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Eradem
เข้าร่วมเมื่อ 27 เม.ย. 2015
I wanna Classic - The Save (2 hours) + All Clear Boss (6 hours) [Deaths Cut]
Unfortunately the All Clear boss had to be muted as the video would get blocked otherwise, I have provided a twitch highlight that has the music for the boss: twitch.tv/videos/2262799918
This was an interesting time. I found out that in the VVVV section of the All Clear boss at the top, if you take both jumps as soon as you land then you should always make it over the top section.
I also found that on the portal screen transition to the apple interlude, if the player is holding down shift (jump) during the transition then their jump will immediately activate, so you must let go of jump to preserve your double jump for that section.
Somehow my second attempt to the sphere cleared the All Clear boss.
As for The Save, I quite enjoyed it, though it did have a few hard sections, overall I thought it was a good challenge. (The Save is referring to the first save shown in the video, the very long save with the corner jump at the very end)
The Save took:
2 hours 33 minutes 55 seconds.
159 deaths.
The All Clear Boss (True Final Boss) took:
6 hours 18 minutes 28 seconds.
223 deaths.
Total Game Time:
34 hours 19 minutes 35 seconds.
5772 deaths.
This was an interesting time. I found out that in the VVVV section of the All Clear boss at the top, if you take both jumps as soon as you land then you should always make it over the top section.
I also found that on the portal screen transition to the apple interlude, if the player is holding down shift (jump) during the transition then their jump will immediately activate, so you must let go of jump to preserve your double jump for that section.
Somehow my second attempt to the sphere cleared the All Clear boss.
As for The Save, I quite enjoyed it, though it did have a few hard sections, overall I thought it was a good challenge. (The Save is referring to the first save shown in the video, the very long save with the corner jump at the very end)
The Save took:
2 hours 33 minutes 55 seconds.
159 deaths.
The All Clear Boss (True Final Boss) took:
6 hours 18 minutes 28 seconds.
223 deaths.
Total Game Time:
34 hours 19 minutes 35 seconds.
5772 deaths.
มุมมอง: 47
วีดีโอ
I wanna Classic - Boss Rush - 6 hours - Clear!!
มุมมอง 1032 หลายเดือนก่อน
This took 6 hours 42 minutes 50 seconds and 255 deaths. Very glad to have finally beaten this, it was quite hard. My biggest worry was the Time Travel boss originally, but it ended up being Dash Jump. Night Cave is very random, and inconsistent by design it seems, so doing Night Cave first is recommended. I'm really shocked I won because of the final boss of Boss Rush, Miku, gave me extremely t...
フィズとにじいろの星 - Fiz and the Rainbow Planet - 100% Normal Difficulty - 1 hour 11 minutes 30 seconds
มุมมอง 1613 หลายเดือนก่อน
Honestly I've quite enjoyed this game, it's charming and very adorable. The cinematics are nice too, but only non-skippable ones were shown in this video as it's a speedrun. This game does feature an Extra Difficulty that is unlocked after beating the game once. Beating Normal 100% & Extra 100% respectively unlocks a speedrun mode that has all characters unlocked from the start for both difficu...
I wanna be the SAN - Stage 7 - 22 hours - Clear!!!! [Deaths cut]
มุมมอง 883 หลายเดือนก่อน
Well, this was a lot harder than expected. I am very happy to have finally cleared this stage, I've been wanting to play it for nearly 5 years thanks to the Flandre road block that I've finally got past. Regarding my experience of this stage, it's a mixed bag. I generally really liked it, but one vine save really upset me which was Save 14 (I would've liked it more if that really annoying final...
I wanna be the SAN - Flandre - No-Bomb - 29 hours - Clear!!!!
มุมมอง 443 หลายเดือนก่อน
I FINALLY beat SAN's Flandre no bombs SAN's Flandre took me 29 hours, 20 minutes and 24 seconds. As well as 1013 deaths. About 9-ish of those hours was recently when I came back to it a couple days ago to now. I started the boss on 16 November, 2019, feels good to finally beat it. I have dreamt of reaching Stage 7 for a very long time, and I'm very happy to finally be able to get there. I have ...
