SyWry
SyWry
  • 40
  • 301 813
Eve of the Offensive - Artillery Against the Tanks - Foxhole War 93
The Colonials had 30/32 victory towns left. The Colonial army believed the war was over. However, thanks to the bravery of a few Warden soldiers, who held the front line for days, the Wardens came back!
After the successful naval landing at Jade Cove, the Warden's finally had a victory to celebrate after the long stalemate. However, the war was far from over. Soon after Jade cove was captured, the rest of Farranac Coast quickly fell. This allowed us an opening into Westgate and a backdoor into the one stronghold stopping Wardens from pushing into the region. The Gallows. Our clan, determined to break this stronghold, flanked the city and attempted to bombard it with the heaviest artillery we could field, the 150mm. Will we be successful in capturing the town?
If your interested to see what happens after the video, take a look at I Saw a Bear's video. It takes place shortly after our artillery operation. Link below.
th-cam.com/video/tSoB6IJlpiw/w-d-xo.html
มุมมอง: 512

วีดีโอ

6 Minutes of Foxhole - Foxhole
มุมมอง 2.3Kปีที่แล้ว
A quick video to show how hectic it can often get on the battlefield and the careful balance that tanks must play in order to survive such a hellish environment. Footage from SSe member Nicc. Thank you for your hard work fighting out there Sounds used were modded and do not reflect in game sounds.
120mm Colonial Eviction - Bombardment in the Ash fields - Foxhole War 93 Artillery
มุมมอง 6952 ปีที่แล้ว
Before the great Warden come back of War 93, the Colonials had just entered the Ash Fields region and established a base at the city of Electi and the relic base of Camp Omega. We aimed to uproot their bases with our newly unlocked 120mm artillery cannons. Will we be able to kick the Colonials out of the region?
SSe vs KRGG - Foxhole Fight Night Tournament
มุมมอง 1812 ปีที่แล้ว
After War 93, a competition was held to find out who was the best infantry fighter. Many clans participated including ours, The Sapphire Sentinels. The first match was between our nominated best fighter SaltySnow and KRGGs nominated best fighter LounaS. Who will come out on top? We're rooting for you Salty! Thank you Pudsy for allowing our clan to participate For the full stream, see the origin...
82dk Victory March in Deadlands - Foxhole
มุมมอง 3.2K2 ปีที่แล้ว
At then end of war 93, I found this happening at Abandoned Ward.
Escaping Surprise Spatha - Foxhole War 93
มุมมอง 4182 ปีที่แล้ว
While hunting structures and logi in heartlands, we find a sudden surprise. When they knocked out our turret, we thought we were done for, but...
A Full Guide to Tanks - Foxhole Tank Tutorial
มุมมอง 5K2 ปีที่แล้ว
Our clan was hosting a tank tutorial for our new members. I decided to record it so other people could find use out of it. I hope that at least some of the information present could be of use to others. Special thanks to all our clan members who gave their assistance in providing their expertise in tanking. If there's something I said that's wrong, or something you think I forgot, feel free to ...
D Day Naval Landing Fighting for Control of Half the Region Foxhole
มุมมอง 3212 ปีที่แล้ว
Towards the end of War 90, the Colonial Army was on the back foot. With the Warden military taking many critical areas and with the nuking of several of the Colonial logistics hubs, Godscroft was left open to invasion. We had resources planned and prepped to try to capture the city of Integrum in Godscroft. The goal was to divert Colonial attention away from the front lines. We ended up being f...
The Invincible Toaster - Foxhole Relic Tank
มุมมอง 2522 ปีที่แล้ว
Towards the end of War 81, Warden engineers were able to piece together the ultimate fighting vehicle. The ancient battle toaster! With this new advanced technology, we attempted to advance towards Terra in the Farranac region and later Macha's Keening. Will we be able to capture these vital strategic points? Sorry for the lighting issues. I tried to up the brightness to make it easier to see a...
