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Digital Fashion Class
United States
เข้าร่วมเมื่อ 15 มี.ค. 2020
I'm a Professor of Fashion at The University of Nebraska Lincoln. All the content I teach is available here on this channel. I teach Digital Apparel, CAD Design, Fabric Design, Color theory, and Animation. We use Clo3D, Blender, Adobe Illustrator, and more!
I've made all the content I teach and some of my research available here. Post your questions in the comments and I will do my best to help you solve some of your digital fashion problems!
I've made all the content I teach and some of my research available here. Post your questions in the comments and I will do my best to help you solve some of your digital fashion problems!
COTOPAXI Inspired Bag in Adobe Illustrator
You will learn to create a basic cube packing bag using AI Generate Vectors. You will also learn how to use the AI Generate Patterns tool. I will show you how to create an easy zipper in Adobe Illustrator using the Scatter Brush Tool.
Video Content:
00:00 - Intro
02:15 - How to make a zipper along a path
07:15 - How to use AI to make a zipper pull (AI generate vectors)
08:20 - Make the side of the bag
10:27 - Gradient tool
11:25 - AI Generate Pattern
Video Content:
00:00 - Intro
02:15 - How to make a zipper along a path
07:15 - How to use AI to make a zipper pull (AI generate vectors)
08:20 - Make the side of the bag
10:27 - Gradient tool
11:25 - AI Generate Pattern
มุมมอง: 13
วีดีโอ
Welcome to CAD for Fashion Design at the University of Nebraska!
มุมมอง 25วันที่ผ่านมา
Quick intro for my class with some help links and instructions on how to get started.
Quick Fashion Photo Studio Setup
มุมมอง 3414 วันที่ผ่านมา
Here's the list of gear we have in our fashion photo studio at UNL GVM LED Lights - www.bhphotovideo.com/c/product/1492249-REG/gvm_800d_rgb_3l_800d_rgb_led_video_studio.html/?ap=y&ap=y&smp=y&smp=y&lsft=BI:6879&gad_source=1&gclid=Cj0KCQjwn9y1BhC2ARIsAG5IY-6G_41J6L2FoocizFATJNFmd6dxxLp0aOvORJUYUoxfi7BwdNtxBXYaAiW8EALw_wcB Vanguard Alta Pro tripod - www.adorama.com/vgapro264tbh.html Rosco Photo li...
AI Generated Fashion Hardware in Adobe Illustrator
มุมมอง 2414 วันที่ผ่านมา
You'll see an easy solution to Adobe Illustrator's confusing Generate Vectors (beta). You can make easy technical flat hardware using AI power. Fixes for some bugs in generate vectors and learn to make quick hardware in Illustrator
SIMPLE - Fashion Sketches AND a Bomber Jacket in Adobe Illustrator
มุมมอง 8021 วันที่ผ่านมา
Make a simple fashion croquis and for your fashion flat illustrations. This is THE simplest way to make a fashion sketch that looks professional. ANY fashion garment can be added to this croquis quickly and easily using this method. Download template from Clo3D here www.dropbox.com/scl/fo/40fij14giwlblcecunphz/AIv6bilYPj7TnUNdWeiKmuE?rlkey=suwojfwlizte1bk46c62z8jwi&dl=0 Video Content: 00:00 - I...
Combine Mixamo Animations as IK Rigs in Blender
มุมมอง 6728 วันที่ผ่านมา
Combine multiple mixamo animations with IK Rigs using Blender’s NLA strips. Download the Mixamo Add-on - www.adobe.com/products/substance3d/plugins/mixamo-in-blender.html Watch more about combining multiple Mixamo Animations th-cam.com/video/qguKueUBOgQ/w-d-xo.htmlsi=KiZe9tSbG8uCQYSh
Sewing Pattern Grading in Illustrator is easier than you think
มุมมอง 115หลายเดือนก่อน
How to create pattern grading in Adobe Illustrator the easy way. You will learn: ✴️Pattern Grading ✴️Seam allowances ✴️Notches ✴️Measuring a curved path ✴️Dashed lines ✴️Labeling Helpful videos include: The Pen Tool: th-cam.com/video/ZRo4SleEoMs/w-d-xo.html Pattern Drafting: th-cam.com/video/p60WNzro4iE/w-d-xo.htmlsi=0k1Zk6rA60rNnjGb Video Contents: 00:00 - Intro 00:35 - Pattern Drafting 01:20 ...
