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Jyro784
เข้าร่วมเมื่อ 25 ม.ค. 2023
Gaming channel of @jorytbw | Creator/curator of GMLOCG
The Fishbowl
Part 5 · First playthrough · PC
Timestamps:
· Golden Imp | 4:31
· Ant Queen | 7:14
· Illusions | 10:30
· Vila | 13:35
· Sacrifice | 18:46
· Chest | 20:16
· Chest | 21:26
· Hunter Potion [Didn't realize is was a craftable item] | 23:04
· Noble Infiltration | 26:05
· Chest | 30:23
· Mr. Larva | 32:57
· Back to the Crumb Trail | 36:40
· Mr. Larva | 38:01
· Deerllusions | 39:22
· Slippery Jack & Borvy Borko | 42:49
· The Void Stares Back | 50:42
· Ant Queen | 53:51
· Goldfish | 56:05
· Chest / Perun | 1:00:55
· The Fishbowl | 1:05:13
· Toad | 1:11:02
· Ant Queen | 1:16:37
· Gnoll Fortress | 1:20:29
· Checkpoint | 1:27:36
· Pain Dispatcher | 1:30:49
· Just A Formality | 1:33:30
· Agony Certifier | 1:36:30
· Mr. Larva | 1:40:46
· Execution Specialist | 1:42:40
· Believe it or not, dear reader | 1:46:39
· Agony Certifier | 1:50:48
· Gnoll Tongue Stamp | 1:52:28
· Blossom | 1:54:00
Timestamps:
· Golden Imp | 4:31
· Ant Queen | 7:14
· Illusions | 10:30
· Vila | 13:35
· Sacrifice | 18:46
· Chest | 20:16
· Chest | 21:26
· Hunter Potion [Didn't realize is was a craftable item] | 23:04
· Noble Infiltration | 26:05
· Chest | 30:23
· Mr. Larva | 32:57
· Back to the Crumb Trail | 36:40
· Mr. Larva | 38:01
· Deerllusions | 39:22
· Slippery Jack & Borvy Borko | 42:49
· The Void Stares Back | 50:42
· Ant Queen | 53:51
· Goldfish | 56:05
· Chest / Perun | 1:00:55
· The Fishbowl | 1:05:13
· Toad | 1:11:02
· Ant Queen | 1:16:37
· Gnoll Fortress | 1:20:29
· Checkpoint | 1:27:36
· Pain Dispatcher | 1:30:49
· Just A Formality | 1:33:30
· Agony Certifier | 1:36:30
· Mr. Larva | 1:40:46
· Execution Specialist | 1:42:40
· Believe it or not, dear reader | 1:46:39
· Agony Certifier | 1:50:48
· Gnoll Tongue Stamp | 1:52:28
· Blossom | 1:54:00
มุมมอง: 0
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Twin Idols
มุมมอง 12 ชั่วโมงที่ผ่านมา
Part 4 · First playthrough · PC The night time is so similar to multiple dreams I've had. Timestamps: · Baba | 6:26 · Chest | 10:16 · Mr. Larva | 12:24 · Chest | 14:25 · The Stone / The Bridge | 16:45 · Slavitza | 28:10 · Mr. Larva | 30:02 · Chest | 37:38 · Shade of Slavitza | 38:32 · Raven | 51:56 · Guilt Trip | 1:05:34 · Twin Idols | 1:08:08 · Ant Queen | 1:10:55 · Chest | 1:13:10 · The Hut /...
Story Repeating Itself
มุมมอง 24 ชั่วโมงที่ผ่านมา
Part 3 · First playthrough · PC Timestamps: · Perun | 2:26 · Mr. Larva | 3:10 · Deer | 8:25 · Chest | 9:15 · Boruta | 13:45 · Golden Imp | 18:11 · Ant Queen | 21:51 · Chest | 24:17 · Gnoll Camp / Chest | 29:20 · Gnoll Camp Scouting | 35:23 · Will-o-Wisp Field | 37:29 · Perun Shrine | 38:24 · The Stone | 39:55 · Encampment | 50:20 · The Cauldron | 1:00:39 · Gnollege / Chest | 1:09:17 · Ant Queen...
