Consistently Inconsistent
Consistently Inconsistent
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Counter:Side - Regenerated Bishop Danger Close
Failed burst, else it's 50k
Strat by @MageVerse (He started doing GFL2 content too, which makes me scared that the day he quits CS is close)
#counterside #dangerclose
มุมมอง: 39

วีดีโอ

Counter:Side (Championship) - Becoming Real MadridCounter:Side (Championship) - Becoming Real Madrid
Counter:Side (Championship) - Becoming Real Madrid
มุมมอง 822 ชั่วโมงที่ผ่านมา
15 win streak, Benzi's favorite number #counterside #countersidepvp
Madness Project Nexus (Classic) - Full PlaythroughMadness Project Nexus (Classic) - Full Playthrough
Madness Project Nexus (Classic) - Full Playthrough
มุมมอง 4195 วันที่ผ่านมา
Melee weapons suck by the way #flashgames #games #madnesscombat
[FlashPoint Archive] Penguin Diner 2 - Whale Bay[FlashPoint Archive] Penguin Diner 2 - Whale Bay
[FlashPoint Archive] Penguin Diner 2 - Whale Bay
มุมมอง 336 วันที่ผ่านมา
00:00 - Intro 00:13 - Day 1 02:43 - Day 2 05:15 - Day 3 07:49 - Day 4 10:25 - Day 5 12:55 - Day 6 15:33 - Day 7 18:05 - Day 8 20:46 - Day 9 23:23 - Day 10 #flashgames #gaming
Madness: Project Nexus (Classic) - [1.5-F] Solarium (Hard)Madness: Project Nexus (Classic) - [1.5-F] Solarium (Hard)
Madness: Project Nexus (Classic) - [1.5-F] Solarium (Hard)
มุมมอง 3687 วันที่ผ่านมา
This is where the Nexus Artifact shines the best with the Riot Agent spam, and about the Sleepwalker spam, we can deal with normal bullets. This also marks the end of Madness: Project Nexus (Classic), thank you all for sticking it through. #flashgames #games #madnesscombat
Madness: Project Nexus (Classic) - [1.5-E] Vaults (Hard)Madness: Project Nexus (Classic) - [1.5-E] Vaults (Hard)
Madness: Project Nexus (Classic) - [1.5-E] Vaults (Hard)
มุมมอง 4257 วันที่ผ่านมา
The Nexus Artifact is the biggest game-changer in the whole game, now we shoot out bolts and that helps with dealing with Riot Agents by instakill them. #flashgames #gaming #madnesscombat
Madness: Project Nexus (Classic) - [1.5-D] Chapel (Hard)Madness: Project Nexus (Classic) - [1.5-D] Chapel (Hard)
Madness: Project Nexus (Classic) - [1.5-D] Chapel (Hard)
มุมมอง 709 วันที่ผ่านมา
The Chapel, the place where we face the final type of enemy: Sleepwalkers. Patients (normal size) are kinda "explosive", shoot at its head and blow it up in less than three knockdowns to neutralize them. The Experiments (larger size) doesn't have a knockdown limit but it can deal great damage. Also this is the first time we face Phobos, just bait him with a Sleepwalker explosion and he'll leave...
