Pirani Arts
Pirani Arts
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Blender 4.2 Beta New Features, Is It Amazing?
In this video, I'll introduce the Blender 4.2 Beta and its new features, and I'll demonstrate how to work with them.
Rendering with Eevee Next, tutorial at the link below:
th-cam.com/video/iX52DKQ01wk/w-d-xo.html
Eevee next and Unreal Engine 5 full comparison at the link below:
th-cam.com/video/6gtyxQJOuHw/w-d-xo.html
Create realistic skin shader in Blender, tutorial at the link below:
th-cam.com/video/D0GnaKm-nwU/w-d-xo.html
Lighting techniques in Blender, tutorial at the link below:
th-cam.com/video/VaM4jyXK4cY/w-d-xo.html
Realistic render and compositing using Eevee, tutorial at the link below:
th-cam.com/video/PbNUM9JYpPg/w-d-xo.html
You can support me on Patreon using the link below, thanks:
www.patreon.com/PiraniArts
Or with digital currencies:
nowpayments.io/donation/piraniarts
If you enjoyed this video, don't forget to like it and subscribe to my channel.
Website: piraniarts.blacave.com
ArtStation: www.artstation.com/piraniarts
Instagram: piraniarts
LinkedIn:
www.linkedin.com/in/piraniarts
Patreon: www.patreon.com/PiraniArts
Time stamps:
0:00 - Downloading
00:47 - Compositing
04:13 - Light problem
05:58 - Light probe
07:23 - Motion blur
08:02 - World volume
08:37 - Final steps
#blender3d #blendertutorial #blenderrender #3d #blendereevee
มุมมอง: 4 388

