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Darth-megaman
United States
เข้าร่วมเมื่อ 8 ต.ค. 2015
An old gamer sharing his memories of gaming. Please, if you don't recognize a game, take a look and give it a chance 🙂
Logo designed by Uliano Design: be.net/culiano
Logo designed by Uliano Design: be.net/culiano
Final Fantasy on NES: Setting Out
Final Fantasy retro walkthrough
A walkthrough of the original Final Fantasy on the NES, covering Pirates, the Peninsula of Power, and Waking the Sleeping Prince, from the perspective of someone whose grandma loved to play it.
An extremely user-friendly site on Final Fantasy for the NES: Gamer Corner Guides (guides.gamercorner.net/ff/)
Maps provided by Mike’s RPG Center: www.mikesrpgcenter.com
00:00 Intro
00:27 Pravoka Area Monsters
00:48 MATOYA'S CAVE
03:25 PRAVOKA
03:50 Pravoka's shops
08:35 How to get to the Peninsula of Power
10:21 When a Light Warrior falls in battle
11:08 The Peninsula of Power
13:05 The Poison Status
14:13 Boat Puzzle Game
14:50 CHAPTER 2: The Sleeping Prince
15:16 Sea Enemies
15:53 DWARF CAVE 1ST VISIT
19:08 ELFLAND
20:44 Here Lies Who?
23:57 Elfland Area Monsters
24:33 ELF CASTLE
26:27 NORTHWEST CASTLE
28:58 CAVE OF MARSH
39:40 BATTLE WITH ASTOS
45:41 RETURN TO MATOYA'S
46:58 AWAKENING THE SLEEPING PRINCE
48:28 MYSTIC KEY DOOR LOCATIONS
53:25 About "Special" Weapons
54:41 DWARF CAVE 2ND VISIT (OPENING A NEW PATH)
A walkthrough of the original Final Fantasy on the NES, covering Pirates, the Peninsula of Power, and Waking the Sleeping Prince, from the perspective of someone whose grandma loved to play it.
An extremely user-friendly site on Final Fantasy for the NES: Gamer Corner Guides (guides.gamercorner.net/ff/)
Maps provided by Mike’s RPG Center: www.mikesrpgcenter.com
00:00 Intro
00:27 Pravoka Area Monsters
00:48 MATOYA'S CAVE
03:25 PRAVOKA
03:50 Pravoka's shops
08:35 How to get to the Peninsula of Power
10:21 When a Light Warrior falls in battle
11:08 The Peninsula of Power
13:05 The Poison Status
14:13 Boat Puzzle Game
14:50 CHAPTER 2: The Sleeping Prince
15:16 Sea Enemies
15:53 DWARF CAVE 1ST VISIT
19:08 ELFLAND
20:44 Here Lies Who?
23:57 Elfland Area Monsters
24:33 ELF CASTLE
26:27 NORTHWEST CASTLE
28:58 CAVE OF MARSH
39:40 BATTLE WITH ASTOS
45:41 RETURN TO MATOYA'S
46:58 AWAKENING THE SLEEPING PRINCE
48:28 MYSTIC KEY DOOR LOCATIONS
53:25 About "Special" Weapons
54:41 DWARF CAVE 2ND VISIT (OPENING A NEW PATH)
มุมมอง: 1 831
วีดีโอ
Final Fantasy on NES: a Primer
มุมมอง 4.5K14 วันที่ผ่านมา
A retro guide to Final Fantasy on NES. Covering what your stats mean, and detailing your first quest, from the perspective of someone whose grandma loved to play it An extremely user-friendly site on Final Fantasy for the NES: Gamer Corner Guides (guides.gamercorner.net/ff/) Maps courtesy of Mike’s RPG Center: www.mikesrpgcenter.com Photo by Mikhail Nilov: www.pexels.com/photo/a-boy-in-knit-swe...
