the 'activate from hand' kind, either.
I honestly wanna see this archetype get an extension/sub-archetype based on Majora's Mask with "Link, Boy from the Forest" being the card that connects them together, since that game's Link is the same one from Ocarina of Time. I would especially like to see Fierce Deity Link as a powerful Boss Monster. Btw, I kinda get that you were trying to match the colors as much as possible, but element-wise, I think Nabooru should've been Wind and Saria should've been Earth. Earth is a much better match for forests, and while deserts have a lot of sand, it's pretty much dead earth, and they also have sandstorms, which are caused by wind.
The Majora's Mask extension sounds like a neat idea, considering both games star the same Link. As for why I made Saria a WIND Attribute monster, it's a reference to how the Forest Medallion was once called the "Wind Medallion" early on during Ocarina of Time's development. Remnants of these leftovers still exist in Ganon's Castle, where the Forest Barrier is guarded by a wind-based puzzle.
@@gmaster1991 I guess I can kinda see that in regards to the attributes. I'll be looking to the MM extension if you manage to get around to making it (I saw your status as I was typing this).
@@BurstFlare Yeah, I got a full-time job, I have social outings on one of my two days off, and my other day off is usually devoted to watching my niece and nephew.
Okay, I'm stupid. For some reason I thought the Mobius Spells/Traps became "Chaos Emerald" in the GY, but right after I posted a comment about how that messed with "Altar of the Chaos Emerald", I realized it's actually when they're *banished* that they become "Chaos Emerald", not when they're in the GY. My bad.
No problem. There hasn't been a card (that I'm aware of) that gets a name change when banished in the official game. This gives this archetype some compatibility with Dimension Shifter and the like.
Well, Bob-bomb will literally thrive in a Meta dominated by FIRE archetypes like Snake-Eyes, Salamangreat and Tempai Dragon
Actually there are a few monsters that are missing that are staples in Mario Games like the Bullet Bill (which can be reworked into an Spell card that Spawns them) and Paratroopa/Paragoomba (whose wings could be a equip spell) and Dry Bones as well as Equip Spells that changes the Atribute of the Hammer Bros (changing them into Fire Bros and Ice Bros) and one that gives the Koopa Troopas Spears (like how we see them in the Movie) And not forgetting a Field Spell representing Bowser's Kingdom and another Link-4 representing his favored son Bowser Jr
@@alpha34098 Yeah, I had enough monsters as it is, and I went out of my way to make every monster a different Type. Bullet Bills are the same Type as Bob-Ombs, so it wouldn't work. I do like your ideas, though.
Are you famiiar with GBA RPG Golden Sun? Adept Spellcasters with Djinni Union Fairys as supports with various effects and a good amount of extra deck summons?
I've heard of it, but I've never played it. It sounds a bit like Majistus, though.
You're gonna look at the custom Dragon Ball cards by Waifuworlds one day? They have an archetype for the Z fighters and another one with for the Villains. Or you only plan to make videos about your own creations?
I only plan on making videos for my own creations at this moment. The time may come when this may change, but with my new full-time job, it's not today.
Correction Bystials are *absolutely not a cost* to banish a monster from the GY (that would be absolutely broken instead of just really good). In fact, you can even banish the card they they target via other means (and yes they do target the card they banish) to prevent them from being Summoned altogether, something that would not be possible if their banishing were a cost
Ah, you're right! I just looked at one of them - only targeting a monster is a cost, but banishing it is part of the effect. My mistake! 😆
Oh boy! Cards I can use for my Archie Sonic Tri Brigade deck!!! 🤣🤣🤣🤣🤣
Tri-Brigade's a good hybrid with this!
@@gmaster1991 Deck Profile and Test hands plz!!!
@@aboundingvampirekiller2048 I only post one sample Deck per video. If I did a sample for every possible combination of custom hybrids, the videos would be too clunky and take too long. I already have a full-time job, so these videos are churned out slowly as it is.
@@gmaster1991 understood.
This is a fun idea. Any chance of getting the cards as image files I can download?
