Lodestar
Lodestar
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The Best Indie of 2024? (Spoiler-Free)
Hair to hair, sister.
1000xRESIST is one of those rare games that's truly changed the way I see the world. It's also a game I feel very strongly about not spoiling. As such, I've put together a short, spoiler-free, semi-scripted review of what might just become my GOTY. Thanks for tuning in!
มุมมอง: 76

วีดีโอ

The Ghost of Ghostwire: Tokyo (Retrospective)
มุมมอง 3.3K6 หลายเดือนก่อน
A look at the game which took the phrase "catch these hands" to whole new level. Chapters: 00:00 Introduction 01:24 World Design 8:50 Combat 12:08 Story 22:22 Release & Reception R.I.P. Tango Gameworks (2010-2024)
A Needlessly Thorough Review of Control
มุมมอง 3.6K6 หลายเดือนก่อน
Over the course of a few months, I went from having never played a Remedy game to being a super-fan of the studio. How did this happen? It all started with "Control"... Chapters: 00:00 Introduction 01:50 Gameplay 13:15 Level Design 21:50 Visuals 24:52 Sound Design 25:43 Story & Worldbuilding 58:48 The Foundation DLC 1:01:40 AWE DLC 1:10:20 Conclusion
Dragon's Dogma 2: Doesn't Care About You
มุมมอง 658 หลายเดือนก่อน
Dragon's Dogma 2 is what happens when you mix Game of Thrones with Naked and Afraid. It's awesome. Chapters: 00:00 Introduction 00:29 The Open-World 4:30 The Systems 5:35 It's not Elden Ring 9:55 The Pawn System 11:34 Criticisms of the game 12:29 The Endgame (AUDIO SPOILERS) 14:46 Conclusion and outro Apologies for the rather bare-bones visuals. I'm currently using a super storage-limited setup...
Max Payne, Mythology, and Me
มุมมอง 689 หลายเดือนก่อน
In this video, I explore what I call the 'man-as-force' sub-genre. I talk about Max Payne, DOOM, and Heracles all in an effort to understand why this narrative structure has captivated me. Prepare for ludonarrative dissonance and life lessons! Through making this video, I've become more comfortable with the overall process of video essay production. I'm looking forward to making more videos in ...
What HUMANITY Teaches Us About Ourselves
มุมมอง 55ปีที่แล้ว
In this video essay, I discuss 2023 puzzle game Humanity and try to *puzzle* out (see what I did there) exactly what the game is saying about the human condition. I love talking and writing about games, so decided to try my luck at making a video in the midst of the chaos of college. Apologies for any rough edges, I'm still very much a beginner when it comes to video recording and editing. I ho...

ความคิดเห็น

  • @dannyfenton9335
    @dannyfenton9335 หลายเดือนก่อน

    Underrated video, very well put together. Hope you keep it up!

  • @alessandroferrucci6087
    @alessandroferrucci6087 หลายเดือนก่อน

    just finished playing it, thanks for the heads up :D hekki ALLMO

  • @RoryAych
    @RoryAych 4 หลายเดือนก่อน

    You said there's a character named "Bang Bang Fire" and I was sold. But seriously, that section on modern science fiction was some truly beautiful writing. "We're stuck replaying old futures that never came to pass" ... great stuff

  • @piratetv1
    @piratetv1 6 หลายเดือนก่อน

    Turns out Hedron isn't Polaris. She just thinks it is. Polaris is the ESP in Jesse's mind. She only thinks it's an imaginary friend showing her things. It's like Danny in the Shining. Tony is also not an imaginary friend.

  • @piratetv1
    @piratetv1 6 หลายเดือนก่อน

    The quarry isn't inside the house, it's like the astral plane. At the moment is resonating similarly to the house, so there's a threshold between them.

