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Quantum Coherence Game Teaser
Wishlist now - store.steampowered.com/app/2117240/Quantum_Coherence/
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A philosophical adventure game where you shoot and BLINC your way to save the universe. A delightful mixture of space combat and first person exploration. It's up to you and your skill to save everyone from entropy.
Quantum Coherence is an upcoming philosophical sci-fi adventure action game that takes place in the future of our universe. You are a spy who has infiltrated the evil Temujin corporation and must harvest Qiyou, the resource that allows space travel. Use your spaceship & equipment to purify it into energy within the BLINC engine of your ship. All FTL travel requires Qiyou, and the Qiyou must flow.
มุมมอง: 128

วีดีโอ

The Hunger Theorist
มุมมอง 312 ปีที่แล้ว
This presentation focuses on the design process and creation of an online puzzle hunt game made for a large tech company to help train their staff. We purposefully created moral and ethical quandaries that players needed to address within the game. Like Alternate Reality Game (ARG), this game took players around the internet to custom sites and videos, plus the occasional game made in Unity. To...
Keep Your Distance Trailer
มุมมอง 674 ปีที่แล้ว
You can't actually get this on mobile, it got rejected by Apple and Google. Read about why here: www.realityisagame.com/archives/5214/i-made-a-game-about-social-distancing-apple-and-google-didnt-approve/ Play the game here: werocreative.itch.io/keep-your-distance It's more than just an endless runner: you can virtually stay home and relax! The game is divided into two parts: the endless runner ...
Gameplay of Keep Your Distance
มุมมอง 334 ปีที่แล้ว
Raw gameplay footage of Keep Your Distance version 1.1.1. Play the game: www.realityisagame.com/portfolio/keep-your-distance/ Read about the making of it: www.realityisagame.com/archives/5214/i-made-a-game-about-social-distancing-apple-and-google-didnt-approve/
Dr. Trolley's Problem Launch Trailer
มุมมอง 6914 ปีที่แล้ว
Get Dr. Trolley on Steam February 3, 2020: store.steampowered.com/app/773830/Dr_Trolleys_Problem/ Dr. Trolley's Problem brings the classic philosophical quandaries of The Trolley Problem to life and asks you to make life or death decisions on the fly. Explore your moral fibre in ways you never imagined (or asked for)! Dr. Trolley is an infamous robot mad scientist from another dimension which h...
Dr. Trolley's Problem
มุมมอง 1.9K5 ปีที่แล้ว
Dr. Trolley's Problem is a game for PC which brings the classic philosophical quandaries of The Trolley Problem to life and asks you to make life or death decisions on the fly. Explore your moral fibre in ways you never imagined (or asked for)! Get the game on Steam: store.steampowered.com/app/773830/Dr_Trolleys_Problem/
Designing Immersive Experiences in Escape Room Puzzles
มุมมอง 45K7 ปีที่แล้ว
Recording of Wero Creative's lead game designer Adam Clare talking at FITC 2017. To learn more about escape rooms read Adam's book: Escape the Game. You can follow his research and commentary on escape games at his website RealityisaGame.com . . Edited by Wish You Were Here Productions.
Playing Game Design Improv (Part 1)
มุมมอง 4588 ปีที่แล้ว
iOS: itunes.apple.com/us/app/game-design-improv/id915584879?ls=1&mt=8 Android: play.google.com/store/apps/details?id=com.WeroCreative.GameDesignIdeaImprov We played some game design improv to make escape rooms! Watch live at www.twitch.tv/werocreative
Playing Game Design Improv (Part 2)
มุมมอง 1278 ปีที่แล้ว
iOS: itunes.apple.com/us/app/game-design-improv/id915584879?ls=1&mt=8 Android: play.google.com/store/apps/details?id=com.WeroCreative.GameDesignIdeaImprov We played some game design improv to make escape rooms! Watch live at www.twitch.tv/werocreative
Game Design Improv
มุมมอง 3568 ปีที่แล้ว
Get the game now! iOS - itunes.apple.com/us/app/game-design-improv/id915584879?ls=1&mt=8 Android - play.google.com/store/apps/details?id=com.WeroCreative.GameDesignIdeaImprov Generate game ideas like never before! Have fun competing with others to create the best (or just hilarious) game idea! You can also use it on your own for some fun last-minute game jam ideas. Game Design Improv is a digit...
Gameplay of Stardoz using Oculus Rift
มุมมอง 1049 ปีที่แล้ว
In-game footage of Stardoz while a player uses the Oculus Rift.
Stardoz "Gameplay"
มุมมอง 879 ปีที่แล้ว
Turn down your audio. Early gameplay footage of Stardoz. Made at ToJam 2015 and continues to be a work of love.
CatLifter Trailer
มุมมอง 7510 ปีที่แล้ว
Save kittens and avoid evil gnomes! CatLifter is available now on Android and iTunes! iOS: itunes.apple.com/us/app/catlifter/id693413961?mt=8&uo=4 Android:
AstroDoge So Testimonial
มุมมอง 34910 ปีที่แล้ว
AstroDoge is a free mobile casual game. Much challenging! Check out the Gameplay Trailer th-cam.com/video/BPWrvDRrJRY/w-d-xo.html iPhone: itunes.apple.com/us/app/astrodoge/id836034724?ls=1&mt=8 Android: play.google.com/store/apps/details?id=com.werocreative.astrodoge x.co/astrodoge
AstroDoge Gameplay
มุมมอง 3.6K10 ปีที่แล้ว
AstroDoge is a free mobile casual game available on iOS and Android. So cool control scheme. Much challenging! Check out the testimonials th-cam.com/video/lWy0FnWsL-w/w-d-xo.html iPhone: itunes.apple.com/us/app/astrodoge/id836034724?ls=1&mt=8 Android: play.google.com/store/apps/details?id=com.werocreative.astrodoge x.co/astrodoge