วีดีโอ

Unreal Engine 5 vs Blender Eevee Next - Which Should You Use?
มุมมอง 9Kวันที่ผ่านมา
In this tutorial, I will render the same scene in two engines: Blender Eevee Next and Unreal Engine 5, and provide a full comparison of both. Rendering with Eevee Next, tutorial at the link below: th-cam.com/video/iX52DKQ01wk/w-d-xo.html Create professional fog volume in Blender, tutorial at the link below: th-cam.com/video/4ODmujLNoI8/w-d-xo.html Create realistic skin shader in Blender, tutori...
Eevee-Next vs Eevee in Blender 4.2 - A Detailed Comparison
มุมมอง 17K14 วันที่ผ่านมา
In this tutorial, I'm going to explain the differences between Eevee Next and Eevee in Blender 4.2, I've used two different scenes in this video, each with a distinct lighting setup. Lighting techniques in Blender, tutorial at the link below: th-cam.com/video/VaM4jyXK4cY/w-d-xo.html Realistic renders in Blender Eevee, tutorial at the link below: th-cam.com/video/PbNUM9JYpPg/w-d-xo.html Realisti...
Achieve Realistic Renders with AOVs in Blender
มุมมอง 1.4K21 วันที่ผ่านมา
In this video, I will introduce render passes (AOVs) in Blender and explain how to use them to enhance your render quality Lighting techniques in Blender, tutorial at the link below: th-cam.com/video/VaM4jyXK4cY/w-d-xo.html Realistic render and compositing using Eevee, tutorial at the link below: th-cam.com/video/PbNUM9JYpPg/w-d-xo.html Fastest render and optimization in Blender, tutorial at th...
Professional Fog Volume in Blender From Scratch
มุมมอง 1.4Kหลายเดือนก่อน
In this tutorial, I will explain how to create a professional fog volume in Blender from scratch. I'll use the Eevee render engine to demonstrate the fog result and create the shader. Check out the tutorial for realistic rendering using Eevee at the link below: th-cam.com/video/PbNUM9JYpPg/w-d-xo.html You can support me on Patreon using the link below, thanks: www.patreon.com/PiraniArts Or with...
Create Realistic Renders Easily with Eevee in Blender
มุมมอง 1.3Kหลายเดือนก่อน
In this tutorial, I'm going to render a scene using Eevee and introduce tips to achieve a realistic render in Blender. Lighting techniques in Blender, tutorial at the link below: th-cam.com/video/VaM4jyXK4cY/w-d-xo.html Depth of field in Blender, tutorial at the link below: th-cam.com/video/7A0f8dcJ258/w-d-xo.html Cinematic render in Blender, tutorial at the link below: th-cam.com/video/e4PP-a4...
The Fastest Render in Blender With These Tips
มุมมอง 6Kหลายเดือนก่อน
In this video, I explained the ways and tips that you can use to increase your render speed in Blender and achieve a perfect result. Many subjects have been covered in this tutorial, and you can apply them whether you have a powerful PC or a less powerful one. Lighting techniques in Blender, tutorial at the link below: th-cam.com/video/VaM4jyXK4cY/w-d-xo.html Displacement in Blender, tutorial a...
Creating Realistic Skin in Blender with Ease
มุมมอง 4.1Kหลายเดือนก่อน
In this video, I explained how to create a realistic skin in Blender from scratch. If you have any other techniques for creating skin, feel free to share them in the comments. UDIM in Blender, tutorial at the link below: th-cam.com/video/QJj18REZjcI/w-d-xo.html Subsurface scattering in Blender, tutorial at the link below: th-cam.com/video/h4V5vUqPeCA/w-d-xo.html Lighting techniques in Blender, ...
Why Choose Blender And What its Advantages?
มุมมอง 1.6K2 หลายเดือนก่อน
In this video, I want to discuss the reasons why you should consider using Blender, and I'll also compare it with other software. You can access my Blender tutorials list using the link below: th-cam.com/play/PLdOcBN7Vcsuyin44w49vYVcEalC5uorQp.html And you can watch the animations used in this video: th-cam.com/play/PLdOcBN7Vcsuywze_VQYf0YQ1d2NMPJnOr.html You can access the shop and support me ...
Create High Quality Textures Easily Using UDIM in Blender
มุมมอง 1.6K2 หลายเดือนก่อน
In this tutorial, I'll guide you through working with UDIM (multiple UV tiles) in Blender from scratch. With this capability, you can create high-quality textures. You'll learn how to create UVs from scratch alongside UDIM. Also, check out the UDIM tutorial in Maya at the link below: th-cam.com/video/JDiL5cBrxg8/w-d-xo.html And another tutorial on UDIM in Substance Painter at the link below: th...