I Wanna Tear It - 5 hours - Clear
มุมมอง 603 หลายเดือนก่อน
Pretty fun avoidance, I enjoyed grinding this! Only took a few days to beat. The first 40 minutes of the time spent on this avoidance are actually from when I played this game back in the day and sucked on it and stopped playing. Cleared on 15/08/2024. Time: 5 hours 10 minutes 58 seconds. Deaths: 998
魔塔-起源 - Motaqiyuan (Magic Tower-Origin Castlevania) - TotS/魔塔v1.12 Fangame
มุมมอง 358 หลายเดือนก่อน
This game was quite a unique experience for me, it had some interesting parts to it. The green zombie monsters cause a permanent damage over time poison effect that hurts the player every time they move and have to be avoided for the entire run as there is no cure. (It might be curable by the green bottles in floor 2, but best avoid them anyway. The other pinkish bottles I believe are curse rem...
Tower of the Sorcerer - All Items Lap 3 Clear - Bonus Video
มุมมอง 258 หลายเดือนก่อน
The theoretical possibility of clearing this turned out to be true. This video highlights the important steps a player must take to accomplish this achievement. You must NOT use the bomb at any point in Lap 2 and can only use it on the final boss of Lap 3, and you must NOT hit the floor 3 restart trigger in Lap 3 that resets your items (your items carry over from Lap 2 to Lap 3, which is crucia...
Tower of the Sorcerer (TotS/TWS/魔塔50層) - Windows Version - 3 Laps Clear
มุมมอง 408 หลายเดือนก่อน
Beaten on 3rd April 2024 at 4:02.45 am. The funny thing about this game is while Lap 3 is impossible, even after a save/load to make the stats lower on the boss to avoid the glitch, it is possible to still win Lap 3 and infinitely loop the game by using the bomb item to take out the final boss on floor 50. I am using a patch to the original game called tswKai found at: github.com/Z-H-Sun/tswKai...
Tower of the Sorcerer - PC-98 Version - Clear!!!
มุมมอง 1288 หลายเดือนก่อน
This is the original Tower of the Sorcerer (TotS/TWS) game created by one guy from Caravan Circle called N.W/ShufLarJp/NAO/NW, and its original name was: Labyrinth RPG Magic Tower which was often shortened to Magic Tower, though some translations have shown Devil Tower/Dragon Tower in the Chinese Community. The Java Applet Port was created by Oz, who is one of the two people who worked on the W...
Tower of the Sorcerer (TotS/TWS) - Java Applet Version - Demo Clear + Extras
มุมมอง 248 หลายเดือนก่อน
This is the Java Applet version of Tower of the Sorcerer which appears to be made for Java 3, though I was playing it using Java 6 with "appletviewer.exe mtower.html" as the command to boot it up in command prompt. The Java Applet version never fully released with all 50 (51) floors in the game available to the player, even though the code appears to be present for it and the player could theor...
魔塔50層 HTML5 H5 Engine - Tower of the Sorcerer
มุมมอง 1418 หลายเดือนก่อน
This is a replica of Tower of the Sorcerer, the original Magic Tower Game but ported and altered to the HTML5 H5 engine from the h5mota Chinese community website filled with Tower of the Sorcerer (TotS/TWS) inspired games. (This means this game has some differences to the original) During the video, I originally played my route on replay, but around 9 minutes in I had to stop the replay due to ...
魔塔v1.12 HTML5 H5 Engine version - True End Clear
มุมมอง 298 หลายเดือนก่อน
This is a replica of 魔塔v1.12 except in the HTML5 H5 engine from the h5mota Chinese community website filled with Tower of the Sorcerer (TotS/TWS) inspired games. I mainly posted this video to show my route and to tell others who watched my previous 魔塔v1.12 video that there is a website where this game can be directly played on your browser, eliminating the hassle of setting up the v1.12 version...
魔塔 (Magic Tower) v1.11 - 2nd Clear!!!! (Much harder than v1.12)
มุมมอง 709 หลายเดือนก่อน
Very glad to have got a second clear of this. I couldn't find videos of v1.11 on TH-cam, so thought I'd provide. You can download the game and play it on Flashpoint. Most of what I said in the 魔塔v1.12 video applies here, with a few differences. In this version you want to grab the cross before facing the Floor 16 Boss due to the huge boost in stats gained when your stats are high when talking t...
魔塔v1.12 - True End Clear!!!
มุมมอง 979 หลายเดือนก่อน
At long last, I finally beat the Magic Tower Flash 6 Game based on Tower of the Sorceror (the v1.12 variant only runs on flash 6, where-as the v1.11 variant can run in newer flash versions) When it comes to this game, there are no direct game over failure points, as when you cannot fight an enemy and survive, the fight is rejected. However, when you run out of anything that can be done this is ...
