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Tucan
เข้าร่วมเมื่อ 19 มี.ค. 2022
I am a chunnibyo, but you may know me by the names like Mage of Darkness, The Tainted One.
Here I teach peasants some common sense facts about the fabric of reality and its twisting under imagination infused with some flux mana.
Do you with to speak with this eldrich diety: tucannnnnnnnnnnn@gmail.com
Here I teach peasants some common sense facts about the fabric of reality and its twisting under imagination infused with some flux mana.
Do you with to speak with this eldrich diety: tucannnnnnnnnnnn@gmail.com
Lyapunov fractal zoom 2^27 (1080p 30fps)
400 iterations were used for each pixel with cutoff of first 20%, meaning they werent used for calculating the lyapunov exponent.
Rendered in python in pygame with multiprocessing. Took around 10 hours.
Music:
⚫ The rise by Scott Buckley: www.scottbuckley.com.au
Music provided by:
EMW - bit.ly/TH-camEMW ⚫
Rendered in python in pygame with multiprocessing. Took around 10 hours.
Music:
⚫ The rise by Scott Buckley: www.scottbuckley.com.au
Music provided by:
EMW - bit.ly/TH-camEMW ⚫
มุมมอง: 544
วีดีโอ
Making a game in Augmented Reality
มุมมอง 1405 หลายเดือนก่อน
Download the game: tucan444.itch.io/fury-of-the-red-black-tree-ar AR test: tucan444.itch.io/fury-of-the-red-black-tree-ar Thanks to iGottic for letting me use 2 of her songs: soundcloud.com/igottic
4D fractals
มุมมอง 4.2K9 หลายเดือนก่อน
demo: tucan444.itch.io/fractals-3d-4d Here we visualize it by doing a cross section with 4D sphere while in the perspective of person on the 4D sphere. - Contents - 0:00 - Poem 1:09 - Eerie walk 2:57 - End - Music - "We cannot defent you" by CO.AG Music - th-cam.com/video/0rmXbgHskkQ/w-d-xo.html
2D, 3D, 4D gravity simulation
มุมมอง 86411 หลายเดือนก่อน
That glitchy mess at the end took forever to debug. Also drawing hypercubes was hard. Also no download even thou it was O(n * log n) this wasn't running close to realtime. - Contents - 0:00 - 2D 0:55 - 3D 1:50 - 4D 2:25 - Glitchy - Music - Track: Rival x Jim Yosef - Gone For Good (w/ Alaina Cross) [NCS Release] Music provided by NoCopyrightSounds. Watch: ncs.lnk.to/goneforgoodAT/youtube Free Do...
First person perspective on a graph
มุมมอง 660ปีที่แล้ว
Coding, coding, coding, recording, editing, uploading. Try it out: tucan444.itch.io/graph-world Join discord: discord.gg/mDEBx8kp Contents: 0:00 - Welcome to the Graph World 0:34 - What are you even looking at 1:59 - End of time Music: Track: "Slowboy, Rizó & NØCTRIS - Sold Dreams [NCS Release]" Music provided by NoCopyrightSounds. Watch: ncs.lnk.to/solddreamsAT/youtube Free Download / Stream: ...
Moonlight Sonata | MMV | Particle life 3D, 4D
มุมมอง 1.1Kปีที่แล้ว
Try it here - tucan444.itch.io/particle-life-3d-4d MMV as math music video. Music - th-cam.com/video/q91NKLjxXyg/w-d-xo.html Guy from the thumbnail is from here - myanimelist.net/anime/48316/Kage_no_Jitsuryokusha_ni_Naritakute?q=eminence&cat=anime
How do you rotate in 4D? #SoME3
มุมมอง 5Kปีที่แล้ว
Phew. Try out rotations in 4D: tucan444.itch.io/rotation-exchanger Explore 4D sphere: tucan444.itch.io/s3-s2e Code for 4D rotations: github.com/Tucan444/E4Rotation More on 4D: tucan444.github.io/Understanding-4D/ Discord: discord.gg/D7REH6Ch - Contents - 0:00 - Beggining 1:21 - 1. Visualizing 3:24 - 2. Setting a goal 5:01 - 3. Building ideas 9:02 - RECAP 9:33 - 4. Solving 3D 11:50 - 5. Solving ...