Siege of the Ark: Half-Track of the Hill - Foxhole
มุมมอง 1372 ปีที่แล้ว
During the intense fighting of War 87, Colonial forces and entered the region of Reaching Trail through Ice Ranch. The Ark was their next target, a Relic Base known for its hilly terrain. We had decided to hold them off at the entrance of the hills with a Half-track, but the Colonials pushed us back and before we knew it, the Relic Base itself was under siege.
"Close" Fire Support Using the Heaviest Artillery - Foxhole
มุมมอง 6882 ปีที่แล้ว
Sorry for the lack of uploads recently, I've been busy with IRL and haven't been able to play foxhole lately so I don't have a lot of footage. This is an old clip I have from back in war 81 when SSe had a massive Bunker base outside of Spearhead. We had lost the Storm Cannon race, but manged to hold off the enemy Storm Cannon spotters long enough for us to get on and destroy their Storm Cannons...
How much Dakka to kill a tank? - Foxhole Dev Branch
มุมมอง 94K2 ปีที่แล้ว
We got a fun idea to put many HMGs against a single tank.
Border Queue Concert
มุมมอง 10K2 ปีที่แล้ว
Border Queue Concert
Massive Naval Landing: Holding Back the Swarm - Foxhole
มุมมอง 3K2 ปีที่แล้ว
Towards the end of War 81, the Colonials had engaged in many naval landings that all ended in failure. Thus Wardens decided to do their own naval landing in Westgate. The beach was quickly secured, but the rush of enemy tanks quickly turned the battle into a blood bath on both sides. Will the Warden army succeed in holding back the endless swarm of Goblins?
Advanced Warden Radar Tactics - Foxhole
มุมมอง 7K2 ปีที่แล้ว
This is how radar works in foxhole.
Battle for the Bridge Head Part 1: Holding the Bridge - Foxhole Tanks
มุมมอง 3282 ปีที่แล้ว
Battle for the Bridge Head Part 1: Holding the Bridge - Foxhole Tanks
War 82DK Victory Day - Foxhole
มุมมอง 4912 ปีที่แล้ว
War 82DK Victory Day - Foxhole
Diary of a Sniper with Voice Chat Errors Day 1: Collapse of Feirmor - Foxhole
มุมมอง 5312 ปีที่แล้ว
Diary of a Sniper with Voice Chat Errors Day 1: Collapse of Feirmor - Foxhole
Saturation Bombardment of Scurvyshire - 120mm Bombardment Highlights - Foxhole Artillery
มุมมอง 1.2K2 ปีที่แล้ว
Saturation Bombardment of Scurvyshire - 120mm Bombardment Highlights - Foxhole Artillery
Endless Bombardment - 2,500 Shell Bombardment of Scurvyshire - Foxhole Artillery
มุมมอง 1.7K2 ปีที่แล้ว
Endless Bombardment - 2,500 Shell Bombardment of Scurvyshire - Foxhole Artillery
Rampart's Muddy Advance - Foxhole Heavy 40mm Field Cannon
มุมมอง 3593 ปีที่แล้ว
Rampart's Muddy Advance - Foxhole Heavy 40mm Field Cannon
Duel FMG Holding Brackish Point - Foxhole
มุมมอง 2163 ปีที่แล้ว
Duel FMG Holding Brackish Point - Foxhole
Field Machine Gun No Gas Mask Challenge Part 2, Final: Fighting for the Gun
มุมมอง 2303 ปีที่แล้ว
Field Machine Gun No Gas Mask Challenge Part 2, Final: Fighting for the Gun
Field Machine Gun No Gas Mask Challenge Part 1: Fields of Green and Ash - Foxhole
มุมมอง 1463 ปีที่แล้ว
Field Machine Gun No Gas Mask Challenge Part 1: Fields of Green and Ash - Foxhole
F's in Chat - 4 Minute F Spam
มุมมอง 4113 ปีที่แล้ว
F's in Chat - 4 Minute F Spam
Last Stand at Fortress City Lochan Berth Final Part: The Final Offensive - Foxhole
มุมมอง 4313 ปีที่แล้ว
Last Stand at Fortress City Lochan Berth Final Part: The Final Offensive - Foxhole
Last Stand at Fortress City Lochan Berth Part 3: Holding the Line - Foxhole
มุมมอง 3913 ปีที่แล้ว
Last Stand at Fortress City Lochan Berth Part 3: Holding the Line - Foxhole
Last Stand at Fortress City Lochan Berth Part 2: Tanks in the Snow - Foxhole
มุมมอง 9173 ปีที่แล้ว
Last Stand at Fortress City Lochan Berth Part 2: Tanks in the Snow - Foxhole
Last Stand at Fortress City Lochan Berth Part 1: Breach - Foxhole
มุมมอง 2.4K3 ปีที่แล้ว
Last Stand at Fortress City Lochan Berth Part 1: Breach - Foxhole
150mm Artillery Bombardment - Foxhole
มุมมอง 10K3 ปีที่แล้ว
150mm Artillery Bombardment - Foxhole

