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Input 4 for GameMaker
☕ Fuel my caffeine dependency: ko-fi.com/bytecauldron
Input is a 3rd party, open-source library that adds better peripheral support in GameMaker. In this video, I go over how to set it up and a few common use-cases.
Example Project: gitlab.com/gamemaker-examples/gamemaker-input-example
Want more libraries? Check out Awesome GameMaker: github.com/bytecauldron/awesome-gamemaker
Timestamps:
0. Intro - 0:00
1. Setup - 0:58
2. Verbs - 2:10
3. Gamepads - 5:18
4. Hotswapping - 7:34
5. Alternate Bindings - 8:04
6. Multiplayer - 9:30
7. Keyboard Layouts - 17:18
8. Quirks - 18:28
9. Conclusion - 19:32
Links:
Input Download: www.jujuadams.com/Input/#/latest/
Input Documentation: www.jujuadams.com/Input/#/latest/
Quickstart: www.jujuadams.com/Input/#/latest/Quick-Start-Guide
XInput & DirectInput: docs.microsoft.com/en-us/windows/win32/xinput/xinput-and-directinput
GameMaker's Input Compatibilities: manual.yoyogames.com/#t=GameMaker_Language%2FGML_Reference%2FGame_Input%2FGamePad_Input%2FGamepad_Input.htm&rhsearch=Input&rhhlterm=Input
Input Quirks: www.jujuadams.com/Input/#/latest/Platform-Quirks
Input Contributors:
jujuadams
offalynne
gart_gh
Social:
bytecauldron.xyz/
bytecauldron
www.twitch.tv/bytecauldron
📧 bytecauldron@gmail.com
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