Pirani Arts
Pirani Arts
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Unreal Engine 5 vs Blender Eevee Next - Which Should You Use?
In this tutorial, I will render the same scene in two engines: Blender Eevee Next and Unreal Engine 5, and provide a full comparison of both.
Rendering with Eevee Next, tutorial at the link below:
th-cam.com/video/iX52DKQ01wk/w-d-xo.html
Create professional fog volume in Blender, tutorial at the link below:
th-cam.com/video/4ODmujLNoI8/w-d-xo.html
Create realistic skin shader in Blender, tutorial at the link below:
th-cam.com/video/D0GnaKm-nwU/w-d-xo.html
Lighting techniques in Blender, tutorial at the link below:
th-cam.com/video/VaM4jyXK4cY/w-d-xo.html
Cinematic rendering and compositing in Blender, tutorial at the link below:
th-cam.com/video/e4PP-a4KW40/w-d-xo.html
Realistic render and compositing using Eevee, tutorial at the link below:
th-cam.com/video/PbNUM9JYpPg/w-d-xo.html
You can support me on Patreon using the link below, thanks:
www.patreon.com/PiraniArts
Or with digital currencies:
nowpayments.io/donation/piraniarts
If you enjoyed this video, don't forget to like it and subscribe to my channel.
Website: piraniarts.blacave.com
ArtStation: www.artstation.com/piraniarts
Instagram: piraniarts
LinkedIn:
www.linkedin.com/in/piraniarts
Patreon: www.patreon.com/PiraniArts
Time stamps:
0:00 - Intro
00:17 - Scene components explanation
01:57 - Shader
02:55 - Render settings
03:27 - Compositing
05:14 - Exporting to Unreal 5
05:56 - Scene actors in Unreal
08:08 - Materials in Unreal
10:00 - Rendering in Unreal
10:43 - Final result
#blender3d #blendertutorial #blenderrender #3d #unrealengine5 #unrealengine
มุมมอง: 5 378