Create High Quality Textures - UDIM in Substance Painter
มุมมอง 7322 หลายเดือนก่อน
In this video, I'm going to explain UDIM in Substance Painter. By using UDIM, you can create higher quality textures for your models. You can also watch the UDIM tutorial in Maya at the link below: th-cam.com/video/JDiL5cBrxg8/w-d-xo.html You can also watch this series on sculpting a dragon in ZBrush at the link below: th-cam.com/play/PLdOcBN7VcsuxE5c3OVbMOf1cbn_GbXvbP.html You can support me o...
Create UV Like This - UDIM in MAYA
มุมมอง 1552 หลายเดือนก่อน
I this video I'm going to explain about UDIM in MAYA (multiple UV tiles), to create high-quality textures. In the next video, I'll create UDIM textures in Substance Painter for this model. You can also watch this series on sculpting a dragon in ZBrush at the link below: th-cam.com/play/PLdOcBN7VcsuxE5c3OVbMOf1cbn_GbXvbP.html You can support me on Patreon using the link below, thanks: www.patreo...
How I Created This Anime Style Animation
มุมมอง 4682 หลายเดือนก่อน
In this video, I'm going to explain how I created this anime-style animation in Blender and rendered it using the Eevee render engine. Additionally, I'll cover the processes involved in ZBrush and Substance Painter. You can get the brushes used in the video from my Patreon page linked below: www.patreon.com/PiraniArts/shop/dragon-brush-set-1-for-zbrush-167412?Link& You can support me on Patreon...
The Art of Cinematic Rendering in Blender
มุมมอง 7K3 หลายเดือนก่อน
In this video, I'm going to explain the art of cinematic rendering in Blender and introduce some simple techniques to achieve beautiful renders. We'll cover camera techniques, lighting, compositing, and more. You can support me on Patreon using the link below, thanks: www.patreon.com/PiraniArts Or with digital currencies: nowpayments.io/donation/piraniarts If you enjoyed this video, don't forge...
Crafting Cinematic Magic (The Power of Depth of Field in Blender)
มุมมอง 3483 หลายเดือนก่อน
In this video, we delve deep into the transformative power of depth of field, revealing how this essential technique can breathe life into your Blender renders. You can support me on Patreon using the link below, thanks: www.patreon.com/PiraniArts Or with digital currencies: nowpayments.io/donation/piraniarts If you enjoyed this video, don't forget to like and subscribe to my channel. ArtStatio...
The Art of Lighting in Blender (Tips and Beginner's Guide)
มุมมอง 7K3 หลายเดือนก่อน
The Art of Lighting in Blender (Tips and Beginner's Guide)
How to Use Displacement In Blender (Two Methods)
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How to Use Displacement In Blender (Two Methods)
How To Use Subsurface Scattering In Blender
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How To Use Subsurface Scattering In Blender
Sculpting a Dragon In ZBrush - Part6
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Sculpting a Dragon In ZBrush - Part6
Sculpting a Dragon In ZBrush - Part5
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Sculpting a Dragon In ZBrush - Part5
How I Made Devil Jin 3D Model - Fan Made
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Sculpting a Dragon In ZBrush - Part4
มุมมอง 1385 หลายเดือนก่อน
Sculpting a Dragon In ZBrush - Part4
Sculpting a Dragon In ZBrush - Part3
มุมมอง 1675 หลายเดือนก่อน
Sculpting a Dragon In ZBrush - Part3
Sculpting a Dragon In ZBrush - Part2
มุมมอง 1305 หลายเดือนก่อน
Sculpting a Dragon In ZBrush - Part2
Sculpting a Dragon In ZBrush - Part1
มุมมอง 3365 หลายเดือนก่อน
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How I Made This Santa 3D Model
มุมมอง 196 หลายเดือนก่อน
How I Made This Santa 3D Model
How I Made This 3D Animation in 2 weeks
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How I Made This 3D Animation in 2 weeks
How I Made This Animation In Blender - Black Point Animation
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Black Point - A Short Animated Film
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ZBrush Character Modeling - Creating a Muscular Zombie
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ZBrush Character Modeling - Creating a Muscular Zombie