How to Draft Sewing Patterns in Adobe Illustrator (EASY)
มุมมอง 95หลายเดือนก่อน
Covering the basics of drafting a pattern using a block. Illustrator tools covered include arrowheads, stroke panel, rotate, line, and pen tools. You will learn how to draft ANY pattern using measurements. Download measurements and guides here: www.dropbox.com/scl/fo/lwmvl9cv147pob8e9nnow/AGpmMJBXlfNaNHfEmUJCalg?rlkey=eofp9etyukv9ku7kp64g8yk56&st=9xxgu47r&dl=0
Intermediate - Make a Necktie in Clo3D
มุมมอง 26หลายเดือนก่อน
Make a men’s necktie in Clo3D with simple tools like the segment sewing, free sewing, pin, and split line tools. This project is available for purchase in my Gumroad store and CloConnect as a Clo3D garment file for $4. connect.clo-set.com/portfolio/274676/collection/collections noclassnoproblem.gumroad.com/l/fnjot You can customize the size by shortening the neck band. I’ll also show how to add...
SOLVED! - NLA combined actions in Blender
มุมมอง 397หลายเดือนก่อน
subscriber @berecklxss1382 had a problem and I hope I help them solve it. The NLA position action problem! Be sure to check out my other videos on the subject of combining and positioning NLA actions in your Blender projects!
Beginner to Intermediate - Raglan Tech Flat in Illustrator
มุมมอง 16หลายเดือนก่อน
You'll learn some new tools and a simplified way to draw a raglan t-shirt technical flat illustration. Adobe Illustrator tools used: Scale tool Curvature tool Pen tool Add anchor point tool Width tool Shape Builder tool Custom Stitch Brushes Video content 00:00 - 00:48 - Intro 00:48 - 02:22 - Sloper 02:22 - 02:42 - Curvature Tool 02:42 - 04:16 - Sleeves and neck 04:16 - 04:55 - Shape Builder to...
Beginner - Fashion Tech Flats in Adobe Illustrator
มุมมอง 36หลายเดือนก่อน
This is a beginner tutorial for beginners first starting out in Adobe Illustrator. You will learn the following tools: Selection Tool (v) Direct Selection Tool (A) Pen Tool Add Anchor Point Tool Line Tool Shape Builder Tool You will learn the foundation of creating technical flat pattern illustrations "Tech Flats". These differ from flat sewing patterns. We will use a design by Carter Crayne, h...
Clo3D for Beginners - Add details to your Clo3D Project
มุมมอง 472 หลายเดือนก่อน
Clo3D for Beginners - Add details to your Clo3D Project
How to Make Mickey using Mixamo and Blender
มุมมอง 402 หลายเดือนก่อน
How to Make Mickey using Mixamo and Blender
How to Attach Parts from other Armatures
มุมมอง 412 หลายเดือนก่อน
How to Attach Parts from other Armatures
How to Attach to a Specific Bone in Blender
มุมมอง 1523 หลายเดือนก่อน
How to Attach to a Specific Bone in Blender
How to Fix Clo3D Livesync Geometry Cache Problems
มุมมอง 2313 หลายเดือนก่อน
How to Fix Clo3D Livesync Geometry Cache Problems
How to combine Multiple Mixamo Animations in Clo3d for Unreal
มุมมอง 7173 หลายเดือนก่อน
How to combine Multiple Mixamo Animations in Clo3d for Unreal
How to fix Crossed Arms - Mixamo to Blender
มุมมอง 7414 หลายเดือนก่อน
How to fix Crossed Arms - Mixamo to Blender
How to set up CLO/MD LiveSync for Unreal Engine
มุมมอง 2.8K4 หลายเดือนก่อน
How to set up CLO/MD LiveSync for Unreal Engine
Blender Lipstick Tutorial: Simple 6-step Process
มุมมอง 2704 หลายเดือนก่อน
Blender Lipstick Tutorial: Simple 6-step Process
Rotate and Scale Textures in Unreal - Fast
มุมมอง 2185 หลายเดือนก่อน
Rotate and Scale Textures in Unreal - Fast
How to Make Custom Knitwear Textures in Clo3D- free textures downloads
มุมมอง 535 หลายเดือนก่อน
How to Make Custom Knitwear Textures in Clo3D- free textures downloads
IIIIII LOOOOOVEEEEEE YOOOUUUUU!!!!!!!!!!!!!!!!!!!!
