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Uncapped Games
เข้าร่วมเมื่อ 9 มิ.ย. 2020
[Maplestory] Farming/Grinding Stats Sheet (in Description)
Guide here:
docs.google.com/spreadsheets/d/1IcNNVBpn5tLafIqCriwi5AM1FWQ_INibVHVquwY6o94/edit?usp=sharing
docs.google.com/spreadsheets/d/1IcNNVBpn5tLafIqCriwi5AM1FWQ_INibVHVquwY6o94/edit?usp=sharing
มุมมอง: 2 049
วีดีโอ
[Maplestory Heroic/Reboot] General Boss Info [with Written in Description]
มุมมอง 1.6K6 หลายเดือนก่อน
SUBSCRIBE - GET ME TO 1000 :[ Written Updated 7/4/2024 docs.google.com/spreadsheets/d/10zZzxdtPlWrJgKFcacuzqHZFZSYiCBWHYPdbrmlEiKw/edit?usp=sharing
[Maplestory] General Gear Progression Guide (with Written updated 6/11/24)
มุมมอง 51K7 หลายเดือนก่อน
SUBSCRIBE - GET ME TO 1000 :[ Written updated 6/11/24 docs.google.com/document/d/1ITQx0vhNCiP9unJpV64AZgZDU-w2za4w-xcxGhbmXfY/edit?usp=sharing Time Checkpoints: Intro 0:00 Phase 1- 3:06 Phase 2 - 15:11 Phase 3 - 22:50 Phase 4 - 29:58 Subscribe - 38:30
Odium Castle's Gate 2 - Night Lord Rotation 14,790 mobs/hr
มุมมอง 1.7Kปีที่แล้ว
Odium Castle's Gate 2 - Night Lord Rotation 14,790 mobs/hr
(Reboot GMS - Night Lord) My Gear Progression (11/28/23)
มุมมอง 3.5Kปีที่แล้ว
(Reboot GMS - Night Lord) My Gear Progression (11/28/23)
Casual Maplestory Play Style Pros after New Age
มุมมอง 1.8Kปีที่แล้ว
Casual Maplestory Play Style Pros after New Age
What You NEED To Do Right Now In Maplestory BEFORE New Age
มุมมอง 6Kปีที่แล้ว
What You NEED To Do Right Now In Maplestory BEFORE New Age
Different play styles affected by New Age changes
มุมมอง 5Kปีที่แล้ว
Different play styles affected by New Age changes
Why Some Classes Get Buffed AFTER New Age? [Reboot]
มุมมอง 8Kปีที่แล้ว
Why Some Classes Get Buffed AFTER New Age? [Reboot]
Arcana Map Rotation Night Lord Farming without 1hitting Marks
มุมมอง 2.4Kปีที่แล้ว
Feel free to drop any ideas or questions in the comments!
Night Lord's Guide for Leveling Most Efficiently
มุมมอง 19Kปีที่แล้ว
Feel free to drop any ideas or questions in the comments!
[Maplestory] Links & Legions Guide
มุมมอง 20Kปีที่แล้ว
Links & Legion Spreadsheet: docs.google.com/spreadsheets/d/1e8PI8aWo48xOXYjMa_hHtRpj2SrnviSUjLEA-H9lHEM/edit#gid=1576037923 I'm open to suggestions for videos and spreadsheet information/calculators. This is my best understanding of Links and Legions as well as the value of each of them compared to each other (at least the somewhat relevant ones.
[Maplestory] Star Force & Potential Priority Guide
มุมมอง 53Kปีที่แล้ว
This guide is how I have best managed my mesos and the route I took to reach a decent point of damage at my own pace.
