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CodeBlueGames
United States
เข้าร่วมเมื่อ 18 พ.ค. 2020
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Helicopter Chase Sequence UE5 WIP pt4
#gaming #indiedev #playstation #unrealengine
Performance test, on my 3090 Setting: EPIC, DLSS Ultra Quality, it jumps between 60-80fps...60 when there's lots of FX on screen. I ran it on my steamdeck and got pretty decent results as well. So with further optimization and eventually moving to 5.4 we'll definitely see some more improvements fps wise. Going to get it up and running on my ps5 devkit in the near future and do some benchmarks.
Performance test, on my 3090 Setting: EPIC, DLSS Ultra Quality, it jumps between 60-80fps...60 when there's lots of FX on screen. I ran it on my steamdeck and got pretty decent results as well. So with further optimization and eventually moving to 5.4 we'll definitely see some more improvements fps wise. Going to get it up and running on my ps5 devkit in the near future and do some benchmarks.
มุมมอง: 2 310
วีดีโอ
Helicopter Chase Sequence UE5 WIP pt3
มุมมอง 1K5 หลายเดือนก่อน
#gaming #indiedev #unrealengine #unrealengine5 continuing the block out for the copter chase sequence - looking forward to actually getting the copter in soon.
Helicopter Chase Sequence UE5 WIP pt2
มุมมอง 4365 หลายเดือนก่อน
Turned the trigger events off temporarily to focus more on the block out and refining the feel. #indiedev #unrealengine #gamedev #playstation #games
Helicopter Chase Sequence UE5 WIP pt1
มุมมอง 5596 หลายเดือนก่อน
Helicopter chase sequence blockout (you're going to have to imagine the helicopter :D). Going to add destruction and more triggered events.
Prologue UE5 WIP part 1
มุมมอง 1.7K7 หลายเดือนก่อน
work on the prologue level, lots more to come #gaming #indiedev #playstation
Spider-man combat system in Unreal Engine 5 part 9
มุมมอง 6K7 หลายเดือนก่อน
Putting the mechanics together - critical takedowns - pull/push - counter mechanic
Mecha In Unreal Engine part 3
มุมมอง 3.9Kปีที่แล้ว
#unrealengine #unrealengine5 Minor update, got some more things in...head and neck area needs a custom solution to fix the offset that.
Mecha setup in Unreal 5 part 2
มุมมอง 1.8Kปีที่แล้ว
Working on throwing your body (after you transfer into the Mecha) to get to areas you wouldn't be able to otherwise...great for puzzles and such!
Unreal Engine 5 Combat system part 9
มุมมอง 3.6K2 ปีที่แล้ว
Playing around with fluid ninja...added some very basic AI going to expand on it throughout the coming months...started robot loco...this is a third person/tower defense hybrid your body becomes a "living tower" once you upload your mind into various robots..you have to protect your body, use it for puzzles etc....Every Robot has its own unique abilities and ways to protect you.
Spider-Man combat system in UE5 part 8
มุมมอง 2.1K2 ปีที่แล้ว
New stuff added - Enemies now hit other Enemies - New anims, moves and combos - spin can now be aimed
Uncharted Climbing system in Unreal Engine 5 part 10
มุมมอง 7K2 ปีที่แล้ว
Uncharted Climbing system in Unreal Engine 5 part 10
Uncharted Climbing system in Unreal Engine 5 part 9
มุมมอง 7K2 ปีที่แล้ว
Uncharted Climbing system in Unreal Engine 5 part 9
Uncharted Climbing system in Unreal Engine 5 part 8
มุมมอง 6K2 ปีที่แล้ว
Uncharted Climbing system in Unreal Engine 5 part 8
Uncharted Climbing system in Unreal Engine 5 part 7
มุมมอง 12K2 ปีที่แล้ว
Uncharted Climbing system in Unreal Engine 5 part 7
Uncharted Climbing system in Unreal Engine 5 part 6
มุมมอง 10K2 ปีที่แล้ว
Uncharted Climbing system in Unreal Engine 5 part 6
Uncharted Climbing system in Unreal Engine Part 5
มุมมอง 3.8K2 ปีที่แล้ว
Uncharted Climbing system in Unreal Engine Part 5
Uncharted Climbing system in Unreal Engine 5 part 4
มุมมอง 4.7K2 ปีที่แล้ว
Uncharted Climbing system in Unreal Engine 5 part 4
uncharted 4 climbing system in Unreal engine 5 part 3
มุมมอง 9K2 ปีที่แล้ว
uncharted 4 climbing system in Unreal engine 5 part 3
Tutorial please
I love it but can you make a vedio that explain how to make it please.
where is your team from
all over the place really, US, Canada, Indonesia, Thailand etc
this is so tuff, how many of you are there on the team
I love this
Hey bro, fantastic work! I wanted to ask how you got the movement/animations to be so fluid? Is that with Motion matching? I’m an aspiring UE5 indie dev and your movement is so fluid it made me super excited!