Touhou 8 - Lunatic - Border Team - No-Bomb - FinalB - 1cc
มุมมอง 3311 หลายเดือนก่อน
Touhou 8 - Lunatic - Border Team - No-Bomb - FinalB - 1cc
Touhou 8 - Lunatic - Border Team - No-Bomb - FinalA - 1cc
มุมมอง 1511 หลายเดือนก่อน
Touhou 8 - Lunatic - Border Team - No-Bomb - FinalA - 1cc
Touhou 12 - Lunatic - ReimuB - No-Bomb - 1cc - Clear!!!!
มุมมอง 100ปีที่แล้ว
Touhou 12 - Lunatic - ReimuB - No-Bomb - 1cc - Clear!!!!
Touhou 12 - Lunatic - ReimuB - Stage 6 Boss - LNN (Lunatic No-Miss No-Bomb) - Perfect
มุมมอง 92ปีที่แล้ว
Touhou 12 - Lunatic - ReimuB - Stage 6 Boss - LNN (Lunatic No-Miss No-Bomb) - Perfect
Touhou Old FDF v1.03 - Normal - Reimu - Stage 6 - NMNB (No-Miss No-Bomb) - Perfect
มุมมอง 24ปีที่แล้ว
Touhou Old FDF v1.03 - Normal - Reimu - Stage 6 - NMNB (No-Miss No-Bomb) - Perfect
Touhou Old FDF v1.03 - Normal - Reimu - Stage 5 - NMNB (No-Miss No-Bomb) - Perfect
มุมมอง 15ปีที่แล้ว
Touhou Old FDF v1.03 - Normal - Reimu - Stage 5 - NMNB (No-Miss No-Bomb) - Perfect
Touhou 12 - Lunatic - ReimuB - Stage 5 - LNN (Lunatic No-Miss No-Bomb)
มุมมอง 62ปีที่แล้ว
Touhou 12 - Lunatic - ReimuB - Stage 5 - LNN (Lunatic No-Miss No-Bomb)
Touhou 12 - Lunatic - ReimuB - Stage 4 - LNN (Lunatic No-Miss No-Bomb)
มุมมอง 47ปีที่แล้ว
Touhou 12 - Lunatic - ReimuB - Stage 4 - LNN (Lunatic No-Miss No-Bomb)
The Adventures Of Bouapha : Dr. Lunatic - Supreme With Cheese - Part 12 - 100%
มุมมอง 169ปีที่แล้ว
The Adventures Of Bouapha : Dr. Lunatic - Supreme With Cheese - Part 12 - 100%
IWTTT2 - Lunatic - Veilac Overdrive - Base Pistol - Clear
มุมมอง 83ปีที่แล้ว
IWTTT2 - Lunatic - Veilac Overdrive - Base Pistol - Clear
IWTTT2 - Lunatic - World 3 Boss (Crabmecha Mk2) - Base Pistol - Clear!!!!!
มุมมอง 45ปีที่แล้ว
IWTTT2 - Lunatic - World 3 Boss (Crabmecha Mk2) - Base Pistol - Clear!!!!!
I wanna be the Destination - Final Boss - 4 hours 15 minutes and 28 seconds - Clear!!!!
มุมมอง 115ปีที่แล้ว
I wanna be the Destination - Final Boss - 4 hours 15 minutes and 28 seconds - Clear!!!!
SlimePark - Speed Playthrough - Slightly Segmented - 5 hours 22 minutes 32 seconds | IWBTG Fangame
มุมมอง 156ปีที่แล้ว
SlimePark - Speed Playthrough - Slightly Segmented - 5 hours 22 minutes 32 seconds | IWBTG Fangame
The Adventures Of Bouapha : Dr. Lunatic - Supreme With Cheese - Part 11 - 100%
มุมมอง 182ปีที่แล้ว
The Adventures Of Bouapha : Dr. Lunatic - Supreme With Cheese - Part 11 - 100%
I Wanna Kill The Shadowlink - Stage 1 - Boss
มุมมอง 57ปีที่แล้ว
I Wanna Kill The Shadowlink - Stage 1 - Boss
Wait wait wait... DUST UNDYNE??!!!
Why did he have a Scottish accent 😂
16:10 total chiyo death timestamp
Theme Park and Theme Hospital ❤
Bro I'm dead 😭 i forget to add health and now I'm stuck in 21 floor damn
daaaang, great job getting that far though!