ความคิดเห็น

  • @KrazeeKraftZ
    @KrazeeKraftZ 9 หลายเดือนก่อน

    Good information, thanks

  • @kevganhiga
    @kevganhiga ปีที่แล้ว

    04:00 Cosas clave para recordar al diseñar rompecabezas inmersivos de escape room 08:00 Diseñar experiencias inmersivas en rompecabezas de escape room requiere considerar la percepción y el contexto del jugador. 12:00 Diseñar acertijos para salas de escape requiere un flujo lógico y coherente, que mantenga a los jugadores en un estado de compromiso. 16:00 El cambio a los juegos de escape gratuitos es inevitable. 20:00 Uso del diseño de niveles y la psicología del jugador para crear experiencias inmersivas en rompecabezas de escape room 24:00 Diseñe experiencias inmersivas con configuraciones de rompecabezas claras, momentos visuales y una estructura de historia en tres actos. 28:00 Diseñando experiencias inmersivas en rompecabezas de escape room 31:55 Evite los cuellos de botella en los juegos de escape introduciendo acertijos adicionales y objetivos claros.

  • @petergeorge6695
    @petergeorge6695 ปีที่แล้ว

    Hello and good day, I would like to ask what is the best email to send inquiries about your game?

  • @dexiangli819
    @dexiangli819 2 ปีที่แล้ว

    Thansk

  • @lightningfun6486
    @lightningfun6486 3 ปีที่แล้ว

    Fucking redditor

  • @joshuacarre06
    @joshuacarre06 4 ปีที่แล้ว

    Crys in mobile

  • @pokemonminecraftboy7165
    @pokemonminecraftboy7165 4 ปีที่แล้ว

    Beachy music!

  • @NedWasHere94
    @NedWasHere94 5 ปีที่แล้ว

    I really understand why he has an aversion to locking people in a room. It is definitely added stress. However, for me, that's part of the fun. Different players are drawn to different things.

    • @TylerBevanOfficial
      @TylerBevanOfficial 3 ปีที่แล้ว

      It’s also a major fire hazard

    • @Pyroteq
      @Pyroteq 10 หลายเดือนก่อน

      This guy obviously creates puzzles for game journalists. Stress? What stress? It's a game. The players know it's a game. If they want to leave they can leave at any time. You don't need to treat people like toddlers. The whole point of doing an escape room is for the immersion you get from being in a real life environment picking up real life objects. If the thought of being "locked" in a room causes stress you should stay at home and play video games on Easy.