[FlashPoint Archive] Penguin Diner 2 - New Seal Land[FlashPoint Archive] Penguin Diner 2 - New Seal Land
[FlashPoint Archive] Penguin Diner 2 - New Seal Land
มุมมอง 159 วันที่ผ่านมา
00:00 - Intro 00:10 - Day 1 02:40 - Day 2 05:10 - Day 3 07:39 - Day 4 10:12 - Day 5 12:42 - Day 6 15:12 - Day 7 17:41 - Day 8 20:12 - Day 9 22:41 - Day 10 #flashgames #gaming
Madness: Project Nexus (Classic) - [1.5-C] Muto-Lab (Hard)Madness: Project Nexus (Classic) - [1.5-C] Muto-Lab (Hard)
Madness: Project Nexus (Classic) - [1.5-C] Muto-Lab (Hard)
มุมมอง 11010 วันที่ผ่านมา
The Science Tower journey begins at the Muto-Lab, where we're first introduced the Abomination. 2 knockdowns to kill and a headbutt master, they're a force to be reckon with due to their inert ability to sink your bullets. Don't miss. Oh yeah, almost forgot about Mag Agent Gestalt, just shoot him a lot, he's the real definition of a bullet sink. #flashgames #gaming #madnesscombat
Madness: Project Nexus (Classic) - [1.5-B] Quarters (Hard)Madness: Project Nexus (Classic) - [1.5-B] Quarters (Hard)
Madness: Project Nexus (Classic) - [1.5-B] Quarters (Hard)
มุมมอง 7312 วันที่ผ่านมา
Riot Agents, oh boy... These guys are VERY annoying to deal with because they can dodge and they do it a lot, also they have Tac-Bar just like the previous Soldats and Engineers and it's the highest of them all. The most effective way to deal with them now is to melee then shoot, although a better way will be introduce later. #flashgames #gaming #madnesscombat
Madness: Project Nexus (Classic) - [1.5-A] Sci-Post (Hard)Madness: Project Nexus (Classic) - [1.5-A] Sci-Post (Hard)
Madness: Project Nexus (Classic) - [1.5-A] Sci-Post (Hard)
มุมมอง 20013 วันที่ผ่านมา
Episode 1.5 kicks off with a new type of enemy: Zombies, which can tank several bullets to the head, making it harder to deal with than normal Agents. #flashgames #gaming #madnesscombat
Madness: Project Nexus (Classic) - [1-H] Nexus H.Q. (Hard)Madness: Project Nexus (Classic) - [1-H] Nexus H.Q. (Hard)
Madness: Project Nexus (Classic) - [1-H] Nexus H.Q. (Hard)
มุมมอง 14814 วันที่ผ่านมา
The second boss in Episode 1: Mag Agent: N. Shoot and dodge his AIM attacks, also I did get the Binary Sword easter egg, too good to pass an opportunity. This video also marks the end of Episode 1, I'll be releasing Episode 1.5 from tomorrow. #madnesscombat #flashgames #gaming
[FlashPoint Archive] Penguin Diner 2 - Bird Land[FlashPoint Archive] Penguin Diner 2 - Bird Land
[FlashPoint Archive] Penguin Diner 2 - Bird Land
มุมมอง 3314 วันที่ผ่านมา
00:00 - Intro 00:17 - Day 1 02:53 - Day 2 05:27 - Day 3 08:14 - Day 4 10:47 - Day 5 13:26 - Day 6 16:11 - Day 7 18:47 - Day 8 21:26 - Day 9 23:54 - Day 10 #flashgames #gaming
Madness: Project Nexus (Classic) - [1-G] Bar (Hard)Madness: Project Nexus (Classic) - [1-G] Bar (Hard)
Madness: Project Nexus (Classic) - [1-G] Bar (Hard)
มุมมอง 10116 วันที่ผ่านมา
The first boss in Episode 1: GOL3M Mk2, a.k.a. GOL4M. The strategy is still the same, but you'd have to punch to make it stagger twice before his helmet falls off; also all the lockers are beer bottles so don't bother opening one. #madnesscombat #flashgames #gaming
[Madness: Project Nexus Mod v7] Project Sirius - Wave 48[Madness: Project Nexus Mod v7] Project Sirius - Wave 48
[Madness: Project Nexus Mod v7] Project Sirius - Wave 48
มุมมอง 12216 วันที่ผ่านมา
Mod by @butorinoks7778 [PROJECT LOG #24] Subject is capable of enduring high stress combat enviroment with different kinds of enemies, this custom-built Nexus Android with integrated AI is close to being... perfection. Project Sirius is slowly wrapping up with these final tests and the results are promising, too bad the AI is built off of a deceased combatant in the war, so it cannot be mass pr...