Thanks bud! Glad it helped
I would never figure this out without this video! ❤
Glad it helped!
Hahaha the classical "pissed tutorial" - i loved it, thanks for the headsup! I believe you dont necessarily need to delete the actions from the blender file though, as they should be cleaned up when closing.
Yep! Mad as heck. I clean up the actions for exporting FBX and make a single action so you are left with a single action when using in Unreal.
Crossing arms thing didnt work
Is your rest pose T or A?
@@DigitalFashionClass i exported the A pose one
Share a downloadable link to your file and tell me which Mixamo animation you used. I’ll make a video about the solution.
TYSM OMGG!!! ive been trying to figure out the solution for so longg!
You’re so welcome!
Thank you very much. A very good tutorial. Exactly what I was looking for
Thank you! Glad it was useful.
You are awesome!!!!!! I wasted 3 days with this, and no matter what I did, the second animation would always snap back to an earlier position. Thank you beyond words.
Thank you! Glad it was helpful. Those armatures can be crazy sometimes:)
sir can you please help me? i uploaded a character on mixamo and chose an animation everything went fine and the character i uplaoded did the animated in the mixamo preview but when i imported it to blender the character animation is not working it is just idle no t pose or anything and no keyframes at all too
Couple things- make Blender frame rate same as the exported character.- make the duration of timeline longer- check “blender file” drop-down in the outliner and be sure an action exists there. - be sure you’re in object mode- try these things.
@@DigitalFashionClass thank you so much! may god bless you
Thank you so much for the video! You are a lifesaver :)
You’re welcome!
Hello, Thank you for watching your video to help me gain knowledge. that I never knew before Thanks for the video tutorial. I downloaded MDLiveSync_1_0_0 to use, but when I press CLOLiveSync Exorter it says there is no LiveSync connection. Please restart CLO or MD. Do you know why? Please help explain.
You’re welcome. Are you using Marvelous Designer or Clo3D?
@@DigitalFashionClass I use Marvelous Designer 12 Personal
I had this with Clo- be sure your’re using the most recent plugin and update MD. Otherwise it hangs and nothing happens. Also, be sure MD is saved, in simulation mode, and not currently simulating.
Well bro i cant thank u enough i am really happy to be in ur presence bro. its just a very peaceful feeling spreading in my mind.
Congrats! Good news. Glad to hear it. Please share my channel🙏
hi sir its me again i want to know how can i change the location the character after making it like this as i made it becuz of u and then now i am stuck like it is getting to the origanal postion after i set it in between animation and when the animation frame start it teleports to the animated position. also when i change the position of the animation it starts repeating again and idk again what to do thx i would be alot thankful if u would help me again thanks😁
It’s bc the Mixamo file was not set to “in place”. The avatar moves away from origin. So when set to repeat it goes back to origin. Use “in place” OR watch my video here- th-cam.com/video/BAF2IeC0bFQ/w-d-xo.htmlsi=miSfH99QpjAhmJDS
@@DigitalFashionClass Thanks Alot now my animation is complete thanks alot😁😁😁😁
THAAAAAAAAAAAAAAAAAAAAAAANK YOU FROM THE BOTTOM OF MY HEART!
You’re very welcome friend!
Doesn't this make the model file heavier for game engines since they now have way more key frames?
Should be the same amount of key frames. Just combined into 1 NLA. Be sure to delete the leftover actions and avatars in “blender file”. Watch my video on the workflow for Unreal Engine: th-cam.com/video/fqKKARTGjQA/w-d-xo.htmlsi=r98Q9wa96XkX3uUP
@@DigitalFashionClass It will be for Unity tho, thanks!
this is amazing can you tell me how did u bring those animation into layers and placed them accordingle?