ความคิดเห็น

  • @aliosanlou4425
    @aliosanlou4425 2 ชั่วโมงที่ผ่านมา

    THE SSGI Mods for eevee is Alot more Capable and faster than the eevee next

  • @piraniarts
    @piraniarts วันที่ผ่านมา

    In this video, I compared two render engines without rating them. the choice should be made by the artist. both rendering results are good but differ due to the distinct cores of the render engines, which is understandable.

  • @ironhans1198
    @ironhans1198 2 วันที่ผ่านมา

    I'm Cycles user.... and I cannot believe your EeVEE render took a minute! Why use it? I thought the advantage of EeVee was speed at the sacrifice of quality.

    • @piraniarts
      @piraniarts วันที่ผ่านมา

      It's clear that cycles is still better than eevee, eevee next is an improved version of eevee and it takes more time to render and is still in beta and I don't recommend using beta software at all. however this video is just a comparison, and I didn’t rate any of the render engines. the choice should be made by the artist.

  • @godwinyo5206
    @godwinyo5206 3 วันที่ผ่านมา

    when is blender 4.2 with eevee next releasing?

    • @MoiCestVinci
      @MoiCestVinci 3 วันที่ผ่านมา

      16 July and you can use it with beta version available one

  • @Cinnamine3D
    @Cinnamine3D 4 วันที่ผ่านมา

    not really.. they are lacking in anything spectacular since 2.8

    • @Normie404
      @Normie404 6 ชั่วโมงที่ผ่านมา

      What you talking about ,they gonna add ever next which takes it on par with real time renders like unreal engine

  • @AradijePresveti
    @AradijePresveti 4 วันที่ผ่านมา

    Yes, it's amazing. Next question.

  • @genesis2303
    @genesis2303 4 วันที่ผ่านมา

    Try settings in the world tab small sun angle gives so nice crispy shadows, specially when you have some tree billboards behind the window, and with new volumes godrays looks just sick good through the blinds, but there are also downsides, in order to get metal to look like it should you need to bring up Max Roughness in Raycasting tab to the level of your metal roughness, and in some cases switching denoising off makes metal look like metal, because this new EEVEE denoising method kills metal reflections with overbluring.

  • @Ayahuasca_RTX
    @Ayahuasca_RTX 5 วันที่ผ่านมา

    that's what I was looking for, thank you very much my friend. 👍

    • @piraniarts
      @piraniarts 5 วันที่ผ่านมา

      Glad I could help

  • @charithevfx
    @charithevfx 9 วันที่ผ่านมา

    can we download your dragon model for study the topology flow please

    • @piraniarts
      @piraniarts 5 วันที่ผ่านมา

      Sure, I plan to upload some of my models (including this one) on my website as soon as possible. when I add them to the website, I’ll post about it on my socials.

  • @aleksei7479
    @aleksei7479 10 วันที่ผ่านมา

    same quality, unreal is faster to render+ easy to set up the scene, the choice is obvious)) use USD format to drag whole scene into unreal

    • @piraniarts
      @piraniarts 10 วันที่ผ่านมา

      yes, you’re right, however, let me add something, both are easy to set up, but Blender is more customizable, for instance, in blender, you can create a volume from scratch using simple shader nodes, making it easy to create elements like clouds and customize other components.

    • @JonathanMafi
      @JonathanMafi 7 วันที่ผ่านมา

      blender uses USD as well.

  • @TigraPolosatiy
    @TigraPolosatiy 10 วันที่ผ่านมา

    So.. what the point of this comparsion? 🤔

    • @diamondglitter205
      @diamondglitter205 5 วันที่ผ่านมา

      I found out the subsurface scattering works nicer in UE which makes the creature skin look more realistic

  • @wendysburgers4326
    @wendysburgers4326 11 วันที่ผ่านมา

    Amazing Eevee got better with Next. I won't render my small projects in Cycles, only Eevee Next soon

  • @williamasperti1974
    @williamasperti1974 11 วันที่ผ่านมา

    EEVEE is good, but blender not use mip mapping or lod for texture... and for a big project the best solution is not use blender ahah

    • @charanganesh3700
      @charanganesh3700 11 วันที่ผ่านมา

      That's not true there is something called proxy geometry and you can do this using geometry nodes

    • @danialsoozani
      @danialsoozani 11 วันที่ผ่านมา

      Versatility is the key to success. that's why I'm learning both of them

    • @piraniarts
      @piraniarts 11 วันที่ผ่านมา

      There are techniques to implement an LOD system in blender, however, LOD is particularly useful for video games where the player can reach any area of the environment, making optimization essential.

    • @williamasperti1974
      @williamasperti1974 11 วันที่ผ่านมา

      @@danialsoozani Me too

    • @danialsoozani
      @danialsoozani 11 วันที่ผ่านมา

      @@williamasperti1974 amazing! good luck my friend :)

  • @haimalexandernikolchook8280
    @haimalexandernikolchook8280 11 วันที่ผ่านมา

    Did you use ray tracing in eevee next?

    • @piraniarts
      @piraniarts 11 วันที่ผ่านมา

      Yes, but ray tracing is very effective in scenes with high levels of reflection.

