JoMomma1973
JoMomma1973
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วีดีโอ

Factorio Space Age - Ep.34 Biter Egg Science
มุมมอง 4914 วันที่ผ่านมา
Factorio Space Age - Ep.34 Biter Egg Science
Factorio Space Age - Ep.33 Sixty-K or Bust!
มุมมอง 2114 วันที่ผ่านมา
We Won. Awesome. Now it's time to REALLY play this game right.
Factorio Space Age - Ep.32 Updates From The Graham Cracker of Love!
มุมมอง 5121 วันที่ผ่านมา
We Won. Awesome. Now it's time to REALLY play this game right.
Factorio Space Age - Ep.31 VICTORY!!! ...Or Doom???
มุมมอง 12821 วันที่ผ่านมา
Taking a first look at the improvements to what is already the BEST GAME EVER!!! It's time to WIN this game or die trying!!
Factorio Space Age - Ep.30 Updates and Lessons Learned...
มุมมอง 421หลายเดือนก่อน
Taking a first look at the improvements to what is already the BEST GAME EVER!!! Here are some observations I've made since the last episode.
Factorio Space Age - Ep.29 Aquilo Science!
มุมมอง 47หลายเดือนก่อน
Taking a first look at the improvements to what is already the BEST GAME EVER!!! We Did it! We made Science on Aquilo!
Factorio Space Age - Ep.28 Preparing Aquilo for Science Production
มุมมอง 49หลายเดือนก่อน
Taking a first look at the improvements to what is already the BEST GAME EVER!!! We have gained control over conditions on Aquilo, now we can prepare to make science.
Factorio Space Age - Ep.27 Securing a Toehold on Aquilo
มุมมอง 58หลายเดือนก่อน
Taking a first look at the improvements to what is already the BEST GAME EVER!!! Now on to conquering Aquilo. Still cold, but we're hot. SO hot. -touches finger to butt and makes sizzling sound -
Factorio Space Age - Ep.26 Arrived on Aquilo! ...Then Broke The Ship Again!
มุมมอง 209หลายเดือนก่อน
Taking a first look at the improvements to what is already the BEST GAME EVER!!! Captain's Log - Stardate, today. Arrived on Aquilo. So cold. So very cold. Almost destroyed ship again. Must heat.
Factorio Space Age - Ep.25 Aquilo Broke My Ship!!
มุมมอง 183หลายเดือนก่อน
Taking a first look at the improvements to what is already the BEST GAME EVER!!! Captain's Log - Stardate, today. Tried to visit Aquilo. Destroyed ship. Many broken system. Such wow.
Factorio Space Age - Ep.24 Upscale Gleba Science Pt.2 Gleba Moonshine!
มุมมอง 32หลายเดือนก่อน
Taking a first look at the improvements to what is already the BEST GAME EVER!!! Today, we make some Gleba Moonshine!
Factorio Space Age - Ep.23 Upscale Gleba Science Pt.1
มุมมอง 162หลายเดือนก่อน
Taking a first look at the improvements to what is already the BEST GAME EVER!!! Today, we set the stage for upscaling Gleba Science production.
Factorio Space Age - Ep.22 First Gleba Science Leaves the Planet!
มุมมอง 447หลายเดือนก่อน
Taking a first look at the improvements to what is already the BEST GAME EVER!!! Finally, we manage to get Gleba Science made and sent home!
Factorio Space Age - Ep.21 Piecing Together Gleba Science
มุมมอง 79หลายเดือนก่อน
Taking a first look at the improvements to what is already the BEST GAME EVER!!! This Gleba stuff is complicated. And time-sensitive. And icky.
Factorio Space Age - Ep.20 Goodbye, Mordor... Hello, Dead Marshes of Gleba!
มุมมอง 288หลายเดือนก่อน
Factorio Space Age - Ep.20 Goodbye, Mordor... Hello, Dead Marshes of Gleba!
Factorio Space Age - Ep.19 Subduing and Industrializing Mordor!
มุมมอง 92หลายเดือนก่อน
Factorio Space Age - Ep.19 Subduing and Industrializing Mordor!
Factorio Space Age - Ep.18 Pumpkin Spice and Demolishers!
มุมมอง 59หลายเดือนก่อน
Factorio Space Age - Ep.18 Pumpkin Spice and Demolishers!
Factorio Space Age - Ep.17 Fulgora Fin - Vulcanus Part One
มุมมอง 96หลายเดือนก่อน
Factorio Space Age - Ep.17 Fulgora Fin - Vulcanus Part One
Factorio Space Age - Ep.16 Fulgora Part Four - Scaling Up Operations
มุมมอง 39หลายเดือนก่อน
Factorio Space Age - Ep.16 Fulgora Part Four - Scaling Up Operations
Factorio Space Age - Ep.15 Fulgora Part Three - Unraveling the Fulgora Puzzle
มุมมอง 91หลายเดือนก่อน
Factorio Space Age - Ep.15 Fulgora Part Three - Unraveling the Fulgora Puzzle
Factorio Space Age - Ep.14 Fulrora Part Two - Recyclers are Awesome!
มุมมอง 30หลายเดือนก่อน
Factorio Space Age - Ep.14 Fulrora Part Two - Recyclers are Awesome!
Factorio Space Age - Ep.13 Fulrora Part One, plus Nukes!
มุมมอง 66หลายเดือนก่อน
Factorio Space Age - Ep.13 Fulrora Part One, plus Nukes!
Factorio Space Age - Ep.12 Kovarex, Thrusters, and Thruster Fuel Production
มุมมอง 3122 หลายเดือนก่อน
Factorio Space Age - Ep.12 Kovarex, Thrusters, and Thruster Fuel Production
Factorio Space Age - Ep.11 Space Science...From a Space Platform...In Space.
มุมมอง 1642 หลายเดือนก่อน
Factorio Space Age - Ep.11 Space Science...From a Space Platform...In Space.
Factorio Space Age - Ep.10 Space, Here I Come!!!
มุมมอง 362 หลายเดือนก่อน
Factorio Space Age - Ep.10 Space, Here I Come!!!
Factorio Space Age - Ep.9 Do These Radar Sets Make My Pollution Cloud Look Small?
มุมมอง 752 หลายเดือนก่อน
Factorio Space Age - Ep.9 Do These Radar Sets Make My Pollution Cloud Look Small?
Factorio Space Age - Ep.8 Nuclear Power - Part 2/2, First Laser Defense
มุมมอง 3012 หลายเดือนก่อน
Factorio Space Age - Ep.8 Nuclear Power - Part 2/2, First Laser Defense
Factorio Space Age - Ep.7 Nuclear Power - Part 1/2
มุมมอง 6752 หลายเดือนก่อน
Factorio Space Age - Ep.7 Nuclear Power - Part 1/2
Factorio Space Age - Ep.6 First Lasers, Rails, and Uranium Mining
มุมมอง 822 หลายเดือนก่อน
Factorio Space Age - Ep.6 First Lasers, Rails, and Uranium Mining