วีดีโอ

Eevee-Next vs Eevee in Blender 4.2 - A Detailed Comparison
มุมมอง 15Kวันที่ผ่านมา
In this tutorial, I'm going to explain the differences between Eevee Next and Eevee in Blender 4.2, I've used two different scenes in this video, each with a distinct lighting setup. Lighting techniques in Blender, tutorial at the link below: th-cam.com/video/VaM4jyXK4cY/w-d-xo.html Realistic renders in Blender Eevee, tutorial at the link below: th-cam.com/video/PbNUM9JYpPg/w-d-xo.html Realisti...
Achieve Realistic Renders with AOVs in Blender
มุมมอง 1.4K14 วันที่ผ่านมา
In this video, I will introduce render passes (AOVs) in Blender and explain how to use them to enhance your render quality Lighting techniques in Blender, tutorial at the link below: th-cam.com/video/VaM4jyXK4cY/w-d-xo.html Realistic render and compositing using Eevee, tutorial at the link below: th-cam.com/video/PbNUM9JYpPg/w-d-xo.html Fastest render and optimization in Blender, tutorial at th...
Professional Fog Volume in Blender From Scratch
มุมมอง 1.3K21 วันที่ผ่านมา
In this tutorial, I will explain how to create a professional fog volume in Blender from scratch. I'll use the Eevee render engine to demonstrate the fog result and create the shader. Check out the tutorial for realistic rendering using Eevee at the link below: th-cam.com/video/PbNUM9JYpPg/w-d-xo.html You can support me on Patreon using the link below, thanks: www.patreon.com/PiraniArts Or with...
Create Realistic Renders Easily with Eevee in Blender
มุมมอง 1.3Kหลายเดือนก่อน
In this tutorial, I'm going to render a scene using Eevee and introduce tips to achieve a realistic render in Blender. Lighting techniques in Blender, tutorial at the link below: th-cam.com/video/VaM4jyXK4cY/w-d-xo.html Depth of field in Blender, tutorial at the link below: th-cam.com/video/7A0f8dcJ258/w-d-xo.html Cinematic render in Blender, tutorial at the link below: th-cam.com/video/e4PP-a4...
The Fastest Render in Blender With These Tips
มุมมอง 6Kหลายเดือนก่อน
In this video, I explained the ways and tips that you can use to increase your render speed in Blender and achieve a perfect result. Many subjects have been covered in this tutorial, and you can apply them whether you have a powerful PC or a less powerful one. Lighting techniques in Blender, tutorial at the link below: th-cam.com/video/VaM4jyXK4cY/w-d-xo.html Displacement in Blender, tutorial a...
Creating Realistic Skin in Blender with Ease
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In this video, I explained how to create a realistic skin in Blender from scratch. If you have any other techniques for creating skin, feel free to share them in the comments. UDIM in Blender, tutorial at the link below: th-cam.com/video/QJj18REZjcI/w-d-xo.html Subsurface scattering in Blender, tutorial at the link below: th-cam.com/video/h4V5vUqPeCA/w-d-xo.html Lighting techniques in Blender, ...
Why Choose Blender And What its Advantages?
มุมมอง 1.6Kหลายเดือนก่อน
In this video, I want to discuss the reasons why you should consider using Blender, and I'll also compare it with other software. You can access my Blender tutorials list using the link below: th-cam.com/play/PLdOcBN7Vcsuyin44w49vYVcEalC5uorQp.html And you can watch the animations used in this video: th-cam.com/play/PLdOcBN7Vcsuywze_VQYf0YQ1d2NMPJnOr.html You can access the shop and support me ...
Create High Quality Textures Easily Using UDIM in Blender
มุมมอง 1.6K2 หลายเดือนก่อน
In this tutorial, I'll guide you through working with UDIM (multiple UV tiles) in Blender from scratch. With this capability, you can create high-quality textures. You'll learn how to create UVs from scratch alongside UDIM. Also, check out the UDIM tutorial in Maya at the link below: th-cam.com/video/JDiL5cBrxg8/w-d-xo.html And another tutorial on UDIM in Substance Painter at the link below: th...
Create High Quality Textures - UDIM in Substance Painter
มุมมอง 7152 หลายเดือนก่อน
In this video, I'm going to explain UDIM in Substance Painter. By using UDIM, you can create higher quality textures for your models. You can also watch the UDIM tutorial in Maya at the link below: th-cam.com/video/JDiL5cBrxg8/w-d-xo.html You can also watch this series on sculpting a dragon in ZBrush at the link below: th-cam.com/play/PLdOcBN7VcsuxE5c3OVbMOf1cbn_GbXvbP.html You can support me o...
Create UV Like This - UDIM in MAYA
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How I Created This Anime Style Animation
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In this video, I'm going to explain how I created this anime-style animation in Blender and rendered it using the Eevee render engine. Additionally, I'll cover the processes involved in ZBrush and Substance Painter. You can get the brushes used in the video from my Patreon page linked below: www.patreon.com/PiraniArts/shop/dragon-brush-set-1-for-zbrush-167412?Link& You can support me on Patreon...
The Art of Cinematic Rendering in Blender
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In this video, I'm going to explain the art of cinematic rendering in Blender and introduce some simple techniques to achieve beautiful renders. We'll cover camera techniques, lighting, compositing, and more. You can support me on Patreon using the link below, thanks: www.patreon.com/PiraniArts Or with digital currencies: nowpayments.io/donation/piraniarts If you enjoyed this video, don't forge...
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The Art of Lighting in Blender (Tips and Beginner's Guide)
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ความคิดเห็น

  • @charithevfx
    @charithevfx 3 วันที่ผ่านมา

    can we download your dragon model for study the topology flow please

  • @aleksei7479
    @aleksei7479 3 วันที่ผ่านมา

    same quality, unreal is faster to render+ easy to set up the scene, the choice is obvious)) use USD format to drag whole scene into unreal

    • @piraniarts
      @piraniarts 3 วันที่ผ่านมา

      yes, you’re right, however, let me add something, both are easy to set up, but Blender is more customizable, for instance, in blender, you can create a volume from scratch using simple shader nodes, making it easy to create elements like clouds and customize other components.