ความคิดเห็น

  • @Aurora-mq8ph
    @Aurora-mq8ph 2 หลายเดือนก่อน

    I wonder how quickly this many MGs would kill an AC, probably only a few seconds

  • @GrifShorts
    @GrifShorts 5 หลายเดือนก่อน

    Outlaw skill issue, spatha skill issue...

  • @andrewmiller4753
    @andrewmiller4753 8 หลายเดือนก่อน

    The King Spire can really help providing mobile radar awareness + the mortar tank is excellent at night to provide illumination. The half-track truck can trail along with supplies, along with the fuel tanker. Would be cool to have mechanized infantry w/half-tracks too.

  • @dzn9180
    @dzn9180 11 หลายเดือนก่อน

    Hey, man, this video was so kicker you got my blood flowing. I hope you keep up these videos and keep giving us more good content. I hope you upload real soon. I've been a long-time subscriber.

  • @gior987
    @gior987 11 หลายเดือนก่อน

    boop

  • @cbavid2003
    @cbavid2003 ปีที่แล้ว

    Increase and decrease sound too similar. Maybe try add and subtract

  • @chickenmann9934
    @chickenmann9934 ปีที่แล้ว

    Maybe its too big of a correction but it frustrates me how they land the shells right beside the relic and couldnt decrease azim 1 tick

  • @Recker1125
    @Recker1125 ปีที่แล้ว

    Listening to your spotter is.. painful

  • @goglinasgolosinas64
    @goglinasgolosinas64 ปีที่แล้ว

    Actually use this tactic and it works! I was able to detect an incoming barge very quickly

  • @beardedraven7285
    @beardedraven7285 ปีที่แล้ว

    I feel like the cautious driver strat could also be termed a tank in being. The tank's simply being there forces the enemy to fight in a different manner.

  • @davidtomas6190
    @davidtomas6190 ปีที่แล้ว

    A Pair of Brown Eyes by The Pogues ❤

  • @bignasty389
    @bignasty389 ปีที่แล้ว

    5 clips of pistol ammo!? Why? Have I been doing this wrong not plinking with my pistol instead of actually watching for threats?

    • @sapphiresentinels7013
      @sapphiresentinels7013 ปีที่แล้ว

      I won't say you've been doing it wrong. Everyone has their style that they feel is the most useful. The reason why I think 5 clips of ammo is necessary is to defend the tank from sticky rushers. A single clip of pistol ammo isn't that much, only 8 shoots, and you can burn through it rather quickly when you are in the heat of the moment. If you were using something like a pitch gun, I'd suggest less. The video may have been a bit misleading though. You don't use pistols to suppress enemy infantry, you use it as point defense. So if an enemy with a sticky is charging your tank, its better to shoot them dead with a pistol rather than let them run around your tank flinging stickies. You should probably stay in your binoculars for the most part as a commander, but if rushed by infantry, I think your better served playing point defense.

  • @suitablename375
    @suitablename375 ปีที่แล้ว

    Nothing bulletproof if you shoot it enough time

  • @sirreetweedledoo925
    @sirreetweedledoo925 ปีที่แล้ว

    i expect these tank battles to be more brutal in the upcoming update. i can imagine a scenario where we have less men than tanks to throw at the frontline and people would use them without any regards to self-preservation