  • @sleepyhyrule6894
    @sleepyhyrule6894 6 หลายเดือนก่อน

    If you like Shatter, Surge is a great replacement for the late game. You can put sticky grenades on an object and launch it. I put increased blast radius and damage boost. It’s way more versatile than charge and when you learn the timing of the detonation flying hiss drop like flies.

  • @sleepyhyrule6894
    @sleepyhyrule6894 6 หลายเดือนก่อน

    I love how control feels like a game made in the 90s in 3D. I’ve just finished my 4th play through. It’s so fun.

  • @RiderWithTheScarf
    @RiderWithTheScarf 6 หลายเดือนก่อน

    A small correction; it's less of a folklore / folk tale thing and it's more of a creepypasta game(or started as that). Most of the base monsters in the game are from urban myths, much more modern from japanese pop culture, like the scissor woman compared to her original appearances as the Slit-mouth woman and so on, even having blatant allusions to more famous modern urban legends such as Hanako of the Toilet or modern interpretations of 8 meter tall woman or the more jumpscarey ideas behind the Nopperabo / No-Face. The original with Nakamura under the helm was even more urban. In essence, the game was to be a highly polished "Slender man and friends" type of game in terms of the horror present, but the character still used very much traditional techniques to fight in terms of magic, which was kind of fun, even using Kyuudo to fight against all those ayakashi in the game. A lot of the game sadly couldn't bring the culture context of, what is broadly speaking, dumb /x/ posts from the japanese imageboards of yore, due to the localization not having the proper context for them, with people being lucky to catch some of these through the scenes of spoken dialogue and those who knew more about the japanese language to catch on some clever winks in some quest or item descriptions. To put it bluntly, even at its "butchered state" that we received for the final game, the game is still pretty esoteric and immensely japanese but for an audience that is very Gen X / Millenial, like Ikumi herself is, who probably grew up with these kinds of urban myths during her school days; Hideki Kamiya and his generation also did to an extend. Kimura is interesting in trying to tie all that up with some hints from the classic Gegege no Kitaro influences, which brought old youkai legends to a more modern and urban setting as well, blending the /x/-styled urban myths like Kunekune with classic youkai like the demon umbrellas and the tengu. A shame this was butchered so much hopefully after KEMURI(I think thaat's what it's named, all I remember is that it's supposed to be "smoke" or something) is developed, Nakamura and her group can go and make a proper Ghostwire Tokyo game, because these kinds of first person action games are very rare now and reminiscent of times past, like with Hexen.

  • @IlRe720
    @IlRe720 6 หลายเดือนก่อน

    The kanji rain was a cool idea, and is definitely cool in concept. And it’s also unbelievably annoying when you actually play the game. As well as looking pretty bad. I know there’s ppl who like it in game, but it just made me feel like I had constant spots in my vision.

  • @punitiva
    @punitiva 6 หลายเดือนก่อน

    The developers of this game, in most of the interviews they have given, talk about the development problems that this game had. One of the reasons why Ikumi Nakamura (original creative director of the game) said she left Tango was because the stress of developer-publisher politics and the publisher having control over the game affected her negatively. She started having nightmares every day, "The nightmare I had was that when I came to work, all the members of the development team had disappeared." Ikumi Nakamura was replaced by Kenji Kimura, who became the game's director. In interviews Kenji Kimura said that there were many problems, but the main problem was "To make a game, the first thing you do is think about the structure of it, and the second is to apply the worldview and the characters." But that wasn't the case with Ghostwire Tokyo, "We first created the city of Tokyo and then worked on the setting and game design, which made it extremely difficult to create a setting and game design." Also, I noticed that there are scenes that appear in the first gameplay trailer but don't appear in the final game.

  • @jorgehenriq
    @jorgehenriq 6 หลายเดือนก่อน

    Absolute quality. Thank you.

  • @Mr.Sadman0
    @Mr.Sadman0 6 หลายเดือนก่อน

    I love this game. The combat was simple but fun, Akito and K had a great chemistry and tokoy was very detailed. Whenever i had a rough day i just fly around tokyo and listening to dj multiverse.