Thank you! The process is explained in this video I made- th-cam.com/video/fqKKARTGjQA/w-d-xo.htmlsi=Ty7q5zDuKnM3ivEn
Thank you very much brother i am very happy to be help there are not many people like u that lend a hand in smallest of projects i am very thankfull
You are very welcome! Happy to give back. Your project looks great so far.
@@DigitalFashionClass Thanks! Quick question: In my animation, it starts smoothly from the middle but when I go back before the start, it teleports to a random point, like if u were to start from 10 and then u go shift to before 10 it will just tp to another location. I think it's where I initially placed it. Any idea why this is happening? Sorry for all the questions!
Do what I did in the video and insert a key frame for position at the beginning and the end that’s in the same place.
@NoClassNoProblem basically i did i also did another from scratch but it also had the same problem 😅 like i had started it from a bit more behind i will try again tho thx
Great tutorial! Do you happen to know how does LiveSync work with UDIMs? I imported the same clothing sim from Marvelous to Unreal, first time with one tile, second time with two tiles. There was no visible difference in Unreal. Does LiveSync eliminate the need for UDIMs or something? Would like to hear your thoughts, thanks!
I have not changed any UDIMs or my UVs. Didn’t need to. Livesync’s power is in transferring animated sequences with cloth sims made in Clo/MD at very low file sizes. You can cloth sim elsewhere saving as Alemic files but those are huge. Livesync eliminates that problem.
I should add that displacement maps need to be reconnected and some of my normal maps don’t always transfer 1 to 1.
@@DigitalFashionClass got it, thanks a bunch!
hi u have help me really alot but it was not what i had in mind basically in my scene either i can add three animations into one or i can move my character when he is at the starting point so he just does not show up in the camera while the shot is being taken now i am having a small problem when i have everything setup the character is just not moving after the first animation clip at my second try it somehow moved but now as i said i want to move my character like that and for that i have to select the location in the mid animation and with everything goes ok but the second clip is still not working idk what is happening but it is just not moving plz help me with this i am very close
Post a link to your Blender file and fbx files. I’ll download and solve (maybe) Then post video on how to do it.
@@DigitalFashionClass that works too i will post my project with all the blunders at once thx btw
@@DigitalFashionClass also do u have discord or something i can send u there if thats good otherwise i will post a download link
@@DigitalFashionClass th-cam.com/video/g5IS9aYD2HM/w-d-xo.html
@@berecklxss1382. discord.gg/xgN4bBjJ
Really fast tracking my knowledge of this software!
Glad to hear that! Let me know if there’s any content you’d like to see more of.
Best intro that I’ve watched so far!
Great explanation! Thank you!
Glad it was helpful!
I made another video showing an easier way to do this WITHOUT any plugins!
Not working for me,, for more then 10 times but not working in latest belnder...
If you give some more detail perhaps I can help.
is there a way tho to take it to blender?
I’ve not had success with that. Best option is to follow my other knitwear video for Clo using displacement maps.
does it export with thickness?
Yes
God bless you, a big thank you for this video.
You’re very welcome!
Hope you didn't make this like 3 in the morning. And if you did, hope you're ok.
Ha! 😂
I have spent 2 hours, do the Sculp Grab method. Then I follow this Solidify modifier method, it is literally 3 minutes.
Solidify modifier is awesome!
ignore my last message, it is working now
How did u fix it?
@@oni3910 DId you found a way to fix it?
Thank for this tutorial. I have an issue where wen i install the cats plugin it, it install but wen i try ti activate it i get and error saying "not official, community testing" any idea?
How did you fix same error here
Hey, I have problem i dowloaded everything as Said but when I turn on plugins in Unreal and restart, window wont reappear with the clo live sync as you have it there. Do you know where could be problem? Appreciate your videos. Thank you
I’m not sure. CLO has to be open. Also be sure those other settings I covered in your project settings are enabled.
THANK YOU !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Love it!
hi, nice tutorial. I have the same problem after trying to move my second clip....when i apply location ans rotation to it, it also applies the transform to my first clip, vey frustating, can u help me?
If all NLAs are set to “Nothing” and it still happens then try selecting just that action, open dope sheet>action editor then make the key frame changes there. Then click the X in the action editor to save. It’s in o e of my other videos about Blender and Unreal.
