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AI Center Inventec
Taiwan
เข้าร่วมเมื่อ 29 เม.ย. 2020
It is where Research and Software Engineering meet!
Here you will find videos showcasing our latest advancements, from AI-enabled smart manufacturing to realistic physical simulation for robot dogs.
Here you will find videos showcasing our latest advancements, from AI-enabled smart manufacturing to realistic physical simulation for robot dogs.
Transition Motion Tensor - SIGGRAPH Asia 2021 Technical Communications
Transition Motion Tensor: A Data-Driven Approach for Versatile and Controllable Agents in Physically Simulated Environments
Jonathan Hans Soeseno*, Ying-Sheng Luo*, Trista Pei-Chun Chen, Wei-Chao Chen
(*Joint first authors)
SIGGRAPH Asia 2021 - Technical Communications
The transition motion tensor allows us to control this virtual character with many motions while generating physically-plausible interactions with the environment. Check out our project page for the paper and source code of the work.
Link: inventec-ai-center.github.io/projects/TMT_2021/index.html
Abstract:
This paper proposes the Transition Motion Tensor, a data-driven framework that creates novel and physically accurate transitions outside of the motion dataset. It enables simulated characters to adopt new motion skills efficiently and robustly without modifying existing ones. Given several physically simulated controllers specializing in different motions, the tensor serves as a temporal guideline to transition between them. Through querying the tensor for transitions that best fit user-defined preferences, we can create a unified controller capable of producing novel transitions and solving complex tasks that may require multiple motions to work coherently. We apply our framework on both quadrupeds and bipeds, perform quantitative and qualitative evaluations on transition quality, and demonstrate its capability of tackling complex motion planning problems while following user control directives.
Jonathan Hans Soeseno*, Ying-Sheng Luo*, Trista Pei-Chun Chen, Wei-Chao Chen
(*Joint first authors)
SIGGRAPH Asia 2021 - Technical Communications
The transition motion tensor allows us to control this virtual character with many motions while generating physically-plausible interactions with the environment. Check out our project page for the paper and source code of the work.
Link: inventec-ai-center.github.io/projects/TMT_2021/index.html
Abstract:
This paper proposes the Transition Motion Tensor, a data-driven framework that creates novel and physically accurate transitions outside of the motion dataset. It enables simulated characters to adopt new motion skills efficiently and robustly without modifying existing ones. Given several physically simulated controllers specializing in different motions, the tensor serves as a temporal guideline to transition between them. Through querying the tensor for transitions that best fit user-defined preferences, we can create a unified controller capable of producing novel transitions and solving complex tasks that may require multiple motions to work coherently. We apply our framework on both quadrupeds and bipeds, perform quantitative and qualitative evaluations on transition quality, and demonstrate its capability of tackling complex motion planning problems while following user control directives.
มุมมอง: 340
วีดีโอ
[SIGGRAPH 2020] CARL's Fast-forward Material
มุมมอง 5194 ปีที่แล้ว
CARL: Controllable Agent with Reinforcement Learning for Quadruped Locomotion Ying-Sheng Luo*, Jonathan Hans Soeseno*, Trista Pei-Chun Chen, Wei-Chao Chen (*Joint first authors) ACM Transactions on Graphics (SIGGRAPH 2020) Abstract Motion synthesis in a dynamic environment has been a long-standing problem for character animation. Methods using motion capture data tend to scale poorly in complex...
[SIGGRAPH 2020] CARL: Controllable Agent with Reinforcement Learning for Quadruped Locomotion
มุมมอง 8K4 ปีที่แล้ว
CARL: Controllable Agent with Reinforcement Learning for Quadruped Locomotion Ying-Sheng Luo*, Jonathan Hans Soeseno*, Trista Pei-Chun Chen, Wei-Chao Chen (*Joint first authors) ACM Transactions on Graphics (SIGGRAPH 2020) Abstract Motion synthesis in a dynamic environment has been a long-standing problem for character animation. Methods using motion capture data tend to scale poorly in complex...
This is fascinating.
What software was used for the simulation? Unity?
hahahahaahhahahah,prank?
@@lucasmanzano4465 no, I really want to know.
I'd like to know as well
me too
"We adopt a physical simulation C++ Bullet physics library [Coumans et al. 2013] for physical simulation, ..." from the paper
Keren.....