  • @skinvestor9168
    @skinvestor9168 6 หลายเดือนก่อน

    It would be nice if this game had a little bit much content in form of additional types of enemies and abilities, but overall I had fun while playing

  • @Dakrs06
    @Dakrs06 6 หลายเดือนก่อน

    I thought this was like a massive channel goos shit bro

  • @minecraftgravityguy
    @minecraftgravityguy 6 หลายเดือนก่อน

    Great video. But this game didn't "kill" or close Tango Gameworks, Microsoft buying Activision and terrible decisions alongside having to make profit despite the new aquisition on any cost, they just closed a studio that wasn't actively close to releasing any project for the sake of cutting costs for Call of Duty. It's as simple as that, corporate greed, stupid decisions and appealing to investors.

  • @MegaJohnny74
    @MegaJohnny74 6 หลายเดือนก่อน

    is this AI video? the 1st or second mission makes you go up the tallest building , that you can see from everywhere on the map, making it a landmark that helps you navigate the whole map the later upgrade lets you place Tengus everywhere and instantly pull yourself to them , or after unlocking gliding you fast travel on a tall tori gate(the tall building^ has one) and glide to the destination on top of the buildings the first area is the tall neon buildings, then the small houses , then the cheap apartments , you get the big park later. train tracks , construction site

  • @psychomantisss4655
    @psychomantisss4655 6 หลายเดือนก่อน

    great essey

  • @consignado6
    @consignado6 6 หลายเดือนก่อน

    keep up the interesting work friend!

  • @freddyandfoxy7526
    @freddyandfoxy7526 6 หลายเดือนก่อน

    I never even heard of remedy till the game awards when they did Harold of darkness. I got myself a 100 dollar gift card for the Playstation 5. I bought both wake 1 and wake 2. And I was hooked. I heard of Alan Wake before but never played it. I just knew it was a horror game and max paybe as well😊. But when I played Alan wake I was instantly hooked on the lore of the redemey verse. I haven't played or finished all games. I just started quartam break. I honestly I never thought I be so interested in this in my life.

  • @Syddy_
    @Syddy_ 6 หลายเดือนก่อน

    there's actually a lot of traversal abilities that you can unlock in this game so traversal being difficult is arguable, i remember halfway through the game having all the traversal abilities unlocked meant i was on rooftops 90% of the time, the ability to spawn tengu's wherever you look is the biggest one

  • @user-hf4vy8kz7z
    @user-hf4vy8kz7z 6 หลายเดือนก่อน

    I really enjoyed Ghostwire Tokyo a lot, despite the flaws. The chemistry between Akito and KK, the random shadow encounters and the haunted school mission from the last update were fun, but like you mentioned, some side content felt like a chore at times ^^ It still kinda tried something new and felt like a true next gen PS5 game for me, since most exclusives were just the same we had in the PS4 era. So this and Stray were kinda fun in 2022. Shame we won't ever get a new Ghostwire game with more horror elements and new setting.(Feel the same for Sleeping Dogs 2)

  • @LadySaphira
    @LadySaphira 6 หลายเดือนก่อน

    Really great video, glad the algorithm threw it my way, looking forward to more videos from you! I'd worry less about trying to find your style/niche and focus on what you're interested in first, I do art commission and it's so hard to give 100% to something I don't really like, even if someone else is very enthusiastic about it.

  • @fumomofumosarum5893
    @fumomofumosarum5893 6 หลายเดือนก่อน

    Ghostwire Tokyo does very much pander to the western audience. The feeling, the vibe, the gameplay are all very western inspired. The fact that it takes place in japan or "rains kanji" is irrelevant, that's just stage design. The place feels as much gimmicky as it feels lifeless. To me this was not an attractive game. I played it start to finish. But neither the overly colourful visual effects, nor the gameplay nor the story or characters were fun - beating the game felt more like a chore. Everything here felt so superficial, meaningless and flat. With all due respect, this was NOT a particularly compelling game, at least not for me.