(Spoilers) I liked Secret Level's Mega Man Episode
มุมมอง 1.1K21 วันที่ผ่านมา
My thoughts on the Secret Level episode "Mega Man: Start"
How to Clean Retro Cartridges (including price sticker removal)
มุมมอง 221หลายเดือนก่อน
If your old game needs a good cleaning, here are a few tips! 00:00 Intro 00:37 Warning before cleaning a game 00:56 Tools and "Don'ts" 02:10 Removing a price sticker 05:51 Cleaning a cartridge inside and out 06:08 Compressed Air 07:45 Opening the cartridge
T&C Surf Retro Walkthrough
มุมมอง 224หลายเดือนก่อน
A playthrough of T&C Surf Designs: Wood & Water Rage from someone who played it when it was current Music: Tidal Recall by Max Betatron UCKoGAcHX3v7PFeJpAYP37eg th-cam.com/video/YFy-kEKtzqk/w-d-xo.htmlsi=4-x1hLE-t5wYFLCS Video by Vimeo: www.pexels.com/video/person-surfing-the-waves-857185/ 00:00 Intro 03:11 Game Start 03:40 How to Skate 04:35 How to gain points skating 06:14 HOW TO SURF 07:25 H...
The Art of Gaming
มุมมอง 1072 หลายเดือนก่อน
FLASHING LIGHTS WARNING This is what my channel is all about. (Awesome) Music: Paradigm II by Leslie Wai th-cam.com/video/ruXMtD6LM1s/w-d-xo.htmlsi=zgZ0fPR_2SKRDDXe Logo design by Uliano Design: be.net/culiano VFX by @MultiVerse Studio / multiversestudio
Section Z Retro Walkthrough
มุมมอง 1803 หลายเดือนก่อน
A playthrough of Section Z on the NES, from someone who played it when it was current Photo by Ivan Samkov: www.pexels.com/photo/person-writing-on-a-notebook-4238524/ Spaceship Image by upklyak on Freepik: www.freepik.com/free-vector/dry-wilderness-landscape-with-spaceship-mars-planet-cartoon-vector-background-alien-fantasy-universe-with-floating-stone-particle-flying-shuttle-extraterrestrial-v...
Capcom-Juggernaut of 80s and 90s gaming
มุมมอง 3234 หลายเดือนก่อน
A snapshot of Capcom in the late 80s and early 90s as I remember it Juggernaut on Thumbnail ripped by Cyrus Annihilator solid.cyrus@gmail.com Background Music: Breath of Fire IV OC ReMix by DDRKirby(ISQ): "8-bit Dragon Awakening" [~Opening Animation~] th-cam.com/video/rNZq5umolAs/w-d-xo.htmlsi=Vrg6p71I6q24tAVF Kid playing video game Photo by unsplash.com/@kellysikkema Angry photos by Nicola Bar...
Star Wars! (NES) Retro Walkthrough
มุมมอง 1304 หลายเดือนก่อน
The game that introduced me and my brother to Star Wars as kids Free HD Stock-Footage and Motion Graphics by CyberWebFX / cyberwebfx 00:00 Intro 01:40 Playthrough Start 03:44 Blaster Upgrade 04:36 Finding R2 08:23 Han before Kenobi? 09:47 Obi Wan 11:42 Back to Han 13:52 Shields for the falcon (Sand People, Brown Cave) 16:28 Shields for the Falcon (Green Worm cave) 17:41 Shields for the Falcon (...
Mega Man 3 Retro Walkthrough
มุมมอง 1244 หลายเดือนก่อน
A playthrough of Megaman 3, from the perspective of one who played it when it was current. Opening music: Mega Man 3 'Blue Lightning' [Title] by Disco Dan th-cam.com/video/1ERYq_enBRI/w-d-xo.htmlsi=o5_NyArVe-epX_kH Top Man Stage Remix by Stone McKnuckle: th-cam.com/video/TVhzQggmQok/w-d-xo.htmlsi=PSBPkXfSsgO8x-3t Robot Boss Montage Music: History Repeating Pt 2 by The Megas themegas.bandcamp.co...