Blender to Unreal: Cloth Simulation with Alembic file [Full tutorial] th-cam.com/video/fqKKARTGjQA/w-d-xo.html
Thanks for covering this topic! I'm having the issue where the arms cross. I've deleted the "T-Pose" armature is both locations. All that are left are the mesh, the "A-Pose" armature, and the two animations I've pushed down into NLA tracks. So you export this as an .fbx and import it into Mixamo and then what? I'm a little fuzzy on the rest of the process. Thanks again!
Super interesting. If you download your Mixamo animation without a skin, it will default revert back to T-Pose regardless if you are starting with an A-Pose. If you're starting with an A-Pose, you would then download your animation always "With Skin".
Great suggestion! Another way is to install CATS add-on. Process is longer BUT you can change to any pose and set as the “rest” pose - github.com/absolute-quantum/cats-blender-plugin. Also- be sure to check your rest pose on frame 0 or go to armature tab and click “rest”.
@@DigitalFashionClass Nice, yeah that looked like a pretty cool plugin. I'll use that as well. Something else that I found that causes the model to scale up suddenly and rotate back is if your mesh is made up of multiple, unjoined pieces. I think Mixamo prefers that the mesh is one joined piece.
It does. If you don’t want to join them you can also parent then assign each unjoined mesh to a vertex group.
@@DigitalFashionClass Do you happen to have a video on your process of exporting an NLA animation to another Blender project?
So happy I found your channel now that I'm starting my unreal engine journey! Thank you!!!
Glad you’re here! More videos to come in early June. Stand by!
@@DigitalFashionClass Can’t wait!! Thank you!
Clo Livesync has been working fine for me until today when I tried to import my garment and the whole program crashed. I tried to reinstall livesync plugin but nothing seems to work. I’m using the latest version of Marvelous Designer. This is what the report says. I tried changing my settings in Nvidia control panel AND the system properties panel. Can’t seem to fix this… Can someone help me??? This is the crash report: LoginId:00dfcec348fe855136980b93a725989b EpicAccountId:0bdb59964189472a96b60c58ffb37e56 Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\GenericPlatform\GenericPlatformMemory.cpp] [Line: 251] Ran out of memory allocating 1992864825443 bytes with alignment 16. Last error msg: The paging file is too small for this operation to complete… UnrealEditor_Core!FGenericPlatformMemory::OnOutOfMemory'::2’::<lambda_1>::operator()() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\GenericPlatform\GenericPlatformMemory.cpp:252] UnrealEditor_Core!FGenericPlatformMemory::OnOutOfMemory() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\GenericPlatform\GenericPlatformMemory.cpp:254] UnrealEditor_Core!FMallocMimalloc::OutOfMemory() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\HAL\MallocMimalloc.h:52] UnrealEditor_Core!FMallocMimalloc::Malloc() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\HAL\MallocMimalloc.cpp:69] UnrealEditor_Core!FMemory::Malloc() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\HAL\FMemory.inl:27] UnrealEditor_CLOLiveSyncCore UnrealEditor_CLOLiveSyncCore UnrealEditor_CLOLiveSyncCore UnrealEditor_CLOLiveSyncCore UnrealEditor_CLOLiveSyncCore UnrealEditor_CLOLiveSyncCore UnrealEditor_CLOLiveSyncCore ecal_core ecal_core ecal_core ecal_core ecal_core ucrtbase kernel32 ntdll
Love the tutorial! Does this work on UE5.4? It only works on 5.3 when I try this.
Thanks! I have not tested 5.4 yet. What happened?
@@DigitalFashionClass Thanks for getting back to me!! I got a message saying it's not compatible with UE.4. Is there any way you can make a tutorial on importing a single mixamo animation with T/A pose to Marvelous Designer? Is it the same process as your other video?
For UE.5.3
Thanks for the heads up! I’ll test it soon. Guessing a new plugin download from Clo is due. The process is actually the same as my other video. Make sure to give yourself about 10 seconds overlap in Blender NLA for the T/A pose transition.
@@DigitalFashionClassI will look over it. I look forward to your tutorials!! Thanks 😄
You saved me! Thank you so much.
You're welcome!