    • @lodestar16
      @lodestar16 6 หลายเดือนก่อน

      @@fumomofumosarum5893 Totally understand why you didn’t like it. It certainly has its problems.

    • @fumomofumosarum5893
      @fumomofumosarum5893 6 หลายเดือนก่อน

      @@lodestar16 I have a feeling that was specifically a Tango-Games problem... Highly polished games, technically and visually: absolutely going overboard. But the games all feel like no-nonsense, strictly business, no fun allowed... also, no humour... who made those decisions? ( their last game may be different there, the saturday morning cartoon one, I haven't played it - but The Evil Within and Ghostwire way too dry. Seems like someone on the dev team was strictly against anything with Japan-style humour ) I think humour in games even in dark games is very important to give it a bit more personality and add a little wink to the audience / release the built up tension...

  • @IgorTavern
    @IgorTavern 6 หลายเดือนก่อน

    I enjoyed so much this game, mostly due to exploration. I had the same imersion as I had when playing the Yakuza franchise. And, as a Brazillian is really expensive to travel to other countries, so, while playing it I felt like I was in some kind of 3D tour, a dangerous one, but ok, haha. Amazing video!

  • @Jerriz_Dabster
    @Jerriz_Dabster 6 หลายเดือนก่อน

    you actually almost hit the nail on the head at the end there I'll fill in the blanks for you and you'll understand the xbox studio closures 1. Studios don't make games they take credit. 2. Game Devs make game but the Studio is generally the one to receive praise. Keep these two points in mind Arkane lost 70% of its original staff by the end of redfalls development (they were no longer the studio that made the beloved previous games they were arkane by name alone) Did shinji and his (team) leave tango before the closure or during the closure...the answer is before he left with a large part of tango to start his own game studio Kamuy inc which left Tango without it's brain and most of its talent so they were tango only in name Maybe this could be a video idea you can research on and bring more awareness to this aspect of the story I mean it sucks they let all those other developers go before they had a chance to prove they can be assets too just like those that were there beforev

    • @lodestar16
      @lodestar16 6 หลายเดือนก่อน

      @@Jerriz_Dabster An Xbox video is a great idea-the only issue with that is Xbox’s situation has been changing so rapidly over the past few months. The industry tends to cool down during August/September, so maybe this is a good time to dive into more industry business. Thank you for your insight!

  • @ZaidAsmaida
    @ZaidAsmaida 6 หลายเดือนก่อน

    I built this FYP brick by brick and now i harvest the delicious fruits of my labor ❤

  • @luckyowl6432
    @luckyowl6432 6 หลายเดือนก่อน

    Great video I wish I could get past the 45 min mark on this game... love the idea of the hand gesture magic system

  • @Zensil
    @Zensil 6 หลายเดือนก่อน

    randomly came across this, hope your channel grows🤺

  • @adamisaacpena
    @adamisaacpena 6 หลายเดือนก่อน

    More than anything I want to see more of in Control 2 is one thing that I will say with one word. Blessed. Give me BLESSED!

  • @BlazingOwnager
    @BlazingOwnager 6 หลายเดือนก่อน

    Oh not to spam your comments section but another neat thing in the video - the health regenerating spheres that have a lot of health, you can mind control them like any other enemy once you have unlocked the ability to control large enemies. It's insanely good. It provides the health benefit to both you, and anyone you are allied with. This means friendly rangers and mind controlled enemies, which in turn keeps them healthy for way way way longer than normal. It totally makes those go from a curse to a blessing.

  • @BlazingOwnager
    @BlazingOwnager 6 หลายเดือนก่อน

    I think it's worth mentioning that AWE also added the arcade cabinets and either AWE or Foundation added the Jukebox, which give you some nice after-game combat content to use all the powers and upgrades you have amassed. That was a real bummer when the game was vanilla and after collecting everything you had no real use for it. The expansions + aftergame content really fixed the complaint of "but I just learned to fly and the game is over!" - I think I spent way way more time flying than not flying in Control.

