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PimpedPixel
Netherlands
เข้าร่วมเมื่อ 24 ม.ค. 2023
Pimped Pixel is a solo hobby Game Developer that is most drawn to making classic Point and Click games
A rediscovered classic Point & Click game that looks like a million bucks !
*Description*
I am starting to develop a new point-and-click game after receiving very positive feedback on my DevLog: "Recreating LucasArts Pixel Art with AI in the style of Fate of Atlantis".
A lot of the comments were very heartwarming, and I felt it was akin to a George Harrison moment-the time he funded a movie he truly wanted to see. That moment went down in history as the most expensive movie ticket. Now, I also want to see this game come to life, because we all know that big game companies rarely make 2D, low-resolution pixel-art adventure games. Fortunately, even as an indie developer, I have some experience in creating and finishing games, even if it's just in my spare time.
So without further ado... Project "Mac Marcus and the ring of Solomon" has started as of now!
The project's progress can be followed here on youtube, but also here :
pimpedpixel.itch.io/mac-marcus-and-the-ring-of-solomon
*Answers*
After seeing the video you might have these questions after watching the video...
* What is this still (non) existing game all about?
* What is the way of working on the game ?
* Can I play as the female protagonist?
* Is there a physical copy planned with the suggested box art?
This game is trying to trigger the neurons that fired heavily when you played those witty point and click games from the 90s. It tries to hook into your subconscious and feel somewhat familiar.
Think of the "unofficial Bond-like" portrayal in the movie *the Rock*.
So all characters are new, fresh and have their own story, it is all to. It is your own imagination if they exist in the same universe as you fond of.
The main character(s) will be of an adventurous type, just like we expect him or her to be.
The game will portray the characters as the heroes they were in the 40’s.
So don’t expect a hero that drops a kid off at school or makes dinner.
Same for the heroine! She will not sit at home waiting for her husband to come back and give her a kiss.
*Way of working*
* No compromises, full voice acting from the start and total immersion!
* Total creative control over story and what should be in the story.
* No IP problem with big streaming companies, it’s all our own making
* AI is used for rooms for blocking out scenes, not for the final release
* AI is used heavily for character development and also for blocking out the best dialogue.
* During game developmen artists and voice actors might replace assets on key scenes
Smallest team possible, and a local team, so two :
* One for graphics and code
* One for story, research, modelling and music
Deployed on the most friendliest of distributors, itch.io !
The Point and Click engine is already there, it’s custom and free of commercial engines or any commercial framework, so continuity is guaranteed.
Main goal is: Have nostalgists see the game as early as possible, and try it out!
Second goal is: Finish it in all it’s glory
*Physical Copy*
Whoah, let’s make a start of the digital version of the game first.
*Credits section*
Bought this animated torch, contains the palette for the torch on the box art
rone3190.itch.io/torch-32x32-animated
_Open drawer sound (freesound)_
drawer_move.wav by Krokulator -- freesound.org/s/651557/ -- License: Creative Commons 0
_Campfire_
1103campfire1.wav by sagetyrtle -- freesound.org/s/62487/ -- License: Creative Commons 0
_Music_
Full of Energy by code_box -- freesound.org/s/520192/ -- License: Creative Commons 0
Gameplay music is generator using homegrown midi generation utility specialized in ambient music, Logic Pro was used to map instruments like Harp, FM Piano etc.. to complete the feel of retro games.
_Use of AI_
Calista and backgrounds are generated as described in this DevLog
th-cam.com/video/Li1-paXHhkc/w-d-xo.html
_Voices_
Voice of Calista is generated as described in this DevLog
Voice acting of Mac Marcus is done by Pimped Pixel himself
th-cam.com/video/op_22UJOty8/w-d-xo.html
_Graphics_
Mac Marcus is pixeled pixel by pixel by Pimped Pixel himself
Box Art, is a frankenstein mashup of heavy photoshop and Dall-E generative AI and some pixeling by Pimped Pixel
Drawer is converted from a photo of Ron Gilberts drawer, where I got the idea from of making the promo this way.
www.kickstarter.com/projects/thimbleweedpark/thimbleweed-park-a-new-classic-point-and-click-adv
I am starting to develop a new point-and-click game after receiving very positive feedback on my DevLog: "Recreating LucasArts Pixel Art with AI in the style of Fate of Atlantis".