ความคิดเห็น

  • @_IcyCube_
    @_IcyCube_ 6 ชั่วโมงที่ผ่านมา

    Your design was very helpful, I was able to take it, and shrink it down to about half the size.

  • @MikeMaye220
    @MikeMaye220 วันที่ผ่านมา

    They've changed puzzle mode, apparently, because my version of Level 15:Windmill is VASTLY different than yours is shown to be here..... :/

  • @BoredBob
    @BoredBob 2 วันที่ผ่านมา

    If you have repair kits on board your platform it will do repairs automatically. You might benefit from adding a bit of repair kit production and storage on board to cover any damage on your way. Also some replacement items for things that go boom.

    • @JoMomma1973
      @JoMomma1973 2 วันที่ผ่านมา

      yeah, I forgot to make sure that stuff is stocked. I like the idea of producing repair kits on board, it's a good way to use some copper. I pitch a lot overboard. also, I ended up having to abort my attempt, and the one after that. I did a partial platform rebuild and I'm attempting again and am currently at about 350K and still going. Interesting factoid, though... Something you have to consider if you decide to turn back. Your speed will be 20 k/s faster on the way back because the "sun's" gravity is working with you instead of against you. So on the way back, my speed on one engine went from 30 k/s (which in the dense asteroids was barely slow enough) on the way out to 50 k/s on the way back in. I had to turn the engine on and off to avoid damage.

    • @BoredBob
      @BoredBob 2 วันที่ผ่านมา

      @@JoMomma1973 Huh, interesting. I never considered gravity,

    • @JoMomma1973
      @JoMomma1973 2 วันที่ผ่านมา

      @@BoredBob I first noticed it when I paused on the trip out, that my speed did not go to zero. It settled at -10 k/s... I presume it's gravity, like when you go between planets... you initially go one speed, but about halfway, you get a speed boost. I guess because you're exiting the origin planet's gravity well and entering that of your destination planet. Its a guess, I have not found any documentation to verify that.

  • @gamesandsuchwithalex9168
    @gamesandsuchwithalex9168 6 วันที่ผ่านมา

    High alert hits different when you've got wrecking bola in the lair

  • @mrquatch
    @mrquatch 7 วันที่ผ่านมา

    what is even going on here>? This does not make sense.

  • @MassiveDynamic9
    @MassiveDynamic9 20 วันที่ผ่านมา

    Impressive that you went to 60k without any modules in any machines on the ship. Congrats!

    • @JoMomma1973
      @JoMomma1973 20 วันที่ผ่านมา

      @@MassiveDynamic9 i totally didn't think of that! Lol that might help a lot!

  • @BoredBob
    @BoredBob 21 วันที่ผ่านมา

    Look up a video by Michael Hendriks called Cursed Belt Weaving. I was watching it yesterday and it's a way to create an insane amount of storage with belts as opposed to cargo bays. (Watch all the way to the end for a cryochamber exploit that's crazy) Don't combine speed modules and quality modules because they aren't compatible and the speed modules take away the quality bonus. I.E. Haste makes waste.

  • @MassiveDynamic9
    @MassiveDynamic9 23 วันที่ผ่านมา

    Congrats on making it to the edge and beyond!

    • @JoMomma1973
      @JoMomma1973 23 วันที่ผ่านมา

      @@MassiveDynamic9 thanks! Lol almost bought it on the return trip!

    • @MassiveDynamic9
      @MassiveDynamic9 23 วันที่ผ่านมา

      @@JoMomma1973 I died at the edge of the galaxy on my first trip out there. I'm truing to get an automatic prometheum ship running now. Been working on it all weekend, almost have it working.

    • @JoMomma1973
      @JoMomma1973 23 วันที่ผ่านมา

      @MassiveDynamic9 cool. I'm just trying to get any ship that can make the trip safely. The biter egg supply chain is also a bit of a crap storm... I just know I'm going to end up with biters in space...

    • @MassiveDynamic9
      @MassiveDynamic9 23 วันที่ผ่านมา

      @@JoMomma1973 Yeah biters in space is a thing, but a couple of tesla towers with a few lasers makes quick soup of them

  • @BoredBob
    @BoredBob 25 วันที่ผ่านมา

    If only there was a way to make heat from electricity. Dude that's a smart way to store promethium, I would have never thought of putting in plants just to store it. Quality upgrades are your machine speed friend. You made it! Good job! One thing that I found that helped me with resource backup was setting up a filtering system using decider combinators for the grabbers so that they only grabbed the stuff they needed and not everything.

    • @JoMomma1973
      @JoMomma1973 25 วันที่ผ่านมา

      @@BoredBob thanks man! Seriously, I can't believe what a close shave it was, and I thought I had brought so much extra ammo! And yeah, quality management needs to be my next goal. I've totally ripped up the front of Odysseus and am redesigning the internals. Belts got plugged from having too much of one byproduct when I needed the other, so Asteriod processing stopped. Need to keep that from happening. And better use of combinators and other circuits would help too. I gotta figure that out before I can quit lol

    • @JoMomma1973
      @JoMomma1973 25 วันที่ผ่านมา

      @@BoredBob and yeah, heat from power! One of the most basic things human do with electricity, there's no capability in the game! Odd.