21:01 these bullets make me think of mung bean snacks
megustas
lmpiame los panales
pañales
teamo
Unfortunately the All Clear boss had to be muted as the video would get blocked otherwise, I have provided a twitch highlight that has the music for the boss: twitch.tv/videos/2262799918
Aiwannaclassic
I like how the advisor keeps spinning in and out all the time. 😂😂😂😂
A small thing I wanted to write in the description but ran out of words for: It's always spooky watching the credits and the character images, as if even one of them is shadowy dark coloured that means you missed interacting with one of them and definitely didn't get 100%. The timer shown in the bottom left of the game screen is unlocked as part of a speedrun mode after you beat the game once. Beat in Normal for Normal Speedrun, beat in Extra for Extra Speedrun. Regular save files cannot be redone without wiping all game data, but speedrun modes are an exception and let you replay them infinitely. Also tutorial is required because it has an interactable sign which most likely counts to completion percentage. This however has not been verified, and I don't believe you can go back to tutorial after leaving it. So please do NOT miss this interactable on any playthrough of the regular save files (one for Normal and one for Extra)! Oh, and the orangey-yellow beams of light refill SP to max when entered.
This game mostly has a Japanese community, and there's only two Any% runs I can find: th-cam.com/video/pRgfdCEPuPc/w-d-xo.html and th-cam.com/video/nrHoWDKVW5Y/w-d-xo.html This game was released on July 16th 2024 at JST time. As far as I'm aware this is the very first 100% speedrun to exist. There is a 100% video aside from mine but it was not a speedrun and took nearly double my time: th-cam.com/video/sBGCUbVDn0k/w-d-xo.html Dev's Twitter: x.com/FizDv Game Steam Page: store.steampowered.com/app/2299930/Fiz_and_the_Rainbow_Planet/ Special thanks to this Steam guide by kopper0625 for some help when I was deep into 100% and needed to know a few things: steamcommunity.com/sharedfiles/filedetails/?id=3291591588 Also thanks to that 100% playthrough video for showing me where the Berry Volcano Act 1 secret guest character is so I could interact with them for 100%. I almost completely forgot to mention, in the final stage in act 3, the final boss follows you as an orb prior to the final room and actually facing them at the end of the stage. When following the player, the orb occasionally fires a burst of power that flashes the screen white. If the player is out in the open and not behind a brick wall background then they will be turned to stone temporarily. For those who read everything: I have 10.9 hours on this game on Steam and all achievements (which isn't that hard as all achievements is gained by just beating the game normally).
I was JUST LOOKING FOR THIS GAME NAME HOLY SHIT LOL
Thank you for this. I refuse to play on easy...lol. I've never 1cc'd a touhou game but when I do, that's when I'll start moving up to Tengu/Hard and then lunatic....
The original was the best. Loved that game.
i cant even do k2 boss 1 or k1 boss/avoidance 3 lol how is this possible (and mayumushi only up to spinning fast cherries)
So I'm replaying this game from my childhood on an emulator, only to find that the advisor in my emulated game has an American voice. Even twenty years later I remember how thick this guy's accent was ... 😅
Ah, I'm playing the PAL version from my own UK disc. I heard the NTSC American version had a different voice actor. (The NTSC version probably has drastically better framerate too)
i prob could only do the first like 8 seconds
Great video!
Thank you! I practiced a lot for this clear, the later stages were always particularly tough!
Everyone yapping about the difficulty but nobody talking about how fire the music is
This is the version that was on Gamebrew back in the day, I played it often. Usually got stuck at the vampire bat on floor 8, but eventually figured out a route that got me past that. After that, I got to see the rest of the game, and eventually had one more run that softlocked on the final boss thanks to the dark mages sapping my health. I can beat it consistently now! Great memories here.
Glad to hear it! Great game honestly. I've been playing the Tower of the Sorcerer original game line ups and inspired creations recently, and none of them have been as fun as this flash game was (except maybe that one time I thought I cleared the H5 taptap version but didn't). Yeah, the dark mages do Percentage HP Damage to you, so the amount of damage you take scales with the health you have. The same also happens with the blue cloaked mages with the red eyes. On my channel right now, I also have the 魔塔v1.12 version with the True Ending and True Final Boss. I also have these: Tower of the Sorcerer (TotS/TWS) on the H5 chinese engine and the Java Applet demo version (Java Applet only lets you to floor 20, but I managed to get to floor 40 anyways). I have a video for the Original TotS game created by one guy from Caravan Circle called N.W/ShufLarJp/NAO/NW, and its original name was: Labyrinth RPG Magic Tower which was often shortened to Magic Tower, though some translations have shown Devil Tower/Dragon Tower in the Chinese Community. The Java Applet Port was created by Oz, who is one of the two people who worked on the Windows Port (Oz & Kenichi). As far as the original developer is concerned who created the original Tower of the Sorcerer game, here is their info page: wwajp.com/product.html and main website: wwajp.com/ and here is the PC-98 original game download: wwajp.com/mtower/
@@Eradem I might try my hand at making a fangame tbh, it's a unique take on a puzzler. The flame wizards that hold staffs also do 100 damage upon starting a fight with them. There's also a green one that does 300.