  • @BlazingOwnager
    @BlazingOwnager 6 หลายเดือนก่อน

    The Foundation's biggest strength is less the main quest and more all the little hidden things they stuffed into it - easy to miss on a first playthrough. I loved the synthwave tunnel chase.

  • @BlazingOwnager
    @BlazingOwnager 6 หลายเดือนก่อน

    Worth noting on the Control song, it has the solution to a hidden room in the AWE expansion if you play it backwards. ;)

  • @BlazingOwnager
    @BlazingOwnager 6 หลายเดือนก่อน

    There's a few great bosses - the bosses you're referencing are really sub-bosses. Mirror Jesse, the Anchor, etc. Also you don't need to wait to hurt the Distorted; they're not invulnerable during their invisibility. Charge, Surge or just throwing things at the distortion will kick them out of it with a lot of damage.

  • @BlazingOwnager
    @BlazingOwnager 6 หลายเดือนก่อน

    6:40 Surge is really underrated, in particular if you want to do the after-game content like Frum and the Jukebox. If you put AOE buffs on it the radius is huge - like entire rooms huge - and the damage is wild. Plus, you can attach surge projectiles to a physics object and then throw the object to make them explode - the amount of damage from 3 Surge + a Forklift is insane. Oh, you can also trigger it in mid air to air-burst fliers. Which is really nice.

  • @BlazingOwnager
    @BlazingOwnager 6 หลายเดือนก่อน

    4:20 You should give Spin another chance once you mod it properly. I thought it was just a weak gun with a bad spread. But once you get the right damage mods on it + ROF mods, and you use it in short bursts.. I turned around entirely on it in the last playthrough. It's also no slouch for damage once you juice it up against large enemies that don't have shields - I was utterly shocked when I fought Hartman and took off a 3rd of his health in one dump. Firing it in bursts is absolutely vital, though.

  • @BlazingOwnager
    @BlazingOwnager 6 หลายเดือนก่อน

    3:55 Shatter's quite viable later if you get the One Track mod, that lets it all choke into a laserbeam of doom.

  • @BlazingOwnager
    @BlazingOwnager 6 หลายเดือนก่อน

    Having played the game multiple times I can definitely praise the weapon balance. The last run I used Spin, because I thought Spin was a bad gun - but with the right mods, it's outstanding. Surge is the most overpowered weapon ever (but coming late in the AWE DLC that's fine) if you juice it with AOE and power buffs. It's like a spammable BFG 9000.

  • @BlazingOwnager
    @BlazingOwnager 6 หลายเดือนก่อน

    I played Max Payne and Max Payne 2 and loved them, but somehow fell off with Remedy. Ironically, the song Herald of Darkness was crazy enough to get me to look at the universe again. Played Alan Wake, Control, Quantum Break.. then Control two more times. Next up is AW2.

  • @Snowfly1
    @Snowfly1 6 หลายเดือนก่อน

    I agree Alan Wake 2 is bolder with its story telling and generally just a much more complete package but I think the seeds of its success lie with Control as a whole not just AWE DLC. Control was a gamble, its a weird (to general audiences) game that had the responsibility of being the load bearing pillar for Remedys new universe, the testing bed for the Northlight engines new tech (I can go on for a while on this point) AND it had to be a good game that sold well. I think all that pressure bubbles to the surface in a couple of ways. Particularly though in its end-game story-telling, which is I think the game can come of as...unambitious? Great video man. Keep it up!

  • @nathanmead9585
    @nathanmead9585 6 หลายเดือนก่อน

    Another piece of media that has a close kinship to Control's style of lore is the Magnus Archives podcast. It portrays another bureaucratic maze, but this one's composed less of red tape and more of endless, poorly catalogued testimonials of encounters with the weird and horrific. I found both the game and the podcast about the same time, and they synergized beautifully.