  • @Frosty294492
    @Frosty294492 27 วันที่ผ่านมา

    I like that you do not need circuits! I will try this.

    • @JoMomma1973
      @JoMomma1973 22 วันที่ผ่านมา

      So far it's working!

  • @mrbenjiboy9527
    @mrbenjiboy9527 หลายเดือนก่อน

    biolab

  • @Boozsha_Bo_Bellys
    @Boozsha_Bo_Bellys หลายเดือนก่อน

    You need to tell the mobius to pick up the super conductors from Nauvis. You can select what planet they pick up items from.

  • @AnotherNullUser
    @AnotherNullUser หลายเดือนก่อน

    😆 8:43 .... that inserter desperately attempting to reload the train

    • @JoMomma1973
      @JoMomma1973 หลายเดือนก่อน

      @@AnotherNullUser yeah! I did not think that through!

  • @BoredBob
    @BoredBob หลายเดือนก่อน

    While planning your new ship you'll want it to make steal, explosives, and copper cable so you can make railgun ammo for the big asteroids because railguns do 10k physical damage and that's the one thing that the big ones are vulnerable to. Yes, you can barrel and ship fluroketone but have to cool it on site and you'll have to ship up extra because it's not a closed loop and you loose some with each process. Spidertron with explosive rockets handily kill the big stompers.

    • @JoMomma1973
      @JoMomma1973 หลายเดือนก่อน

      yup, totally looking into this... I didn't realize rockets wouldn't get the big ones!

  • @BoredBob
    @BoredBob หลายเดือนก่อน

    I discovered something I sort of knew the hard way. The heat towers can be used to run the heat exchangers and boilers and they produce heat for the heat pipes. What I knew but was reminded of though is that even when the heat towers have fuel and are putting out heat they have a power limit as well. My towers were full of fuel and I was making a ton of heat and should have been making steam like mad. BUT the steam turbines wouldn't run. It took me some time but I finally had an epiphany that YES they should be make steam and power BUT that I was asking for more power than the towers are rated for. Heat towers are rated for 40MW of output, that's not the same as their heat output. They were 800c but I had no power and couldn't for the life of me see why and then it hit me..... Inserters place fuel into the towers in the same way that they place parts into assemblers, so they don't completely fill it they just put in enough for double the recipe, so for heat it's only a few at a time.

    • @JoMomma1973
      @JoMomma1973 หลายเดือนก่อน

      @@BoredBob oh good point! They do have a power limit. I'd forgotten that!

    • @BoredBob
      @BoredBob หลายเดือนก่อน

      @@JoMomma1973 Yeah, me too. Crashed the whole factory when I installed a Cryogenic plant and the power draw kicked on all the turbines and then they all shut down and wouldn't restart for love nor money from too much demand. Ripped it all out and rebuilt it on the fly.

    • @BoredBob
      @BoredBob หลายเดือนก่อน

      All of the finite researches are complete! Now I have to design and build a big edge of the system ship. Fission reactors connections are an interesting Tetris puzzle.

    • @JoMomma1973
      @JoMomma1973 หลายเดือนก่อน

      @BoredBob ah cool! I know I'm close, but not sure how close. Haven't made any Promethium science yet.

    • @BoredBob
      @BoredBob หลายเดือนก่อน

      @@JoMomma1973 Me either but I unlocked the tech so now it's just time to get there and do it. I'm currently building railgun turrets to build a ship with.

  • @BoredBob
    @BoredBob หลายเดือนก่อน

    Started to build a backpack sized sun..... Only missed Pearl Harbor anniversary release by 1 day.

    • @JoMomma1973
      @JoMomma1973 หลายเดือนก่อน

      @@BoredBob lol

  • @BoredBob
    @BoredBob หลายเดือนก่อน

    I've got fluid trains up and running on Aquilo (Barely, keeping remote heat supplied with fuel is a real issue), I wired the inserters to maintain 500C in the heat towers for now but I need to work on finding out what the minimum temperature I need them to be to maintain my heat pipes enough to keep things thawed and that should help with fuel use. Unregulated mine are going through 13 rocket fuel per minute. Regulated should be much better.

    • @JoMomma1973
      @JoMomma1973 หลายเดือนก่อน

      @@BoredBob oh cool! Yeah, I do have one train, bringing solid fuel out and Florine brine in. Not sure how much remote heat i could support

    • @BoredBob
      @BoredBob หลายเดือนก่อน

      @@JoMomma1973 Look at rocket fuel. You can make it on planet and it's more bang per unit so you can carry more out to your outposts. I'm running a single double headed 5 car train. 2 tankers and 2 cargo. It cycles through each fluid and when I have enough at home the pickup and drop off stations turn off so it takes them out of the cycle until needed. I'm also running 30 steam turbines off the heat but don't have much of a load so it's not eating fuel for them.

    • @JoMomma1973
      @JoMomma1973 หลายเดือนก่อน

      @BoredBob ah! I will!

    • @BoredBob
      @BoredBob หลายเดือนก่อน

      @@JoMomma1973 I had to reset the heat on the tower feeding the turbines to 600c. 500c is right at the turbine operating limit so when the tower falls under that I was having power losses. 600 seems to let the inserters get fuel in before it goes too low. For the outposts that are just there for heating 500 is working well and with 2 epic level chem plants I'm making enough rocket fuel to run everything including the outposts and the train. So looks like rocket fuel is the way to go but it helps to have some on hand as a buffer until you build up a supply.

  • @BoredBob
    @BoredBob หลายเดือนก่อน

    Thought I was going to have to "pause" my normal filming and do update segments until I had a chance to go back and industrialize all my toehold planets but it turns out not so much. Currently filling my shopping cart for Aquilo. The trip should post on Dec 3 whether I make it there or not. LOL

    • @JoMomma1973
      @JoMomma1973 หลายเดือนก่อน

      @@BoredBob sweet! Bring long inserters, concrete, a ton of solar cells just to get you started, then classic boilers and steam engines to make power once you have thawed water. The hardest part was figuring out how to melt ice without power. Solar cells made it happen.