@@StormerSage The most recent big game released for this genre is Tactical Nexus, though the aim of that game is scoring well as opposed to pure survival (although pure survival is part of it). That game also has a controversial pricing method. There's a lot of fangames on the WWA (World Wide Adventure) in Japanese found here: wwajp.com/top.html wwawing.com/ But I personally recommend the fangames on h5mota found here: h5mota.com/play, as the Chinese H5 engine is very good and they all play directly in your browser, even if you'll need a translation tool on hand like translate.yandex.com/en/ocr The H5 engine also lets you make your own games through their own editor which is pretty nice. Some people also like the game Soulstenation on Steam, which I thought was pretty interesting but haven't been able to spend much time in it yet (I don't know why they used not great music for the first area though). I also bought Malice in Magic Tower more recently but haven't had time to play it yet. I also beat DungeonUp a while ago which uses the TotS formula but with random level layouts. Some people play DROD as that's a similar kind of game. The IWBTG (I wanna be the guy) fangame community created "Not Another Magic Tower Game", which follows the genre as well, but you can prevent getting hit by enemies by dodging well as opposed to having a straight up HP calculation. Worth mentioning the calculation for these games is the following: Damage Calculations: Enemy Attack - Player Defence = X Player Attack - Enemy Defence = N Enemy HP / N = Turns. X * Turns = Damage Taken. e.g. 1580 - 525 = 1055 442-190 = 252 8000 / 252 = 31.746031746 (becomes 31) 1055 * 31 = 32,705
Video starts around 0:23 Earlier part of the video is to show me saving and loading a h5route file (replay files on the h5mota website) after loading my save file, as I didn't originally record the run. The replay delays when purchasing upgrades to make sure you can watch your stat distributions more closely, but due to this times where I pressed the buttom many times in a row cause multiple presses against nothing which delays progress in the replay. A similar issue happens when clicking on points on the screen because that teleports your character to that position so long as you can walk there, but replay files cause a delay where they show a red arrow for a bit. I kept that to a minimum when I beat this game though.
What does the difficulty change? I couldn't find that information anywhere
From what I know of, nothing except for not being able to die throughout the whole game. It's the traditional IWBTG impossible difficulty where you play the entire game with no saves. Considering how hard this game is, I would never recommend actually doing that - but beating Pahe was fun enough (despite being RNG madness and slow). This is v1.03 of the game, and in v1.04 the difficulty was renamed to "Impossible". v1.04 also introduced hints to stage 5 boss, and some stage 6 boss portions which made the game a fair bit easier and more accessible. I personally only play the v1.03 version of the game though.
@@Eradem I mean about every difficulties, what does the other ones change? I had to pick without knowing how much I will have to suffer :(
@@Core-PorationFrom what I recall, just amount of saves. Cute has plenty of saves, Moderate has a standard IWBTG saves amount, and Tough has very limited saves.