Gnolls' Mill
มุมมอง 24 ชั่วโมงที่ผ่านมา
Part 2 · First playthrough · PC Timestamps: · Doll | 3:10 · Rebel | 4:04 · Spy | 7:30 · Boboks | 10:20 · Chest | 13:08 · The Cauldron | 22:19 · Gnoll Fortress / The Broom | 26:02 · Mr. Larva | 31:14 · Toad | 36:17 / 39:18 · Chest | 40:31 · Mr. Larva | 43:38 · Unity Offering | 46:54 · The Windmill | 50:26 · Twigg | 54:22 · Sticky Arrows | 57:59 · Trickery / The Dragon | 1:01:58 · Ant Queen | 1:1...
There Be Dragons
มุมมอง 37 ชั่วโมงที่ผ่านมา
Part 1 · First playthrough · PC The world of this game uncannily resembles some vivid dreams I've had. There is a Morality system between light and dark. It's an open world, action-adventure FPS as an archer. Blacktail is loosely based on the Slavic story of Baba Yaga which in itself has many variants. Timestamps: · Intro | 2:06 · The Red Oak: Cutscene | 6:54 · Grimoire: Blacktail | 9:18 · Wate...
One True Path
มุมมอง 47 ชั่วโมงที่ผ่านมา
Part 6 · First playthrough · PC Continuing from previous and finishing the game. Timestamps: · Lightstone 11 | 0:25 · Lightstone 12 Hidden Lantern 9 | 3:46 · Lightstone 13 | 7:28 / 8:08 · Mega Gem Hidden Lantern 10 | 11:30 · Speed Run 3 | 13:25 · The Sword Messages 6 Stele 7/8/9/10 Hidden Lantern 11 | 15:55 · Chest 8 | 22:52 · Hidden Lantern 12 | 25:16 · Chest 9 Messages 7 | 26:26 · Archery Pat...
Mountain Tundra
มุมมอง 59 ชั่วโมงที่ผ่านมา
Part 5 · First playthrough · PC Unexpectantly the world got even bigger in scale than it already was. Timestamps: · Mountain Tundra | 0:28 · Cutscene | 1:22 · Chest 1 | 2:06 · Kumo Stealth | 3:11 · Lightstone 1 Chest 2 | 7:15 · Chest 2/3 | 13:08 · Hidden Lantern 1 | 15:49 · Investigating Kumo Coliseum | 18:36 · Lightstone 2 Messages 1 Stele 1 Gem Tower | 21:54 / 24:26 · Lightstone 3 | 28:22 / 3...
Great Plains
มุมมอง 312 ชั่วโมงที่ผ่านมา
Part 4 · First playthrough · PC The lore is getting more direct and personal. · Cutscene | 1:03 · Nimue Attacks | 2:27 · Lightstone 1 | 5:49 · Hidden Lantern | 7:56 · Lightstone 2 | 10:22 · Lantern Puzzle 1 | 14:08 · Nimue Stealth | 15:28 · Nimue Coliseum | 20:51 · Gem Point 1 Lightstone 3 | 22:06 · Boar | 25:42 · Chest 1 | 26:40 · Mega Gem Puzzle | 27:49 · Lightstone 4 Stele 1 & 2 | 38:10 · Pa...
Redwood Steppe
14 ชั่วโมงที่ผ่านมา
Part 3 · First playthrough · PC It's difficult choosing a thumbnail for this game. From the art directors of Journey, Flower and ABZU. Timestamps: · Cutscene | 0:34 · Sauro (Bubble) | 1:59 · Lightstone 1 | 3:52 · Bells 1 Messages 1 | 6:30 · Lightstone 2 | 9:21 · Chest 1 Lightstone 3 | 10:54 · Gem Points | 13:38 · Ambushed | 14:30 · Sauro | 16:09 · Messages 2 | 20:23 · Lightstone 4 Chest 2 | 22:...