Here you go! ibb.co/ng5fTZy ibb.co/3TRL7MD ibb.co/yRLB6SJ ibb.co/HF9LXqq ibb.co/68mZ3fr ibb.co/RY81BkY ibb.co/TKHfq5g ibb.co/P6xHBvC ibb.co/BN32bjN ibb.co/b7Vcx01
Honestly I think something that would be neat is a Majora’s Mask Zelda deck that’s like a fusion summoned version of Purely, you have 1 main deck monster but through use of the Masks you get in game you can “Fusion Summon” a monster, maybe returning the Masks to the deck to summon back Link. With the Boss Monster of the deck being the Fierce Deity by banishing all three masks and Link on your field and getting a supreme monster of great power. Maybe you could even have Majora’s Mask be like a Super Poly using an opponent’s monsters to summon Majora to their side of the field
Hmm... I don't know. When I was still new at making customs, I designed a Majora's Mask themed archetype that centered on Ritual Summoning the titular Mask itself. It had an effect that summoned a Moon Token, and if it or the Mask wasn't removed from the board in three of your opponent's turns, you would automatically win. Then again, you mentioned the hero's side, not the villain's side. I'll consider your suggestion.
I SUMMON MY STARTER AND ACTIVATE IT’S- I chain city escape into sonic to attack and destroy the low attack starter, also you cannot respond to this- … wait what?
Yeah, I imagine Sonic being that annoying to his adversaries like that!
@@gmaster1991 just made an account for Duelingbook, is there a way to see public decks or find correct ratios? So far I haven’t been able to find anything on that
@@gmaster1991Just realised that if any new spell/traps you make for this archetype that would treat themselves as chaos emeralds when banished then they would run into the same issue Crystal Beast Rainbow Dragon has as it has the potential to turn off the boss effect (Altar and Rainbow Dragon respectively) as they need their numbers specifically, is this intentional due to both archetypes using gemstones?
@Ghostmnm It is intentional in the sense that there will not be any new Spells/Traps for this archetype.
Considering the insane draw support this deck has, it makes me wonder if Exodia is a viable win-con. I can see it potentially being an issue if your opponent makes you discard one of your pieces, but it fits the whole theme of greed. One issue that I see with this deck is that if you aren’t able to get both Wario and Waluigi in your hand by the time your opponent uses Droll & Lock Bird, you’re practically a sitting duck. Although, since you can run cards that you can play during your opponent’s turn, I suppose it isn’t too big of an issue. And as I mentioned before, it does fit with the greedy nature of the deck. If Konami approached their archetypes the way you do, I feel that this game would be a lot more fun and creative to play. Keep up the good work with these videos!
Thanks! You're right - Droll & Lock Bird is a good answer against Greed. Called by the Grave may help against it, but the emphasis against low leveled monsters makes Crossout Designator a risky proposition.
With the way the spells work being able to be activated in the hand, I can see this strategy working pretty well with Runick. Ironic considering it can skip your battle phase and requires you to play slow and steady, but you don’t need a battle phase if you can just attack during the main phase!
Good combo! I should specify that the Mobius Genesis monsters can quick attack during the opponent's Main Phase, not the player's Main phase.
I like this video. Ive made a sonic deck similarly, i enjoy your concept for the cards and inclusion of already existing yugioh cards. This is inspiring.
Thanks! All of my custom archetypes utilize real cards in their Decks in some way, so players don't spend every turn reading custom card effects.
What do you use to showcase the decks? With the "CUSTOM" text on them?
There's a custom card maker on Duelingbook. You can play customs on a special unrated Dueling Room.
What's funny about this is that i have made a Fire Emblem themed archetype called the Emblem archetype. It's basically a boss archetype themed around the lords characters of the series and each one is supported by it's own archetype.
That makes sense. Most of the lords came from different worlds, and most of those worlds are in different games entirely.
I wonder what a mega man OG deck would play like.
Hm... Good question.
Maybe Mega Man copies the effects of each monster he destroys by battle
@@williamdrum9899 Coincidentally, I thought about how Mega Man could work in Yu-Gi-Oh!. The main card should be a Continuous Spell that can summon a Mega Man token in any turn you don't control one (as a reference to players having multiple lives when playing the game). If a Mega Man token destroys an opponents monster by battle, the Continuous Spell gains an effect based on the original Attribute that the destroyed monster has (as a reference to the Robot Masters - six main Attributes outside of Divine is like six Robot Masters from Mega Man 1). Since this is reliant on your opponent using certain monsters, there should also be another Spell that summons a Robot Master token on your opponent's board with whatever Attribute you want. The endgame goal is to have all six Attributes in effect, and certain Attributes have an advantage over certain Decks (like how certain special weapons give Mega Man an edge over certain Robot Masters). What do you think?
