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เข้าร่วมเมื่อ 18 ธ.ค. 2011
Twisted Flips to GBT Pre-Boss Room
This is meant mostly as an advanced guide if you already are somewhat familiar with twisted flips, but if you don’t think you can do these, I show near the end of the video how to hover to the final room in Great Bay Temple using bombchus.
Timestamps:
0:00 #1 - Blast Mask & bomb (safer)
0:50 #2 - Blast Mask & bomb (faster)
1:20 #3 - Bombs only (harder)
2:40 #4 - Bombchus (easier)
If you go too far to either side you will get owned because either the room will unload (left) or you will get back in bounds (right).
Also if you hover too many times backwards you will have make it up with more twisted backflips, which means more pause buffering unless you can do them like thesausage shows in this video:
th-cam.com/video/fsazr0xsKXY/w-d-xo.html
Also worth mentioning is SampleName_’s tutorial on twisted flips and angle changing: th-cam.com/video/VJr5EVJp5sQ/w-d-xo.html
#1 & #2
To hover with Blast Mask you must press either shield on the frame before B or on the same frame as B.
On this video I do as little twisted backflips to the right as possible because in this case you’ll have to use the control stick slightly to the left outside the down notch, which isn’t consistent and if you take it too far and hold directly up instead of up-right he will do a twisted side hop instead. Though in any situation you can actually get a backflip if you hold the control stick on the direction opposite to what Link is facing.
Note that whether Link faces down-right or down-left by holding fully down on the control stick after standing in a neutral stance depends on the current situation/where the camera is currently facing, so you just need to know it beforehand. If you start the hover on the tunnel it should always turn Link down-right, which gives a twisted backflip to the left.
You can use Blast Mask while swimming to pop both bubbles and get the fairies with Great Fairy’s Mask.
#3
If you don’t have Blast Mask you can still make it with bombs if while holding up-right or up-left you shield the bomb in the first frame you would for a megaflip (4th quick blue flash imgur.com/a/mm-weirdshot-megaflip-hess-roll-frames-ACbW7ep) and let go of the control stick on the frame after.
15 bombs should be enough to make it to the tunnel if you do the perfect twisted hovers and don’t waste any (1 for ISG, 2 for staircase, 4 backflip hovers, 4 twisted backflips left, 1 twisted backflip right, 3 twisted backflips left).
You can’t hold shield all the way through after dropping the bomb, you have to let go for Link to be able to turn in place before backflipping.
#4
If you have bombchus, you can just untarget once you have clipped out of the pipe and are far enough away. Then just turn and hover backwards until the background turns blue. If you’re high enough the chus won’t stick to the corridor’s walls either.
Link falls in the water if you end up below y = -137. For reference, the maximum height you can get from a backflip is 21 units and the floor around the whirpool, with the light blue squares, is at y = -120.
Since the background actually turns blue slightly before Link is over the tunnel, there is a small region in which diving will just make you void. Therefore, it might be worth looking down with a first person item and, if you’re not confident with your position, doing an extra hover.
I tried doing this on a No Logic Randomizer recently but I realized it wasn’t as trivial as I thought. So I decided to make this as a reference for myself and fellow glitched gamers.
Timestamps:
0:00 #1 - Blast Mask & bomb (safer)
0:50 #2 - Blast Mask & bomb (faster)
1:20 #3 - Bombs only (harder)
2:40 #4 - Bombchus (easier)
If you go too far to either side you will get owned because either the room will unload (left) or you will get back in bounds (right).
Also if you hover too many times backwards you will have make it up with more twisted backflips, which means more pause buffering unless you can do them like thesausage shows in this video:
th-cam.com/video/fsazr0xsKXY/w-d-xo.html
Also worth mentioning is SampleName_’s tutorial on twisted flips and angle changing: th-cam.com/video/VJr5EVJp5sQ/w-d-xo.html
#1 & #2
To hover with Blast Mask you must press either shield on the frame before B or on the same frame as B.
