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normalrender
Germany
เข้าร่วมเมื่อ 5 ก.พ. 2023
Animate Anything with the Sound Effector Cinema 4D / easy xpresso tutorial for beginners
*DISCLAIMER*: I have not invented this technique, but found it in another video and merely made a more condensed version of that tutorial. A more in depth version can be found at lesterbanks if you search for "Using the Sound Effector in xPresso to drive Attributes in Cinema 4D "
In this tutorial you will learn how to affect any parameter with the sound effector in cinema 4d using a simple xpresso setup than can be applied to many different use-cases.
instagram: @danieljpaul
Sound used: House loops 003 long version 2 120 bmp by josefpres
In this tutorial you will learn how to affect any parameter with the sound effector in cinema 4d using a simple xpresso setup than can be applied to many different use-cases.
instagram: @danieljpaul
Sound used: House loops 003 long version 2 120 bmp by josefpres
มุมมอง: 1 872
วีดีโอ
Cinema 4D easily create Dynamic Floating Objects in C4D vibrate tag gravity setting
มุมมอง 4.3Kปีที่แล้ว
In this tutorial I am showing you a simple method to create dynamic floating object in Cinema4d by modifying gravity settings, utilizing a rigid body and modifying its follow posittion and follow rotation setting and using the vibrate tag. Reuploaded from my old channel! my instagram: danieljpaul
Cinema 4D beginner tutorial easy quick surface imperfections / scratches smudges using bump C4D
มุมมอง 143ปีที่แล้ว
In this quick tutorial you will learn how to quickly add surface imperfections to your models entirely from within c4d. Just search fro an imperfection map in the c4d asset browser (Shift F8), locate imperfection maps (search for the keyword "scratches" for example, and drag the desired map in the texture field of your materials bump channel. Adjust strength of the bump channel, render, done. i...
Cinema 4D Tutorial: Dynamic vibrating object with turbulence / make vibrating object in C4D / rigid
มุมมอง 1.4Kปีที่แล้ว
Learn how to make dynamic vibrating objects in Cinema 4D. Works with Cinema 4D 2023 but also older versions like Cinema 4D r25. This is a Cinema 4D beginner tutorial and as such im going over very fundamental topics like cinema 4d dynamics like rigid body tags and forces like turbulence. I upload cool DDD stuff on my instagram (@normalrender) and tiktok (@danieljpaul)
Cinema 4D Quick Tip : Prevent rigid body from exploding with compound collision shape short tutorial
มุมมอง 1.3Kปีที่แล้ว
Your rigid bodies keep exploding? The fix couldbe simple: In the collision tab of your rigid body tag, try setting the inheritance tag to compound collision shape! My instagram where I post neat 3D stuff: normalrender
on my project I use flower assets but these flowers are in several parts. the "rigid body" tag doesn't work on a null. but if I put it on each object it creates a collision as they are nested and it makes my flowers jump as there is no gravity, do you have a solution?
if you are running a newer version of cinema 4d: in the rigid body tag, under hierarchy there is the setting "Hierarchy Merge Level" you can have one part of your flower and apply the rigid body tag to that one, assign all of the other parts of the flower as a child and then treat them as one rigid body via the hierarchy merge level. Another option could be to combine those several parts into one single mesh, if theres no reason for them to be seperate pieces (highlight all pieces, right click and select "connect object+delete"). Once youve combined into one mesh, it can be treated like one Rigid body object. Applying a RB tag to every single piece of your object will cause uncontrolled "jumps" because of intersecting geometry. If you make sure the parts do not intersect, you should be able to art direct each piece as an individual Rigid body. Let me know if this helps. Perhaps im misunderstanding what the issue is/ what youre trying to achieve
@@normalrender Hi your answer helped me a lot!! I was able to solve it thanks to you
@@knozz723 very happy to hear that :)
@normalrender After making some tweaks. i got this probleme from frame 0 to 90, everything works fine, but from frame 90 to 120, the object freezes. Then, from frame 120 to 200, it starts moving again, Do you have any idea what the problem might be?