Thanks! it's just regular state trees and good animations, i am going to move to MM soon. Check out the IG to see the tests.
How could you turn a character angle to face to another ledge at another corner?
Amazing work!
Nice!
What's the vfx pack called
Do you accept commissions for unreal engine mecha mechanics ?
I'm sorry for breathing same air as you
Looks fun man. ❤
No pun intended. Its better than most of new gen games I have seen. Very well done. :)
This feels like it has more impact, compared to Peter and Miles which feels like they’re just swinging their noodle arms and dealing 0.1 damage per hit.
Great work
When is this game going to release? You deserve an award 🥇
0:24 this part felt like uncharted 3 but W Project
Wait ain't that Assasins Creed movement?
you mean the climbing? i don't think AC invented it.
so amazing... a u really human?!
looks incredible dude scenery looks amazing, ui’s very readable and overall looks triple a
stellar animations flows incredibly well
this is actually wonderful damn
Are you a team or solo developer! And are you hiring?
Gives me Cyberpunk 2077 vibes 🔥
Do you still make toturiols, can you make tomb raider style guns system equip like two Wepons or four With quick acess
music kills it, dont put the music next time
nah
You could make a viral tutorial out of this cause your work is AAA level
which animation pack are using here ?
DAMN new subscriber! This is so cool
very juicey hits. combat looks flashy, i hope i can make sokmething that cool!
I started making combat system but hOw do you make those CLEAN asf QTE ??
Can I download this masterpiece and use it for my Spider-Man project?
the jump range is too long, he doesn’t jump, but flies like superman. Cool project
Looks great , the only thing I had a problem with it was the last jump took too long and didn't seem quite correct
That;s because there will be an explosion...and that propels her, don't have that in yet
Bro is working with PlayStation
PlayStation partners and i have a Devkit like any other dev, but not working with PlayStation itself
@@codebluegames5652 really ? I was joking but damn, glad to see you evolve, i think if you finish the game completely you can make it a good game for PlayStation exclusive
@@codebluegames5652wow that’s sound good, keep up the good work
Killing it as always <3
Man I think u are showing the whole by this way like- how to clear. I think u should keep something hidden.
can you share a tutorial that how to achieve the vertical wall running?? I tried lots of time but failed. I achieved the horizontal wall run like Prince of Persia but never got successful to make the vertical wall run. If you can help will be very greatful buddy.
Yes, i'll see what i can do
Epicardo de ruculardo se ve eso
Epicardo de ruculardo se ve eso
1. Are you a team or solo developer? 2. If you make animation on your own, then what software did you use to make them?
Team and Maya/Max
looks awesome but my biggest question is how you are gonna solve the ssr issue without raytracing i have the same exact issue
No idea right now tbh lol...if you figure something out please let me know haha
Great work bro. The animations also look clean. Are you using animators or motion capture suits for animations?
How did you made curved widget?? Please teach us
That was done in Photoshop
@@codebluegames5652 how? you mean you made that curved looking images in photoshop and then imported and used in UE?
@@rabbaniprottoycodes Ya pretty much
Game is looking great as always! Keep up the good work 🤙🏻🔥
This game is looking really amazing. Keep it up
Wow this looks really solid dude. I’m not sure if you plan on doing a full game but this alone is amazing
Thank you! Definitely plan on doing a full game!
@@codebluegames5652 Just out of curiosity, out of all you been doing on UE5 how much is it actual coding vs blueprints?
@@henrixrahe 50/50 blueprints for the things blueprints are good for
If immersion isn’t the word…👌🏿
I remember back when you guys said you were going for that Uncharted/Spider-Man vibe… And you delivered. 😮💨
Glad you're still around :D
@@codebluegames5652in uncharted video where did you get the animations
@@YoriPlayzz_Official made them
@@codebluegames5652 Is there a way you can share it. Is there a Patreon where I can get it