    • @JoMomma1973
      @JoMomma1973 หลายเดือนก่อน

      Oh, and of course, heat pipes. Then later you can use heat exchangers and turbines. It took a while, but I'm finally there. Saves on solid fuel usage

    • @BoredBob
      @BoredBob หลายเดือนก่อน

      @@JoMomma1973 I still need to set up my explosives chain on Fulgora but until then I can ship it in. Because of the free concrete and all the materials for making things it's going to be my gateway port. The plan fo explosives is to convert one of the ice space platforms over to a coal synthesis/ explosives operation with advanced carbonic asteroid crushing. Then I'll just have to ship in reactor fuel.

    • @JoMomma1973
      @JoMomma1973 หลายเดือนก่อน

      @@BoredBob Yeah, I only just realized that was a possibility. The next platform will have those features, I think.

    • @BoredBob
      @BoredBob หลายเดือนก่อน

      @@JoMomma1973 I recently saw someone fly an entire mini factory into Aquilo that basically makes all the basics in orbit on site. LOL

  • @MrTomyCJ
    @MrTomyCJ หลายเดือนก่อน

    5:45 I felt the same. I get it, it's part of the challenge, but still, feels too forced. Many things in Space Age feel too forced.

  • @BoredBob
    @BoredBob หลายเดือนก่อน

    It's not a bug, it's a feature. LOL I don't get it myself but according to the Devs only being able to pull out of the hub was an intentional design choice along with only being able to have a single hub per planet. When doing your ship requests down at the very bottom it will show what planet it will request from, if you click on the planet icon at the bottom in the request you can change it, I think that it defaults to it's parent planet. Can you drop the ice in the ocean like with lava? Otherwise recycle it to nonexistence? You never connected that pipe to the tank at 19:50 (straight pipe to the tank after the underground ).

    • @JoMomma1973
      @JoMomma1973 หลายเดือนก่อน

      I cant dump it into the ocean, but I might be able to recycle it! good call. Plus, I can turn it into ice shelf which seems to be working. The killer now is trying to arrange the base so that heat pipes can hit everything without impeding inserters. And yup, missed the pipe, but I'm about to rearrange it all anyway... oi... it's fun, but it sure is a puzzle. And each planet is a different sort of puzzle. They really outdid themselves with this DLC!

    • @JoMomma1973
      @JoMomma1973 หลายเดือนก่อน

      you know, I think this is a fantastic excuse to break out some graph paper! on a sort of related but unrelated note, when you DnD, do you use any of those apps that can generate dungeon settings for your games? I know they make some cool ones. I have isometric graph paper so it reminded me...

    • @BoredBob
      @BoredBob หลายเดือนก่อน

      @@JoMomma1973 Send it to space and dump it there? 1000 per rocket.

    • @BoredBob
      @BoredBob หลายเดือนก่อน

      @@JoMomma1973 We're pretty old school pen and paper for the most part, mini's and dry erase grid mats for the table. I've been playing around with ChatGPT a bit to help with creating mass filler stuff for my Cyberpunk world like generic nightclubs or gangs or NPCs and that sort of thing and for that it's really quick and handy.

    • @JoMomma1973
      @JoMomma1973 หลายเดือนก่อน

      The recycling thing is working very well, actually! Now I'm just trying to balance everything.

  • @BoredBob
    @BoredBob หลายเดือนก่อน

    Over where it lists your planets if you click on "Space Map" you can see the routes. How many rockets did it end up taking to get there?

    • @JoMomma1973
      @JoMomma1973 หลายเดือนก่อน

      I set up ammo production on the deck of my ship so I cant be entirely sure how many it took, but the assemblers state a total of about 1800 produced. I think I need to find a way to make room for more storage on board, and use like 20 slots as a buffer.

    • @MrTomyCJ
      @MrTomyCJ หลายเดือนก่อน

      @@JoMomma1973 A different alternative is making the explosives on board. You can get sulfur from asteroids. If you use stack (not bulk) inserters for dropping rockets on the belts, you get more storage there too. I think explosive rockets do less single-target damage, but have splash damage. I'm not sure if that's useful for asteroids or not. Consider using normal rockets instead.

  • @BoredBob
    @BoredBob หลายเดือนก่อน

    Fo my own safety I saved "Biter Island" in my base for all my egg needs. LOL I found that setting the targeting for a group of lasers for everything but biter spawners to be the best way to keep biter spawners. So it works with spitter spawners as well, that's good to know. Dude you were SO close! I wonder how Legendary walls would hold up.

    • @JoMomma1973
      @JoMomma1973 หลายเดือนก่อน

      Good question! Man, it sure looked like those rocks didn't stop for anything! For the biter thing, yeah, farming them within the base sounds easier. Did you manage to make a spawner in your base somehow?

    • @BoredBob
      @BoredBob หลายเดือนก่อน

      @@JoMomma1973 I have an island located inside my base that is full of spawners and worms but because it's an island and they can't get me I've left it alone. Now I can use it as my isolated egg area and they can't escape to wreck everything else.

    • @JoMomma1973
      @JoMomma1973 หลายเดือนก่อน

      ahh! that! forgot about that!

  • @CosminVarlan
    @CosminVarlan หลายเดือนก่อน

    Try to remove the last stacker from the last 3 stackers and put a garbage collector there.... they will clean your lines so fast, and even if you loose some shapes, the result is better (in my case).