@@williamdrum9899 That's too busted, and that's asking players to memorize every single monster that it destroyed in battle throughout the Duel.
@@gmaster1991 Players have to memorize lots of things already that other card games consider "bad card design:" * Whether a search card has a valid target in your deck * Level/Stat increases * Whether a monster in your gy was "properly summoned" * Have you used a hard once per turn yet
This Channel is awesome ! Hope we will see an Undertale custom one day
I never played Undertale, so I don't know if I could do it justice.
Just found this channel, and I saw that you do vids for new potential concepts for the game… I would like to propose the concept of *_”Boons”_* “Boons” would basically be 1 or more additional changes to the duel, that are designed to provide minor opt-in buffs, sidegrades, or even self-imposed handicaps to change things up. They could be used to compliment your decks strengths, mitigate their weaknesses, help protect against whatever your opponent is running, allow you to use your cards in new ways, empower weaker cards or conventions to help them find a new niche in the modern game, etc… And the important thing is that none of these would directly impede your opponent in any way, and would affect the boon’s user only. Also, they would be impossible to negate or respond to. Boon ideas would include: *_Boon of Resilience: You begin the duel with 2000 more LP. Once per duel, you can halve any single instance of battle or effect damage your opponent would inflict on you._* *_Boon of Regeneration: During the end phase of each turn, you can gain 1000 LP. Once per duel (Quick Effect), you can negate and banish 1 monster from your hand, field or GY facedown; Gain LP equal the total ATK/DEF that monster last had before using this boon._* *_Boon of Abundance: If your main deck contains 50 or more cards before the start of the duel: You can shuffle your entire starting hand into your deck, then draw an equal number of cards, and also, once per duel (Quick-Effect), You can shuffle 1 card from your hand into your deck; Draw 1 card._* *_Boon of the Abandoned: You can conduct 1 additional Normal Summon/Set per turn, but only for Normal, Gemini or Flip monsters, and if you do, they cannot be tributed or used as material the turn you do so. Your Normal, Gemini and Flip monsters can be Normal Summoned/Set with 1 less tribute, and can be treated as 2 tributes for your Summon/Set of a monster._* *_Boon of Salvaging: Once per turn, If your opponent would Banish or send to the GY any number of cards from your hand and/or deck, you can shuffle 1 of those cards into your deck instead. Once per Duel (Quick Effect), if 35 or more cards from your main deck are in the GY and/or are banished (face-up or facedown): You can shuffle up to 5 of those cards into your deck, including 1 Monster, Spell and Trap each._* *_Boon of Chance: Once per turn (Quick Effect) If you toss a coin or roll a die, you can apply 1 of the following effects: ⚪️Add to your hand, shuffle into your deck, or send to your GY 1 card card you possess that mentions “Coin”, “Die” or “Dice” in it’s name or text. ⚪️Call the result, and if you called correctly: Draw 1 card._* *_Boon of the Heart: Once per duel (Quick Effect), you can declare 1 card type (Monster/Spell/Trap), then shuffle your deck: Excavate the top card of your deck, and if it was a card of the declared type; Add it to your hand, then draw 1 more card._* And so on and so forth…
Boons, huh? They sound a bit like Skills from Duel Links, but I like the idea. It could certainly give some lesser Deck types like Gemini or Spirit a way to shine without messing with card balance itself.
@@gmaster1991 The best part is that a bunch of boons could be designed around being lifelines against the most unfair and degenerate strategies in the game, which would in turn potentially allow a slew of cards to come off the banned/limited list since player can opt into pre-installed soft-counters for them. The boons themselves don’t need to be much in that regard, just enough to give the otherwise hopeless deck some breathing room.
I’d pay money to see a Madoka Magica themed Deck seeing that it has so much lore and potential in it
Uh, never played that game before. Sorry.
@@gmaster1991 No I mean creating a Deck based on the anime Madoka Magica.