    • @haimalexandernikolchook8280
      @haimalexandernikolchook8280 11 วันที่ผ่านมา

      @@piraniarts wait i don't understand From what i understand you didn't use RT in ue5 so i don't think its a fair competition

    • @ajtatosmano2
      @ajtatosmano2 10 วันที่ผ่านมา

      @@haimalexandernikolchook8280 It's fair, because the 'ray-tracing in eevee isn't path tracing, but a simplified method called horizon scanning (if I am ot mistaken). So, basically it's fake raytracing. In unreal he used Lumen, which is a differentbut also fake system.

    • @haimalexandernikolchook8280
      @haimalexandernikolchook8280 10 วันที่ผ่านมา

      @@ajtatosmano2 oh really? I mean ue5 also has rt in lumen (not pt)

    • @ajtatosmano2
      @ajtatosmano2 10 วันที่ผ่านมา

      @@haimalexandernikolchook8280 ray tracing is a very misleading term. Path tracing is a way to achive 'ray traced lighting' and it's what cycles uses. There is bidirectional path tracing, photon gi, spectral stuff,which are all close to accurate physically and slow to calculate. Now, Lumen, Eevee and other real time engines instead of calculating everything use estimations and various methods to get as close to proper ray-traced solutions without sacrificing performance. I am not an expert and I don't know what Lumen does exactly either.

  • @MotionByAdam
    @MotionByAdam 11 วันที่ผ่านมา

    I might have missed it, but what was the render time on UE? Or was it as simple as saving the screen shot? So effectively 0secs render? If so, that’s a big difference in time, esp over multiple frames

    • @brightboxawesome2702
      @brightboxawesome2702 11 วันที่ผ่านมา

      curious to know this as well

    • @piraniarts
      @piraniarts 11 วันที่ผ่านมา

      Blender and Unreal have different architectures, so I am comparing the render results of each under the same conditions. in blender, I need to render the scene instead of taking a simple screenshot to separate the background as an alpha channel, add post effects in the compositor, and for various other reasons. unreal, being a game engine, finalizes the render in real-time (post effects, background and so on, it has to, as blender is designed for creating animation and CGI, not for real-time gaming), so a screenshot is often sufficient, while unreal’s sequencer system allows for more control over your render (operates similarly to a screenshot system, you can try!), but for this video, I added effects in blender. ultimately, both eevee next and unreal are real-time engines, but their differing architectures make a comparison necessary.

    • @IstyManame
      @IstyManame วันที่ผ่านมา

      @@piraniarts then go and do a fucking render in unreal? Adjust the lumen or scalability to get similar rendertime and then compare. Because otherwise what's the point of comparison, who is it for?

  • @PP3D
    @PP3D 11 วันที่ผ่านมา

    Hi 🙂, I still don't know which one to use, so I use both. I'm more comfortable with Blender and I find UE 5 more complicated. I don't use UE at all to make games but only cinematics. If I got into UE it is largely because of the influencers who constantly praise this game engine...🤨

    • @CommonTube
      @CommonTube 11 วันที่ผ่านมา

      This is due to use has unlimited poly count without slowing down your device, and it's lumen rendering system gives realtime workflow whose results are somewhat similar to cycles of blender. But realtime work using cycles isn't quite posible

    • @piraniarts
      @piraniarts 11 วันที่ผ่านมา

      Work with the tool that best fits your requirements, for example, if you want to create 3D models, animations, or have more control over your scene and renders, blender is the best choice. as I mentioned in the video, unreal is primarily a game engine with numerous tools to create a great video game, while blender is a modeling software that offers extensive options for rendering and scene management. however, if you plan to work with both, it’s best to thoroughly learn one first before moving on to the other.

  • @Rheez3D
    @Rheez3D 12 วันที่ผ่านมา

    Nice!

    • @piraniarts
      @piraniarts 11 วันที่ผ่านมา

      Thanks

  • @fulpixel
    @fulpixel 13 วันที่ผ่านมา

    sorry, but you said "can'T harm your hardware" right? would be crazy if it could :D Thanks for the great walkthrough otherwise!