  • @MrTomyCJ
    @MrTomyCJ หลายเดือนก่อน

    16:00 Gleba has no NATIVE biters, and Nauvis has no native wrigglers ;) 39:00 you can hover over the building to see its effective production rate, taking into account modules and productivity. It's a VERY good 2.0 QoL feature. I think it's good to always consume eggs a bit faster than they are being produced. 40:00 The egg backlog in the belt might not be a problem if they are being consumed eventually. You have a backlog but each egg is eventually consumed and replaced by a fresher one. Once it is full up to the splitter, all extra production goes to science, nothing is wasted as long as the eggs don't remain more than 15 min on the belts, and it seems they don't. If some other part of the production chain fails tho, you have a lot of eggs sitting around... 45:00 I think the left heat exchanger is not connected to a heat source. The tower only outputs heat through the middle tile. I think usually burning spoilage is not nearly enouh to power a base. You can transform spoilage into carbon before burning it, for a bit more efficiency. Eventually you may want to use some of this carbon to make coal. Since you need to process all the fruit you harvest in order to get the seeds, you could be continuously harvesting and processing, and burning whatever jelly or mash is not being immediately used. Since this involves high, constant throughput instead of "on-demand" production, belts become more desirable than bots. For attack and defense, I recommend experimenting with different types of damage and combinations of them: apart from laser you have electric (teslas), physical (bullets, cannons), and explosive (rockets). Against pentaponds you might want something with good range too.

    • @JoMomma1973
      @JoMomma1973 หลายเดือนก่อน

      Oh yeah... totally missed that disconnected heat exchanger! corrected now. And you're right about the spoilage being too little. I vectored some extra fruit up there and it seems to be ok. Thanks for the info! lots of good info here to parse out and play with.

  • @BoredBob
    @BoredBob หลายเดือนก่อน

    My current mech suit load out is 2 personal reactors, 3 legs, 2 personal batteries (I'm in the process of upgrading them to mk2), 2 mk2 shields which do well with the flies, and the rest personal lasers (like 12 or 13 I think), and a flame thrower (had to ship in ammo). So long as I keep an eye on battery power and allow for recharge between groups I've been able to walk through them pretty easy. One of the eventual sciences allows you to capture biter spawners which give you eggs and the spawners stay tamed as long as they get a periodic dose of Bioflux. There's something you make with the biter eggs I think. (Forgot to mention on the last video, the labs won't do passthrough with spoilage so you have to take it out of each of them). The biolabs have a 50% production bonus built in so that may be throwing your math off. You can also burn excess eggs if it comes to it. you can also monitor your egg output belt with a wire and turn the egg producers on and off as needed to keep it under a selected amount on the belt. Also inserters can be set to pick up oldest (most spoiled first).

    • @JoMomma1973
      @JoMomma1973 หลายเดือนก่อน

      yeah, the spawner egg thing! I researched something, and they starting showing up on my ghost inventory as a thing I can make. I'll need to research that a bit and see what thats all about...

    • @BoredBob
      @BoredBob หลายเดือนก่อน

      @@JoMomma1973 Looks like they give you biolabs, productivity 3 modules, and access to fusion reactors and rail guns (both turret and personal).

  • @BoredBob
    @BoredBob หลายเดือนก่อน

    I'm in the process of building 2 more transport platforms. One to bring science from Vulcanus and one from Fulgora, and then with the current one from Nauvis. So I'll have transports for science from all three to Gleba. That small setup I posted on FB is giving me about 60 science a minute so far and I'm about to research Aquilo. One thing I didn't plan for but learned is put spoilage removal in your lab layout as well because if you are short on one of the others for a bit you can get some spoilage in your labs. Don't forget protection around your farms because the spore attracts the locals. Still have only encountered medium stompers but I've been out looking for the big ones.

    • @JoMomma1973
      @JoMomma1973 หลายเดือนก่อน

      Good call on the labs! I actually ended up setting up spoilage drains on all of them in advance, and it ended up paying off. Protection for the farms is one of my next steps actually....importing some flame ammo as I type this!

    • @BoredBob
      @BoredBob หลายเดือนก่อน

      @@JoMomma1973 I sent some flamer turrets and some crude oil to add to the laser turrets and projectile turrets.

  • @BoredBob
    @BoredBob หลายเดือนก่อน

    So after spending a bit of time on Gleba and greeting the neighbors I have a suggestion for the stompers. I don't know that it will work on stationary areas like around your farms (I generally see people using rockets, wonder if you could fuel flame turrets on Gleba, something to look into) but for going out and taking the war to the natives fire seems to be a very viable option. I'm researching to increase my burnable damage but even at just lvl 6 flammables I'm killing medium stompers with the flame thrower. They tend to be a little dumb and walk in a straight line towards you and through the fire. My tactic is to swoop in and kill the egg spawners with personal lasers, then take out the wigglers and spindly ones with personal lasers (the flies that attack are a pain but I'm going to see if shields will help with that), then work the stompers. I've been able to keep the nests that crop up far away from my spore clouds that way.

    • @JoMomma1973
      @JoMomma1973 หลายเดือนก่อน

      @@BoredBob ah! Haven't tried fire yet. Haven't run into a medium stomper yet either. I found out this morning that rocket fuel can be made on Gleba, but can you make flamethrower ammo from that? I'll have to look...

    • @BoredBob
      @BoredBob หลายเดือนก่อน

      @@JoMomma1973 I haven't found a path to flammables on Gleba, so it's an import.

  • @rubhan94
    @rubhan94 หลายเดือนก่อน

    0:28 dude that autosave just before imminent death 10x the intensity 🤣

  • @BoredBob
    @BoredBob หลายเดือนก่อน

    How much did your Gleba science degrade before it made it back to Nauvis because decay reduces the amount of science each one delivers. Since the other sciences don't decay I've started shipping all science off to Gleba instead so that it's as fresh as I can get.

    • @JoMomma1973
      @JoMomma1973 หลายเดือนก่อน

      @@BoredBob it didn't degrade a lot. Maybe 10-20%... that should drop if I can speed up the overall process. I'm also considering the same idea... moving every other science. I tested the Moebius and it's spacious and fast, so I might use that. Saves me from having to locally produce rockets on Gleba as well.

    • @BoredBob
      @BoredBob หลายเดือนก่อน

      @@JoMomma1973 Yeah I can see making rockets getting hard quick.

    • @googoogaagaayt
      @googoogaagaayt หลายเดือนก่อน

      That's not recommended because of the biolab... you can always just ship more agricultural science packs

    • @BoredBob
      @BoredBob หลายเดือนก่อน

      @@googoogaagaayt Regardless of where you are doing science you have to ship some portion of the science somewhere. Shipping from Gleba means less effective packs when they get there as well as the issue of resources to build rockets on Gleba to ship from. Shipping to Gleba means you are shipping science that doesn't degrade regardless of travel time and the science stays freshest right from the source on Gleba and additionally it's WAY easier to come up with the resources to make rockets on all the other planets. So I'm not sure why you would say that shipping science to Gleba isn't recommended vs shipping science from Gleba. I'm curious why that's your view.

