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Mark Herman
United States
เข้าร่วมเมื่อ 19 ต.ค. 2006
Rebel Fury: How To Play
Mark Herman teaches you how to play his upcoming design, REBEL FURY from GMT Games.
When I tape a video I'm narrator, camera operator, and untrained. I misspoke in three locations and as this is a training video here are the corrections. That said, the rules in all cases are correct.
12:59 Attack Support is +2 not +1
21:35 You add not subtract Grant's battle stars
23:48 Detachments are placed like HQs, but unlike HQs do not have to be placed closer to friendly units than enemy units, else they would not be that useful.
When I tape a video I'm narrator, camera operator, and untrained. I misspoke in three locations and as this is a training video here are the corrections. That said, the rules in all cases are correct.
12:59 Attack Support is +2 not +1
21:35 You add not subtract Grant's battle stars
23:48 Detachments are placed like HQs, but unlike HQs do not have to be placed closer to friendly units than enemy units, else they would not be that useful.
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Still surprised black powder era games give defensive support for fighting in woods. I guess all those civil war and napoleonic war generals didn't know what they were doing when they didn't take advantage of woods. Dave Powell showed there was no advantage to fighting in woods.
And art is available in woods? Really?
Not sure where Dave Powell said this, but I have too many accounts from the OR where assaults in woods fail because one side have piled up trees and other objects into barricades. Basically, everyone understood the advantage of fighting behind trees and you cannot fight behind a tree when you advance in battle formation.
Awesome 🎉
Unreal. Well done.
Great game!
Thanks for this video, very helpful, I have my copy on the table starting Fredericksburg scenario
Friend : Looks cool. Lets play it. You : Sure (Spends all day setting it up) Friend : Ehhh.... you know what... I changed my mind, lets play something else.
Just for the record, it took you all day to set up Coral Sea or one of the smaller scenarios? Or are you trying to make another point.
Well, you had added quite a bit of chrome since Gettysburg!
This rule and note are in conflict. What is correct? If a completed Field Works is ever alone in a hex it is immedi ately removed from play. If a Division in a hex with a Construct Field Works marker leaves the hex for any reason, even if stacked with a Detachment, the Construct Field Works marker is removed. If a Division with a Field Works or Construct Field Works marker on it attacks or supports an attack, the marker is removed. Play Note: During Detachment placement you can, if other conditions are satisfied, stack a Detachment with a Division in a completed Field Works. If the Division subsequently vacates the Field Works the Detachment prevents the Field Works from being removed
The game is correct, this video was done prior to publication and as often happens I misstate something. In all cases, the rules that I published are correct and as far as I can tell several months after release, zero errata.
@@markherman50 thanks Mark. The referenced text was in the printed rule book
Great Game ( I have AH 1st ed). The new board art is fantastic! Tempted to get the 25th anniversary edition
Are all six battles solitaire play?
No, only Fredericksburg
This was a really great video! Would love to see another one where you get to talk about river control, and see some Naval action
Already done... th-cam.com/video/hHyEtSn6FII/w-d-xo.htmlsi=npOYsmPlgGTmXYSc
Mark: This is a great game. I was never into Civil War type games except for a few on Gettysburg. Looking forward to Army of the Potomac, Vol. 2 in this series and I hope you will seriously consider a game in this format on Gettysburg.
Congrats, I find RF fun to play and easy to learn.
Just ordered the, I think its the 4th reprint, 2024 edition. Can't wait to check it out! Just got Rebel Fury, and it's super!🍻 Wow! I need one of those card shufflers!!!!
Thanks Mark. Just picked up the game and am looking forward to trying it. I am fascinated by this period and the war plans of the two sides.
The opening of the vid immediately sent me into Ken Burns Civil War series mode. I just preordered this from my fav online retailer. If this becomes a series, I'm on board for the long haul. I'm very excited about this game/series as it represents a low entry barrier, which means you can teach younger players some history with it. At the same time, my older war game veteran friends will love the shorter playing time and (hopefully) the vast array of battles to explore/learn about.
Congratulations! In my opinion, this is the most logical (what I usually call "plausible") set of movement and combat game mechanics for simulating Civil War tactical engagements I've come across in years. I do think the players have too much knowledge of enemy dispositions, but otherwise, it looks brilliant. I do have one question. I think you said a unit in Battle formation can only move one hex. But you also showed a Battle formation unit that retreated three hexes. So, I assume a retreat is treated as an exception to the one hex movement constraint on units in Battle formation? Why not limit retreat in Battle formation to one hex or stop as soon as the unit leaves an enemy ZOI?