    • @lodestar16
      @lodestar16 6 หลายเดือนก่อน

      @@nathanmead9585 I’ve been meaning to listen to that! I’ll have to check it out.

  • @bdizzle1118
    @bdizzle1118 6 หลายเดือนก่อน

    Great essay! Keep making more!

    • @lodestar16
      @lodestar16 6 หลายเดือนก่อน

      @@bdizzle1118 thank you so much! next video is in the works-currently in the writing phase 🫡

  • @zombiemouse
    @zombiemouse 6 หลายเดือนก่อน

    I finished Control 3-4 times and I had no idea what the plot actually was until I watched this video.

  • @KalTheSkeleton
    @KalTheSkeleton 6 หลายเดือนก่อน

    I checked your earlier content and you've definitely stepped up your game over the last few months. Your audio is miles better even just between this one and dragons dogma. I know you must have spent a ton of time on this, and while it might feel somehow unfortunate, maybe it's lucky that it came out right after the Whitelight video. It probably drove a lot more eyes to something that they otherwise might not have seen, but that deserves the attention. Your video is very different from his anyway, you've got a lot more Jacob Geller going on and I think that's a compliment. I look forward to seeing more from you in the future.

    • @lodestar16
      @lodestar16 6 หลายเดือนก่อน

      @@KalTheSkeleton thank you so so much for the support and wonderful comment! i’ve been trying to step up my recording/editing game, glad to see it’s paid off. next video in the works 👻🗼

  • @DMWatchesYoutube
    @DMWatchesYoutube 6 หลายเดือนก่อน

    I really loved the Allan wake games, but the more action focus of control is my favorite

  • @thecringecaretaker8548
    @thecringecaretaker8548 7 หลายเดือนก่อน

    This game was so confusing to me the first time I played it

  • @cookieharding
    @cookieharding 7 หลายเดือนก่อน

    The first time I played Control the only games I'd really played were Spyro 2 and Breath of the Wild. So I had no idea you could mod anything, upgrade anything, or change the gun in any way. I compensated by turning one shot kills on and off whenever I got stuck. Still loved the game 😂

    • @ataridc
      @ataridc 6 หลายเดือนก่อน

      that's ok we learn as we go

  • @NightWLKR1
    @NightWLKR1 7 หลายเดือนก่อน

    Glad to see this game get the love it deserves

  • @TheMattaBase
    @TheMattaBase 7 หลายเดือนก่อน

    Not that I disagree with your stance on Control being a metroidvania but I was wondering if the keycards which do cause you to back track to unlock shortcuts or loot chages that stance?

    • @cookieharding
      @cookieharding 7 หลายเดือนก่อน

      I'm interested in that too. I'm not super well versed in what makes a game a metroidvania, but there are definitely places I went in the game and couldn't access without progressing further and then backtracking. Like the entrance to the ashtray maze. I tried to get in there so many times before I got the headphones

    • @TheMattaBase
      @TheMattaBase 7 หลายเดือนก่อน

      @@cookieharding oh yeah great point, I somehow forgot about the maze requiring that before it actually let's you through.

    • @lodestar16
      @lodestar16 7 หลายเดือนก่อน

      IMO, Control isn’t a metroidvania even with the keycards because, in general, areas are unlocked linearly without the use of specific items or abilities. Both the keycards and the maze are examples of backtracking-which is a common gameplay structure in a number of games. DOOM 1993, for example, has the player collect keycards to unlock doors and move forward. But metroidvanias are by and large far less linear than Control, and accessing new areas requires new abilities rather than simple keys.

  • @alienkatdaddycgs5904
    @alienkatdaddycgs5904 7 หลายเดือนก่อน

    Sorry this dropped within a day or two of white light's video

    • @lodestar16
      @lodestar16 7 หลายเดือนก่อน

      @@alienkatdaddycgs5904 yeah 😅 a bit unfortunate, but that’s life