  • @kcjftube
    @kcjftube 2 ปีที่แล้ว

    Nicely put together! More views will probably save a lot of rmats. Amen. One thing I did not find in the video is not letting a tracked friendly tank get singled out in a tank line. (if your tank still has armor/hp to) During tank line retreats, I noticed that many tanks will panic when a friendly tank gets tracked and just leave it to the enemy tank line for free. Instead of giving them the free kill, retreating at the speed of the slowest tank can potentially save that tank or at least make the enemy pay for the kill. One other thing I find not always applicable is that I don't always back up when the gunner is reloading. - Primarily during a tank line, I keep track of the number of times getting penetrated for both my own tank and friendly tanks. And a lot of times, I find it important to stay and draw some attention or even take a hit for a friendly tank so that they can potentially avoid being singled out or even killed. - Also, during solo engagements, if you have range advantage and you have the enemy tracked, it is important for the driver to maintain that firing distance and advance at the speed of the retreating enemy to secure the kill before they reach safety. (usually 5m or 10m if it's Outlaw/ATHT/LTD v. bardiche) Speaking of range, it is important for all crew members to know what the range is for both friendly and enemy tanks. Successful pokes without receiving retaliation will help soften up enemy armor, unless you are pushing a town with a garage... (Blemish OP)

  • @cheshirecatastrophe9089
    @cheshirecatastrophe9089 2 ปีที่แล้ว

    Beautiful editing, love the two perspectives, and a real pleasure to see the length of the videos! - Subbed! First

  • @blastermanr6359
    @blastermanr6359 2 ปีที่แล้ว

    Little did these poor souls know.

  • @mummythesimpleone4791
    @mummythesimpleone4791 2 ปีที่แล้ว

    It's beautiful

  • @Embertine
    @Embertine 2 ปีที่แล้ว

    Works well when the tank is sitting there doing nothing. However when it starts firing back... Well that's a whole nother story.

  • @schaab7203
    @schaab7203 2 ปีที่แล้ว

    pog

  • @quanquan4363
    @quanquan4363 2 ปีที่แล้ว

    JUST ONE BRAVE MOTORCYCLE TO RUN ALL OF THEM OVER

  • @oliverstianhugaas7493
    @oliverstianhugaas7493 2 ปีที่แล้ว

    That was wholesome and fun to see, i don't even play the game.

  • @ParaDyce
    @ParaDyce 2 ปีที่แล้ว

    Border Queue is cancer. . .

  • @ThaoNguyen-vl4pe
    @ThaoNguyen-vl4pe 2 ปีที่แล้ว

    Wow

  • @puffletuffle
    @puffletuffle 2 ปีที่แล้ว

    Aaaaaargh! *raises fist* Next time we'll get ya! The surprise spatha awaits in every road and corner you wont expect. (Good driving btw)

  • @Noogi302
    @Noogi302 2 ปีที่แล้ว

    Our regi has a bit of a different philosophy when talking about the role of the driver and commander. We will normally only have one commander that leads all the tanks, the rest of the tanks are 2/3 crewed so that we field more tanks in the battle, this is true if we have two tanks or ten. one (maybe two depending on how maybe tanks we have) gunner is equipped with binos and act as second in command/scout switching seat in slow stages of a fight. Everyone has a radio and everyone is responsible for map call outs, this includes gunners. The driver has the least amount of information and as such cant to say no to a push, their main concern is positioning on the terrain, relative to the other tanks, and awareness of the immediate area. Oh and a note about night combat. Field guns cant be seen at night while a tank can, enemy tanks will always fall for this bait and push up into field gun range. If you are very organized you can swap crew off a tank and onto one or two field guns then move a lone tank into a 'bad' position baiting aggressive tankers into a trap. When besieging a tier 2 bunker it is often better to run one less tank and have that crew on artillery instead, it takes exactly four people to run a smooth arty piece but those four people will cause enemy infantry to fall back off the frontline are repair the bunker or risk loosing the base. you'll end up tying them to that switch wastes their time/resources while also letting your tanks move more freely.

  • @puffletuffle
    @puffletuffle 2 ปีที่แล้ว

    Cool vid! Very helpful.

  • @ramranchcowboy8857
    @ramranchcowboy8857 2 ปีที่แล้ว

    I want to play this it so realistic! i wonder if my gpu can handle it though?