A lot of the comments were very heartwarming, and I felt it was akin to a George Harrison moment-the time he funded a movie he truly wanted to see. That moment went down in history as the most expensive movie ticket. Now, I also want to see this game come to life, because we all know that big game companies rarely make 2D, low-resolution pixel-art adventure games. Fortunately, even as an indie developer, I have some experience in creating and finishing games, even if it's just in my spare time.
So without further ado... Project "Mac Marcus and the ring of Solomon" has started as of now!
The project's progress can be followed here on youtube, but also here :
pimpedpixel.itch.io/mac-marcus-and-the-ring-of-solomon
*Answers*
After seeing the video you might have these questions after watching the video...
* What is this still (non) existing game all about?
* What is the way of working on the game ?
* Can I play as the female protagonist?
* Is there a physical copy planned with the suggested box art?
This game is trying to trigger the neurons that fired heavily when you played those witty point and click games from the 90s. It tries to hook into your subconscious and feel somewhat familiar.
Think of the "unofficial Bond-like" portrayal in the movie *the Rock*.
So all characters are new, fresh and have their own story, it is all to. It is your own imagination if they exist in the same universe as you fond of.
The main character(s) will be of an adventurous type, just like we expect him or her to be.
The game will portray the characters as the heroes they were in the 40’s.
So don’t expect a hero that drops a kid off at school or makes dinner.
Same for the heroine! She will not sit at home waiting for her husband to come back and give her a kiss.
*Way of working*
* No compromises, full voice acting from the start and total immersion!
* Total creative control over story and what should be in the story.
* No IP problem with big streaming companies, it’s all our own making
* AI is used for rooms for blocking out scenes, not for the final release
* AI is used heavily for character development and also for blocking out the best dialogue.
* During game developmen artists and voice actors might replace assets on key scenes
Smallest team possible, and a local team, so two :
* One for graphics and code
* One for story, research, modelling and music
Deployed on the most friendliest of distributors, itch.io !
The Point and Click engine is already there, it’s custom and free of commercial engines or any commercial framework, so continuity is guaranteed.
Main goal is: Have nostalgists see the game as early as possible, and try it out!
Second goal is: Finish it in all it’s glory
*Physical Copy*
Whoah, let’s make a start of the digital version of the game first.
*Credits section*
Bought this animated torch, contains the palette for the torch on the box art
rone3190.itch.io/torch-32x32-animated
_Open drawer sound (freesound)_
drawer_move.wav by Krokulator -- freesound.org/s/651557/ -- License: Creative Commons 0
_Campfire_
1103campfire1.wav by sagetyrtle -- freesound.org/s/62487/ -- License: Creative Commons 0
_Music_
Full of Energy by code_box -- freesound.org/s/520192/ -- License: Creative Commons 0
Gameplay music is generator using homegrown midi generation utility specialized in ambient music, Logic Pro was used to map instruments like Harp, FM Piano etc.. to complete the feel of retro games.
_Use of AI_
Calista and backgrounds are generated as described in this DevLog
th-cam.com/video/Li1-paXHhkc/w-d-xo.html
_Voices_
Voice of Calista is generated as described in this DevLog
Voice acting of Mac Marcus is done by Pimped Pixel himself
th-cam.com/video/op_22UJOty8/w-d-xo.html
_Graphics_
Mac Marcus is pixeled pixel by pixel by Pimped Pixel himself
Box Art, is a frankenstein mashup of heavy photoshop and Dall-E generative AI and some pixeling by Pimped Pixel
Drawer is converted from a photo of Ron Gilberts drawer, where I got the idea from of making the promo this way.
www.kickstarter.com/projects/thimbleweedpark/thimbleweed-park-a-new-classic-point-and-click-adv
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