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Noname
เข้าร่วมเมื่อ 20 ต.ค. 2015
Making videos in my spare time.
Genres: simulations, strategies, management, city building, economics, etc.
Genres: simulations, strategies, management, city building, economics, etc.
New Village, Gas Power, Orphanage & More | E7 | Workers & Resources: Soviet Republic | S2
In this season of Workers & Resources: Soviet Republic we play on realistic settings experiencing the full difficulty of the game. The map on which the action takes place is "A New Republic is Born" - part of the main game.
มุมมอง: 1 135
วีดีโอ
Five-Year Summary 1975 - 1980 | Workers & Resources: Soviet Republic
มุมมอง 6634 หลายเดือนก่อน
In these short W&R:SR videos, we recap what's been done during each 5 in-game years interval of the 2nd season.
Waste Processing, Planning & More | E6 | Workers & Resources: Soviet Republic | S2
มุมมอง 1.1K4 หลายเดือนก่อน
In this season of Workers & Resources: Soviet Republic we play on realistic settings experiencing the full difficulty of the game. The map on which the action takes place is "A New Republic is Born" - part of the main game.
Five-Year Summary 1970 - 1975 | Workers & Resources: Soviet Republic
มุมมอง 5944 หลายเดือนก่อน
In these short W&R:SR videos, we recap what's been done during each 5 in-game years interval of the 2nd season.
Coal Mine, Residential Planning & More | E5 | Workers & Resources: Soviet Republic | S2
มุมมอง 1.2K4 หลายเดือนก่อน
In this season of Workers & Resources: Soviet Republic we play on realistic settings experiencing the full difficulty of the game. The map on which the action takes place is "A New Republic is Born" - part of the main game.
Cement Plant, Coal Planning & a lot More | E4 | Workers & Resources: Soviet Republic | S2
มุมมอง 1.4K4 หลายเดือนก่อน
In this season of Workers & Resources: Soviet Republic we play on realistic settings experiencing the full difficulty of the game. The map on which the action takes place is "A New Republic is Born" - part of the main game.
Five-Year Summary 1965 - 1970 | Workers & Resources: Soviet Republic
มุมมอง 6385 หลายเดือนก่อน
In these short W&R:SR videos, we recap what's been done during each 5 in-game years interval of the 2nd season.
Oil, Crops & Loyalty Measures | E3 | Workers & Resources: Soviet Republic | S2
มุมมอง 1.5K5 หลายเดือนก่อน
In this season of Workers & Resources: Soviet Republic we play on realistic settings experiencing the full difficulty of the game. The map on which the action takes place is "A New Republic is Born" - part of the main game.
Five-Year Summary 1960 - 1965 | Workers & Resources: Soviet Republic
มุมมอง 1.1K5 หลายเดือนก่อน
In these short W&R:SR videos, we recap what's been done during each 5 in-game years interval of the 2nd season.
Initial Industry for Realistic | E2 | Workers & Resources: Soviet Republic | S2
มุมมอง 1.8K5 หลายเดือนก่อน
In this season of Workers & Resources: Soviet Republic we play on realistic settings experiencing the full difficulty of the game. The map on which the action takes place is "A New Republic is Born" - part of the main game.
First Steps in Realistic | E1 | Workers & Resources: Soviet Republic | S2
มุมมอง 3.3K5 หลายเดือนก่อน
In this season of Workers & Resources: Soviet Republic we play on realistic settings experiencing the full difficulty of the game. The map on which the action takes place is "A New Republic is Born" - part of the main game.
Updated Line 10 | Roblox | OSVed's Trolleybuses place (TRP 2.0) | #15
มุมมอง 2.2K6 หลายเดือนก่อน
In this Roblox game you take control of a trolleybus. You are free to choose which line you want to run or you can just drive freely.
Trolley Preparation | Roblox | OSVed's Trolleybuses place (TRP 2.0) | #14
มุมมอง 7296 หลายเดือนก่อน
In this Roblox game you take control of a trolleybus. You are free to choose which line you want to run or you can just drive freely.