What are hyperbolic rotations?
มุมมอง 3.4Kปีที่แล้ว
When it is usually implemented a matrix of type [ [cosh(a), sinh(a)], [sinh(a), cosh(a)] ] is used. - Contents - 0:00 - What 0:22 - How 1:09 - Distances - Music - Track: Vizzen & Protolizard - Heaven Knows [NCS Releases] Music provided by NoCopyrightSounds. Watch: • Vizzen & Protoliz... Free Download / Stream: ncs.io/HeavenKnows - Software - Geogebra: www.geogebra.org/?lang=en
Particle life in 3D, 4D
มุมมอง 12Kปีที่แล้ว
try it here: tucan444.itch.io/particle-life-3d-4d Sorry for the sound being a little bit quiet at some parts. - Contents - 0:00 - 2D 0:41 - 3D 1:45 - 4D 2:54 - Explaining 3:28 - ENDE - Music - Track: Michael White - Angel’s Anthem [NCS Release] Music provided by NoCopyrightSounds. Watch: th-cam.com/video/gZzVH2Ro66A/w-d-xo.html Free Download / Stream: ncs.io/AngelsAnthemYO
Life on 4D sphere (S3)
มุมมอง 3.8Kปีที่แล้ว
Today we look at surface of 4D sphere. Try here: tucan444.itch.io/s3-s2e I also made a video about S2E if your'e interested: th-cam.com/video/e7_XVcRtQh4/w-d-xo.html - Contents - 0:00 - 0.Prologue 0:13 - 1. Stereographic projection 1:13 - 2. Perspective projection 3:20 - 3. Owari - Rendering - All scenes of S2E were rendered in unity using compute shaders and raymarching. Fiery view - objects w...
Living on surface of 4D cylinder (S2E)
มุมมอง 6Kปีที่แล้ว
Today we look at the enchanting geometry of S2E. This is second video in series where exploration of spherical spaces takes place. Try it here: tucan444.itch.io/s3-s2e part 1: th-cam.com/video/0hgLUIniO08/w-d-xo.html - Contents - 0:00 - 0. Prologue 0:18 - 1. Making spherinder 1:00 - 2. Projecting surfaces 1:55 - 3. Perspective projection 3:53 - 4. Cubinder 4:09 - 5. Epilogue - Rendering - All s...
Making 4D minesweeper
มุมมอง 1.7K2 ปีที่แล้ว
Link: tucan444.itch.io/hypersweeper-2-4d Chapters 0:00 Intro 0:13 Reducing dimension 0:50 Making it playable 1:26 Bye Sidenote If you wanna play on pc, someone made a simple version on steam just search 4d minesweeper there. Music "Jonny Easton - Purpose" is under a Creative Commons (CC BY-NC-SA 3.0) license Music promoted by BreakingCopyright: bit.ly/b-purpose
100 dimensional cube
มุมมอง 20K2 ปีที่แล้ว
For all renders was only fog used, as the lighting is still buggy. Exceptions are the green clips, where you can see it flickers which it shouldnt. - Contents - 0:00 - examples 0:14 - ray marching 0:41 - sdfs 1:06 - lighting 1:16 - other cool stuff - Links - music: th-cam.com/video/6FNHe3kf8_s/w-d-xo.html
Creating mazes on a sphere
มุมมอง 4372 ปีที่แล้ว
itch: tucan444.itch.io/spherimaze music: Track: Paul Flint - E Welem Bah [NCS Release] Music provided by NoCopyrightSounds. Watch: th-cam.com/video/EvOE1rQvnAQ/w-d-xo.html Free Download / Stream: ncs.io/EWelemBah
Surface of sphere is wierder than you thought (S2)
มุมมอง 8882 ปีที่แล้ว
Surface of sphere is wierder than you thought (S2)
Black&White - game made using shadow art [devlog]
มุมมอง 2642 ปีที่แล้ว
Black&White - game made using shadow art [devlog]
Love this game, its great but would it be possible to add a highlighting feature or smthn where you can colour cells so you can keep track of where mines are on the map?
the feature is in game, click on controls and it should be explained there
Easy to understand, i can see it as rotating in stereographic projection, i am happy i can understand the 4th dimension.