Deepest Part of the Cavern - Lower Path Rotation without 1hitting marks - Night Lord Rotation
มุมมอง 1.1Kปีที่แล้ว
Deepest Part of the Cavern - Lower Path Rotation without 1hitting marks - Night Lord Rotation
Moon Bridge Night Lord Farming without 1hitting marks - Last Horizon 4 Rotation
มุมมอง 3.4Kปีที่แล้ว
Moon Bridge Night Lord Farming without 1hitting marks - Last Horizon 4 Rotation
How to Maximize Your Marks Damage as a Night Lord
มุมมอง 17Kปีที่แล้ว
How to Maximize Your Marks Damage as a Night Lord
17.5k mobs/hour Night Lord Farming without 1hitting marks - Shadowdance Hall 2 Rotation
มุมมอง 7Kปีที่แล้ว
17.5k mobs/hour Night Lord Farming without 1hitting marks - Shadowdance Hall 2 Rotation
10m/minute Night Lord Farming without 1hitting marks - World's Sorrow Midpoint 1 Rotation
มุมมอง 6Kปีที่แล้ว
10m/minute Night Lord Farming without 1hitting marks - World's Sorrow Midpoint 1 Rotation
Speed Through Early Campaign with THIS Technique!!! || AFK ARENA
มุมมอง 4.3K4 ปีที่แล้ว
Speed Through Early Campaign with THIS Technique!!! || AFK ARENA
GODLY CELESTIAL PULLS || 600 Summons || AFK ARENA
มุมมอง 2204 ปีที่แล้ว
GODLY CELESTIAL PULLS || 600 Summons || AFK ARENA
Top 10 AFK Arena Heroes Pre Level 180! || AFK ARENA
มุมมอง 4.1K4 ปีที่แล้ว
Top 10 AFK Arena Heroes Pre Level 180! || AFK ARENA
Ice Shemira Guide & Best Team Comp || AFK ARENA
มุมมอง 1.7K4 ปีที่แล้ว
Ice Shemira Guide & Best Team Comp || AFK ARENA
Unluckily Lucky - I CANNOT Believe My Pulls || 500 Summons! || AFK ARENA
มุมมอง 1064 ปีที่แล้ว
Unluckily Lucky - I CANNOT Believe My Pulls || 500 Summons! || AFK ARENA
Arcane Labyrinth Shemira Speed Run Guide || AFK ARENA
มุมมอง 1664 ปีที่แล้ว
Arcane Labyrinth Shemira Speed Run Guide || AFK ARENA
when you star forcing a equipment and it booms, on the transfer, u put the same equip with the boomed item, and what happens? the stars go to the new equip but with less stars right? what about the stats and the potential?
i keep coming back to this guide, its been super helpful! I'm now on 17* everything, abso at unique and cra legendary i have decent drop meso% I won't be able to get arcanes by the shining star force, would getting my cra to 19-20 be a good move for now?
✍️✍️✍️✍️✍️🫡🫡🫡
Newish player here. Been spending at least 2 hours a day having maple videos on in the background to accumulate information and this is the first time I’ve seen someone actually put down complete an consistent data in a clear and easy manor. Well done mate credit to you 🫡
thanks for this guide, been following it as i progress in game (just started playing this month) i have a question about the importance of bonus stats. im still in phase 1 at lvl205 working my way to start bossing. how important are the bonus stats on gear? i noticed theeres way less pensalir drops in the higher lvls and bonus status on the weapon + gloves on my shadower are not that great. I had no luck finding a weapon with +att or +damage% so i ended up just getting a +luk/+dex wepon, similar issue with gloves. with this type of situation would you recommend holding off on using cubes or meso on this gear and just going back to lower level mobs and finding good bonus stats on pensalir gear? and is it the same with CRA gear or do you just get the clear once and stick with what you get and upgrade them?
Is 17 stars the final safe star before items start to have chance to explode? So 18 is where items can start to explode on failure?
Going from 15 - 16 stars and above give the item a chance to explode. You can safeguard and pay extra to prevent destruction up to 17 stars.
@@uncappedgames5200 thank yu so much
This is the best progression guide video I have ever seen
hi, is this applicable to maplestory SEA server?
I believe most of it is? I'm not entirely confident of it. Chances are if those items exist, then it's likely to be applicable (referring to gollux)
Thanks probably the most in depth and beginner friendly guide I’ve seen. This game has changed so much over the decades.
All ur guides are extremely informative. SUBBED !