Workers & Resources: Soviet Republic | The End of Chi-Chia | P192
มุมมอง 1.6K6 หลายเดือนก่อน
Everything has an end to make room for something new. Thanks for the support! Playlist: th-cam.com/play/PLAA999dtU8mUEzj-jW9-hgV-5XERtuLY6.html Mods: steamcommunity.com/sharedfiles/filedetails/?id=2477476576 #workersandresources #sovietrepublic
First-Person Tram Ride in Workers & Resources: Soviet Republic | #33
มุมมอง 1.9Kปีที่แล้ว
First-Person Tram Ride in Workers & Resources: Soviet Republic | #33
First-Person Tram Ride in Workers & Resources: Soviet Republic | #32
มุมมอง 893ปีที่แล้ว
First-Person Tram Ride in Workers & Resources: Soviet Republic | #32
Workers & Resources: Soviet Republic | New Capital District | P191
มุมมอง 1.1Kปีที่แล้ว
Workers & Resources: Soviet Republic | New Capital District | P191
First-Person Tram Ride in Workers & Resources: Soviet Republic | #31
มุมมอง 1.2Kปีที่แล้ว
First-Person Tram Ride in Workers & Resources: Soviet Republic | #31
Workers & Resources: Soviet Republic | Waste Management on Exsisting Map | P190
มุมมอง 761ปีที่แล้ว
Workers & Resources: Soviet Republic | Waste Management on Exsisting Map | P190
First-Person Train Ride in Workers & Resources: Soviet Republic | #30
มุมมอง 812ปีที่แล้ว
First-Person Train Ride in Workers & Resources: Soviet Republic | #30
Big Diesel Boy | Derail Valley:Simulator | #5
มุมมอง 143ปีที่แล้ว
Big Diesel Boy | Derail Valley:Simulator | #5
Traffic Video | Workers & Resources: Soviet Republic | #3
มุมมอง 443ปีที่แล้ว
Traffic Video | Workers & Resources: Soviet Republic | #3
Double the Power | Derail Valley:Simulator | #4
มุมมอง 126ปีที่แล้ว
Double the Power | Derail Valley:Simulator | #4
Workers & Resources: Soviet Republic | 2-level Junction | P189
มุมมอง 938ปีที่แล้ว
Workers & Resources: Soviet Republic | 2-level Junction | P189
Lumber Train | Derail Valley:Simulator | #2
มุมมอง 300ปีที่แล้ว
Lumber Train | Derail Valley:Simulator | #2
Unlocking DH4 | Derail Valley:Simulator | #3
มุมมอง 410ปีที่แล้ว
Unlocking DH4 | Derail Valley:Simulator | #3
Shifting with DM3 | Derail Valley:Simulator | #1
มุมมอง 1.3Kปีที่แล้ว
Shifting with DM3 | Derail Valley:Simulator | #1
DM3 - Loco with Gears | Derail Valley:Simulator | #2
มุมมอง 475ปีที่แล้ว
DM3 - Loco with Gears | Derail Valley:Simulator | #2
Simulator Update - First Order | Derail Valley:Simulator | #1
มุมมอง 520ปีที่แล้ว
Simulator Update - First Order | Derail Valley:Simulator | #1
Amazing , but can i ask how can you make the mod trams show in the depo menu , cuz i have some but the dont show.
How to can you get to see in first person?
are you going to continue? I really like the way you plan your republic
Bro, my poles are getting to the false direction evertime. How can i avoid thus
And i can only drive ziu-9
Hey,i watched your tutorial on how to start a trolleybus and it helped!!! Thsnks a ton
as a player with thousands of points and sanity thrown into this game i can confirm you forgot to use blinkers
What do "Sequence" switch in trolley?
I think it like resets something but I’m not sure what
To choose sides in the trolleybus i learned that you have to turn off the first swwitch that lets you control the trolleybus to go to right, and keep going if left. Also dont overspeed intersections and try to master first person.
why do your poles keep sparking
hey how did u get ur breakes at 50% constanly?...
This is an old video when the throttle system worked differently. If you want to hold it at 50% now, or around, you need to hold F while holding S then let go of S when the brakes apply to where you want them to. Keep hold of F otherwise the brakes release. You can invert the behavior of the F key by going into settings and setting PreciseThrottle to InverseHold
How do you do only 50% braking?
thx broooo u gained a subscriber and stoled my heart
This game is so realistic! That sometime the realistic make me frustrating than having fun 😅
How can i brake 50% always just by pressing S?
Press and hold F button, and press S.
my bus is not moving
No talking and horrible music. Arrrrgghhhhh !
Better yet for steering, if you have a wheel use XBox 360 controller emulator to steer more realistically (used it in Bathwick town too and it works rather well albeit with a deadzone).
How is your bus so smooth mine bounces so much its disturbing 😭
"1 year ago" new goofy ahh suspension update
@soggypancake001 oh
wait how do i enable the accel and breake boosting?
Damn, this game is beaitiful
What do i do if it says no voltage
why my bus is stoping for no reason
can u tell what is the squence for?
how are you breaking on 50% power? i only can. rake on 100%
hold F while braking
You got very good coontent! Peaceful, without mistakes and with great atmosphere! Keep it up bro and you will be like Mr. BEAST! ❤
This comment didn’t age well
pls Translate: Wie bist du diese Kreuzungengefahren ohne das die Leitung abreist ?
Good video. Yo what's the first song? I was digging it.
LMAO not the beam link hahaha gg tho its never gonna work again enless you use splunk and even then it hard to get beams
This I'd the best trolley ever
Hello, i just bought the ziu 10 gamepass and i got a problem. sometimes the ziu just randomly loses power and i cant move anymore for some weird reason. Do you know what it is and if it relates to the polarity system?