    • @IIMatt_DII
      @IIMatt_DII หลายเดือนก่อน

      @@BoredBob @googoogaagaayt I was wondering what you meant as well, so did a little googling and found a thread on steam forums about decaying agri packs and there someone mentioned the biolabs (which can only be placed on Nauvis). So they replace science labs and they have "Science pack drain: 50%" so you get more from each pack, makes sense then to ship them to Nauvis even with the decay, especially I guess if you can create higher quality agri packs. - This is what you meant @googoogaagaayt?

  • @BoredBob
    @BoredBob หลายเดือนก่อน

    I was just going to say that I'm finding out that because of everything changing state to spoilage you may want to make sure that every inserter is filtered. I saw the same seed post, that's why I mentioned it. With the tree planters, they create spores ("Gleba pollution") which attracts the critters so keeping them away from your factory is a good thing because they don't seem to be drawn to the factory stuff. So now you've done it... Now you have to name your ship the "Lollypop". Don't forget that in you inserters you can override stack size so they only grab one at a time if you want them to.

    • @JoMomma1973
      @JoMomma1973 หลายเดือนก่อน

      @@BoredBob oh man, glad I brought lasers then! I might have to get nuke power working there. If I ship all my sciences there, maybe I can bring nuke fuel at the same time....hmmmm....

  • @BoredBob
    @BoredBob หลายเดือนก่อน

    You are correct sir. Valley Forge was one of six American Airlines Space Freighters carrying the last of Earth's various biomes. Starring Bruce Dern, which incidentally was filmed on the decommissioned aircraft carrier U.S.S. Valley Forge. I made a garbage loop belt that runs through everything and inserters clean out all the spoilage onto it and then it loops it back to the nutrient makers. Eventually you can make your own iron and copper bacteria and of course it takes nutrients to make. If you take a chest and put some eggs in it and let it time out you can see what happened to my pocket.... After that when I found the science to make eggs I said the exact same thing, why would I want to make them?????

    • @JoMomma1973
      @JoMomma1973 หลายเดือนก่อน

      Nice!! That's actually the first science fiction movie I remember seeing, even before Star Wars. I was imagining some kind of sewage belt that would pull spoilage, so I can totally see that belt working. Now I just need to get the rest of the process sorted! lol I could also see spoilage being used to fuel the heat towers. Heat towers seem to be the "sink" for Gleba...

    • @BoredBob
      @BoredBob หลายเดือนก่อน

      @@JoMomma1973 Yes it seems to me that the towers are your void after you have too much spoilage to turn into nutrients but because that isn't always going to be the case I think as far as power goes they are more supplementary than primary. I placed a filtered splitter (spoilage priority X) on the end of all my belts as well as the inserters to take from out of my machines that way anything that goes bad waiting on the belt doesn't stop up the system flow. The nutrient machines won't use their own product to power them but I put them in pairs side by side with dual inserters so that they feed each other. It seems like you are going to have to have 2 belts (a garbage belt and a nutrient belt) or maybe a split belt running throughout the whole factory to make things run. Good practice for when you get to the ice planet I guess and have to run heat pipes to everything to prevent them from freezing.

    • @BoredBob
      @BoredBob หลายเดือนก่อน

      @@JoMomma1973 Oh and quick reminder. Once you actually get your nutrient production up and running well, bio chambers come with an automatic 50% production bonus so you'll get better than even seed production etc if you use them where you can in place of assemblers.

    • @JoMomma1973
      @JoMomma1973 หลายเดือนก่อน

      @BoredBob ahh, awesome. Only just now did i get seed production going. Parity is tough but I think I'm doing it with biochambers. I'm using a ton of bots.

  • @BoredBob
    @BoredBob หลายเดือนก่อน

    Don't forget in map view you can do a search term "coal" and it will show you all the ones you can see. I've been holding off on nuclear power for my ship until I get fusion power if I can but you need the far planet for it so I don't know if it'll make it there. What's funny is that I'm still burning though my first 14M scrap patch on Fulgora. Stone patches are really sparse and small on Gleba.

    • @JoMomma1973
      @JoMomma1973 หลายเดือนก่อน

      I keep forgetting that search option! But for the ship, I think I need to break out some graph paper and do some designing to make it as compact as possible

  • @andutei
    @andutei หลายเดือนก่อน

    Just throw the stone into lava with an inserter. This is the way.

    • @JoMomma1973
      @JoMomma1973 หลายเดือนก่อน

      @@andutei ah! I must do this!

  • @IIMatt_DII
    @IIMatt_DII หลายเดือนก่อน

    That was definitely 3 nukes 0.0 on the first one, the second one I think took 2, you just fired a third, but in both cases you can see their corpse appear before the last nuke gets fired. I think the reason the first two kills were so effective is because you were head-shotting him with the nukes and he continued directly into, and through, the blast, doing damage to his head and each section of him following. The third one you took on you were hitting behind his head, doing less damage?

    • @JoMomma1973
      @JoMomma1973 หลายเดือนก่อน

      @@IIMatt_DII yeah, there seems to be a definite advantage to a head shot. Now if I can just control my itchy trigger finger from always firing that extra nuke!

    • @Frozen_Hope
      @Frozen_Hope หลายเดือนก่อน

      ​@@JoMomma1973Sure feels like they take bonus damage to the head, nukes are cool and all but nuclear reactor mines is my personal favourite way to go

    • @JoMomma1973
      @JoMomma1973 หลายเดือนก่อน

      @@Frozen_Hope I wanna try that one of these days!

  • @IIMatt_DII
    @IIMatt_DII หลายเดือนก่อน

    Be careful building near the boundary to the next area in that tungsten patch, if the demolisher in the next area is turning near the boundary he can end up destroying things in your claimed area.