  • @souljagirlz
    @souljagirlz 14 วันที่ผ่านมา

    where can i find the png’s you used? 😭 i need them alllll

  • @macronomicus
    @macronomicus 15 วันที่ผ่านมา

    FYI, Its only been three days since you made this, but Blender 4.2 is now in Beta! 4.3 is now the alpha

    • @omnymisa
      @omnymisa 14 วันที่ผ่านมา

      Blender updates coming faster than EEVEE can render anything 🤣🤣

    • @macronomicus
      @macronomicus 14 วันที่ผ่านมา

      @@omnymisa lol did you find a bug? So far the 4.2-beta eevee is working for me rendering realitme, tinkering with its new Gi settings & other stuff all worked for me on some quick tests.

    • @omnymisa
      @omnymisa 13 วันที่ผ่านมา

      @@macronomicus I haven't find any bug, by the moment I try to avoid tests versions I may do it later when I make more progress as a User in the main time am enjoying the developer enthusiasm. But the question comes to my mind, do you see any scene where you want to be able to have the current version of EEVEE and that new one coming up?

    • @macronomicus
      @macronomicus 13 วันที่ผ่านมา

      @@omnymisa Now that its beta release they took out the old EEVEE so its just the one new one in there now, I dont miss the old one at all, the new one is so much faster. Now that its beta release features are locked & they just fix any bugs found, its almost done, beta releases tend to be fairly stable Ive found in the past.

  • @growupempresas3698
    @growupempresas3698 15 วันที่ผ่านมา

    nice channel

    • @piraniarts
      @piraniarts 15 วันที่ผ่านมา

      Thanks

  • @Bsbsbss6192
    @Bsbsbss6192 15 วันที่ผ่านมา

    Whats your spacs

  • @goldenmikytlgp3484
    @goldenmikytlgp3484 17 วันที่ผ่านมา

    I really, really hate the light bleed problem where the shadows are. I don’t know how to fix it and it makes the engine overall bad. Not to mention that the ray tracing is only screen spaced, so you loose the realistic effect if you just slightly tilt the camera away from the light source

    • @piraniarts
      @piraniarts 16 วันที่ผ่านมา

      Yes, you’re right, eevee next is currently in its alpha stage, when working with it, you need to enhance the final render using compositing.

  • @antony46175
    @antony46175 17 วันที่ผ่านมา

    I use eevee to render my 3D scenes and animations bacause Cycles is too heavy for me, with the right settings it is possible to get great rendering results with Eevee. Very happy to hear that Eevee is being improved.

    • @piraniarts
      @piraniarts 17 วันที่ผ่านมา

      Thanks for sharing

  • @Priv_Not-None
    @Priv_Not-None 18 วันที่ผ่านมา

    im pretty sure bloom is moved to the realtime compositor and requires compositor nodes to setup, could be wrong though, but that is my thought

    • @piraniarts
      @piraniarts 18 วันที่ผ่านมา

      thanks for the comment, yes, the only way to achieve bloom is through the compositor

  • @aleksei7479
    @aleksei7479 18 วันที่ผ่านมา

    There is unreal with same quality but more possibility to render, why use evee LOL ?) I understand to use cycle, but not evee

    • @salimbendali8189
      @salimbendali8189 18 วันที่ผ่านมา

      because competition is good for the consumers......when one company takes over something. the user gets fucked.....needless to say that blender is also free and allows you the flexibility to write your own code and add features to it as you wish.....it's very flexible. which is why big companies are using it. Keonigsegg for example uses Blender (EEVEE) for the configurator that allows customer to customize their own CC850.

    • @Priv_Not-None
      @Priv_Not-None 18 วันที่ผ่านมา

      Unreal takes like 5 hrs to load 🔥🔥 I would use unreal if not for that, but unreal is also endlessly complex to learn compared to blender which isnt that big of a deal for me but may be for other people, those load times are just ass though. and thats just loading a blank scene??? not worth it to me

    • @aleksei7479
      @aleksei7479 18 วันที่ผ่านมา

      @@Priv_Not-None 5 hrs to load what ?)