Have you checked the switches behind the driver's seat? Sometimes they switch off.
@@Noname-CB oh yea thanks! also do you know what the polarity system does?
Hi! I have a few questions Q: do i need to listen to the passengers compains about my driving? Q:is the pole catcher even useful? Q:When i crashed into a pole or something, The bus is just stuck, i checked the main breaker, control circuit, parking brake, everything. Can i even go backwards or something?
Q1: At the moment it doesn't affect you in any way - you get your points by stopping at bus stops. Let them complain... Q2: There's not much use in the game(in my opinion; I don't use it). Q3: As long as everything is ok my first guesses are about getting stuck or something...I remember before if the steering wheel was turned the trolley would go hard(try pressing "F").
reverser under the driver seat. (3rd Q)
If i cant play the game bc my pc is bad, atlest i can watch your videos.
I love your incredible sense of layout, as always. The new high density with varied heights next to the orphanage will look so lovely. Please add some pink flowers and a little monument to the car-park village. And asphalt surfaces around the new train depot and repair shop, on the triangles towards the rails. And maybe a bit of fence there.
Bros satisfying driving makes me wanna go to trp lol (anyways im subbed)
What do poleheads do
Once again I am inspired by your save to tear down mine and start over. Again.
While doing something (playing the game in this case) you learn and see how you can be better so a fresh start is the perfect way to upgrade.
I think firstly that the heat pumps are quite inefficient especially if more than a building is linked to them. For example if you link the heating plant to a heating pump and then to a heating excanger the pressure of hot water into the excanger will drop significantly, thus reducing the efficency of the heating system, now imagine if three excangers are linked to a pump! A whole city would freeze. However i must approve your idea considering your ingenious mind and your planning capacity which, objectively, is far superior than mine. Second: you should be careful with cars as they're like a thousands of crazy flies flying around your repubblic and clogging all the streets, my proposition is building a motorways system and, if necessary, some rings of roads around the cities so to redirect the traffic from the centre to the perifery, reducing the congestion. Tactical and appropriate to the place and use bans for specific vehicles should also be used so to force some kinds of vehicles, even the ones controlled by the ai, to drive somewhere else. Don't forget to build a lot of roundabauts instead of crossings as, even in real life, they're far more efficient than the traditional crossings with street lights. Also, remember that a big number of private cars gives stress to your computer, and might reduce the performance of the game so, having a city with only private cars is a big risk either logistically either technically in real life. Lastly i have a little proposition: in russia we have a city called Togliattigrad, where, during the urss, most of cars were produced in a huge car factory, and i was thinking: why not calling the village Craxigrad? After all togliattigrad is named after Togliatti, the communist party secretary in italy, and Craxi, despite being a socialist, is still a leftist and italian which would make an interesting reference in your repubblic.
There is no pressure for heating water. Just hat loss over distance and number of nodes. 2-3 km from heating plant is a max in mild climate and even then it drops below comfort when frost hits really hard. Local plant is the way to go, just make sure it's fed properly as small heating plant can eat up more, than single truck can deliver from nearby storage.
@@antonisauren8998 Ahh now i got my error: i always built the heating plants too far away from the cities so to prevent the pollution, so all i had to do all those years was just... building them closer??? Spirit of Lenin!
The pollution is actually not as monstrous as we imagine (in terms of spread). In my case as you can see I have two heating plants and a cement plant which are quite close to the city but so far I have not noticed a pollution problem. To be honest at the beginning I was not sure how far the "smoke" would go so I did not rush to build on the space between the plants and the residential area.
@@Noname-CB Then i was indeed wrong about the plants: it was me who misprojected them by building them too far away. So, at this point, i can conclude that a smaller plant near the new village is indeed a good idea because it won't pollute that much
Wait how does that footpath trick work for the power pylons? You put down the path and the maximum distance between pylons increases?
Game extends allowed distance between pylons to about 2x if there is any obstruction in the way. But sagging remains the same so wires can end dangerously close to the ground.
Yes, thanks for the reply!
Such a shame that my cities does not look that good as yours!
I love that car expérimentation 🎉 excited 😜
I've been eagerly waiting for this! ❤ Could you upload two or more videos? 😊 Also, could you show more things being built in the video, rather than just planning?
I'll keep that in mind!
Looks great, but probably not too functional. I hope tey add winter activities soon
amazing channel and planning, I salute you, comrade!
Nice video. Could you explain in the next videos what are your plan for your republic? Like which industry are you going to build next? Or do you have a specific goal in mind?
Generally when developing new industries I take into account what resources are around and whether I can afford such an expansion at the moment. Another important thing is manpower. As for the next industry I haven't decided yet but I guess I'm going to manufacture a basic resource like steel for example.
@@Noname-CB great! I am sure I will learn some stuff for a stell mill Layout
damn... i forget this channel until it got recommended. A random comment for algorithm