  • @BoredBob
    @BoredBob หลายเดือนก่อน

    Put one of those big miners next to a regular minor and you'll see a huge speed difference. You have to do it on coal or calcite because the normal miners can't even touch tungsten which is why I suspect that the big miners slow down on tungsten.

  • @BoredBob
    @BoredBob หลายเดือนก่อน

    Coal liquefaction with 500 Metalurgical Science cost will give you a path to plastic on Vulcanus. Keep an eye on your coal use, I didn't get many patches and they are all kind of small so eventually I'll have to harvest carbon asteroids and convert them to coal. You can chunk your excess stone (and other junk) back into the lava to get rid of it. Something to keep in mind is that the demolisher attacks generate from the head in a circle so by grabbing it by the tail you can stay away from the attack better. Until you damage them they don't attack unless you build something in their area. So sneak up on them from behind and have your bots place you attack down en mass beside them towards the tail and they can't attack you until they turn around.

  • @BoredBob
    @BoredBob หลายเดือนก่อน

    Wait until you see how many steam engines you can run on a single piece of Calcite and some acid.......

    • @JoMomma1973
      @JoMomma1973 หลายเดือนก่อน

      @@BoredBob oh! Is that i tech i need to research, or can I just try it?

    • @BoredBob
      @BoredBob หลายเดือนก่อน

      @ pretty sure just do it I think. Might be once you have the “do this” techs. It’s done in a chem plant. First step to getting water there. Ore and acid give you steam and then steam gives you water in a second chem plant. But the steam will also run the steam engines.

    • @JoMomma1973
      @JoMomma1973 หลายเดือนก่อน

      @@BoredBob Ah! yup, got it. that IS helpful!

    • @BoredBob
      @BoredBob หลายเดือนก่อน

      @@JoMomma1973 So if I've done my math correctly 1 Calcite makes 10k steam in 5 seconds or 2k steam in 1 second. Each steam engine consumes 30 steam per second. So 1 piece of Calcite and 1k of acid will run 66.67 steam engines from 1 chemical plant. The tech is acid neutralization which you get in the Calcite Processing "do it" research.

  • @BoredBob
    @BoredBob หลายเดือนก่อน

    With my release schedule your videos are slightly ahead of mine. Release wise I just landed on Fulgora but that was actually 8 days ago and presently I'm close to done with building the basics on Vulcanus. The demolishers have a HUGE heal rate (2.4k/s, 7.8k/s, 24k/s) as well as a HUGE number of hit points (30k, 100k, 300k). The smoke from the demolishers prevents the flying from the suite and also damages bots.

    • @JoMomma1973
      @JoMomma1973 หลายเดือนก่อน

      @@BoredBob i don't suppose you found a way to bust a medium demolisher? Just recorded an episode climaxing with failing again and again lol

    • @BoredBob
      @BoredBob หลายเดือนก่อน

      @@JoMomma1973 I did in fact. My first hunting trip I managed to bag like 8. One of them was a medium. Grab em by the tail before they can turn around. I have a blueprint with 5x5 turrets and I've got a pretty high projectile damage research. The inner 6 are filled with uranium rounds and the rest are filled with ap rounds (I figure if they take some out it will be the ones with the ap rounds first that way). I get up beside them at the rear and drop the blueprint down next to them about 1/4-1/3 of the way down their body. It does enough damage to kill them before they get turned around and come back. The smalls are easy that way. The medium might take 2 applications of the blueprint side by side.

    • @BoredBob
      @BoredBob หลายเดือนก่อน

      @@JoMomma1973 I just un "unlisted" a short hunting clip.

    • @JoMomma1973
      @JoMomma1973 หลายเดือนก่อน

      @BoredBob you, caught it! Two with one! Nice pair of kills!

    • @JoMomma1973
      @JoMomma1973 หลายเดือนก่อน

      @@BoredBob so checking the steam temp, it's 500 C! Which means you can replace the steam engines with the nuclear power turbines. Same footprint, double the steam consumption, but 6+ times the power output.

  • @BoredBob
    @BoredBob หลายเดือนก่อน

    I have 8 recyclers in a human centipede that feeds back to the sorting chain and still occasionally some gets through and tossed back into the sorter. I believe that "quality" roboports have increased range so for reaching across spaces it might be worth looking into. I've been doing quality solar panels and also making "quality" quality modules so far. Just to clear out right next to your rail stop maybe you could have some miners dump directly into chests and then the chests into the train until that area gets cleaned up.

    • @JoMomma1973
      @JoMomma1973 หลายเดือนก่อน

      @@BoredBob yeah, I gotta mess around some with the quality modules. I hadn't considered that possibility. Also, platforms is another avenue to overcome the gap, but they are a ways off for me yet, science wise.

    • @BoredBob
      @BoredBob หลายเดือนก่อน

      @@JoMomma1973 I was initially reluctant to go down that rabbit hole until I had the recycler to get rid of stuff but in retrospect it would have been well worth it to start on them as soon as I got them and just crate the unused stuff up until I could dispose of them.

  • @Radcliff-1026
    @Radcliff-1026 หลายเดือนก่อน

    yeah they really need some sort of space safe storage if we can't use chest on our platforms.

  • @IIMatt_DII
    @IIMatt_DII หลายเดือนก่อน

    I'm all caught up. Looking forward to more. The difference between yourself and @BoredBob makes for interesting viewing between the two series. Enjoying the content from both of you though.

  • @IIMatt_DII
    @IIMatt_DII หลายเดือนก่อน

    45:09 I don't think you can collect the ones already there, but you can craft your own once you unlock the planet afaik. I would imagine you place and pick up the ones you craft yourself??

  • @IIMatt_DII
    @IIMatt_DII หลายเดือนก่อน

    19:10 close call lol

  • @IIMatt_DII
    @IIMatt_DII หลายเดือนก่อน

    Not sure if @BoredBob already answered this, you might mention it in a later video but hold Shift while using the Decon Tool to undo the order for decon.

    • @JoMomma1973
      @JoMomma1973 หลายเดือนก่อน

      @@IIMatt_DII he did, but thank you! Ima need to check that out!