Adventures with the Nephew! 22 Phases of Wrecking Crew on NES
มุมมอง 246 หลายเดือนก่อน
Showing the next generation the Classics. 00:00 Intro 00:53 Phase 1 02:09 Phase 2 02:49 Phase 3 03:42 Phase 4 04:41 Bonus Stage 05:06 Phase 5 05:23 Phase 6 06:19 Phase 7 06:43 Phase 8 07:53 2nd Bonus Stage 08:24 Phase 9 09:09 Phase 10 10:36 Phase 11 12:01 Phase 12 13:42 Bonus Stage 14:03 Phase 13 15:13 Phase 14 16:38 Phase 15 17:32 Phase 16 18:39 4th Bonus Stage 18:58 Phase 17 20:02 Phase 18 21...
FFVII:Rebirth Unboxing (Deluxe Edition) with Side-by-Side pics of FFVII Remake Deluxe
มุมมอง 3210 หลายเดือนก่อน
Since I focus on retro gameplay I don't have the best camera, but I wanted to share this since I am excited to play it. Hope you enjoy viewing the contents! 00:00 Opening 03:13 Back of the box 04:50 Music CD 6:35 Art Book 7:55 Metal Case 8:41 Game and Advertisements in the case 10:20 Reassembly 12:08 Side-by-side pics with FF7 Remake Deluxe Edition
Palamedes NES Retro Walkthrough
มุมมอง 5010 หลายเดือนก่อน
A walkthrough of another NES gem my family discovered after picking it up from the local game exchange in the 90s. Enjoy! 00:00 Intro 02:10 Gameplay Start 02:26 Gameplay Explained 10:15 Tournament Mode
Crystalis on NES! From Goa Castle to the Tower in the Sky!
มุมมอง 5410 หลายเดือนก่อน
A playthrough of the NES hidden gem Crystalis, from the perspective of someone who played it when it was current. This video goes from the raid on Draygonia Castle in Goa to the final level! Also included are secrets and tricks. Maps and other resources provided by mikesrpgcenter.com Crystalis Symphony by Sam Dillard th-cam.com/video/94i8m9MZInE/w-d-xo.htmlsi=RxMBSJ9M60zqzdtQ www.samostudios.co...
Crystalis on NES! From the Angry Sea to the Empire's Capital
มุมมอง 11911 หลายเดือนก่อน
Crystalis on NES! From the Angry Sea to the Empire's Capital
Crystalis on NES! From the Valley of Wind to the Capitol of Water
มุมมอง 164ปีที่แล้ว
Crystalis on NES! From the Valley of Wind to the Capitol of Water
29:08 There are quite a few chests in this game that are linked to other chests, they have the exact same contents. They are basically the same chest in two different locations. So if you open one of them, the other will be empty. I'm assuming the route that Nintendo Power took you on made it so that when you get to these chests some of them are empty already. 29:19 Case in point, I'm pretty sure these aren't empty if you get to them first.
I just tested that, and you're right! It seems Nintendo Power mapped it out as if you went for the crown first, grabbing all chests along the way, and then went back for the northern path
You convinced me to subscribe. Playing ff1 nes as well. 😂😊
Love it!😆
Wait a minute...this informational video is just a cleverly disguised Lets Play! I've been lied to!...then again not all lies are bad ones...
😏
just ignore magic in OG ff1, not really worth much
I can't say I agree with you, but it's true that the game is easily beatable without magic
Love the video. What a flashback 😮😅
8:16 Not bugged, just flat not programed. Bugged implies it was intended to do something but does something else. It was NEVER coded to do anything, it’s just a number on your stats screen.
Good catch, thank you!
23:56 the interesting thing about these enemy designs is that, iirc, yoshitaka amano originally submitted simplistic drawings to work around the famicom limitations, but square told him to draw normally and they'd work as best they could to faithfully adapt his complex art style
If that's how it went, I'm grateful for it!
dont blow in them....
i really thought it was a fun game....
He didn't even talk to the ghost in the room above Queen Jane's bedroom.
Don't worry, I plan to cover all glitches eventually
31:30 I am a programmer. For the non programers here 255 is 11111111 in Binary. Particularly its the largest unsigned value we can store in a single byte of information. I would assume monster absorption value is stored in a single byte of info thus means the maximum absorption is 255 assuming we can’t have negative absorption.