This is something I covered in my various c3i Clio's corner articles and in my upcoming book. Time scale matters and what is being simulated matters. A unit in battle formation is moving one hex in an orderly (as much as possible) attack. A retreat which is not movement, but the result of the attack has the unit falling back either in a somewhat orderly fashion or a disorderly fashion (broken). A unit will retreat until it is no longer under fire. A ZOI represents at the half mile/hex scale artillery fire and as such a unit will not retreat and remain within artillery fire range. Three hexes or two hexes into defensive terrain is where they are going to stop and reform. I hope that answers your question, something that will be in my next Clio's corner article in issue 38.
@@markherman50 Like most of Rebel Fury, your answer makes perfect sense to me. I almost included this concept in my question. It was just confusing because in the video, you seem to contradict your two statements. Rebel Fury should win a few awards. More importantly, it should teach designers that less is more (including less units, less hexes, and less rules). Thanks for leading the charge!
@@lesliedavis775 A pleasure to continue discussing game design with you... been too long.
Just got my copy today. Looking forward to playing it later this week.
Id live to see this same scope of game but covering the Franco-Prussian War.
I realized I had a copy of the c3i with Gettysburg in it, so got it out and played. Very good first impressions, so I went ahead and P500ed Rebel Fury. Mark makes great games, and this one doesnt have card RNG.
Looks like it's in "charging" at GMT. Hope it ships soon.
I have never seen this version of the game before. (I have the Hollandspiele version).
This is the original that I self published. Once my contract with Hollandspiel runs out shortly, I will once again be offering this version.
Any advice for someone interested in getting a game made? Thanks
Contact Blue Panther
We need somebody to coherently explain how this game is played. It seems to be a very worthwhile game to learn but, for the love of God, somebody should have the pearled onions to put forward a video to calmly and comprehensively explain it.
WAR PLAN ORANGE 1936 - Our tabletop historical miniatures group presented a naval Jutland-type battle at the KC Mo. HAHMGS Con with each fleet having a 10 ship battle-line of BBs & BCs and supporting cruisers, DDs, troop transports, a small CVL each, and a sub each ! Our battle-game supposed the Japanese moving on the Phillipines and the US having broken their codes knew about it and meeting just north of Luzon . We too had read Bywater's book and had the Avalanche boxed game and a booklet by Ben King also available for OOBs . The tabletop action on a large blue table started with small airstrikes on each fleet with very few planes each which were fought off with cap fighters and AA fire . Also as each fleet entered the table they had to deal with sub-attacks with air-cap, spoting, and AS defense (DDs) . Then each fleet launched torpedo attacks with their light ships on each others battle-line which were driven back by cruisers and DDs which in turn were attacked by each battle-line ! The Japanese line broke into smaller groups as their BCs could advance faster toward the enemy which put them in range of the US BBs which was their undoing ! The Japanese also had to protect their troop transports which was an extra burden ! We enjoyed presenting this tabletop historical miniatures battle at the convention and had 12 players in it having a fun time ! I see by your video that your game is more of a strategic map/counter game while we enjoy a quick and dirty tactical miniatures battle. :-)
Seems like I ordered this game on GMT P500 ages ago...hopefully it will be released soon...
It’s at the printers.
Interesting system
Also, a big thumbs up to this "teaching style" of video.
Interesting concepts (as always), however the out of command "magnet" rules (having to always move CLOSER to a distant commander if out-of-command) bring to mind specific questions: would a CSA unit in a Seven Days/Peninsula or Gettysburg campaign in this system be able to have JEB Stuart make his famed "ride around the Union Army" or duplicate his fateful foray to the east in Pennsylvania (leaving Lee effectively blind)? Would Lee be able to break up his Army of Northern VA to both defend at South Mountain and also send a force down to occupy Harper's Ferry in the '62 Maryland Campaign (culminating in Antietam)? That question notwithstanding, this looks very interesting. I wonder how the different dynamics would make this feel a LOT different than, say, the Great Campaigns of the ACW series?
Simple answer is yes as Lee in maneuver mode covers around 8 miles so Jeb at Richmond is always in range. For other situations I use a second HQ like the French at Waterloo.
great explanation of the system, thank you! IMO you should add your corrections to the video description.
Good suggestion, but to add the corrections I would have to redo the video, which takes way too long. The rules of the game are correct and once you get the basics, the player aid card will make knowing the corrections irrelevant.
@@markherman50 I mean just add them to the text description of the video, you can do that without redoing the entire video.
@@nathanwailes OK, that is quite doable... I'll try and figure out how to do that. Thanks for clarifying your suggestion.
Thanks for this Mark. It's also helping me get to grips with Waterloo Campaign 👍. Great music too - although once you hear the haunting Ashokan Farewell, it's in your head for the rest of the day!