There's a lot of information that's being recorded on this sheet, but a lot of it is largely inconsequential to a player's decision for where to farm, so if that is the purpose of this sheet, then there is a lot you can get rid of. Additional Exp% is unnecessary because players will either have the exp multipliers or not, and there is not much the player can do if they don't have 3x coupons/Zero legion/Mercedes Link/MVP buff/Loaded Dice/Pendant of the Spirit. Also, extrapolating Raw exp% rates from the %exp multiplier and before & after is unreliable due to the various temporary or non-visual exp multipliers, such as level difference, event exp bonuses (the 30 exp bursts a day), rune buffs (affected by Evan Link Level), etc. To account for all of these different factors, you'd need to note way too much information, and this is all unnecessary since there is a simpler and more reliable way of expressing how effective a map's exp rates are. Fundamentally, all exp rates are derivations of 2 things: kill rate and exp per mob. A column for Kill Count and a column for training duration would give you the Kill Count/hr. The raw exp per mob kill can be found on maplemaps.net for each map(I believe there's a giant spreadsheet with this info for lv200+ maps as well). The product of these would give you the raw exp/hr for that map, which would be all you need to compare different maps in terms of where you should farm. It would be up to the individual player to be aware of all the various exp multipliers to capitalize on that information. Arguably, you would also need a column for what class is farming on each map, because different classes are better suited for different maps, but Sol Janus may even out the playing field, so that's your call. The columns for Mesos, frags, nodes, and fams are also not useful atm because, unless I am blind, I do not see any note of the Meso%, Drop Rate%, and Auto Steal correlated with those yields. As such, those numbers exist in a vacuum. Hopefully this all made sense, but I'll try to reply if you have any questions.
Though you've made some fair points, I have to disagree with a few and most are due to the fact that getting exact numbers are unlikely in any scenario due to unpredictable circumstances. This sheet/tool is purely to get a better idea of how much exp is gained in xyz scenario. I have to disagree with you on your point regarding sdditional EXP: it's needed to find the raw exp% gained in a session. It calculates everything you had mentioned like difference in coupons, mvp, legion, links, pendant of spirit, even burning maps - it ALL can now be accounted for by just looking at raw exp% gained. So, if you're missing out on 3 factors of additional EXP gain, but can make up for that difference in a 3x coupon compared to their 2x or whatever the case, effectively, it is the exact same. The main factor that matters aside from kill count, is that additional exp% and if the classes/players can map clear upon respawn. A column for kill count and a column for training duration - sure can give an hourly count, but everyone's human and maybe missed 2 mobs for a few spawns or maybe they took a portal, or maybe they had the blue thunder wolf spawn, or the butterflies, or the gargoyles I think they are... How would we ever know we have accurate info besides the Battle Analysis? We wouldn't. Your method is also implying every player/class can map clear upon spawn - which simply isn't true for every situation. Battle Analysis provides the most accurate data. The commant about meso%/drop% is valid - I was considering adding this before going to sleep last night - so rest assured I'll be making a visually pleasing addition with this.
@@uncappedgames5200 Using exp% as a metric is fundamentally flawed in a game that has a non-linearly scaling exp curve for each level. I could be farming just as effectively as someone else, but my exp% would be halved because I'm a higher level. Your sheet in its current state would tell me that I'm only farming at half efficiency, until you also include separate columns for mob level and character level, include the level exp multiplier in the exp% values, and then also use formulas to account for the fact that 1% exp at level 270 ~= 3% exp at level 260 due to the exp curve, as an example. Either that, or you assume that players just inherently know how much 1% exp is worth at each level, which does not sound reasonable to me at all. It is much more straightforward and digestible to a viewer to just express exp rates as their values in M/s or B/hr If a player has 300% additional exp on map 1 vs 300% additional exp on map 2, it makes literally no difference in the decision-making process. I also can't imagine a scenario in which an individual player would choose to have 300% exp on one map, but only 200% on another map, if they're trying their best to get exp on both maps. There is only one exp multiplier that changes with the map, which is burning, and I have yet to ever farm on a good map that had any burning. In 99% of all scenarios, additional exp is irrelevant to map choice. If burning is a meaningful and relevant multiplier for training in maps lv 270 and beyond, and I just haven't seen it yet myself, then you can correct me on this point. I never asked for optimal kill rates or maximum farming efficiency, so not sure why you're talking about human error or assuming every player can map clear on spawn. All I meant was for people to do a BA, take the mobs killed, put in the time in hours, then divide to get a kill rate with a spreadsheet formula. Were you thinking I was expecting people to keep track of their exact kill counts without doing a BA? Using maple maps to get the exp per mob kill is simply an additional step to ensure that getting 15k kills per hour in Cernium gives more exp than 17k kills per hour in Limina, as an example.