I was hoping a programmer would chime in! My bringing it up was really just an excuse to make the FF connection😂
This is awesome. You seem like a friend taking us through old classics you love. Definitely excited for more! Also the extra technical details and stuff is lovely
Thank you! 🙏
I so disagree with the auto-retargeting as "common sense". If they wanted to have characters never attack targets that are already dead, they should have given them individual turns instead of having the entire party take a turn all at once. You're supposed to be giving them all commands and they all at once execute them. It wouldn't make sense for your characters to be able to predict the future and attack something else because they realize their party member will kill their target all on their own. In real time, they both would have hit the monster at the same time. I also personally like trying to remember how much damage has been done to each target and trying to choose targets efficiently. edit: tried to fix my pronoun usage
I like the way you think. It is another level of strategy 👍
There may be only only 1 Uncle Fester but what about Bobby Fester the chess Champion? My mother wouldn't allow us to play this game, probably because she worked at a toy store with a gamer who told her it was a bad idea.
Do you mean Final Fantasy, or Fester's Quest?
@darth-megaman919 Auto play got me on a Festers quest video. I can delete if you like. I think I know how to do that.
@SpringOnion567 That's ok I'll take all the comments I can get! 😂
Is temper and the useless stat fixed in the rereleases?
Yep, eventually. I know the Pixel Remaster does
There are actually three caveats to the weapon statistics: - While Damage and Accuracy are the most important, the third one not visible in game is also critical...literally. There is SUPPOSED TO BE a critical hit chance statistic that would be high on the Vorpal Sword, but due to a bug the wrong variable is pointed to and it instead checks the item's ID number in the index - making all items programmed later into the weapon system have a higher critical hit rate. This as it happens gives the Vorpal Sword better crit rate than early game swords and axes, but only average for the point of the game where you get it, and the CatClaw you can buy in Gaia is among the very highest critical hit rate weapons. - Another is you say that almost everything useable by the Knight but not the Fighter is found rather than purchased, and another exception is the CatClaw purchased in Gaia - it can be wielded by several advanced classes (Knight, Ninja, Red Wizard, Black Wizard) but not by their base equivalents. - Only one significant armor equipability modification is made to ANY Wizard from his Mage counterpart. Red Wizards can wear gauntlets. Main value of this is handing the Zeus Gauntlet to a Red Wizard so he doesn't need to leave that equip slot empty, and have him get use of Lit2 for free.
I removed my statement that all advanced class-specific gear is found rather than purchased, if you would like to amend the above. If not, no worries. Thanks again
@@darth-megaman919 No worries. I figure if anyone watches the whole video, sees my comment, and takes notice they can see the entire thread with timestamps.
"KYZOKU" is actually a pretty good localization. In the original Japanese version, that monster was called "Pairatsu" or "Pirate/Pirates" in English; the Bikke crewmen were called "Kaizoku" or "Pirates" in Japanese. All later localizations drop the straight English/Japanese inversion, and just use other synonyms for pirate like "Privateer" or "Buccaneer" for the ones encountered randomly on the overworld.
I was waiting for you to finish the video so I could decide which comment to pin for now😂 you got me on the Catclaw, I don't know how I overlooked that. But I was thinking of mentioning in my next vid that "KYZOKU" means "Sea Bandit" or "Sea Tribe". Although I'm not at all savvy on the Japanese language by any stretch of the imagination.
@@darth-megaman919 I'm not either, any more than I am on programming. I did however see a thorough list of all text in the original game, its most literal possible English translation, and what each localization to date (NES, PS1, GBA) had changed it to. A lot of the weapons and armor already had English names for example, like almost every sword being called "Soda" rather than "Tachi", "To", or "Katana" which are the most common noun forms of sword in Japanese. So they were specifically being called out in their naming scheme as WESTERN swords. Likewise Akusu instead of Ono, though most staves were still Tsu instead of Sutaffu; the stick is just a stick. Many monsters also had Western names; Urufi for the basic wolf rather than Okami. Most of the Japanese that I have picked up in the past 35 years of gaming and anime watching has been weapon, monster, and magic effect names of course. I absorb names for these things from other languages like German, Spanish, French, etc. as well - part of me wishes I could carry on conversations outside of English but having a huge pool of synonyms to pull from as a game developer is fun. I could make an RPG where every weapon is in one language, all black magic in another, and all white magic in a third, then all monsters in a fourth probably if I really dedicated myself to the bit. Or where every player character has a single language unifying all his unique weapons, armor, spells, and the monsters local to the part of the game world in his backstory.