    • @VoxelMusic
      @VoxelMusic 18 วันที่ผ่านมา

      @@aleksei7479 thats whats everyone else wants to know as well

    • @piraniarts
      @piraniarts 18 วันที่ผ่านมา

      I've worked a lot with unreal, and it's very powerful, however, as demonstrated in the video, you can achieve impressive results with eevee next, unlike eevee legacy, it's a significant improvement for a 400MB software, moreover, unreal is primarily a game engine and doesn't handle tasks like rigging, animation, sculpting, and modeling as well, unreal is also quite resource-intensive. I plan to upload a video comparing unreal and blender, which will show how unreal consumes more hardware. offline render engines like arnold, cycles, and keyshot are becoming obsolete as everything moves towards real-time rendering, the improvement in eevee is logical, finally, I'm a big fan of open-source software.

  • @jamesjackaman8803
    @jamesjackaman8803 18 วันที่ผ่านมา

    At the moment Eevee next just freezes blender for me on my system, earlier versions have crashed my entire computer before so there is some progress, not sure if it is just my Amd graphics card or something else the Developers are not forthcoming with what is happening. I do like the idea of it but hope they keep eevee in next versions as well as I use that all the time.

    • @e-mananimates2274
      @e-mananimates2274 17 วันที่ผ่านมา

      That sounds a bit ominous. I remember having trouble with Blender when I was simply trying to switch from vertices to edge and faces. Thankfully, this was updated a while ago. I hope I have a better time when I try Eevee-Next!

    • @piraniarts
      @piraniarts 17 วันที่ผ่านมา

      Eevee next is currently in its alpha stage, so many problems may occur, to address your issues, start by updating your GPU drivers and checking your ram usage while using blender, high ram usage can cause blender to freeze. although I don’t have an amd gpu, many users do, and it typically doesn't pose major issues nowadays.

    • @jamesjackaman8803
      @jamesjackaman8803 4 วันที่ผ่านมา

      @@piraniarts yep it’s ram usage, suddenly Blender just eats up all my Ram and more and everything locks up. Odd that EEVEE Next is the cause though. The same file on EEVEE is perfectly fine. I know 16 gig of ram is now on the low end but for a render engine that is supposed to be less systems taxing there is something going wrong.

  • @Stimes
    @Stimes 18 วันที่ผ่านมา

    IF YOU USE EEVEE-NEXT AND RAYTRACING YOU DO USE A PROBE VOLUME IN YOUR SCENE FOR HAVING A REALISTIC LIGHTNING AND SHADOWING, RAYTRACING ONLY ISN'T EFFICIENCY YOU DO ADDING A PROBE VOLUME AND BAKE IT PLEASE SHARE THE INFORMATION IN ALL EEVEE-NEXT VIDEO !

    • @hanguyenhoang9551
      @hanguyenhoang9551 18 วันที่ผ่านมา

      ok ok, chill friend....

    • @MarcV_IndieGameDev
      @MarcV_IndieGameDev 18 วันที่ผ่านมา

      WHY ARE WE SHOUTING! ᵀʰᵉʳᵉ ᶦˢ ⁿᵒ ⁿᵉᵉᵈ ᵗᵒ ˢʰᵒᵘᵗ ᵐʸ ᶠʳᶦᵉⁿᵈ

    • @loadsheddingzim
      @loadsheddingzim 15 วันที่ผ่านมา

      Ohhhhhhh shiiiiiiiit!!!!!! 😂😂😂

    • @niklasss
      @niklasss 14 วันที่ผ่านมา

      what...

    • @M1ndblast
      @M1ndblast 13 วันที่ผ่านมา

      You too cool for basic capitalization?

  • @muhammadnurqalby3156
    @muhammadnurqalby3156 22 วันที่ผ่านมา

    thanks for the subtitles! I suggest adding some alpha background so we can read it

  • @4-MinuteMiles
    @4-MinuteMiles 23 วันที่ผ่านมา

    excellent!