@@rsking6120 1.) There is a section for levels - this is not there to be ignored - due to the scaling exp requirement. Also, It is vital to consider additional exp% so we can get the RAW EXP% and calculate from the total exp gained. I felt that was fairly clear and direct in my objective here. Getting a flat number wouldn't be much different. 2.) Burning maps are calculated in your Additional EXP - which is asked for in the sheet to gain a better idea of what map gives better RAW EXP% because not everyone can manage the same exact Additional EXP 3.) I'm entirely unsure of what you're asking tbh. Everything you're claiming is not being accounted for is in fact being accounted for. Maps, burning, kill count, levels, and even things you didn't mention like Portals and variance between other mobs spawning have been accounted for in this formula. Simply put, if you can provide me an exact formula or clear-cut and concise explanation of what it is that I'm not accounting for that is not within the sheet, please do. Otherwise, I'm not exactly sure what your point is, considering what you've stated being a problematic factor has already been considered.
@@uncappedgames5200 1) There needs to be a distinction between mob level and character level due to the final exp multiplier based on level difference that is not displayed in the additional exp stat. The only way to ignore this distinction would be to assume that characters are always training on mobs within 1 level of their own. 2) I understand that burning is a part of additional exp. What I asked, which you didn't respond to, was if you ever actually get burning while training, because if you don't, then there will never be a difference in additional exp between maps. 3) So your first entry was 7437 kills in what I'm assuming is 30 minutes? Can't tell because you don't have a column for training duration yet. 7437/0.5 = 14874 kills/hr From Maple Maps: Gentle Summer exp per mob = 2.94M exp Raw Exp Rate: 14874 * 2.94M = 43.72956 B exp/hr Having Exp rates in B/hr rather than exp%/hr would allow you to compare rates between different level ranges directly, which would be infinitely more useful than only being able to compare to other entries within the same level. If you don't see the utility in this, then I don't have anything else to say.
@@rsking6120 1.) I think both of our concerns are considered in the sheet, no? Level is mentioned, but if you are X level and you are killing X-5 levels as opposed to X-1 levels, you don't think the END result of how much raw exp someone got is more important than taking additional steps to consider and take note of the level / exp difference? If I get more exp at X-5 level maps, I will be training there. Also, with the current formula, it does not* consider everyone is training on mobs within a level of their own, but, in fact, your method would require it to be added into the equation. Because then flat exp is flat exp*(with a big asterisk and more to consider). 2.) Whether you get burning or not is irrelevant in this sheet - burning, if any, is considered in the additional exp column. There is an argument to be made to maybe indicate whether the map you grinded at is commonly high burning or not, but I feel that could be considered as fluff for the purpose of this tool. However, if people want it enough, I could add it. 3.) My sessions are considered to be 30min - In cell G3, I have 30min listed there. I feel it's fair to assume the rest of each entry is 30min just by that 1 cell. Thank you for explaining your point further about the value of having flat exp as well as opposed to only* exp%. But, even with this consideration, I still look at the end result of "I got X raw EXP% at Y map, being Z level" over the flat numbers. I feel what you're saying is what I'm doing, but purely in flat exp vs exp%, I'm quite unsure of what we're missing on both ends in our discussion. Utilizing that formula of (Mob kill * raw mob exp * additional exp) would require players to input more cells that they will have to do research on and, thus, adding another step to this process that, frankly, I find unnecessary. Either that or I set a script up to determine each map's mob(s) and automate that process - this will take way too much time and is not future-proof due to the game's constant updates. In a world where the exp curve gets reduced, then fine - you definitely win the battle of flat exp vs exp%. I'm not saying there's no point to your side, I'm saying the more ideal route and more consumable route is exp% - while still considering level of character, additional exp, raw exp%, portals, etc. There's value for both, but I'm also trying to provide a tool that isn't "Okay fill out 50 things to find optimal rates after 10 entries" - that's not what I want for this game's community. I want easy to digest and simple to understand tools that gives the correct information to help players make better informed decisions and find optimal routes for grinding. That being said, I will *try* and integrate a flat exp section, but I want to make it easy to utilize for people filling out entries.
lets get hat 1k
First
Oof.. And last 🥴
@@uncappedgames5200 liked, commented, and already subscribed.
God bless you bro ! Finally a clear and u unique guide
Happy to help! Lmk if there's anything else you want a guide on
an actual good guide thanks
I come back to this video all the time.
is there a reason for sticking with CRA instead of getting the abso set?
