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Sonetti
เข้าร่วมเมื่อ 5 ต.ค. 2023
Greetings,
I'm Sonetti.
Through this channel, I will be showcasing my development portfolio, showcasing games I'm currently developing, university work, as well as music I compose.
Thanks for visiting!
Warm regards,
Sonetti 🚀🎶🎮
I'm Sonetti.
Through this channel, I will be showcasing my development portfolio, showcasing games I'm currently developing, university work, as well as music I compose.
Thanks for visiting!
Warm regards,
Sonetti 🚀🎶🎮
วีดีโอ
AIP201: Path-finding Algorithms (Dijkstras, A*)
มุมมอง 197 หลายเดือนก่อน
Video demonstrating Path-finding Algorithms. Timestamps 00:09 - Dijkstra's Algorithm 02:03 - Grid based application of Dijkstra's Algorithm 02:34 - A* Algorithm 03:13 - A* Demo 03:51 - Tile Cost Modifiers 04:50 - References References: Association for Computing Machinery. (1972, June 10). Esdger W. Dijkstra. Retrieved April 9, 2024, from A.M. Turing Award: amturing.acm.org/award_winners/dijkstr...
AIP201: Separating Axis Theorem & Boids
มุมมอง 307 หลายเดือนก่อน
Separating Axis Theorem and Boids Demo in Unity Desmos: www.desmos.com/calculator/jly6khcrdo Interactive Demos SAT: sonetti.itch.io/separating-axis-theorem Boids: sonetti.itch.io/boids-simulation Timestamps 00:00 - Separating Axis Theorem: Desmos 01:21 - Separating Axis Theorem: Unity, C# 02:34 - Separating Axis Theorem: Demo 03:12 - Boids: Theory 03:40 - Rule: Alignment 03:52 - Rule: Separatio...
AIP201: Collision Detection and Kinematic Motion
มุมมอง 69 หลายเดือนก่อน
AIP201: Collision Detection and Kinematic Motion
Experimenting with Lighting and Materials #unity #gamedev
มุมมอง 45ปีที่แล้ว
Just a short experiment with lighting controls, and materials in #unity #hdrp
Matrix + Quaternion Demo (Fixed)
มุมมอง 9ปีที่แล้ว
In this version of the demo: The pixel grid rotates by 1 degree each pass, instead of rotating to the composite angle/heading, which resulted in the initial grid's rotation matrix being incorrectly calculated. Furthermore, the use of composite Quaternions were used to align the planes along the Z-axis. Avoiding gimbal lock issues due to angles being (-90, 0, θ)
Coded Applications of Linear Interpolation & Extrapolation
มุมมอง 22ปีที่แล้ว
Linear Interpolation is frequently used in Video Games, here's an applied example of the mathematics behind Interpolation and Extrapolation. Source code (Unity 2022.3.8f1): github.com/Sonett-i/MAT102 Contents 00:00 - Demo 00:55 - Linear Interpolation 01:21 - Lerp in Unity - C# 01:36 - How The Demo Works 02:24 - Extrapolation 02:53 - Lag Compensation: Intro 03:43 - Lag Compensation: Lerp 04:07 -...
#shorts Linear Interpolation between Pixels
มุมมอง 5ปีที่แล้ว
#shorts Linear Interpolation between Pixels
Slabu: Level Gen Demo
มุมมอง 6ปีที่แล้ว
Demo reel for procedural tile-map generation in Unity. Music: Cat Theme, Sonetti (2023) Code: Catcheside, S References: Borshcheva, A. (2023). Art Assets: Menu Art, Ghost, Skeleton & Tree Boss Sprites, Rubble, Tree & Environment Assets [Visual Assets]. Slabu. Torrens University Australia, Sydney, New South Wales, Australia. Borshcheva, A. (2023.). Art Assets: Skeleton, Warlock, Ghost, Boss Spri...
Thanks mate, you are a life saver.