    • @EkwyFields
      @EkwyFields 10 หลายเดือนก่อน

      @@Pyroteq Well sure, yeah, if you know what you're getting into then being locked in isn't a problem. But most of the escape room clientele are NOT enthusiasts looking for the immersion, to be really locked in or be handcuffed to a railing or whatever. No, they're there as a team event with work, or because a friend or partner or family member thinks they might enjoy it. If they have a bad experience because a game designer has arbitrarily decided that they need to be locked in, well they're going to have a bad time from the get-go. They might LOVE the puzzle aspect and actually be really good at it, but that part won't matter because they're already scared and uncomfortable. And then what will happen? They won't have FUN. FUN is what's the most important, isn't it? FUN is what brings a customer back to try another one. FUN makes them want to pay for the experience again. I have comforted many an anxious person before they enter one of our rooms with "don't worry, the doors aren't locked, you can leave and it's fine" and guess what? That person ends up staying the entire hour anyway and end up having a blast. You don't need to lock the doors for people to be immersed. Just make the game fun enough for people to stay in it because they WANT to, and not because they HAVE to. (And don't even get me started on the fire safety issue, people have died from the "you need to be locked in for real or it's not immersive" mentality. Because of the fact that this is NOT in fact a game, it takes place in REALITY, you absolutely need to account for accidents.)

  • @peterandreasen4649
    @peterandreasen4649 5 ปีที่แล้ว

    This guy is a blowhard.

  • @jamesjohnson5948
    @jamesjohnson5948 5 ปีที่แล้ว

    No value in this talk at all.

    • @persephoneemmert4818
      @persephoneemmert4818 4 ปีที่แล้ว

      James Johnson that’s not very nice 🤭

    • @vaylaria9945
      @vaylaria9945 2 ปีที่แล้ว

      lmao ... If the information someone presents, on whatever topic under the sun, is at a level of knowledge beneath your own, there's literally NO value in commenting on the fact. So you knew all this. Good for you. Apparently you felt there was 'value' in letting the world know. As a newbie to this topic, and for my personal purposes, the whole talk was extremely valuable.

    • @KrazeeKraftZ
      @KrazeeKraftZ 9 หลายเดือนก่อน

      Haven't you heard, if you don't have something nice to say, shut the hell up!!

  • @markshepherd4344
    @markshepherd4344 6 ปีที่แล้ว

    The app is not available in the US App Store. Why?

  • @AlexMRL
    @AlexMRL 6 ปีที่แล้ว

    Interesting talk

  • @AlexMRL
    @AlexMRL 6 ปีที่แล้ว

    Found you by the app store. ^^

  • @mikedavis8559
    @mikedavis8559 6 ปีที่แล้ว

    I only watched a few minutes.. unfortunately you are so out of touch with the escape room industry. "I want players to break in rather than breaking out"... 100% of my customers want break out experiences. They drive hours, sometimes even states away to experience it. As far as puzzles.. you said we are jerks if we design hard puzzles. That is false. You should stick to video games and stay away from the escape room industry.

    • @Little1Cave
      @Little1Cave 6 ปีที่แล้ว

      Mike Davis he never said that designing hard puzzles makes you a jerk, designing UNSOLVABLE puzzles makes you a jerk. Actually listen to what he’s saying and quit putting words in his mouth.

    • @dirkdogger11
      @dirkdogger11 6 ปีที่แล้ว

      "I only watched a few minutes but let me tell you how wrong this guy is in the entire video"

    • @InobuZ
      @InobuZ 6 ปีที่แล้ว

      Mark Twain said it best......

    • @danielsilva9502
      @danielsilva9502 5 ปีที่แล้ว

      This guy is talking about intelligent puzzle / room design, nice job not listening to his words and strawmanning all his points.

  • @superescaperoom991
    @superescaperoom991 6 ปีที่แล้ว

    we make escape rooms all over the world and I want to say that Adam is really right. The main thing in the ER - a consistent, coherent plot, which correlates happening, keep the players and attract new ones, and rambling alienate.

  • @MariaMendez-mw2jr
    @MariaMendez-mw2jr 9 ปีที่แล้ว

    Its awsome