    • @JonathanMafi
      @JonathanMafi วันที่ผ่านมา

      blender uses USD as well.

  • @TigraPolosatiy
    @TigraPolosatiy 3 วันที่ผ่านมา

    So.. what the point of this comparsion? 🤔

  • @wendysburgers4326
    @wendysburgers4326 4 วันที่ผ่านมา

    Amazing Eevee got better with Next. I won't render my small projects in Cycles, only Eevee Next soon

  • @williamasperti1974
    @williamasperti1974 4 วันที่ผ่านมา

    EEVEE is good, but blender not use mip mapping or lod for texture... and for a big project the best solution is not use blender ahah

    • @charanganesh3700
      @charanganesh3700 4 วันที่ผ่านมา

      That's not true there is something called proxy geometry and you can do this using geometry nodes

    • @danialsoozani
      @danialsoozani 4 วันที่ผ่านมา

      Versatility is the key to success. that's why I'm learning both of them

    • @piraniarts
      @piraniarts 4 วันที่ผ่านมา

      There are techniques to implement an LOD system in blender, however, LOD is particularly useful for video games where the player can reach any area of the environment, making optimization essential.

    • @williamasperti1974
      @williamasperti1974 4 วันที่ผ่านมา

      @@danialsoozani Me too

    • @danialsoozani
      @danialsoozani 4 วันที่ผ่านมา

      @@williamasperti1974 amazing! good luck my friend :)

  • @haimalexandernikolchook8280
    @haimalexandernikolchook8280 4 วันที่ผ่านมา

    Did you use ray tracing in eevee next?

    • @piraniarts
      @piraniarts 4 วันที่ผ่านมา

      Yes, but ray tracing is very effective in scenes with high levels of reflection.

    • @haimalexandernikolchook8280
      @haimalexandernikolchook8280 4 วันที่ผ่านมา

      @@piraniarts wait i don't understand From what i understand you didn't use RT in ue5 so i don't think its a fair competition

    • @ajtatosmano2
      @ajtatosmano2 4 วันที่ผ่านมา

      @@haimalexandernikolchook8280 It's fair, because the 'ray-tracing in eevee isn't path tracing, but a simplified method called horizon scanning (if I am ot mistaken). So, basically it's fake raytracing. In unreal he used Lumen, which is a differentbut also fake system.

    • @haimalexandernikolchook8280
      @haimalexandernikolchook8280 3 วันที่ผ่านมา

      @@ajtatosmano2 oh really? I mean ue5 also has rt in lumen (not pt)

    • @ajtatosmano2
      @ajtatosmano2 3 วันที่ผ่านมา

      @@haimalexandernikolchook8280 ray tracing is a very misleading term. Path tracing is a way to achive 'ray traced lighting' and it's what cycles uses. There is bidirectional path tracing, photon gi, spectral stuff,which are all close to accurate physically and slow to calculate. Now, Lumen, Eevee and other real time engines instead of calculating everything use estimations and various methods to get as close to proper ray-traced solutions without sacrificing performance. I am not an expert and I don't know what Lumen does exactly either.