Yes actually. It seems counter intuitive, but with cra 3set you get 3 individual items that can be star forced, flamed, and cubed instead of 2 (overall and hat). Plus the 3 set bonus for cra is kinda wild
You deserve a kiss
I'm on reg servers but still by far this is the most useful maplestory guide I've ever seen, thank you!
Like because It helped alot and tou had alot os times to do a pefect Guide with links and stuff, congrats for your job Very well done Sorry for my bad inglish xD I'm from Brasil
bro do you also do the booga booga when you play maplestory? i want to do the banga banga tommorow wishe me luck
You're an absolute legend for putting out this information guide!!! Perfect video for anyone wondering about gear progression while keeping major goals in mind. Also, not sure why but ever guide I see is Reboot related so seeing a clear GMS progression video is SUPER helpful.
Thank you! I felt there were too many things that no one wanted to definitively say in order to avoid criticism or someone coming back saying they gave them wrong information. I was very careful to avoid things that could be incorrect in terms of guidance. I wanted something to exist to at least create the path for players to understand where they are and where they need to go
u can't transfer hammer enraged zak cape to sup gollux belt @3:50
How do I upgrade a rare item to legendary?
The written guide in the description has a basic explanation in the first page and the most efficient method to do so.
Thanks for all the videos mate, just came back to this game from like 15 years ago. Everything has been super helpful. I'm now 248 Bishop was "okay" gear soon to be "decent".
I'm glad I've been able to help! This game clearly needs some guidelines for new players to follow to actually get to enjoy it. So, I'd love to be the one to coordinate what I can for the entire community.
this is really helpful, thank you!
So I am a returning player after a 2 year break is it no longer best to transpose a pap mark which is a myth in the first place into sweet water tattoo and just go for twilight mark instead?
It is now impossible to transpose pap into tattoo 😞 Twilight mark recommended but black bean mark is okay as a substitute til then
I'm at the start of phase 3. Wish me luck!
@uncappedgames5200 Looks like grandis bosses are not right HP
Yep, updated with correct info in the written.
@@uncappedgames5200 Written guide is off looks like you were going off Wiki or something. N seren should only be 243T and H seren is 485T, that pattern follows the rest.
@@Devonity_MS But isn't there multiple phases to seren, each with individual HP bars? - that's what I was adding up
@@uncappedgames5200 There are phases but the HP remains the same for each phase. Correction. There are 2 phases. However on wiki it appears to have 4? Maybe 5 I can't recall right now. Its just Phase 1 and Phase 2 though. Normal Chosen Seren Boss HP Phase 1: 63,000,000,000,000 Phase 2: 180,000,000,000,000 Hard Chosen Seren Boss HP Phase 1: 126,000,000,000,000 Phase 2: 360,000,000,000,000 Extreme Chosen Seren HP Phase 1: 1,470,000,000,000,000 Phase 2: 6,000,000,000,000,000
@@Devonity_MS I see. Good looks - updated the written.
nice one! just a few small points i noticed: 1. Sacred maps/force goes upto 50 SAC over the req, not 1.5x like AF. so u get 5% additional FD per 10 sac over the req, upto 50 sac over for 25% 2. During events u CAN get 1.1x dmg on BM by putting some into hyper stats and some into event AF, so might wanna add 1460 in there too 3. The values arent exactly accurate, theyre rounded up, for both total HP and 5% threshold which might be a bit misleading to some (IE lotus 5% is 1.66T not 1.7) 4. IDK where it was missed but an nlomien mule that includes Pno gets a bit over 1.4b, not 1.33, maybe u didnt count her in the calc? 5. SF = starforce usually, Sac = Sacred Force. 6. Just an opinion but it might be more readable if u add unit next to the HP instead of having everything in uniform Billions. gj on this doc! :)
1. Thank you, clearly I didn't know this lol 2. I didn't think I'd need to add this, but it will come up for some players, so I'll go ahead and add it 3. I rounded up generally because it'd be safer to go with the number I put, but then again, that small difference could be the difference between dying out trying to reach the number I put there and getting a carry - I'll update this 4. I ran the numbers twice, but I'll do it again - I want to be accurate 5. I'll change the acronyms used 6. Fair enough, I'll manually update each HP. I'll also add total HP to consider for solo bossing. Thank you for the constructive criticism and information!
You spelled Chaos Papulatus wrong!
Shame... Updated lol
You are awesome l!