@@siphemanana2551 Never watched it. Sorry.
@@gmaster1991 What a shame🙂↕️. You should give it a try when you have the chance
@@siphemanana2551 Between my weekly articles and my TH-cam channel, I don't devote much time to watching anime. I'm not sure when that will happen, if ever.
I would haved like to see the extra deck monsters be two of team RWBY Lead's name and support's, formation's name Huntress Ruby would lead for fusion monsters Weiss would be the lead for synchro monsters Blake would lead for XYZ monsters Yang would lead for link monsters, also extra deck Huntress monsters that has Yang in it name are non-effect monsters The boss should be a Fusion Huntress team RWBY It would need two or more Huntress monsters with name Ruby, Weiss, Blake, and Yang.
You mean like "White Rose" or Bumblebee"? I suppose that might work, but the Fusion wouldn't work - the Petal Burst Semblance specifically only allows Ruby and one other monster.
Yes the pairing names, something that represents the teamwork of RWBY. Maybe the extra deck monsters can also be treated as the two Huntress monsters. That way the extra deck monsters can also uses the semblance cards.
@@9starcirno I suppose the Extra Deck monster names could also be treated as its components. That's all that's necessary to use the Semblances. I'll consider this idea.
Thank you😢 I'm not as concerned with the yugioh mechanisms, being a pin point adaptation of the show... i just love you did this, in a time we fans struggle with the show, fearing if it will be continued or not! We as a fanbase ARE AWARE of the plot holes and i'm not saying that these "mistakes" don't exist, but despite them the show is really enjoyable and atleast to me, brightened up my life a bit. So thank you so much for this!
You're quite welcome! I agree - the show is very enjoyable. It wouldn't have lasted nine volumes otherwise. If the show doesn't come back, I'd like to this this archetype is a worthy tribute.
I'm not a huge fan of this purely due to the fact that is has only one Extra Deck monsters designed to work with it despite them clearly being designed to work together to support Extra Deck monsters, with the intended Extra Deck monster being a Fusion that can't make use of all the Fusion effects in the archetype's Fusion spell In my strong opinion, whenever you make an effect in an archetype larger than, like, 3 cards, regardless of how generic it is or how generic you intend for it to be, there should always be an intended target for a given effect (you should be able to use an effect without needing a card that wasn't explicitly intended to be used with those cards) As an example, Titaniklad released alongside both Dogmatika and Fallen of Albaz as an intended target for both of their effects. It benefits Dogmatika when sent to GY, but also it's a generic fusion for Fallen of Albaz. N'tss already existed for Dogmatika, and Starving Venom for Albaz, but Titaniklad was made regardless to give them both an "intended" target Now we look at Blake, who can change her level and is clearly meant to work with Yang despite the deck having no Rank 7s (or Xyz at all for that matter), Yang which gives non-effect Extra Deck monsters effects despite the deck not having any, Red Semblance which can replace Ruby for any named material that the only intended Fusion does not have, and White Semblance that summons a Synchro that the deck doesn't have. It's fine to make a deck generic and have it be designed to be generic, but if you design a bunch of cards to go together, they should be able to use every single one of their effects without *requiring* the build to be generic
RWBY's whole gimmick revolves around coming up with whatever Extra Deck monsters you want. There's no archetypal restrictions, so you can just use anything. My Deck example includes Ultimaya Tzolkin, for example. It's supposed to be a generic toolbox/hybrid Deck. It's a reference to how the show's writers just do what they want without any real planned endgame.
@@gmaster1991Yeah I know you can use anything, but "anything" is not explicitly designed to be used with it. That's what I'm getting at, if I wanted to build pure Huntress I literally can't or I will lose because they support a bunch of cards that they don't have It doesn't matter how generic you intend for it to be, if you're designing an archetype, running it generically to be able to access its effects should be an improvement, not a requirement You could've made the Extra Deck upgraded forms of the originals, such as Weiss commanding her ice knight, or Yang with her red eyes. Ruby and Yang could've been Fusions, each needing specific material so Red Semblance has a reason in archetype to substitute for material, with Yang's being a non-effect monster to give her the benefits from the main deck Yang, leaving Weiss and Blake with having a Synchro and Xyz respectively Again, I don't hate the effects, I hate that half of the effects don't work for *them* and *only* work generically, basically the opposite of how cards are designed nowadays, which is done for good reason. I love generic decks, my favourite deck is Spright, but I dislike it when an archetype is generic *for the sake of being generic*
@@cdgames69 I was given an idea for Extra Deck monsters involving two Huntresses at once being named after the group names: "WhiteRose", "Bumblebee", etc.
checked out the vide after ur recommendation from the last comment. this and all u =r other decks are so fun and cool! what ur doing is really awesome! but yo, watch out for ur music and voice volume. music is kinda loud.