  • @MotionByAdam
    @MotionByAdam 5 วันที่ผ่านมา

    I might have missed it, but what was the render time on UE? Or was it as simple as saving the screen shot? So effectively 0secs render? If so, that’s a big difference in time, esp over multiple frames

    • @brightboxawesome2702
      @brightboxawesome2702 5 วันที่ผ่านมา

      curious to know this as well

    • @xinnabon
      @xinnabon 4 วันที่ผ่านมา

      Ok, so this is not actually a straight up comparison or render vs. render this is more like "screenshot of viewport vs. render". Notice how he brought it back into Blender. Idk why he did that tbh. The way you render in UE is using something called a Sequencer. What Pirani Arts did was take a screenshot of the viewport. The Sequencer will allow you to fine tune control settings of your render. For example, export as PNG, EXR or JPG. Set AA, motion blue, Ambient Occlusion settings and more. Literally everything/ Ray Tracing, Path Tracing, etc. To render a single frame in UE is insanely fast. Possibly regardless of your GPU. I would say if you can run your scene in realtime, rendering a single frame of that scene in UE would be no problem. To summarize: The screenshot capture is not a render. It's a screenshot of the viewport. Level Sequencer is how you render.

    • @piraniarts
      @piraniarts 4 วันที่ผ่านมา

      Blender and Unreal have different architectures, so I am comparing the render results of each under the same conditions. in blender, I need to render the scene instead of taking a simple screenshot to separate the background as an alpha channel, add post effects in the compositor, and for various other reasons. unreal, being a game engine, finalizes the render in real-time (post effects, background and so on, it has to, as blender is designed for creating animation and CGI, not for real-time gaming), so a screenshot is often sufficient, while unreal’s sequencer system allows for more control over your render (operates similarly to a screenshot system, you can try!), but for this video, I added effects in blender. ultimately, both eevee next and unreal are real-time engines, but their differing architectures make a comparison necessary.

  • @PP3D
    @PP3D 5 วันที่ผ่านมา

    Hi 🙂, I still don't know which one to use, so I use both. I'm more comfortable with Blender and I find UE 5 more complicated. I don't use UE at all to make games but only cinematics. If I got into UE it is largely because of the influencers who constantly praise this game engine...🤨

    • @CommonTube
      @CommonTube 4 วันที่ผ่านมา

      This is due to use has unlimited poly count without slowing down your device, and it's lumen rendering system gives realtime workflow whose results are somewhat similar to cycles of blender. But realtime work using cycles isn't quite posible

    • @piraniarts
      @piraniarts 4 วันที่ผ่านมา

      Work with the tool that best fits your requirements, for example, if you want to create 3D models, animations, or have more control over your scene and renders, blender is the best choice. as I mentioned in the video, unreal is primarily a game engine with numerous tools to create a great video game, while blender is a modeling software that offers extensive options for rendering and scene management. however, if you plan to work with both, it’s best to thoroughly learn one first before moving on to the other.

  • @Rheez3D
    @Rheez3D 5 วันที่ผ่านมา

    Nice!

    • @piraniarts
      @piraniarts 5 วันที่ผ่านมา

      Thanks

  • @fulpixel
    @fulpixel 7 วันที่ผ่านมา

    sorry, but you said "can'T harm your hardware" right? would be crazy if it could :D Thanks for the great walkthrough otherwise!

  • @souljagirlz
    @souljagirlz 8 วันที่ผ่านมา

    where can i find the png’s you used? 😭 i need them alllll

  • @macronomicus
    @macronomicus 8 วันที่ผ่านมา

    FYI, Its only been three days since you made this, but Blender 4.2 is now in Beta! 4.3 is now the alpha

    • @omnymisa
      @omnymisa 8 วันที่ผ่านมา

      Blender updates coming faster than EEVEE can render anything 🤣🤣

    • @macronomicus
      @macronomicus 7 วันที่ผ่านมา

      @@omnymisa lol did you find a bug? So far the 4.2-beta eevee is working for me rendering realitme, tinkering with its new Gi settings & other stuff all worked for me on some quick tests.

    • @omnymisa
      @omnymisa 7 วันที่ผ่านมา

      @@macronomicus I haven't find any bug, by the moment I try to avoid tests versions I may do it later when I make more progress as a User in the main time am enjoying the developer enthusiasm. But the question comes to my mind, do you see any scene where you want to be able to have the current version of EEVEE and that new one coming up?