On this video I do as little twisted backflips to the right as possible because in this case you’ll have to use the control stick slightly to the left outside the down notch, which isn’t consistent and if you take it too far and hold directly up instead of up-right he will do a twisted side hop instead. Though in any situation you can actually get a backflip if you hold the control stick on the direction opposite to what Link is facing.
Note that whether Link faces down-right or down-left by holding fully down on the control stick after standing in a neutral stance depends on the current situation/where the camera is currently facing, so you just need to know it beforehand. If you start the hover on the tunnel it should always turn Link down-right, which gives a twisted backflip to the left.
You can use Blast Mask while swimming to pop both bubbles and get the fairies with Great Fairy’s Mask.
#3
If you don’t have Blast Mask you can still make it with bombs if while holding up-right or up-left you shield the bomb in the first frame you would for a megaflip (4th quick blue flash imgur.com/a/mm-weirdshot-megaflip-hess-roll-frames-ACbW7ep) and let go of the control stick on the frame after.
15 bombs should be enough to make it to the tunnel if you do the perfect twisted hovers and don’t waste any (1 for ISG, 2 for staircase, 4 backflip hovers, 4 twisted backflips left, 1 twisted backflip right, 3 twisted backflips left).
You can’t hold shield all the way through after dropping the bomb, you have to let go for Link to be able to turn in place before backflipping.
#4
If you have bombchus, you can just untarget once you have clipped out of the pipe and are far enough away. Then just turn and hover backwards until the background turns blue. If you’re high enough the chus won’t stick to the corridor’s walls either.
Link falls in the water if you end up below y = -137. For reference, the maximum height you can get from a backflip is 21 units and the floor around the whirpool, with the light blue squares, is at y = -120.
Since the background actually turns blue slightly before Link is over the tunnel, there is a small region in which diving will just make you void. Therefore, it might be worth looking down with a first person item and, if you’re not confident with your position, doing an extra hover.
I tried doing this on a No Logic Randomizer recently but I realized it wasn’t as trivial as I thought. So I decided to make this as a reference for myself and fellow glitched gamers.
มุมมอง: 58
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มุมมอง 1511 หลายเดือนก่อน
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มุมมอง 2611 หลายเดือนก่อน
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Bomber's Hideout chest with remote weirdshot OR hookshot hover
มุมมอง 45ปีที่แล้ว
Bomber's Hideout chest with remote weirdshot OR hookshot hover
Remote hookshot straight and on top of chests
มุมมอง 18ปีที่แล้ว
Remote hookshot straight and on top of chests
The day is November 13th, 2024 and ZFG has finally done The Secret Shrine Hover™ th-cam.com/video/iOG1P8233Yg/w-d-xo.html The day is December 12th, 2024 and ZFG has done The Secret Shrine Hover™ yet again, without savestates and spontaneously only less than 3 hours into a seed! th-cam.com/video/T9wg9zE3P9o/w-d-xo.html
unlisted strats 😩
Yeah... sorry about that. I didn't bother posting them earlier this year because I thought I would have made an actual video with all of them not too long after. Besides, I never considered this could have been so useful for a LOTAD.
Zfg's homework
No wonder he didn’t want to learn this
thanks, i've wondered how to do this before, very helpful
Thanks for the instructions! Saw this as well during a ZFG stream, but it happened so quick I couldn't tell how to do it myself :D
original video is on my channel (since you asked in the description)
Cool tech 😲
This actor is actually not decompiled yet, so i cant just go and check the code. But it seems to me like its a signed casting bug, possibly an issue when they subtract links angle from the angle toward the front of keeta. If they forgot to cast the result of the subtraction to s16, the angle directly behind would count as being in front as well. Whenever this actor is decompiled and I can actually fact check what I'm saying, I'll follow up :D
It's almost like the triple slash clips from oot 3d
whoa, cool hookshot hover oob
wow cool
*Promo sm*
How did you get this in widescreen? Is there a PC port for this too?
No PC port yet. That's an option in PJ64 in the graphics settings, something like "try to adjust to fit" in the aspect ratio settings.
cool