The Pixel Remaster not only lets you up to quadruple combat rewards and turn off random counters entirely if desired, it _also_ is the only port or remake of the game to remove the Peninsula of Power. While it was an error in the original game, it was always left in as a legacy Easter egg/option for advanced players. They decided, seemingly, that the other convenience features removed the need to retain it.
And I was disappointed when I discovered it
I wholeheartedly disagree with the auto-retargeting when a foe is already dead that turn increasing immersion. I think it _decreases_ immersion. Your action selection is deciding the plan of action for a brief time window of a few seconds - all four heroes deciding to focus fire on a single enemy means all four of them are ignoring opportunities to attack other nearby enemies, whereas having the warrior attack the toughest looking guy, the thief or red mage the next toughest looking guy, and anyone else join together on someone weak is an "I got the big guy, you handle the rest" moment. You can't just choose to attack someone else mid-swing. If anything, the way the first Golden Sun has characters who've lost their target default to the Defend action instead is the best mix of user-friendliness (letting that character, at least, resist incoming enemy strikes better until his next turn) and verisimilitude, and also as with this game and the second Dragon Quest, still encourages more tactical thinking from the player. The automatic retargeting also discourages players from learning how to spread out their attacks, and from learning the relative toughness of various enemy types and relative strength of their party's attacks. In mid and late Dragon Quest 2 and 3 as well as this game, you _will_ be having your mages pick off weak enemies hand to hand to save both spell energy and your warriors' actions at the same time. You also get a certain rhythm in Golden Sun regarding who to strike with what combination of Isaac, Garet, Ivan, and Mia. Part of why newer JRPGs tend to be such a chore to play is because most of the meaning has been stripped of player choice, if the choice is even there. If you can just hold down the Attack button without thought, much of the gameplay is lost. You will at once be robbed of learning how to attack optimally as you're liable to have two or three weak hits go onto an enemy your strong attacker could have taken out alone and robbed of engagement as there's no thought to "just attack until your HP runs low, then have your white mage heal everybody".
You sir, are my target audience 🫡 I was actually considering saying what you said in your first paragraph about battles, as a different perspective. I'm glad you mentioned it 👍
@@darth-megaman919 I like hearing different opinions on things like this. I'm actually using an RPG-maker-type game engine and part of me is considering intentionally adding that feature to at least some of the basic weapon attacks, despite automatic retargeting being the default. Something can actually be said for intentional, designed inconvenience. User friendliness can go too far, just as you say about dialogue being able to go too far.
@@RoninCatholic Yes! That is the exact reason why I dislike the term "quality of life" improvements.
@@darth-megaman919 Just like how doubling the rewards from random encounters or halving the random encounter rate don't "improve quality of life", but rather change the game's balance. Some adjustments/customization do more or less than others do. Likewise, later versions of the first Dragon Quest replaced the completely useless HURT spell with the much more useful Firebal/Sizz spell; it costs twice as much MP and does twice as much damage, with the original version being learned at a level where your physical attacks are stronger, pretty reliably, and thus effectively wasting your turn. Replacing the spell changed the balance - depleting MP from a source other than the Heal spell at that point, increasing the danger level from monsters who cast it (which you encounter around the same time - and are thus able to take HUGE chunks from your health, but also likely to be one-shot by it if you go first), let you take risks between two- or three-turn killing a monster and get a little roughed up or one-hit killing and losing slightly more MP than a heal spell. The balance was _altered_ , and I would say improved, but definitely _changed_ . There's also a huge difference between a Return to Town spell always taking you to the last town you stayed at the inn/last town you talked to the king and it opening a menu and letting you choose every town you've ever been to. Both are valid, one is more convenient, the other opens up potential strategy decisions.
But I like Star Trek way more than Star Wars.