    • @macronomicus
      @macronomicus 6 วันที่ผ่านมา

      @@omnymisa Now that its beta release they took out the old EEVEE so its just the one new one in there now, I dont miss the old one at all, the new one is so much faster. Now that its beta release features are locked & they just fix any bugs found, its almost done, beta releases tend to be fairly stable Ive found in the past.

  • @growupempresas3698
    @growupempresas3698 9 วันที่ผ่านมา

    nice channel

    • @piraniarts
      @piraniarts 8 วันที่ผ่านมา

      Thanks

  • @Bsbsbss6192
    @Bsbsbss6192 9 วันที่ผ่านมา

    Whats your spacs

  • @goldenmikytlgp3484
    @goldenmikytlgp3484 10 วันที่ผ่านมา

    I really, really hate the light bleed problem where the shadows are. I don’t know how to fix it and it makes the engine overall bad. Not to mention that the ray tracing is only screen spaced, so you loose the realistic effect if you just slightly tilt the camera away from the light source

    • @piraniarts
      @piraniarts 10 วันที่ผ่านมา

      Yes, you’re right, eevee next is currently in its alpha stage, when working with it, you need to enhance the final render using compositing.

  • @antony46175
    @antony46175 10 วันที่ผ่านมา

    I use eevee to render my 3D scenes and animations bacause Cycles is too heavy for me, with the right settings it is possible to get great rendering results with Eevee. Very happy to hear that Eevee is being improved.

    • @piraniarts
      @piraniarts 10 วันที่ผ่านมา

      Thanks for sharing

  • @Priv_Not-None
    @Priv_Not-None 11 วันที่ผ่านมา

    im pretty sure bloom is moved to the realtime compositor and requires compositor nodes to setup, could be wrong though, but that is my thought

    • @piraniarts
      @piraniarts 11 วันที่ผ่านมา

      thanks for the comment, yes, the only way to achieve bloom is through the compositor

  • @aleksei7479
    @aleksei7479 11 วันที่ผ่านมา

    There is unreal with same quality but more possibility to render, why use evee LOL ?) I understand to use cycle, but not evee

    • @salimbendali8189
      @salimbendali8189 11 วันที่ผ่านมา

      because competition is good for the consumers......when one company takes over something. the user gets fucked.....needless to say that blender is also free and allows you the flexibility to write your own code and add features to it as you wish.....it's very flexible. which is why big companies are using it. Keonigsegg for example uses Blender (EEVEE) for the configurator that allows customer to customize their own CC850.

    • @Priv_Not-None
      @Priv_Not-None 11 วันที่ผ่านมา

      Unreal takes like 5 hrs to load 🔥🔥 I would use unreal if not for that, but unreal is also endlessly complex to learn compared to blender which isnt that big of a deal for me but may be for other people, those load times are just ass though. and thats just loading a blank scene??? not worth it to me

    • @aleksei7479
      @aleksei7479 11 วันที่ผ่านมา

      @@Priv_Not-None 5 hrs to load what ?)

    • @VoxelMusic
      @VoxelMusic 11 วันที่ผ่านมา

      @@aleksei7479 thats whats everyone else wants to know as well

    • @piraniarts
      @piraniarts 11 วันที่ผ่านมา

      I've worked a lot with unreal, and it's very powerful, however, as demonstrated in the video, you can achieve impressive results with eevee next, unlike eevee legacy, it's a significant improvement for a 400MB software, moreover, unreal is primarily a game engine and doesn't handle tasks like rigging, animation, sculpting, and modeling as well, unreal is also quite resource-intensive. I plan to upload a video comparing unreal and blender, which will show how unreal consumes more hardware. offline render engines like arnold, cycles, and keyshot are becoming obsolete as everything moves towards real-time rendering, the improvement in eevee is logical, finally, I'm a big fan of open-source software.