The headset's cable when you need them:
love my recommended
About your time rotation video: how do I apply that effect to a video?
currently its only a python script that generates the video as .pngs in ram and then renders the effect on 1 core so its slow. I can give you the code if you wanna play with it but you would need to make it work on a stored video yourself. We can talk more on discord: discord.gg/s699XDrY
I understand 4D but 8D is mind bending, my mind hurts now
I beg to differ. These visuals give us a glimpse of an otherwise invisible slice of true unwavering reality that we cannot perceive. Enough iterations of a more advanced 4D software, and shifting it to a specific slice which we are perceiving now.
Now add the earth and wait 3 billion years
0:11 what is happening to the particles near the bottom
they've gone crazy
did you use 4 bit floats to make this?
What's the Wii axis? Is it something to do with the gaming console from Nintendo?
Y el 0D?
spin(3)
A story as old as time itself.
i might do another sometime, watching this again after a long time was hillarious
Any infinite-dimensional object will be like a sphere in our dimension?
3:47 This is actually pretty misleading. Rotations are a 2d phenomenon, meaning it can only happen within a 2d plane. When you rotate in 2d space, there is only a single point that does not rotate. In 3d, you still fundamentally only rotate along a single plane, but that plane is extruded along the 3rd axis, rotating the whole object with a line being stationary. You can also add another plane to rotate along, but it only ends up rotating the original plane along a non-parallel plane. You can verify this yourself by grabbing an object, imagining a plane slicing through the middle, and arbitrarily rotating the object. You can rotate it however you want, but it will still rotate along the imaginary plane that is itself rotating. However, in 4d, you can create a plane and still have 2 more axes to create yet another plane. If you rotate one of those planes, the other is unaffected. Assuming the first plane is still rotating, there is no reason to assume the 2nd plane can't. Rotating both at the same time (or in sequence to get from one 4d rotation to another) is called a double rotation.
I also use PyGame for such animations, nice work. Can I ask are you doing anything special for increasing the floating point precision?
actually no, I didn't want to get into that and wanted to see what I can do with python floats, which act as double if you look at them from lens of other programming language.
Could this be how an atom looks like?
no, this is a mathematical fractal it has nothing to do with physics, probably
very cool ty tucan
I've just tried to implement gravity simulation in rust (8 cores, simple n**2 algorithm with Euler's integration) and got ~55 ms per step (18 fps) for 10k particles. After that re-implemented the sim using pytorch tensors. On 4090 10k ~ 5 ms sim + 3 ms rendering. Managed to push it up to 35k, before running out of mem, got 60 ms per frame (16 fps). P. S. Measurements were collected for 3D sim.
I can never understand 4D. But now I understand
:D
My brain hurts I think Zeppeli got a little out of hand
loved the discussion of projection of the trig unit circle to unit sphere and unit hypersphere, that "exchange of values" in rotations
"unlike humans their lack of purpose is Very obvious" frickin legend hahaha
particle life shit posting
ARE YOU MARK?
WHO IS MARK?
Did you use raymarching
For the point renderer no, I just blit circles with a depth map, but for the IntensityField renderer (added later not in the vid), I use volumetric raymarching with a-blending
@@tucan7112Oh, ok interessting. Btw amazing work.
i support you!
Null 0, crawl points.