Forest Plateau
มุมมอง 716 ชั่วโมงที่ผ่านมา
Part 2 · First playthrough · PC For about an hour I had been observing, exploring and investigating before I got the gist. Timestamps: · Eagle Flap ability | 0:41 · Forest Plateau | 4:12 · Cutscene 1 | 4:45 · Bells 1 / Unexpected [Didn't think this would chase you] | 6:09 · Spirit Mask views | 7:38 · Messages 1 Lightstone 1 Stele 1 | 8:37 · Cernos (Stealth) | 12:38 · Altar | 19:52 · Bells 2 | 2...
Land of the Tall Ones
มุมมอง 1616 ชั่วโมงที่ผ่านมา
Part 1 · First playthrough · PC This beginning area introduces the basic foundations of the gameplay and get less basic after each area which evolve into drastic, vertically scaling plateaus. You are a Hunter who has washed up on a mass of islands that has become desolate due to the control of "The Godslayer" who has cursed the land. Timestamps: · Intro | 0:42 · Cutscene | 4:56 · Cutscene 2 | 9...
Ballionaire (Demo): Tributes I-IX (Initiate)
มุมมอง 3019 ชั่วโมงที่ผ่านมา
Another game on the continuing thread of updating popular gambling games into addictive, arcade roguelikes that contain potential multitudes of strategy like Balatro, Dungeons & Degenerate Gamblers and another game scheduled for 2024 which is Aotenjo, aiming for this design with mahjong. Though not the first of it's kind to design around pachinko, the strategy is based on somewhat alternative m...
One-Eyed Likho (Demo), Part 2
มุมมอง 1219 ชั่วโมงที่ผ่านมา
Continuing from the previous video, arriving at an island full of bizarre events. One-Eyed Likho: store.steampowered.com/app/2358380/OneEyed_Likho_Demo/?curator_clanid=44110521 Morteshka: store.steampowered.com/curator/44110521 Recorded using OBS on "Simple" output settings: · Recording Quality: High Quality, Medium File Size · Recording Format: MKV · Encoder: H.264 OBS Video Settings: · Resolu...
One-Eyed Likho (Demo), Part 1
มุมมอง 1419 ชั่วโมงที่ผ่านมา
Developed by Morteshka whose most previous game was Black Book in 2021; a 2D roguelike, card battling RPG based on Slavic myths. One-Eyed Likho is now their first first-person adventure game and is also based on Slavic myth and tale, with their continuation of tones with spooky & mysterious atmosphere. I like the concise resolution of the perspective to portray that this experience is being rec...
Undead West (Demo)
มุมมอง 719 ชั่วโมงที่ผ่านมา
A roguelike top-down shooter debuting from developers Deathless Games and published by Retrovibe who have published the Project Warlock FPS series. Undead West is amongst 7 other games that are in development that will be published by Retrovibe. Undead West: store.steampowered.com/app/2527880/Undead_West/ Retrovibe: store.steampowered.com/publisher/Retrovibe Recorded using OBS on "Simple" outpu...
Project Silverfish (Demo), Part 2 : Spratt
มุมมอง 10วันที่ผ่านมา
Project Silverfish (Demo), Part 2 : Spratt
Project Silverfish (Demo), Part 1: Black Lake
มุมมอง 9วันที่ผ่านมา
Project Silverfish (Demo), Part 1: Black Lake
It really is one true path
Subscribed. Great content homie
Ohh man now THIS here this is cool looking its old school but modrenized. This is why i love the indie space right now. Revival of my childhood but BETTER. in every way.
This looks neat. I'm loving all these retro style games with better UIs and controls than the actual games of old. I'll keep an eye out for this.
Same! There's Skald: Against the Black Priory that came out recently, if you've heard of it. I have the game - yet to play - but it is in a similar vein of updated retro styled games.
@@Jyro784 I have played it actually and I quite enjoy it. I suggest looking up which classes the recruitable characters are so you're not overlapping. Hierophant and Officer are pretty popular choices.
@@ArcLightShock37 Thanks for the advice. I'll refer to here once I decide to play it 👍
This looks nice, I like the music.