  • @jamesjackaman8803
    @jamesjackaman8803 12 วันที่ผ่านมา

    At the moment Eevee next just freezes blender for me on my system, earlier versions have crashed my entire computer before so there is some progress, not sure if it is just my Amd graphics card or something else the Developers are not forthcoming with what is happening. I do like the idea of it but hope they keep eevee in next versions as well as I use that all the time.

    • @e-mananimates2274
      @e-mananimates2274 11 วันที่ผ่านมา

      That sounds a bit ominous. I remember having trouble with Blender when I was simply trying to switch from vertices to edge and faces. Thankfully, this was updated a while ago. I hope I have a better time when I try Eevee-Next!

    • @piraniarts
      @piraniarts 11 วันที่ผ่านมา

      Eevee next is currently in its alpha stage, so many problems may occur, to address your issues, start by updating your GPU drivers and checking your ram usage while using blender, high ram usage can cause blender to freeze. although I don’t have an amd gpu, many users do, and it typically doesn't pose major issues nowadays.

  • @Stimes
    @Stimes 12 วันที่ผ่านมา

    IF YOU USE EEVEE-NEXT AND RAYTRACING YOU DO USE A PROBE VOLUME IN YOUR SCENE FOR HAVING A REALISTIC LIGHTNING AND SHADOWING, RAYTRACING ONLY ISN'T EFFICIENCY YOU DO ADDING A PROBE VOLUME AND BAKE IT PLEASE SHARE THE INFORMATION IN ALL EEVEE-NEXT VIDEO !

    • @hanguyenhoang9551
      @hanguyenhoang9551 11 วันที่ผ่านมา

      ok ok, chill friend....

    • @MarcV_IndieGameDev
      @MarcV_IndieGameDev 11 วันที่ผ่านมา

      WHY ARE WE SHOUTING! ᵀʰᵉʳᵉ ᶦˢ ⁿᵒ ⁿᵉᵉᵈ ᵗᵒ ˢʰᵒᵘᵗ ᵐʸ ᶠʳᶦᵉⁿᵈ

    • @loadsheddingzim
      @loadsheddingzim 9 วันที่ผ่านมา

      Ohhhhhhh shiiiiiiiit!!!!!! 😂😂😂

    • @niklasss
      @niklasss 8 วันที่ผ่านมา

      what...

    • @M1ndblast
      @M1ndblast 7 วันที่ผ่านมา

      You too cool for basic capitalization?

  • @muhammadnurqalby3156
    @muhammadnurqalby3156 16 วันที่ผ่านมา

    thanks for the subtitles! I suggest adding some alpha background so we can read it

  • @4-MinuteMiles
    @4-MinuteMiles 17 วันที่ผ่านมา

    excellent!

    • @piraniarts
      @piraniarts 16 วันที่ผ่านมา

      Thanks!

  • @talat2k4
    @talat2k4 19 วันที่ผ่านมา

    You could save as OpenEXR Multilayer then open it in Photoshop.

  • @pandorapan2115
    @pandorapan2115 19 วันที่ผ่านมา

    Learned a lot.. thank you for this~

    • @piraniarts
      @piraniarts 19 วันที่ผ่านมา

      Glad it was helpful

  • @alexandrearaujo4256
    @alexandrearaujo4256 23 วันที่ผ่านมา

    very nice and easy to follow video. also, it is very handy.

    • @piraniarts
      @piraniarts 22 วันที่ผ่านมา

      Glad it was helpful

  • @user-bs6ry5ot7t
    @user-bs6ry5ot7t 23 วันที่ผ่านมา

    Great work. The future is history...

  • @maxamoses
    @maxamoses 24 วันที่ผ่านมา

    thanks

    • @piraniarts
      @piraniarts 24 วันที่ผ่านมา

      You're welcome!