    • @piraniarts
      @piraniarts 23 วันที่ผ่านมา

      Thanks!

  • @talat2k4
    @talat2k4 25 วันที่ผ่านมา

    You could save as OpenEXR Multilayer then open it in Photoshop.

  • @pandorapan2115
    @pandorapan2115 26 วันที่ผ่านมา

    Learned a lot.. thank you for this~

    • @piraniarts
      @piraniarts 25 วันที่ผ่านมา

      Glad it was helpful

  • @alexandrearaujo4256
    @alexandrearaujo4256 29 วันที่ผ่านมา

    very nice and easy to follow video. also, it is very handy.

    • @piraniarts
      @piraniarts 28 วันที่ผ่านมา

      Glad it was helpful

  • @user-bs6ry5ot7t
    @user-bs6ry5ot7t หลายเดือนก่อน

    Great work. The future is history...

  • @maxamoses
    @maxamoses หลายเดือนก่อน

    thanks

    • @piraniarts
      @piraniarts หลายเดือนก่อน

      You're welcome!

  • @PatenaudePhilippe
    @PatenaudePhilippe หลายเดือนก่อน

    Great Tutorial keep going

  • @SumNumber
    @SumNumber หลายเดือนก่อน

    Pretty cool monster. Looks and lights is what it is all about. :O)

  • @abdulbfs
    @abdulbfs หลายเดือนก่อน

    yaaru sami nee

  • @dksqd
    @dksqd หลายเดือนก่อน

    Best laptop suggest for rendering editing

    • @piraniarts
      @piraniarts หลายเดือนก่อน

      Gaming laptops, especially those with RTX 3050 and above, are good for rendering, but I don't recommend laptops due to heating issues

    • @Dhruv1223
      @Dhruv1223 22 วันที่ผ่านมา

      MSI Raider GE78 HX

  • @user-xx2cu7ef7w
    @user-xx2cu7ef7w หลายเดือนก่อน

    Superb Work👏🏼👏🏼

    • @piraniarts
      @piraniarts หลายเดือนก่อน

      Thanks

  • @AcrioAlarius
    @AcrioAlarius หลายเดือนก่อน

    Useful

  • @asmaaashraf-ke8rg
    @asmaaashraf-ke8rg หลายเดือนก่อน

    Where can I get these pictures?

    • @piraniarts
      @piraniarts หลายเดือนก่อน

      Hi, I'll be posting the renders of this female character on my ArtStation page in a few days

  • @hiepcongnguyen
    @hiepcongnguyen หลายเดือนก่อน

    Great man..... I come from Vietnam ❤

  • @sky_marshall
    @sky_marshall 2 หลายเดือนก่อน

    The whole video is about uv unwrapping and its called "Create High Quality Textures" Genious

    • @piraniarts
      @piraniarts 17 วันที่ผ่านมา

      The title is "Create High-Quality Textures Easily Using UDIM in Blender", UDIM is a UV technique that helps in creating high quality textures.

  • @MrKing-fj5qd
    @MrKing-fj5qd 2 หลายเดือนก่อน

    that actully good

  • @chrisnrs354
    @chrisnrs354 2 หลายเดือนก่อน

    hey bro I'm working on a project would it be possible to commission you for a sculpt of a monster?

    • @piraniarts
      @piraniarts 2 หลายเดือนก่อน

      Hi, certainly, kindly send me an email outlining the details of the sculpture you have in mind

  • @thefreedude234
    @thefreedude234 2 หลายเดือนก่อน

    Excellent job ostad!❤

  • @amin8597
    @amin8597 2 หลายเดือนก่อน

    Nice

  • @user-gw5lu1gt4u
    @user-gw5lu1gt4u 2 หลายเดือนก่อน

    次數

  • @Raiin0311
    @Raiin0311 2 หลายเดือนก่อน

    I love learning new techniques on renders. Mine always seem to lack in some way, so I'll give this a try. 👍 thank you for sharing the knowledge 😊