This is an experiment in an old guy trying to use new methods to teach a game. I do these solo and it takes a bit of time to make them so they are not perfect. Several times during the video I misspoke, at 23:48 I state that a Detachement is placed in a manner like an HQ. That is mostly correct, BUT a detachment does NOT have to be closer to a friendly unit than an enemy unit. That said, it conforms to all of the other rules such as not in an enemy Zone of Influence/Control, etc. The good news is the rules are correct and hopefully the video will aid you in quickly coming up to speed but in all cases the rules not this video takes primacy.
I misspoke 21:35, when I'm filming, talking, and stating the rules I often make subtle mistakes. This is not helpful to those who are using this as a way to learn the rules. Grant has two battle stars and you ADD, not subtract his battle stars (makes it more not less likely he can change mode). So a 3 die roll +2 stars is a 5, which I correctly played that he is removed from the map.
I misspoke at 18:57, I said Fieldworks, I meant to say Entrenchement, Fieldworks do not create mandatory attacks, Entrenchments do.
Correction: At 12:59 I state that Attack Support is a +1 modifier. It is a +2 modifier as is correctly stated in the rules.
Great video. A thought comes to mind that if you have to play the game many times to know what to do, the admirals and generals were playing it for the first time for real. They didn’t get to practice. And outside the scope of the game, i cant imagine churchill would ever have agreed to evacuate singapore- but maybe if india was threatened
I forgot just how spectacular the production of the GMT version is. I've had my friend's copy of Pacific War on my shelf for 30 years, and despite several attempts was not able to crack that nut. Two of my favorite games are Fields of Fire and ASL so I wasn't intimidated or anything. I just could not grok the Victory Games rules delivery. When GMT's version of Pacific War released last year, I finally able to conquered the rules. Played the game for a couple months, gave it a thorough working over, then moved on like I always do. But now I feel like playing it again. That my friends, is a rare thing in wargaming. The quality of 'making the table' is something I'm constantly searching for, and Pacific War seems to have it.
And the ten sided die?
How do use Erasmus with the South Pacific scenario? What portion do you use?
Hi mark,I have some questions of ss1.I'm wondering that if Japanese strike force can trace the US cv (actually the Enterprise) for the whole month in 41 Dec without any other CP cost.
It's so close to pearl harbor that Japanese strike force can easily approach,search and destroy it.
Mark I just finished Campaign scenario 5 the battle of the Upper Solomons. I'm going to the whole breaking the Bismarck Line scenario next. Is there a way that you can think of to incorporate the strategic scenario rules for the air replacements in that scenario?
Hey Mark, LOVE your game. Initially I was completely overwhelmed by it but slowly started the scenarios and watching your videos I slowly learned it. I have a specific question for you. If you eliminate any enemy unit with your ground forces with a port and enemy unactivated naval units are the naval units destroyed?
Reread 23.1.5 B 2nd sentence.
@@markherman50 Yeah man I forgot about Overrun. Thanks for the tip and for making such a great enjoyable game!
Such a valuable resource for the gaming community. Thanks for the autographs last weekend.
Mark: Longtime fan. Thanks for all you do. Had the original copy and jumped on this when it came out. Finally getting around to this version and "relurnnun" the game. Noticed in ex. has u just counted hits you did not differentiate bw type of targets. However, IIRC critical hits only occur on naval units. So if one of those was on the air units no crit...correct? Will leave a question on adding to anti-air strength in Consimworld to save space here.
mark you the Man!
Thank you very much for making this video, Mr. Herman. Only one request: it would be appreciated if the subtitles of the video could be activated in order to improve the understanding of spanish speakers. Thanks again.
How do you do that?
@@markherman50 Hello Mr. Herman. I'm sorry, I do not know. There are many videos on TH-cam that allow automatic subtitles to appear in English and even in other languages such as Spanish. Anyway thanks for your answer and for your work designing games. I'm really enjoying playing "For the people" although I still have some doubts. Cheers
One of best covers from gmt so far
Mark this is a wonderful aid to learning this game - My dad served in the USN in WW2 so it is particularly interesting to me - love the game ! thanks again for your time and effort .
What's the chance of you posting the notes shown at 9:02?
what notes?
@@markherman50 At approximately 9 minutes into the video, one can see a page of handwritten notes in your hand. You mention that it shows what units you are activating and where.
@@genehalverson2254 I tossed it after the video. Best advice is to take a screen shot.
Games are supposed to be fun, I don't have to open this to realize it is hero worship.
My regrets, but I told everyone not to buy this game unless they knew what it was and what they were getting into. You should just sell it and move on.
Why did I buy this game ??????
I cannot answer that question, but clearly you should just sell it and move on.