  • @PatenaudePhilippe
    @PatenaudePhilippe 29 วันที่ผ่านมา

    Great Tutorial keep going

  • @SumNumber
    @SumNumber หลายเดือนก่อน

    Pretty cool monster. Looks and lights is what it is all about. :O)

  • @abdulbfs
    @abdulbfs หลายเดือนก่อน

    yaaru sami nee

  • @dksqd
    @dksqd หลายเดือนก่อน

    Best laptop suggest for rendering editing

    • @piraniarts
      @piraniarts หลายเดือนก่อน

      Gaming laptops, especially those with RTX 3050 and above, are good for rendering, but I don't recommend laptops due to heating issues

    • @Dhruv1223
      @Dhruv1223 15 วันที่ผ่านมา

      MSI Raider GE78 HX

  • @user-xx2cu7ef7w
    @user-xx2cu7ef7w หลายเดือนก่อน

    Superb Work👏🏼👏🏼

    • @piraniarts
      @piraniarts หลายเดือนก่อน

      Thanks

  • @AcrioAlarius
    @AcrioAlarius หลายเดือนก่อน

    Useful

  • @asmaaashraf-ke8rg
    @asmaaashraf-ke8rg หลายเดือนก่อน

    Where can I get these pictures?

    • @piraniarts
      @piraniarts หลายเดือนก่อน

      Hi, I'll be posting the renders of this female character on my ArtStation page in a few days

  • @hiepcongnguyen
    @hiepcongnguyen หลายเดือนก่อน

    Great man..... I come from Vietnam ❤

  • @sky_marshall
    @sky_marshall 2 หลายเดือนก่อน

    The whole video is about uv unwrapping and its called "Create High Quality Textures" Genious

    • @piraniarts
      @piraniarts 10 วันที่ผ่านมา

      The title is "Create High-Quality Textures Easily Using UDIM in Blender", UDIM is a UV technique that helps in creating high quality textures.

  • @MrKing-fj5qd
    @MrKing-fj5qd 2 หลายเดือนก่อน

    that actully good

  • @chrisnrs354
    @chrisnrs354 2 หลายเดือนก่อน

    hey bro I'm working on a project would it be possible to commission you for a sculpt of a monster?

    • @piraniarts
      @piraniarts 2 หลายเดือนก่อน

      Hi, certainly, kindly send me an email outlining the details of the sculpture you have in mind

  • @thefreedude234
    @thefreedude234 2 หลายเดือนก่อน

    Excellent job ostad!❤

  • @amin8597
    @amin8597 2 หลายเดือนก่อน

    Nice

  • @user-gw5lu1gt4u
    @user-gw5lu1gt4u 2 หลายเดือนก่อน

    次數

  • @Raiin0311
    @Raiin0311 2 หลายเดือนก่อน

    I love learning new techniques on renders. Mine always seem to lack in some way, so I'll give this a try. 👍 thank you for sharing the knowledge 😊

  • @amin8597
    @amin8597 2 หลายเดือนก่อน

    very good guide

  • @amin8597
    @amin8597 2 หลายเดือนก่อน

    this is very helpful

  • @amin8597
    @amin8597 3 หลายเดือนก่อน

    very helpful tutorial

  • @david3darts
    @david3darts 3 หลายเดือนก่อน

    OMG this is just what i needed!! thank you❤❤❤

    • @piraniarts
      @piraniarts 3 หลายเดือนก่อน

      your welcome

  • @arpan_sharmauk07
    @arpan_sharmauk07 3 หลายเดือนก่อน

    nice content but work on video quality . start uploading in 1080p or even 4k so that youtube can promote your content

    • @PutineluAlin
      @PutineluAlin 2 หลายเดือนก่อน

      Not really tags and good social media integration, uploading quality on 4k would do the opposite effect because it won't be recommended to ever compatible device.

  • @amin8597
    @amin8597 3 หลายเดือนก่อน

    very impressive

  • @breeze_3d
    @breeze_3d 3 หลายเดือนก่อน

    Great work👏👏

  • @amin8597
    @amin8597 3 หลายเดือนก่อน

    nice