Nothing will ever be able to capture the sense of overwhelming wonder that this game gave me. The more o travel, the larger the world seems. Just as soon as i conquer the homeland, a world 4x larger opens up, and I still cannot access everything. Such an adventure ❤
Love it! 💯
I dig this, it's sort of a cross between Bob Ross and one of those old VHS lesson lecture tapes they'd sometimes play in class, in a good way of course. I was going to say maybe upgrade your mic but honestly the slight 'muffledness' adds to that aesthetic. I would say invest in a pop filter though as the plosives are audible, as is a little too much of your saliva. 😅 Other than that, I really like how you cover everything, even the basics like the meaning of terms like NPC. Keep it up!
I appreciate the input!😅
Great approach to the walk through! I love the visual tables for the shops you built. Thank you 😊👍🏻
Hey, thank you! 😄
@darth-megaman919 And thank you! Your video gave me the feeling of being on GameFaqs or reading a gaming magazine from the long ago and far away. It hit me in the right place sir 🦾
I spent way too much of my childhood on this game, and I still didn't know some of the things you mention here: Like, I knew Lock didn't successfully reduce Evasion, but I had no idea that Dark *did* reduce Evasion.
Yes! I've learned a lot myself while preparing these videos.
And Dark _doesn't_ decrease Accuracy, I knew that much, but thought it simply had no effect at all because it was doing the wrong thing!
Say, what's that tune that begins at about 20:40 ?
That's just a loop that one can get from something like Logic or Garage Band
Wow an ff vid
Yes, one of the many 😅
I understand why they didn't bother releasing FF2 or 3 in the West, as the NES was on its way out. But I really don't understand why FF5 got that treatment, the SNES wasn't anywhere near over. Maybe they just really wanted to focus on FF6? That is a very big game, admittedly, maybe they needed the time. It's a bit of a shame because 5 is my favourite, its version of the job system is pretty much the definitive version of that concept.
Agreed. The only thing I can think of is, to me, V starts out kinda slow. Maybe they thought it wouldn't do well in North America. But it's definitely one of my favorites of the whole series. Did you see the anime movie sequel?😆
Nice series. I like the way you edit both your video and audio too. Looking forward to the next one!
Thank you!
The algorithm brought me, and this comment is to lead others here. I like the format.
Thank you! 🙏
It was in Final Fantasy 3 that the party stopped attacking "Air" wasting attacks. I'm too neurotic to let an ally die to break the "symmetry", if that happens I usually reset and make sure that they don't die next time. One advantage of power grinding is the money you save that helps you buy stuff. Rather do that instead of that horrible puzzle game. Gosh I grinded near that Elf village for a wacky long time to get all the best stuff in those shops. Remember kids, if anyone in real life talks to you about floaters without talking about Final Fantasy, say nothing and leave, potentially running. That map of the marshlands looks like a snake running on legs, the Second Map looks like a train and the third one looks like an apartment building. Y'know I can't remember if I got that blasted Mystic Key let alone gone back to get the trapped treasures, but that montage is bringing back memories . I don't think anyone's the king until they can look forward on that throne without getting off of it. DON'T TELL ME YOU'RE ACTUALLY WAITING FOR A 3D CUTSCENE IN A PRE PLAYSTATION GAME!!!! What's the matter USA wasn't good enough for Lali-Ho?
You definitely got the mystic key. You couldn't have got the TNT without it
I started with Dragon Warrior, so I was always used to party members having different level up speeds based on their classes. "Yeah of course the Thief and Merchant level up faster, their jobs are simpler and less effective than Warriors and Martial Artists. Yeah, of course the Sage and Hero need way more experience to level up, they're jacks of all trades and pretty good at those trades, actually." D&D also had classes with unequal experience requirements, rather than uniform, up until 4th edition. I prefer it that way, it lets classes vary more in what they bring to the game and lets some justify getting more "per level" bang for their buck.
the starwars of video game, dang it i don't know what that means since i am not american and don't gaf about starwars...
Basically, Final Fantasy is to video games what Star Wars is to movies. Each has become a dynasty of their media
@@darth-megaman919 oh i understand, but never experienced it. like how young people now hear and see videos about the 90's but, living in and experiencing the 90's is immensely different from having just hearing about it.