Thanks! Yeah, I think I've fixed the audio issues for future episodes.
Heavy focus on team Rwby, no mention of JNPR, and even squeezed in a Bumblebee reference. Yep, average RWBY Fan content.
JNPR + O will come out later. I just didn't want too many cards in a set.
second posting These are so cool, would you be willing to come up with any concepts for any of the following? sly cooper.....-they are thieves and maybe their deck theme can be about making your opponent send cards from their hand in deck to the graveyard trying to force them to run out of cards to draw because you stole their whole deck. yakuza.....kazuma kiryu and other protags, maybe haruka as spell card and sunflower orphanage as a field spell?) Dead rising...frank west and the deck would focus on equip spells(combinding weapons)? And since zombies maybe it could sync with some existing zombies archetypes? kirby...-can turn your opponents monsters into unions and you can steal their effects? DDD can be a tank with an ability to destory cards in ur backrow for 400 damage each? and metaknight could force moster to only attack meta knight? imagine using a field spell where every time a card in ur backroow is destroyed mosters on the field gain atk/def? dragonball....imagine all the fusion monsters? and goku vegeta could be ranked monsters. lvl 3 is base form, lvl 5 is ssj then 8 ssj3...for veget it's base ssj, then ss2 but lvl 7....then the sychro/xyz could be ssj god, super sayian blue, UI, ultra ego... then move on to a dragon ball deck with different types but keep the lvl concept, but for like frieza, cell, fusion decks using goten trunks and lvl system for gohan
These are so cool, would you be willing to come up with any concepts for any of the following? sly cooper.....-they are thieves and maybe their deck theme can be about making your opponent send cards from their hand in deck to the graveyard trying to force them to run out of cards to draw because you stole their whole deck. yakuza.....kazuma kiryu and other protags, maybe haruka as spell card and sunflower orphanage as a field spell?) Dead rising...frank west and the deck would focus on equip spells(combinding weapons)? And since zombies maybe it could sync with some existing zombies archetypes? kirby...-can turn your opponents monsters into unions and you can steal their effects? DDD can be a tank with an ability to destory cards in ur backrow for 400 damage each? and metaknight could force moster to only attack meta knight? imagine using a field spell where every time a card in ur backroow is destroyed mosters on the field gain atk/def? dragonball....imagine all the fusion monsters? and goku vegeta could be ranked monsters. lvl 3 is base form, lvl 5 is ssj then 8 ssj3...for veget it's base ssj, then ss2 but lvl 7....then the sychro/xyz could be ssj god, super sayian blue, UI, ultra ego... then move on to a dragon ball deck with different types but keep the lvl concept, but for like frieza, cell, fusion decks using goten trunks and lvl system for gohan
Let's see here... I've only played Kirby among any of these franchises, so my knowledge of the others is limited. - Runicks do Deck outs better than your Sly Cooper suggestion, so that wouldn't stand out competitively. - I don't know anything about Yakuza to even try and you didn't leave a Deck suggestion. - My DOOM Slayer archetype already does a single monster with a myriad of Equip Spells, so your Dead Rising suggestion sounds too similar. - Your Kirby suggestion sounds a bit like Relinquished, but better - so I expect Relinquished support to someday cover this gap. - Enormous Fusion Decks have already been done - Shaddoll and Invoked are just two of them, and your leveling mechanic sounds exactly like the LV monsters. As fun as it is to represent multi-media series into card form, I try to make their play style original, so they don't completely overlap with existing archetypes while keeping the spirit of the series itself. That's actually the most challenging part of Gaming Custom Cards.