@@knozz723 it could be many many things based on your description. Try this: check the size of your object. Is it true to scale?`If its a human sized object, it should actually be human sized in cinema4d. The size of the turbulence pattern should match that. Setting Angular and Linear Velocity Threshold in the Deactivation section of rigid body tag (dynamics tab) both to zero may also solve the problem youre experiencing
thanks mate really great tuto!
thanks!
Дякую, тобі друже. Ти дуже корисну річ показав.
Thx
thanks for watching and commenting!
Thank YOU!!!
@@NickShaheen my pleasure nick!
THX THX THX...(^__^)
🙌
Very useful thanks!
Glad it helped! Let me know if theres any questions
My result node does not change
Hi! Can you try describing your problem in more detail? That way I can maybe help you. Ideally with a timestamp where your result deviates from the video.
A small suggestion: Whenever using a vibrate tag, create a keyframe on frame zero beforehand, so you can reset the position of your object. The vibration tag moves the object in a way that cannot be undone. So having that keyframe might save some trouble.
This is a great suggestion. Thank you! Also thank you so much for subscribing!
thx
Gerne! Bin froh wenn es dir geholfen hat :)
when i do this, it doesnt seem to react to gravity. It just keeps falling.
Hi Joe! It falling means that it is reacting to the gravity setting. Im assuming you mean it is falling through the floor? Should that be the case, try one thing for me: The object it is falling through, please see if it has a collider tag applied to it. If not you can find it by right clicking on the object you want to apply it to under Bullet Tags -> Collider Body. In C4D objects respond to gravity if they have a rigid body or soft body tag, but they don't collide with other objects by default. You have to tell the software which objects it should interact with. If you want a floor for your object to fall onto, you need to assign a collider body tag to the object you want to act as a floor. This object will not respond to gravity but will collide with rigid bodies. Let me know if that fixes the issue.
@@normalrender thanks. I just had to pump up the gravity settings. this is a great tutorial.
@@joestevens3071 Thank you! Im glad I could help. Let me know if theres any more questions :)
Omg this was reaaally helpful, thank you!!!
Happy to hear it helped you out :)
Fire tutorial
thank you so much! Hope it helped you with your project🤩
Thank you!
glad it helped!
For some reason the range on the sphere is not working. (it does not blink, but lights up at the maximum value of Emission Weight.) Material Redshift. Could you please tell me what the problem might be? Cool lesson
Which sphere are you referring to? Not quite adept in Redshift but I just looked it up and Emission weight is a multiplier so would be very sensitive to whichever value is inserted. Not quite sure, but is it possible that emission weight is a value between 0 and 1? Maybe xpresso currently is constantly feeding it with values above one, resulting in it being maxed out. If this is the case you can fix it by ensuring that the values you feed it with also are between 0 and 1. Try playing with the divide function to reduce the input value for Emission weight. Let me know if that works.
@@normalrender Thanks for the reply. I'm doing better thanks to you. Is it possible to specifically set the range for the glow in math or something else? Let's say it was specifically from 0 to 10. Without the bouncing range of numbers from the sound effector.
@@ГорностайЛыскович Sure thing! I think you can use the range mapper to generate a specified output range based on an input range (like from the sound effector for example). In the range mapper: You could say the min value from sound effector corresponds to 0 in the minimum of the output range and the max value of the sound effector corresponds to 10 in the maximum of the output range in the range mapper function. Does that work for you?
@@normalrender Yeah, thanks, that worked great. And I have another question. how to disable only the sound in the sound effector, but that the animation would continue to work from it?
@@ГорностайЛыскович I think you would have to accomplish that in post. I do not know of a way to mute the audiotrack but retain its waveform information.
hello do you have any trick to make it smoother?
hi sorin! It depends on what you mean by smooth. If your selection is constantly overshooting the max and dropping to zero, it is bound to be very hectic. What you can try is playing with the divisions in xpresso, so that your selection in the sound effector never is 0% or 100%. Also play around with the selection of the sound effector: Some elements of the soundwave just are more hectic than others.
@@normalrender Thank you for response i find another tehniqe
Nice, great first tutorial, I was looking into how to make floating rocks and have more control over them, this seems like a good solutions, thanksss
Hi Pieter! Thank you for your kind words. Happy to hear that it helped you :) Cheers
Same lol 😂