@FARDEENKHANQWE123 For sure!
loved this game so much that when my friend showed me it brand new in 1991 that it inspired me to want to write my own little fanfic of it, me and friends in the roles of the six classes while dealing with growing up through high school. so long ago now.... :)
Memories of imagination😌
Honestly before remakes I have no idea why anyone takes a thief other than a certain sense of bloody-minded spite - not because it's suboptimal, but because it doesn't seem to have an actual role in a party? There's no run or steal, it has poor attack and defence, and even after the class change it just becomes a worse Knight. Low level white magic like a knight gets is a trickle of free potions, low level black magic in the late game does nothing. Every other class does something unique or interesting!
I can't argue with that logic. Maybe if there were no bugs in the game, I could present a more solid case. The only thing I can say about the thief is that, once he becomes a ninja, the fact that he can equip virtually anything is cool. Plus, some of that equipment allows him to cast spells in both white and black, including HEAL. (That trickle of free potions) Also, in one turn the ninja and B. Wiz can cast FAST on the knight and ninja, or the ninja can cast FAST on the knight and the B. Wiz can focus on damage sooner. It may not be optimal, but variety is the spice of life
Yeah, arguably a ninja is better than a red mage in the very late game, because a red mage would mostly be casting FAST then joining in on the melee in those late boss battles... Though only if you also have a dedicated black mage for that crowd control work, I would say. Still, "nice niche for the last few bosses" is a bit of a hard sell for me when there's a whole game to play.
@leibnuuy Yeah I got ya
Great vids, thanks for all the effort!
Thank you!!
Good video
Thank you! 🙏
I had a friend crazy for this game in 7th grade. I didn't understand it. A few years later, I was able to rent and eventually buy a copy. I recall beating it in a 36 hour marathon. No guides, no Nintendo Power, just enjoying the slog while staying up way too late. IIRC, my party on that was two fighters, a black belt, and a red mage. I never beat any other Final Fantasy; no money for them when they came out and no time when i had the money.
I love that memory!
FF1 isn't really a grind, if you don't know what to do you will organically level and gold your way through the game. All the post PSX releases of FF1 have janked up the level curve and boosted EXP, as level affects Hit%, #hits, and Evade% as it did when your level would be 1/2 of what it is in the rereleases you end up an ungodly tank that simply can't be killed but can deal 100s of damage before you leave the inner ocean. What FF1 NES/PSX versions are is difficult if you're not overleveled, but that's why dungeons are built for an exploration run and then a boss run. All the treasure in dungeons if off the main path and if you simply push forward you'll reach bosses pretty fast, the Marsh and Ocean Temple even have two splits at the start to reinforce this. Something like DQ1, which I really enjoy as well, is a grind. There simply isn't enough to do in that game, even blind, to get you to the threshold of 18 or the comfortable 20 to finish the Dragonlord. In DQ2 they fixed this, there's plenty to do and explore and you'll be just fine as you reach Rhone. Your grandma sounds like a big nerd, you must've had a lot of fun playing with her. :)
"Finally, someone who speaks English"😆😁
@@darth-megaman919 Huh?
@@MaliciousMalcontent It's a line from Avengers, when Iron Man realized Dr. Banner was also a genius. My way of saying I agree with everything you said
Hey! That's the same party I always go with in FF1! Fighter, thief, white mage and black mage!
"I see you are a man of culture as well"😆
@@darth-megaman919 Indubitably 🧐
White mage is a lifesaver in the portable versions, but you really don't NEED either WM or BM in the NES version. The easiest party for the NES version IMO goes like this: fighter, thief, BB and RM. 2 characters casting Fast after class change is too good to pass up.
This is the second video like this that I've seen on Final Fantasy 1. Good stuff. Kind of like a bite size version of the U Can Beat Video Games series of it. Was thinking of doing something like this for Dragon Quest 2.
I might watch it! If I ever get to the DQ series like I hope to😅
After watching the video, there's only one thing left to do, sit back and watch that cheesy ending , because there'll always be a princess or world that needs saving.
I swear I heard that music in Mega Man ROM hack somewhere.