1 month since video uploaded and the "forever" statement regarding arcane gloves is already out of date
Yep. The game updates and changes things. That's the unfortunate part about video content - can't update it live, it would have to call for an entire new video. But if you need this video, with all due respect, may as well treat it as "forever" or at least til 14-18 months in of diehard grinding.
@@uncappedgames5200 i don't even think limbo is gunna be doable on release atleast in reboot, so realistically it'll probably be another year before anyone is even able to kill him and another year to get the gloves to 22
You mind if I link this video in my written guide? With credits ofcourse
Please by all means! I want as many players to have access to this as possible.
Link the written guide as well if it helps
@@uncappedgames5200 Thanks will do!
Damn I really thought I was near the end game I’m barely in phase 2 😂😂
Amazing guide and thank you for the clear doc 🙏
Glad it was helpful!
Looking forward to starting a new character in Reboot soon. Thank you for all your hard work, subbed🤙🏽
Subbed due to quality and clarity of guide
I dont even play anymore but that doc is amazing.
I appreciate the kind words! I've updated it quite a bit as of recent, too. Hopefully the new changes coming soon will be a good change for you to come back to.
Cê é incrível 😊 Abraços do Brasil!! (You’re amazing)
how do you get items from rare potential > epic potential? great guide btw
You need to use the cubes that drop from bosses or events to rank up your gear that has potential
So is abso gear not necessary then?
I'd say quite the opposite. Now that boss hard carries are gone, you will absolutely need absolab items in order to manage 5% in bosses so to get arcane items and stronger.
I've been doing hard bosses for over a year now, every week consistently not once i've seen pitched
The struggle.. IT took me a LOOONG time to even see one, looted my first the first time i won blink (after 30 attempts). Then, I started seeing them every month or so.
Is it nesserary to do commerci and get tattoo or monocle? Dont know if they are better so i should grind commerci (also wanna know if they are used for meso drop gear or damage)
So, I personally, do not like the commerci items. I use them because I already have them, but the investment, again, to me, is not worth it. Technically, they are good ~enough~ to warrant doing dailies for quite some time to get them. I didn't add them to the list purely because I didn't see it as necessary. They can be used for both damage and farming gear.
bruh no slime ring in over 80 runs?! thats wild xP You WILL GET IT TOMORROW TRUST!!! Shoutout the guide i know you put alot of time into it. Very helpful
awesome video as always i still tune into your vids to see where I am at and this one was really helpful. I am now 275 with 7k legion and got all my arcane gear to 17 stars but one. Only thing I need to work on meso drop gear but my luck with rates is iffy lol. 300 SAC too so I have made great progress and going to hit my year mark in Aug.
I appreciate your kind words! Meso/Item drop gear seems so pointless, but once you have a full 100meso/200drop farming set, you'll notice a colossal difference in your experience with the game and farming.
OG mapler coming back (3rd official return to maple 😅). Heres the position im in i have most good link skills (about 10-12 at level 2) meaning i also have a decent legion. Through my past plays ive managed to sell some legacy gear from my previous play time and a mass what i think is decent gear, however i am still not really close to taking out any chaos or hard level bosses like zak/hilla/CRA. For reference my gear is roughly 4-5 pieces of absolab thief, and the rest is the free CRA set you get for a burning character. Is this legitimately not enough to do basic bossing? My xenon that is my main with these equips has nearly 600k range (which i thought was alot) but i legitimately cant even make a dent in Chaos zak 😅. Im getting discouraged because i dont intend to be a crazy grinder/time invester, but it feels like i don't even have my foot in the door to do any meaningful content. Any tips?
I was in a similar situation until I started doing dailies and upgrading the arcanes, and enhancing Nodes, this made a huge difference. Now I can kill Chaos Zak easily
@@fer004. You're spot on, this was 4 weeks ago and in that time with the newest event, burning, 0-100, and daily event gifts my progress has skyrocketed and I can now handle czak with ease. All the things you mentioned helped tremendously. If anyone reads this and is wondering what to do next, arcane symbol leveling, legion, node progress will raise your range/damage WAY more then any item you can reasonably get!
this video and the doc are pure gold brother!! thanks so much this is exactly what i needed
What should be the priority ? 3 Useful lines WSE (17stars) or 3 line stats on equipments (17 Stars)
3 useful lines on WSE for sure
Ooo thanks so much for the guide!