@@Eradem Cool, thanks
Here's a separate comment for anyone lost and don't wish to read my more larger comment for the information of the in-game stats that are in Chinese buried within: If anyone is confused of the stats that are labelled in Chinese, here's what they mean in terms of gameplay: Player's stats on top left, from top to bottom from character portrait they are: Level, HP, Attack, Defence, Gold, EXP. In battle, the stats go from top to bottom as the following: HP, Attack, Defence. In the enemy stats screen "L" menu, the numbers are as follows: First number next to enemy portrait is HP, to the right of HP is defence, to the right of defence is total damage dealt to player, to the top of defence is attack, and to the top of total damage dealt to the player is turn rounds (aka how many times they attack each other before the battle completes, roughly speaking). Big light blue-grey golem (floors 3 & 11) shop order top to bottom: HP, Attack, Defence upgrades. Floor 12 Red Guy Key Purchaser who buys keys off of the player in the following order top to bottom: Yellow/Orange Key, Blue Key, Red Key. Floor 5 Red Guy Key Seller who sells keys to the player in the following order top to bottom: Yellow/Orange Key, Blue Key, Red Key. Floor 5 & 13 Blue Old Guy in the following order top to bottom: Level Up, Attack, Defence. Floors 11 & 13 are the better variants that give more for the higher cost than the lower cost adds up to for EXP & Gold related upgrades respectively, so replace the Floor 3 & 5 counterparts once reached until the literal end game when eeking out the small residue of points left over before facing True Final Boss where you're locked into the room unless you win or lose. The Big light blue-grey golem costs gold for upgrades/more HP. The Blue Old Guys cost exp for upgrades/level ups. The guys at floor 15 cost 500 EXP & 800 gold respectively in v1.11, but I think they're more about 500-600 in v1.12 - they give massive attack & defence boosts respectively, so must be saved up for at the right time and not avoided. Also the guys at floor 2 are always worthwhile as well, so long as you don't take more than 2k damage roughly on the enemy orange/yellow knight to reach them.
I reached 4992 of 5000 characters in my video description, so here's a few things that were left out: The game on v1.12 is sped up on the original flash files when ran in the flash 6 player that flashpoint provides, but this doesn't impact the quality of the game in any way, and appears to only speed up the fight sequences which are normally the slowest part of the game - making the game more engaging overall. v1.11 does not suffer this issue and is therefore at the original intended game speed. You can find v1.11 (the harder version that doesn't have floors 22+ and True Final Boss) directly on Flashpoint by searching "Magic Tower" without quotes or these characters: 魔塔 Original game link for v1.11 is: game.sina.com.tw/littlegame/flash_show.php?id=7543 Game links for v1.12: github.com/gdut-yy/MagicTower/blob/master/魔塔V1.12.swf cdn.flasharch.com/uploads/archived/2020/12/07/e43c7feb07a5559b8f14e89ce2050b92_20201207004455.swf flasharch.com/en/archive/play/6150d75eb73e0cb3e6405fa9951c6604 Best way to run v1.12 is to use the curate feature of Flashpoint to run the game in FPSoftware\Flash\6r21\SAFlashPlayer.exe That said, if this ever gets fully added to Flashpoint as its own separate v1.12 entry, that would be great (I really love v1.11's hardcore nature, as much as I love v1.12's more laid back nature)! If you're interested in the difficulty of v1.11 versus v1.12, I have a few twitch highlights based on the v1.11 version, one of which being a speedrun to floor 16, which can easily demonstrate how much harder it is to reach floor 16 in v1.11 versus v1.12! (v1.11 is harder in general, making the floor 21 boss really difficult to get stats to beat) Towards the end of v1.12, my biggest issue was just getting runs that were capable of beating True Final Boss, rather than the moment to moment gameplay inherently - which requires lots of optimisations and some occasional video looking. The best video I found for learning this game after you've beaten it once on v1.11 is this video: th-cam.com/video/jbfX7Bunx7M/w-d-xo.html The video above helped me figure out an initial routing for the game, which allowed me to create my own route based on it for the v1.11 floor 16 speedrun as it required many edits to the strategy provided in the video to work! Many of which were subtle. I only checked on the video when I was near the end of this v1.12 run and for learning the floor 16 speedrun, as I had softlocked on the v1.12 true final boss multiple times and wanted to know what went wrong, which turned out to be using the cross on floor 7 too early, and not balancing my stats out to a high level prior to using the cross - other than that, I pretty much had everything I needed to know already (though due to my paranoia towards the end of the run I still checked the video a few more times for advice at key junctions/moments, and still barely pulled through for the victory). In short, I beat v1.11 on my own with only the flashpoint description, and used the video to help with the floor 16 speedrun (still had to figure out my own strategies and learn myself for v1.11, the speedrun was by no means cookie-cutter or just follow and guarantee floor 16 until v1.12 - which even then I do improvements on), and then used the video again once softlocking on True Final Boss multiple times to help me refine and find the true final solution to win, which was certain stat value thresholds at key moments such as before arriving on floor 21 and what I need to be roughly at before using floor 7 cross. If anyone is confused