@@gmaster1991 I look forward to seeing your interpretation of a Kirby Deck! i like the idea that kirby would absorb th emonsters, and ddd would just be crushing them to both spite kirby and does damage to the oppenent. maybe deeddd could be like 2600 defense level 6 monster that reads like "while this card is on the field, your oppoent cannot attack(or target?) any other [kirby archetype] monsters. You can target/tribute/destroy/remove(however you wanna word it) one card in your spell and trap zone(field spell included incase their needs to be special wording for that) and if you do, your opponent losses 300-800 life points." and meta knight can be "while this card is on the field your oppenent cannot attack other [kirby archetype] monsters. once per turn if there is another [kirby archtype] monster on the field, besides metaknight, you can lower the attack of an opponents monster by 300-800" my rationale is that metaknight is scary and he can intimidate an opponent and "lock in" to protect a fellow star warrior. and if there's mulptiple metaknights you should be able to use all 3 of their effects. so imagine 3 metaknights(lvl 4), a ddd, and a kirby(level 3?) on the field together via pendulum summoning. fighting a blue eyes. with 600 attack and 1800 attack meta knight could cut it down. but again do whatever you want. i just hope the suggestions help! i really look forward to your interpretation!
@@justjunk3268 Okay, I think we're getting a little ahead of ourselves. I haven't even conceived an idea for Kirby yet, let alone an archetype.
@@gmaster1991 when i say achertype i mean like how you called sonic "mobius genessis" or "mushroom" cards. like here are some suggestions kirby, the star of dreamland metaknight, the warrior of dreamland dedede, the king od dreamland waddledee, a servent of dreamland etc.... or like kirby, the star warrior the star rod(magic card the warp star so in the card text if could be like "you can search a card with "star" or "dreamland" in the text
@@gmaster1991 you could ever make metaknight "the star warrior" a level 5 warrior monster and could incorporate cards like "shura the combat star"
I'd love to see an Elden Ring themed deck. Seems like there's a lot of potential there, especially with the various factions and mechanics. I would specifically request Malenia's appearance in that one. You've earned yourself a new sub! <3
I never played Elden Ring before, so I'm not sure I could make it.
I personally think that having a fusion of each of the groupings ruby + weiss, blake + yang, etc summoned through contact fusing and having the boss monster be Team RWBY of all 4 together would have fit better.
VWXYZ-Dragon Catapult Cannon already did something like that. While some liberties are taken to make an archetype work, I try not to rip off an existing archetype's boss monster if I can help it.
First thing i thought for ruby was, because of plant typing ability, she works with black rose dragon's banish a plant in GY to make defense position monster into attack with 0 points. Neat. Edit: saw that the fusion monster is treated as a rose dragon.
Yes, those tactics might work. Ruby and Weiss can make a Garden Rose Synchro pretty easily. And yes, Silver-Eyes is a Dragon that's also a rose, so making it a Rose Dragon just made sense, even though it doesn't really help the Huntress archetype.
Pretty neat. I'm not a super hard core ygo fan I Am a giant a rwby nerd so I still think these are real cool.
Thanks!
There's enough characters honestly to make more cards. I think Pyra would be a great beatstick with a Grave effect and Jean works as a support monster
Team JNPR and Oscar will likely be treated as additional cards in the Huntress archetype in a future episode.
@@gmaster1991 I wouldn't forget about an additional archetypes of RWBY, like a Beacon archetype with the teachers (Glynda, Ozpin, Bartholomew, etc), and the students (both the already created cards and maybe CRDL and CFVY teams added to the mix. Maybe even have an archetype of each school of Hunters and Huntresses! (Beacon, Atlas, Haven and Shade). And don't forget the enemies! Grimm archetype have LOTS of options, and the White Fang archetype... Yeah, you really got LOTS of options to make, and want to see more if you want to do them!
@@grothnackblodmir4039 That's too much for a single archetype. I can see the Grimm and Salem's cabal being a separate archetype, though.
Would Pyrrha be treated as a zombie type monster while on the field or graveyard?
@@thegreenguy4666 I doubt it would be a zombie type. I see her more that by summoning her, she lets the player bring an equipment spell. Also, another spell card that protect the rest of the table by sacrificing her
I've a full psct checked archetype if you want to check it
I only post my own archetypes on my channel. I've made every single card myself.