  • @ondrej89
    @ondrej89 หลายเดือนก่อน

    55 min fuck this shit!

  • @BoredBob
    @BoredBob หลายเดือนก่อน

    As long as your power plants are meeting your needs your accumulators won't discharge. It's only once your demand goes above your production that the accumulators kick in.

    • @JoMomma1973
      @JoMomma1973 หลายเดือนก่อน

      @@BoredBob hey, so i discovered something helpful. The hardest part of running ops on Fulgora and letting it go autonomous has been managing the recycler output. There's always one or more products that I can't use fast enough and eventually plugs my filter/sorter setup. Like concrete, or even solid fuel! I found that if you break an item down to its base components, then try to recycle those base components, it'll eat a good percentage of those components. If you daisy chain the recyclers, you can make chain of items disappear. It takes about 6 to 8 on a line of solid fuel to eat it away to nothing. So I'm still evaluating the effectiveness of this idea on various components, but so far it has promise. So in my final design, I'm thinking I'll make lots of storage for stuff, but each line will have overflow splitters that lead to daisy chained recyclers. Fingers crossed it'll work! I've got electromagnetic science being made, but the excess crap is killing me.

    • @BoredBob
      @BoredBob หลายเดือนก่อน

      @@JoMomma1973 Yup you have to recycle it into nothing or send it off planet. In Seablock you get a ton of feedback items that until you need them for another process just keep building up and building up. They have void buildings that automatically poof what's sent to them and I used to make storage to save some for the future and then void the rest. It seems that is the situation here as well. I'm in the process of setting up the sorting and storage thing myself. If I was using mods I'd add the warehouse mod for certain. Instead I've ended up making a tone of steel chests and bulk inserters in a row with a provider chest as the last chest in the chain to send stuff to production. From there I'm probably going to set up some sort of void. So far I've sent back about 1750 in science to get the better lightning poles and mkII roboport. Oh and I mailed a car and a tank with a build grid to Fulgora.....

    • @JoMomma1973
      @JoMomma1973 หลายเดือนก่อน

      @BoredBob ah nice! I had forgotten transportation and had to build a tank locally. I haven't introduced bots yet, save for 10 in my personal roboport, but they would help. With all the extra crap I could do that I think! I'm getting a train running that will hopelly reach several scrap islands and keep supply moving even after the first patches thin out. We shall see!

    • @BoredBob
      @BoredBob หลายเดือนก่อน

      @@JoMomma1973 I hit a 14M patch right next door. I've set up assembler/requestor/provider builders for stuff instead of belts and I'm running around 100 logistic bots at the moment (that's all I brought). I'll be setting up oil stuff soon and then producing them on site.

    • @JoMomma1973
      @JoMomma1973 หลายเดือนก่อน

      @@BoredBob you know, bots might be the answer to these loaded islands that are almost too little for train stops and ramps! I like this idea. I see myself hanging out on Fulgora for a while playing around with ideas like that. I'm working on a big round robin train network, and I can totally see bots handling the hard to reach (with trains) islands.

  • @BoredBob
    @BoredBob หลายเดือนก่อน

    Recycler gives you batteries. Batteries and iron give you accumulators.

    • @JoMomma1973
      @JoMomma1973 หลายเดือนก่อน

      yup! the answers to almost all challenges on Fulgora seem to come though the recycler. The thing spits out tons of gear wheels, so you can turn them into iron. You can turn red chips into plastic bars and copper coils. Copper coils into copper plates. Now I just need to put all these solutions into an efficient system. And I am now convinced that system revolves around trains on elevated rails going island to island.

  • @BoredBob
    @BoredBob หลายเดือนก่อน

    If you've got construction bots on Nauvis just have them put down provider chests there for you for the copper and such. Easy Peasy

    • @JoMomma1973
      @JoMomma1973 หลายเดือนก่อน

      yeah, I fubared the provider chest thing. forgot to capture copper when I went around and set up providers. It's fixed now, but even then, with recyclers, i need very little from orbit.

    • @BoredBob
      @BoredBob หลายเดือนก่อน

      @ I just finished up shopping for Fulgora. 50 rocket loads later ship is packed to go.

  • @BoredBob
    @BoredBob หลายเดือนก่อน

    On the plus side your ship ought to make iron for you while it's in orbit and you can drop it to yourself so things like pipes won't run out. I'm thinking about maybe a slow big guy that can produce stuff from orbit but we shall see. The lightning rods will charge accumulators. If you have electric furnaces you can smelt with them there. Solar rate sucks on Fulgora though. You can mine the scrap with miners and then sort the stuff and build stuff with it. Also check your tech tree because there are several "do this" techs. Yeah don't try picking up the lightning rods, it scraps them. Send chem plants. Crack the heavy oil into light oil use the light oil to make solid fuel and rocket fuel for burnables. I believe there is a way to make water in fulgora but it's a crafting chain and I don't know what it is till I get there. (I'm leaning towards there first as well, the big miners and smelters on vulcanus are nice but i want the recycler) Also since your ship can make iron, if it had another smelter it could make steel and another assembler could make barrels, and another assembler could take the asteroid ice/water and drop you water.

    • @JoMomma1973
      @JoMomma1973 หลายเดือนก่อน

      oh yes! I can totally see the path to self-sustainment here. Also, the recycler gives you ice and solid fuel, so right away, you can get steam power going. And yes, I'm actually now back at Nauvis getting chem plants and fixing holes in my logistic network.

    • @BoredBob
      @BoredBob หลายเดือนก่อน

      @@JoMomma1973 With accumulators and lightning rods you won't need steam just plenty of accumulators.

    • @BoredBob
      @BoredBob หลายเดือนก่อน

      I forgot freaking bricks!!!!!!! AHHHHHHHH!!!!!!! A single solar panel build, an accumulator, and an electric furnace later I can build lightning rods (they come with the initial Fulgora planet research BTW) and the planet is giving me free power.

    • @JoMomma1973
      @JoMomma1973 หลายเดือนก่อน

      @BoredBob lol nice save!