of the stats that are labelled in Chinese, here's what they mean in terms of gameplay: Player's stats on top left, from top to bottom from character portrait they are: Level, HP, Attack, Defence, Gold, EXP. In battle, the stats go from top to bottom as the following: HP, Attack, Defence. In the enemy stats screen "L" menu, the numbers are as follows: First number next to enemy portrait is HP, to the right of HP is defence, to the right of defence is total damage dealt to player, to the top of defence is attack, and to the top of total damage dealt to the player is turn rounds (aka how many times they attack each other before the battle completes, roughly speaking). Big light blue-grey golem (floors 3 & 11) shop order top to bottom: HP, Attack, Defence upgrades. Floor 12 Red Guy Key Purchaser who buys keys off of the player in the following order top to bottom: Yellow/Orange Key, Blue Key, Red Key. Floor 5 Red Guy Key Seller who sells keys to the player in the following order top to bottom: Yellow/Orange Key, Blue Key, Red Key. Floor 5 & 13 Blue Old Guy in the following order top to bottom: Level Up, Attack, Defence. Floors 11 & 13 are the better variants that give more for the higher cost than the lower cost adds up to for EXP & Gold related upgrades respectively, so replace the Floor 3 & 5 counterparts once reached until the literal end game when eeking out the small residue of points left over before facing True Final Boss where you're locked into the room unless you win or lose. The Big light blue-grey golem costs gold for upgrades/more HP. The Blue Old Guys cost exp for upgrades/level ups. The guys at floor 15 cost 500 EXP & 800 gold respectively in v1.11, but I think they're more about 500-600 in v1.12 - they give massive attack & defence boosts respectively, so must be saved up for at the right time and not avoided. Also the guys at floor 2 are always worthwhile as well, so long as you don't take more than 2k damage roughly on the enemy orange/yellow knight to reach them. For some reason the game doesn't play music when reaching the credits after winning the game, but does if you press the quit button. I made sure to demonstrate this in the video.
Lastly, here's the description from Flashpoint I referenced (the following passages of text below are not my own words, they are the words of the writer of Flashpoint Curator and/or translated from the creator. This is specifically for v1.11): Translation Of Original Description: A timeless classic roguelike dungeon RPG! (note: This game is based on Tower of the Sorcerer JRPG.) Venture into this mysterious tower. The story is not overly complicated, simply save the princess that is trapped in the tower. There are 20 floors, with monsters guarding (almost) all of them. To win is not an easy task, and here is what a veteran (me) has got to say about this game. There are numerous items in the game that help progress further into the game (kind of like metroidvania, but not quite). The battle system is deterministic and no randomness factor is involved. There is no critical hit or evasion mechanics. The system determines the result of the battle beforehand by subtracting attack by defense and if the player will die after the queued fight, the fight will be rejected. If nothing can be battled and no more items / shop purchases are available, then it's a good sign that you messed up somewhere and should restart. Press <R> to restart. There is a lack of a save system (and literally has you restart any time you make any mistakes), making this game qualify as nintendohard. Once you obtain the monster encyclopedia, you may view the monster statistics of your current floor by pressing <L>. You can level up (note: it is completely unnecessary to do so, I have win without purchasing any level ups and stayed at level 5; there are level up items so whatever) and purchase attack, defense, and HP (note: it is completely unnecessary to buy HP). Please refrain from saving up cash or XP unless you know what you are doing as most of the time battles reduce less HP the higher your stats are. Diring mid-game, please ensure you always have 100$ to spare for red keys. There are certain unskippable sequences that require red keys to proceed. There are two main points of difficulty here. The first is that the player can kill everything just fine until they reach the red bat. The red bat that blocks the way on the 8th floor must be defeated for the game to progress. The second is the boss on 20th floor. There are two guards that you cannot skip, and they each take away one third of your HP, ignores defense (pro tip: the true final boss has 2275 attack and 1800 defense). As long as you keep these two points in mind, the game should pose as little difficulty as possible other than the slow battle animations. Have fun!
When I try to instal the game, it tells me that he can't find the specified file. Did you had this issue and/or do you know how to fix it ?
You must run the game exe in Japanese using Locale Emulator. You can typically run game installers with Locale Emulator as well if that's necessary. If the zip file has garbled characters instead of Japanese, you'll need to install Bandizip (I personally use the portable version) and choose the Japanese Language Code Page (globe icon) and then extract the zip file with that, otherwise the files won't be extracted properly and therefore the game can't read them. Generally it's a good idea to use Bandizip to unzip any Japanese or Chinese games with the appropriate Language Code Page selected to prevent any potential issues.
How are you not taking poison damage
I'm guessing poison damage wasn't a thing in this fight 6 years ago. The game's had a lot of changes since I played it back then.