I would not be surprised, it's a bop and so is 90% of Mega Man's music
@darth-megaman919 The only thing that's bugging me is I don't remember which ROM hack it *was.*
@MasterZebulin I wouldn't be any help with that, I never played a Mega Man ROM hack
Note how the chamber where you fight Garland, is also the same place wherein on faces the endgame final boss Chaos.
Spoiler alert 🤣
FF1 was cool. Snes FF4/2 won my heart. It's probably because of my age at the time. everything after fell into place.
It will always be one of my favorite games
Lots of people worship the black belt but to get his legendary damage against chaos you gotta be basically max level. I find it a bit redundant though, because on average i would beat the game around lvl 32.
"I see you are a man of culture as well"
I would also scour the books for any kind of control tips. It might not be obvious hat if you press up and B when jumping you can do a super attack, or something like that. Some of the controls in games could be fairly cryptic. I know I was surprised a few times! I really miss the manuals
Yes! When I played The Hulk on Xbox at a friends', I was doing combo attacks. They said "how did you know he could do that??" It's because I read the manual while they were playing! 😆
The visor is probably a nod the the American box art, yeah. That was my first thought. And the Wily music I think of more as “I’m coming for you, Wily” rather than his theme. It’s too cool to be his.
True, I can't argue with that!
A fun piece of trivia about the princess named Sara: The name Sara (or Sarah) means "Princess" in Hebrew. I like naming characters very blunt force what they are, so as a hobbyist game developer I also made a princess named Sarah, along with a king named Rex, a queen Regina, an evil samurai warlord named Lord Shogun, heroes with names like Rhys and Eiyu, swordsmen with names like Edward and Brandon, a healer woman named Vivian, and so forth.
I like it 👍
Optimal FF1 is actually more like 2 Fighters, 1 Thief, and 1 Red Mage or 2 Fighters, 1 Red Mage, and one White OR Black Mage depending on playstyle and preference. The Black Belt's DPS isn't _much_ higher than a Fighter with up to date weapons (lots of them free in mid and late game) and his defenses are hilariously worse. 3 Fighters hit diminishing returns. Personally, I prioritize FUN over efficiency. I tend to use Red Mage simply because I think it looks really cool and I'm a big fan of the jack of all trades archetype EVERYWHERE.
Finally, someone who speaks English 😂 but seriously, I appreciate the variety of play styles, including optimizers. I just don't like insisting that a certain style is the "best" way. Games are art, so 99% of the time there is no "best way"... Not counting PvP
@@darth-megaman919 I sometimes take intentionally sub-optimal race/class combinations in games that have that, either because I think it's funny or because I think the art for that particular combination looks really cool. Yeah, a Dwarf Fighter is better at fighting, but look at my little gnome dressed up like Braveheart!
😂Variety is the spice of life
"Ackshun" RPGs arent RPGs. They are "Ackshun" games with RPG elements. "Ackshun" games are for dudebros and "Ackshun" RPGs are games that dudebros play so they can claim nerd cred. Nope, you're still just a dumb dudebro with your hack and slash garbage.
I think it is worthwhile of everyone's time here to also mention Final Fantasy Renaissance. This freely downloadable PC port of the original Final Fantasy 1 on NES lets you either experience the game as it was on the NES or very close to a 100% vanilla clone of it known as "Classic Mode", or you can choose the main attraction known as "Renaissance Mode" which adds new classes and content based on which of the new classes you choose while still making the original 6 starter classes available. All new classes have promotions just like the 6 starters. So if anyone's NES has died or they don't have a way to play FF1 on NES, I strongly recommend FF Renaissance.
I have heard of that. Sounds like a labor of love
I love Final Fantasy Randomizer. I’ve played through its custom Deep Dungeon mode. Depending on initial randomized weapons’ costs, randomized spells like a magical level 1 NUKE, and some luck, you can try to take on Lich at LVL1…. and destroy it :P
the new classes in Renaissance really refreshed my desire to play it. haven't done all i can on it yet, but trying to get all the blue magic is a challenge, dancer comes into her own as the only dual wielding fighter, and the sprites used for the summoner is reminiscent of the future summon monsters. and then new game+ with the choice of the upper classes available at the heightened powers of all monsters. ugh, going to fight the wizards in the marsh cave just got worse especially if four appear in the fight.