    • @HollowDubz
      @HollowDubz ปีที่แล้ว

      yes, potato computers can play it

  • @sapphiresentinels7013
    @sapphiresentinels7013 2 ปีที่แล้ว

    List of things not included in the video, Mines: You can see mines on the road regardless of who placed them. If an ally placed a mine, you can see it off road in your vehicle. If an enemy placed a mine off road you cannot see it. It is sometimes good for the commander to get out of the tank to instantly check for mine locations. It is also good for the commander to bring a wrench with him so he may defuse these quickly, though this is not required. If your the driver and have quick fingers, you can press q twice in rapid succession. This will exit you from the tank for a few frames and allow you to see the locations of mines for a brief second. Remember these locations and avoid them. Switching seats: You can press z to quickly switch to the next seat in a vehicle. Driver is considered 1 (first) seat, gunner 2 (second), and commander 3rd. If your tank has more guns, the commander slot will always be last. You can set keybindings in your options menu to set a specific button to instantly move you to a specific seat. For example, I set left control to switch me instantly to the driver seat, so if the driver dies for whatever reason, I can quickly press left control and get the tank out of danger. Loss of Armor: Armor degrades whenever your tank takes damage. Note that if a shot deflects off your armor, you do not lose armor, only when something penetrates does your armor degrade. When your armor is degraded, shots are less likely to bounce off your tank. The armor value is separate from your tanks health and the only in game way to figure out how much armor you have is how rusted your tank looks. Armor will degrade even if its hit by something as small as an ATR round if it penetrates. Armor can be repaired at a vehicle factory by selecting the little hammer and wrench icon at the bottom left of the vehicle build screen. It costs 100 bmats. Let me know if there's anything else I missed so I may expand this list.

  • @4ntol236
    @4ntol236 2 ปีที่แล้ว

    Something I would suggest experimenting with while driving is switching to legacy camera. You will sacrifice more vision range for more awareness of what's going on around your tank.

    • @sapphiresentinels7013
      @sapphiresentinels7013 2 ปีที่แล้ว

      Yes that is a good idea. I would not recommend it if your new to tank driving, but if you know your way around a cab, give it a try.

  • @snufflebunny539
    @snufflebunny539 2 ปีที่แล้ว

    Haha metal box go trundle trundle

  • @TheRealJustinDurbin
    @TheRealJustinDurbin 2 ปีที่แล้ว

    Did you leave SSe

  • @yummyyum4626
    @yummyyum4626 2 ปีที่แล้ว

    Dev bias.

  • @jetson_
    @jetson_ 2 ปีที่แล้ว

    what map was pulled up at 11:58 in the discord screen

    • @sapphiresentinels7013
      @sapphiresentinels7013 2 ปีที่แล้ว

      That would be Foxhole Global HQ. Good for ranging your guns, but I'm not sure if its an active site anymore.

  • @haaxeu6501
    @haaxeu6501 2 ปีที่แล้ว

    I want a naval update with submarines and sonars even more now.

  • @anshuldwivedi1919
    @anshuldwivedi1919 2 ปีที่แล้ว

    I used artillery in War 90 to try and blunt the goblin hoard. Desperate battles but the lines held :)

  • @shamrock5797
    @shamrock5797 2 ปีที่แล้ว

    ‘Twas a rocky start alright but could not have been more proud of everyone who helped out! We could have never imagined a training invasion would result in such gains, was satisfying after 2 weeks of prep to finally make it happen 07

  • @zochalbak
    @zochalbak 2 ปีที่แล้ว

    🤣

  • @su-25frogfoot74
    @su-25frogfoot74 2 ปีที่แล้ว

    why didn't you commend that logi chad at 0:00

  • @dumbleking5172
    @dumbleking5172 2 ปีที่แล้ว

    If this was real life, I wonder how bad the shrapnel and ricochet would be? (I'm not some ballistics expert and stuff so idk about armour penetration and such with this many bullets-which I do not know the caliber of)

  • @Hooligoon78
    @Hooligoon78 2 ปีที่แล้ว

    Having been in Field Artillery for 6 years as a Fire Direction Specialist, this is so painful to watch.

  • @jamesbond0066
    @jamesbond0066 2 ปีที่แล้ว

    Heyy very nice video i love it i also play foxhole with wv:)))

  • @CreepersPropaganda
    @CreepersPropaganda 2 ปีที่แล้ว

    I was there!!!

  • @florisboon4175
    @florisboon4175 2 ปีที่แล้ว

    This is awesome!

  • @fire_field6524
    @fire_field6524 2 ปีที่แล้ว

    that is huge cannon

  • @theroboticrabbit3490
    @theroboticrabbit3490 2 ปีที่แล้ว

    I think it’s dead