Extract, Transform, Load
Enumerated radius, spin up spin down
3:50 NOO!!! All rotations happen inside a plane! in 0D and 1D you can't rotate because there aren't any planes, in 2D there's one plane of rotation so 1 value to describe rotations. in 3D there are 3 planes, in 4D there are 6 and so on with the formula of planes = (d * (d - 1)) / 2. It's a common misconception that rotations happen in d-2 (axis for 3D, point for 2D, plane for 4D) but that's not true. The reason we use planes in 4D for rotations is that you can't get away with using axes. in 3D you can get away with it by saying Y axis instead of XZ plane because that's the only plane perpendicular to the Y axis. but in 4D, the Y axis is perpendicular to the XZ, ZW and XW planes. edit: saw someone else said the same thing. Sure, its technically different ways to say the same thing but its still kind of misleading. like if you use use planes in 4D rotation and points in 2D, then rotating *around* the XY plane in 4D means rotating *in* the ZW plane. anyway I liked your video!
tbh I understand where you come from I've been doing similar things my entire life, replace cult with broken healthcare and educational system and you got my vector into this thing. Ever read about Leibniz and relational space, monads, etc? A lot of our understanding of spacetime is taught with absolute space and absolute time, but relational is so interesting. I am trying to imagine an n-dimensional relative space defined by matter that freely associates on any number of dimensions, who all count their own time, or times. The monadic(I prefer duadic so could also be duadic) matter relates to what it considers local/neighborhood through a set of polar coordinates, sorta creating manifolds or something like that. It is hard to put into language, its just this ever transforming ever non-linear place that can throw my own imagination in an endless loop. Try to imagine that, it blows my mind to think of so I wanted to give it to you.
Dude you need better glasses
THANK YOU FOR THE UPDATE!!!!!!! I’m so happy someone on TH-cam actually cares about what I ponder about before I go to sleep ❤️
4D is a small world, huh?
@@HyperCubist Truly! I’ve seriously watched many many many videos on this topic to try and get the Euclidean horror trip out of my psyche 💯😅 man thank you so much for your content! Foreal man!!! I’m super hype for your next video!
Nice!
1:00 If you use the Minkowski hyperboloid model, then you can use rotations to perform translations as you say, but I think Hyperbolica actually uses the Poincaré disc model, and instead uses something known as gyrovectors, which instead of performing 4D rotations to achieve translations, perform 3D Möbious transformations to achieve the same thing.
The Poincaré disc doesn't have as nice properties as the hyperboloid model, though, IMO, because in the hyperboloid model, several chained rotations trivially combine to just one rotation by simply multiplying the matrices together, which is useful when optimizing the rendering of hierarchical scenes in computer graphics (and probably for other things too). On the other hand, while several chained Möbvious transformations also combine to form another Möbvious transformation, the mathematics for combining them is much less straightforward and somewhat tricky to derive.
The developer of Hyperbolica mentions that he uses gyrovectors in his devlog "Rendering Hyperbolic Spaces - Hyperbolica Devlog #3", but it may also be the case that he later switched to using the hyperboloid model. I know that he has changed other things that he also spoke about in his devlogs. In anyway, it's an interesting game concept.
🫂
Great video, keep it up <3
Very well made
Support to you man. <3 At least math is always here when me need it
Who would've know 4D would be the best way to escape reality. Hope to see your channel get the love it deserves
:D
This couldn't have been easy to share! Your previous videos have been very interesting to me, I'm really surprised to hear how you started. Hope you're doing well!
yea, thanks
What do you mean by "all the points are the same hyperbolic distance away from each other"? I can sense that this sentence makes sense someway, since for normal rotations all points remain the same distance from each other (it's an isometry), but what is this distance that you are talking about?
The first thing that come to mind is 4D Marble Marcher
Is that poop
You say someone wrote some papers about this? Non-linear time is something that gives me life so I'd love to know the name of said papers
nope I just had a talk with a friend about universe and stuff, with 'papaers' I just referenced my notes
by papers he meant it in a literal sense, he wrote about it in his notebook.
underrated channel
Yes! Thanks for bringing it to my attention!
cringebased