Took me a couple of runs to get it but it helped that I read the manual from the main menu. :D
@Jyro784 cool! Is it on Steam?
@@chaoszhul_4d586 Yes store.steampowered.com/app/2958790/Cyclopean/
Seems a little one-note. It's got style, but that's all I'm seeing here. Maybe it's just not for me, but it looks kinda boring.
You've learned to use windows within windows to access the doorway to the tapestry.
I wonder what could become of all the unreachable map they made.
bro achieved orbit
i like the floating point wobble on the pioneer's hands towards the end of the video lol
I thought it was just a bigger human cannon, so I casually hopped in. As I departed the known world, still gaining altitude, I realized I might be in trouble. (Even with turbofuel, my jetpack only has 32,767 dV, not even half of my current velocity.) I watched my whole world recede into a pale blue line against the mist. As I began to lose consciousness, I noticed my hands weren't quite real anymore; pixelated and flat. Only then, at the end, did I see it: whole new continents, unexplored, undiscovered! So much more to see and learn! More than anything, I wanted to go back, undo what I had done, get a second chance. So I hit ESC and loaded the autosave.
Wait how did he not hit the kill box at the top of the map?
When you finally say "fuck it, I'll build project assembly myself"
What are the powered hypertube entrances at the exits for?
Its just the effect it makes because of momentum; you put one entrance that is the "entering" entrance and another entrance for the exit and it does a sort of momentum loop on it's own. People just found that this works over time. If you are building hypertubes at steep angles you also should consider using a similar pattern or you will travel slowly. People usually call them "hypertube accelerators". This is 2-3-2-3 pattern. So you place an entrance inside another entrance - hold CTRL - back up 2 spaces from that entrance, place the new entrance, then back up another 3 spaces from the previous one and place another, and repeat that pattern. Otherwise you can't place the hypertube entrances and get the hypertubes connected.
That is crazy that you can see entire background thingy.
hmm some nice range on that one but I think were going to need more entrances if you want to visit project assembly using this method.
Weeeeeeeeeeeeeeeeeeee
OK so my question is: How did you not take damage once out of bounds? I have god mode active and still get chewed up lol. Is it specifically that direction that allows this, or something else? Asking for science. And for myself.
Hmmm, well if you get damaged in God Mode then that must mean our save is bugged from the Stable release updates. Probably because we have built some huge projects across the whole map and not in one specific area which we did to account for the high numbers of Phase 4 in 0.8 at the time (and limitations of available nodes). For example, the factory in this video is an Automated Wiring factory outputting 90 per minute, which required 187 Constructors for the alternative Iron Wire recipe and another 58 Constructors for Cable alone. We created the factory as apart of completing the original goal of 4,000 Assembly Director Systems for Phase 4 in the 0.8 version. We have a few factories of this scale across the map because we didn't know yet if the numbers required would drop or remain, and for the numbers in future phases after release. The Phase 4 numbers were purposely very high in 0.8 so that players would not complete the game before 1.0 release, according to the developers. So it may be possible that our save is bugged from the quantities we've built and that the map was not initially designed to handle those numbers. Otherwise, I have no other possible answer for now. I'm not a game developer. ^_^
@@Jyro784 lolllllll I think you might be right. Has to be a bug of some sort. Retested yesterday with GM off and then back on. I died both times getting sent to the other continent lol. Appreciate the "feature" you've got there for as long as you can. You....might be able to build out of bounds because of this lol. Possibly. Imagine the amount of SPACE that would give you though lol.
@@Sphendrana 😅Once we do revisit our save and continue to Phase 5 and finish that, I imagine we will continue playing a bit more to create some ridiculous things. That is what I want to do anyways. So we'll see!
When possible; make a U-Turn ;)
The prisoner, I mean, pioneer broke prison... Oh, factory.
And now you have to run back.
Who's soul stone? Isn't anyone soul stone? Damnit Leeroy!
0:44 A moment of silence for all epileptics.
