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BDC Adventures with Eel
United States
เข้าร่วมเมื่อ 17 ม.ค. 2021
Your center for fun Slayer shenanigans.
วีดีโอ
GGAC+R | FDC Pressure
มุมมอง 387ปีที่แล้ว
R Slayer's forward dash provides a decent amount of invul transfer. This is a great example of FDC pressure that can be implemented with P-dandy.
GGAC+R | Flawless Slayer vs Sol Round
มุมมอง 650ปีที่แล้ว
As @melovech6675 says, “Live by the BDC, die by the BDC.” Oh and also “schmooooove.”
GGAC+R | 6H & P dandy FRC Blockstring Concepts
มุมมอง 571ปีที่แล้ว
Something to consider. Great way to fish for a 6H CH.
GGAR+R | eel (SL) vs Joefish (AN)
มุมมอง 6422 ปีที่แล้ว
Long set vs Joefish. Please like and subscribe!
GGAC+R | eel (SL) vs Backlash (SO)
มุมมอง 7162 ปีที่แล้ว
Long set vs Backlash. Please like and subscribe!
GGAC+R | eel (SL) vs XPHANTOM97 (HOS)
มุมมอง 8332 ปีที่แล้ว
Long set vs XPHANTOM97. Please like and subscribe!
GGAC+R | K-Mappa Resets
มุมมอง 4012 ปีที่แล้ว
The key is to use 5H (or 6H, which was not demonstrated in this video) and cancel it into K-Mappa via TK during recovery frames. 5H to 2369K
GGAC+R | Ideas to Improve Your Slayer! [Timestamps in Description]
มุมมอง 1.9K2 ปีที่แล้ว
GGAC R | Ideas to Improve Your Slayer! [Timestamps in Description]
GGAC+R | Slayer 6H Conditioning into FB Pile
มุมมอง 3.3K2 ปีที่แล้ว
GGAC R | Slayer 6H Conditioning into FB Pile
GGAC+R | When the Slayer Vortex Feels O So Good
มุมมอง 4.2K2 ปีที่แล้ว
GGAC R | When the Slayer Vortex Feels O So Good
GGAC+R Slayer | eel (SL) vs Sizzerved (JO)
มุมมอง 8K2 ปีที่แล้ว
GGAC R Slayer | eel (SL) vs Sizzerved (JO)
BDC Adventures with Eel Chapter 4 feat. BDC Undertow
มุมมอง 5723 ปีที่แล้ว
BDC Adventures with Eel Chapter 4 feat. BDC Undertow
😮😮😮 my God this is what I wanted to see thanks this is a godlike slayer
2:26 I sometimes forget that barrage move existed... Kinda wish it was in Strive
Spidey always salty
Eel-san, come back... Slayerbros need you...
Johnny's combos are so cool
Great set, one the funnest matchups in the game. Shoutouts to Eel for being a great mentor for new players. 😁
This would've been better if the first 6 seconds of this 10 sec clip weren't obstructed by that alert. Outro should've been shortened too. Many people will click out before the clip finishes and their views will not count.
I woulda Gunblazed or DP'd out HAHA!
A few questions, 1. Does BDC stand for back dash cancel or something else entirely? 2. How do you input it?
1. Yes 2. Depends on which BDC you want to do but you basically do backdash then TK the next special
@@eel_sl ah ok
This is why I am afraid to play fighting games
can I ask how to get the color of slayer like you do?
goddamn
DUDE JUST THROW COINS
how change the fundal voice like ggx2?
You can grab it here: steamcommunity.com/sharedfiles/filedetails/?id=2264168248
Chill bro, damn
Schmovement is an understatement
Inspirational
o7
Always inspiring!
Love the meterless 5H UT routing, hell yea
Ya I’ve been getting a lot more consistent with it
bdc god
This video is hilarious
Nice!
Time to take some serious notes on this one!
A LOT of P-mappas. Like an exorbitant amount of P-mappas.
@@eel_sl bdc p dandy for oki spaces slayer out of pot buster range?
@@melovech6675 Yes if you delay the cancel timing
great set!
all of slayer's special moves hit so much harder when they look like they're made out of blood. imagine getting punched by blood
0:13 - 0:20 what a sequence!
4:51 LMAO
This should be a fun watch :)
Dandy as always
now thats just mean
I’m stealing this tech. The 75 meter punish.
7:34 that counter hit j.k into 2p 5p j.p, a bless to my eyes
Oooooh killeemmm
This matchup looks super messy since you both have to do shenanigans to catch one another hehe
It’s definitely hyperactive and a very fun match up!
Come back mr eel, your vods are gold and your shmix undeniable 🙏
I’m still around, just been busy with things. Hoping to post more soon!
That color though, nice vid
8:30 I burst out laughing thank you
Love using 6H, trying to get the frc on it. Also digging your hit effect
Don't think the FRC is necessary to learn. I personally never use it And thanks! I love it too :)
I never realized how much horizontal reach 6H has on grounded opponents
6H is an amazing normal that I believe is quite underutilized. Hopefully this video demonstrates how strong it is!
Absolutely magnificent
gnarly
this is so godlike, this clip shows a high level of skill with the fighter!!
schmooving
Well thats one way to use the frc
holy moly that's dandy
Can u someday explain how is this done?
Back dash and then TK input 442369P (or K)
@@eel_sl thanks for the information more tricky to pull of than just seeing the input thanks thanks thanks
Hey man i been watching u a Lot i'm new at the Game and slayer and your Chanel is a bomb!
Thanks! Hoping to upload more content soon. Working on a personal project right now so I haven’t had as much time.
@@eel_sl man absolutely thanks to You for taking ur time sharing the stuff You like, wish u the Best of lucks and i'll wait patienly to see some mor God-slayer
This is incredible
5hs delay mappa to catch jump outs?
Catch jump outs, catch people trying to press a button (presumably before active frames to land a CH), and if all fails, you’re right back in action and just BDC afterwards if they block to retain momentum.
@@eel_sl tried it and it worked amazingly well to keep jumpy opponents grounded. Thank you!
@@melovech6675 yep it’s great, glad it worked out for you!
how can minus frames be real if your hurtbox isn't real