I keep getting crashes for 10secs animations with complex garments. I have like 7 million polygons and nothing it gets stuck at 20% when i save as geometrycache and it crashes
So I just ran this animation with a complex garment too. Once it animated in Clo then you should be set. Leave the particle distance at 20 and use layers. Got my poly count down to around 500,000 for the garment. The stuck at 20% problem persists if Clo is not in Simulation mode (simulate off)
@@DigitalFashionClass sadly i tried everything, but the poly count even at 30 particle distance is around 6.8 millions. And yes i also make sure im not simulating when importing
Man, that’s a lot of polys. Not sure this will help but an idea is to export individual parts if you could possibly animate/simulate separately. Then you can parent them back together in Unreal. Of course your collisions will need to be adjusted. So thing like a skirt and a top could be exported separately without much trouble. Hope that helps you.
I have the exact model...(all t pose), all animations work fine in the NLA until attempting to blend... then the arms twist. but I put a control rig on the original...So I believe the IK has something to do with breaking the NLA as well. EDIT: It was my fault... I rotated the original on Z 90 degrees without keying it before running the actions... ugg
Oh gotcha. That makes sense. It’s probably the IK. Thanks for sharing this.
To solve this problem you just have to download the mixamo model with the skin
Great video, congratulations! I have one question though... Suppose I have a clothing design created in Marvelous Designer (just the clothes) and I have a character (like the UE mannequin, for instance). How should I proceed to apply the clothes from MD or CLO to the Metahuman and animate it? Let me know. 🙏
Thanks! I’m making a video that answers this. Coming this week. However, here’s my best answer: export the avatar without a rig as FBX, upload to Mixamo, select the animation, download, import to Clo or MD, add clothing, simulate/ run animation, save, then live sync.
That was excellent! Thank you for a well informed tutorial that didn't miss any steps and made it easy to follow.
You’re very welcome! Pls share what you’re making. Love to see the results.
thank you so much!
You're welcome!
Hi there it seems that it doesn’t work yet on Mac but I have trouble with the geometrical cache as it doesn’t save on the browser do you know why is that?
My experience was that I had to save the geometry cache, then go back to Clo, then go back to Unreal and finally it would bring up the save location. It definitely takes a few minutes for it to bring up the save location.
how do you pull up menu for insert movement keyframes only
When you’re in the viewport editor, click the letter “I” and it will bring up keyframe options.
@@DigitalFashionClass thank you
Hi! I just figured it doesn't work on mac yet, but I've tried with windows and the garment doesn't charge as an animation it exports as textures and materials, do u know why is that? I've exported it as a geometrical...
I’m not sure. The textures and materials got assigned to the skeletal mesh and there could be options when you save that which need to be checked on. I will need to look further into this and get back. If you solve it please let us know!
Hi there, Thanks for the tutorial but when I get to click on window it doesn't sow me the option of clo 3d. I'm running with an M2 max with the 5.3.2 .
Actually on mac I don't have the windows option on project settings Could you help me please?
Try: 1. Be sure BOTH plug-ins are copied to the Market folder and are unzipped. 00:55 2. Plug-ins are enabled 01:29 3. Restart and be sure Clo is open first.
Hi there, did you manage to get it to work on Mac? I've tried multiple things but I still don't have the option of Clo3D in Window ..
@@corentinalbugues9313 im also having this issue
@@DigitalFashionClass how do you find the market folder on a mac?
Thank you so much for sharing.
You are so welcome!
well done nice video do you know how to fix twisted arms for example if u take any character at mixamo end use riffle iddle animation his left arm is twisted pls if u know make a video i think it would help a lot of ppl thx again for the videos :D
Ok, I’ll make a video. But the main reason for the twisted arms is that your original model had an A pose (check by going to frame 0 and click reset pose). You’re trying to map a T pose to and A pose or vice versa…. I’ll make a video😂. It’ll make more sense.
Here's a video on how to fix your crossed arms problem. Hope it's helpful th-cam.com/video/wc3HZYVkU_w/w-d-xo.html
my unreal is closing when i import and save my avatar or garment, any way tom correct this problem?
I’ve not encountered Unreal closing, but I did have to update. Are you running 5.3? When it closes, do the geometry cache files remain in your content drawer?