Sorry to burst your bubble but I survived :)
@@amindlessbirbnow watch it at 2x
the music during this is perfect
0:55 Goodbye factory Goodbye floor Goodbye conveyer belts Goodbye doors Hello Sun Hello Sky What a wonderful day It is to fly
Another video that will end as a proof for flat-earth believers...
First ever POV of an artillery shell being fired in Satisfactory
Pro tip, you can turn off fog by typing the tilde key(this guy --> ~) to open the console. Type in "r.fog 0"
It looks like you found the rest of Massage Ab (B) 2a
Why are you carrying a weapon around the whole time?
Probably just cause it was selected
Inefficient using of Fixit property. Humanity count on you, pioneer!
Mac rounds? In atmosphere?
They turned Satisfactory into Factorio by building a rocket to take them home
This is like the uselessly over powered version of what I have. I have a cannon like this that's just powerful enough to get me just before the height limit, that I have angled practically straight up. I used to use it with a parachute to explore far from my base from above.
Nice! Yeah I actually made this originally for traversing across to our main storage, but then my friend figured out the hypertubes don't need much to launch us. I was halfway done, so I decided to finish it to see if it would go through the map instead. I wasn't expecting the whole map to be viewable like this though. Seeing the whole map like this made me think of when you could use a controller code in Forge in Halo 3, and then enable a coordinate grid and some more options, and then you could increase the speed of the world camera and use that highly increased speed to break the camera through the map boundaries and see the whole map.
You are wasting valuable time and resources building this cannon. We didn't send you to the planet to waist company assets on a project like this. Get back to work! Do you even have nuclear up and running?
FISCIT does not approve of pioneers leaving the map
There are no recoursces to be exploited outside of the map. It's not that they dont dont approve of it, they're just...advising you not to.
@@malcolm_mal2055 😅
Your videos would have potential if you would just make it a lot shorter and also talk, because your factories don't look bad in themselves
Maybe eventually I'll talk in some videos. Also thanks for the compliments. 😅
at 9:00 IDK if you're trying to get a clean right angle there but to do so if you put the pole straight two grid spaces from the perpendicular line it'll be smooth for you.
That would have been the better spot 😅
@@Jyro784 oh actually there's a new conveyor build mode called straight that I think will help with smooth angles
im still stuck and confused on how to automate motors and stuff efficiently, this is pretty cool lol
Thank you, I was hoping these videos would inspire people to get more deep into the game so that they can get to this point. I really enjoy the atmosphere of it. I found that the Satisfactory Calculator site if very useful for figuring out how to configure the factories based on what outputs and inputs you are using. It lays out a grid for you! www.satisfactorytools.com/1.0/
Great video, I enjoyed watching! Keep up the good work!
Thanks! 🙂
I saw a yellow-legged specimen early in the game, I observed it but didn't love it because I was learning the mechanics of the game (and I didn't know it would be such a difficult specimen). That's the only one left. I read that the same thing happened to another player and after 30 minutes a new one appeared. I tried it but it doesn't appear. Any help?
Try looking for them in the Wetlands during the Morning/Afternoon. Usually circling the edge of the area. The time and whether it's night time or day time changes which species appear. I found a Yellowlegs in Part 6 at 2:19 (I came across it earlier in another video but I didn't charm it). th-cam.com/video/OYzqKdPBohU/w-d-xo.html I hope this helped!
@@Jyro784 I got it! Entering and leaving the area 👍
Where? help Bewls, coppery bewl
Part 4 @ 49:52 th-cam.com/video/wbEXypw26A0/w-d-xo.html
Love the art in this one
I remember playing this as a little kid and I was amazed by how good the graphics are.
I was genuinely impressed trying it out the first time, although the game is a bit more difficult than I imagined it would be 😅.
@@Jyro784 Its very easy compared to 2nd one where there are giant heads, green goo dogs, hydras and whale monsters. Also undeads that suck out your spells ^_^
What is this?
Magic Carpet: www.gog.com/en/game/magic_carpet More on the game: www.mobygames.com/game/361/magic-carpet/
Cool art style, thanks for the playthrough. God bless. Jesus loves you!
great storytelling game
Poor Wilkes 😞
☹