- 41
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Nick Raptis
United States
เข้าร่วมเมื่อ 26 ก.ย. 2011
jiggle study 10 - counter force tweaking
The final version we are using:
var counterStepLength = moveAmount * 0.4 * counterForcePercent
let speedHi = 3218.0 + (5640.0 - 3218.0) * measurePercentLinear
let speedLo = (144.0 * 3.0) + ((276.0 * 3.0) - (144.0 * 3.0)) * measurePercentLinear
let speed = speedLo + (speedHi - speedLo) * grabDragSpeedPercent
let fractionPerStep = deltaTime / STEP_COUNTF
let moveAmount = speed * fractionPerStep
measurePercentLinear is calculated based on the size, which is an owned formula.
var counterStepLength = moveAmount * 0.4 * counterForcePercent
let speedHi = 3218.0 + (5640.0 - 3218.0) * measurePercentLinear
let speedLo = (144.0 * 3.0) + ((276.0 * 3.0) - (144.0 * 3.0)) * measurePercentLinear
let speed = speedLo + (speedHi - speedLo) * grabDragSpeedPercent
let fractionPerStep = deltaTime / STEP_COUNTF
let moveAmount = speed * fractionPerStep
measurePercentLinear is calculated based on the size, which is an owned formula.
มุมมอง: 2
วีดีโอ
jiggle study 8 - damping factors at different speeds and durations
มุมมอง 114 ชั่วโมงที่ผ่านมา
this confirmed the findings of study 7 The final damping factor is computed as such let deltaTime_Count = (deltaTime / STEP_COUNTF) (32 times, we compute the following) let fractionalStiffnessMultiplier = powf(0.48 - 0.44 * cursorElasticPercent, deltaTime_Count)
jiggle study 7 - damping factors
มุมมอง 114 ชั่วโมงที่ผ่านมา
this one was shocking. what we found was that, for our animation, having ANY reasonable damping factor worked roughly the same.
jiggle study 6 - linear vs sine
มุมมอง 614 ชั่วโมงที่ผ่านมา
the percent uses this formula on the right p = sin(p * (pi / 2)) in the final one, we're doing a blending of cubic an linear. 60% linear, 40% cubic.
jiggle study 5 - simpler way to compute counter-force
มุมมอง 114 ชั่วโมงที่ผ่านมา
distance is only computed once. this was found to be a slightly inferior animation studies 1-5 have varying frame rates, 6-9 are comparing different parameters
jiggle study 4 - linear opposed to mixed quadratic for some weights
มุมมอง 214 ชั่วโมงที่ผ่านมา
jiggle study 4 - linear opposed to mixed quadratic for some weights
jiggle study 3 - more counter-force stuff
มุมมอง 714 ชั่วโมงที่ผ่านมา
jiggle study 3 - more counter-force stuff
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Don't waste your time with long boring tutorials that explain boring theory and don't get a fast money result. Go for the fast easy green. Those who can do; those who can't teach. Learn fast money oriented coding from seasoned industry expert. Nearly 2 million people have downloaded my apps. I've made more than $2,000,000 doing mobile development. I've worked at Apple in Silicon Valley. Now, I ...
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มุมมอง 256 หลายเดือนก่อน
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Earth Project Demo (Stereoscopic 3D Custom Metal Pipeline) (60+ States) iOS, Metal, Shaders, simd
มุมมอง 166 หลายเดือนก่อน
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มุมมอง 587 หลายเดือนก่อน
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มุมมอง 887 หลายเดือนก่อน
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มุมมอง 3082 ปีที่แล้ว
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มุมมอง 402 ปีที่แล้ว
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what the f is this
It’s a study of jiggling motions. This isolates one parameter, which is “sine factor” and compares 3 otherwise equal jiggles. The idea is compare several so we can see and verify best of the compared. In this case, sine factor was found not to play a meaningful role in sculpting the motion. I may compile all the learnings of this 2 month study into a 15 minute tutorial “building a customizable jiggle/wiggle effect” With only one center of mass, there is one clear procedure that inarguably produces the very best jiggle. I have leaned on AI, other scientists, as well as secondary science to determine the exact correct formula. It’s only useful for coders, code bosses, devs, and dev bosses. Indy people love to get their hands on this technology for use in laboratory or personal pet projects.
We need a basic coding guide for beginners
Hi, nice video, can i reach you somehow? maybe instagram, what's up or something i have a question, thanks - Jakub :))
Nope, take it as it is. You can send an e-mail to nraptis@gmail.com, but I have no time to discuss this. I've already researched it all, there's nothing else to discuss.
When is going to release?
12 hour video? year 2012 is back?
Hey I recently found your app jiggle. Do you happen to have an approximate release date for jiggle 3? Also will this only be avaliable on IOS, or will it also be available on PC? Keep up the great work, can't wait to see more in the future.
It's going to be more than 1 year... I am not sure the exact timeline. The first release will only be for iOS, which includes Mac (Apple App Store) as well. Sorry this is so far away and I appreciate your interest in the app.
heyy I'm from India and i also wanna learn kotlin for Android development
Amazing bro! What do you think of it? What's your least favorite bit?
I need my help money
Hlo
Nick. I am supper happy to see you online. Love your new video!
Hi @Nick I am new to MVVM navigation flow. Your example is very complicated. I wonder why it is so difficult on your video like why we have to manually dismiss and deallocate by making nil to the child view when coming out of it. Also, I have a question. I see flow is A to B, B to C. For that each child has property that holds the parent's view model and parent's model. What if D can also go to B and C?
Very useful 👌
Marquee tool won't let me fill in the bubbles
Shift + F5 or (FILL). You can search fill in help if you can't find it.
The marquese tool won't let me make multiple circles
I have the problem , do you have the solution?
Hold shift while you add them