Wicked. Thanks for uploading, I couldn't for the life of me figure out any of the stage 5 boss patterns...
You're welcome! :) Some of those attacks are really quite complicated! Figuring it out on my own was tough! Video also includes perfect final boss (by complete surprise, never expected a perfect final boss!) if you need pointers on them. :)
I really love this game with my sister..when i show this to my kids now they are laughing cause the graphic is not good to them but for us 😅back then its amazing
still watching this greatness by the way ^_^
heckin pops like you wouldn't believe! :3
nice run man! i'm currently using this video to get a normal no bomb 1cc run of my own (idk if you remember me, you commented on some of my kamilia 2 videos about a year ago :)
Thank you! Wow, looking at your channel now - you've gone a long way from your past, that's pretty cool! Even a Th11 Final Boss Perfect and a Th11 Extra Stage No-Bomb? Nice stuff. Th6 Stage 5 Lunatic perfect interests me the most, that game is brutal in a very funny number of ways. The way the game handles RNG randomisation of how hard and easy a boss is, on top of scaling the entire game to be harder depending how well you do is insane. I see you've got a bunch of playlists, but don't have a K2 playlist for your K2 content? :o Good luck finally beating K2 some day though, you might be ready for it by now. :) I might finally be ready for K3 EX Emperor soon to finish my K3 100%, but we'll see! If you liked this video, you should check out my Touhou 12 Lunatic No-Bomb 1cc, that game sure is something. I'm glad this video is helping you with making your own Touhou accomplishments, as it's the reason I put my videos up for Touhou in the first place! Well, other than categorising the achievement itself. Hopefully you let me know when you finally do achieve it! :)
@@Eradem Update: I cleared it :D Got a mediocre run with a pretty good Junko for the 1cc. My strats were kind of a mix of what you did and Yatsuzume's strats. LoLK was by far the hardest normal mode I've played. As for K2, I beat it about a year ago but I lost the recording of my clear of M-Stage and Kamilia D: Took me like 30 hours total to beat Kamilia. Hardest game I've ever beaten for sure.
@@LiamH2004 Great job clearing the Touhou 15 Normal No-Bomb 1cc run!!! Always feels great to clear a run like that! The skill improvement you get from it is massively worthwhile. And awhhh, that explains why I couldn't see anything of you beating it. That sure sucks that you lost that K2 footage! D: I'd say do it again, but K2 really is not a fun game to play all the way through. When it comes to K3, the only things I didn't like were: stage 1 boss, stage 2 boss, stage 3 & stage 3 boss, Stage 5's Kamilia Area on the maze section, Stage 5's Betty Area & Rukito Area. I didn't really like Cyber Area, but that was mostly because of the RNG of whether the crystal can be caught or not. Other than those listed, if you were going from A-B, beat the entire game without optional extras, I think it isn't too bad (provided you're skilled enough). Although I would absolutely use a practice tool for bosses like Doruppi as that genuinely would be awful to do without learning it first. If we include optional extras in K3, there's a lot more mixed opinions on what I did and didn't like.Honestly, I need to run through the game again at some point after I finally beat EX Emperor in the future, it'll be an interesting thing to do.
Happy new year Eradem god!!
Thank you!!! You too! :)
Congrats on the LNB! And rising world cap too, great job, that was good dodging at the end there.
Thank you, and happy new year! :D The dodging sure got scary towards the end! Most scary thing was Rainbow Danmaku/Hourai Jewel for sure though.
Happy new year Eradem! :)
Happy New Year to you too! :)
Whoa, whoa, whoa!!!! the nostalgia is hitting me so hard. So many PS1 games are giving me such nostalgia man lol
TH-cam is time capsule
za apples got mad
U so good bro, ggwp goat
superplayer
congrats Eradem, you are a superplayer!
Thank you Faf!!! :D
congrats!! nice run
Thank you!!! ^-^
👍👍👍
This is normal mode? No wonder this game got nerfed.
Yep! This is how insane Normal Mode is in v1.03. The game only got far worse on harder difficulties. Personally, this is what makes the game attractive for me to play, I've never really liked the nerfed version.
nice
holy shit dude gg
my version of clickertale 2 makes the lasers go super fast, how do i fix it
holy shit you were 0,20 seconds away from losing it
heckin Eradem back to being a badass! ^w^
Played this all the time on my grandmas computer
Same 🤣🤣🤣🤣
It looks like I had the game process running as administrator, but not the input viewer, so no inputs got registered on the right side like I intended. Oopse!