CMDR AURUS REX
CMDR AURUS REX
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UBOAT new dynamic contact arcs
UBOAT new dynamic contact arcs
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Elite Dangerous: Python MK II Pacifiers bounty hunting hazres
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Demo of Python MK II frag pve bounty hunter build performance in hazres. Build (copy & paste into browser): edsy.org/s/vKmPcWp
Elite Dangerous: Vulture Pacifiers
มุมมอง 857 หลายเดือนก่อน
Demo of vulture build with pacifiers (hi-cap/screening shell) optimized for hazres bounty hunting. Video is captured from VR so its a little bit shaky. Build: edsy.org/s/u5Pbt

ความคิดเห็น

  • @darrenvoong9013
    @darrenvoong9013 8 วันที่ผ่านมา

    I gotta try this

    • @cmdr-aurus-rex
      @cmdr-aurus-rex 7 วันที่ผ่านมา

      yea, try it, you will love it. Fly always with 4 pips in ENG. Apply debuffs with the both middle frags first. Fight close, this build shines at very close range. Engage from behind, above, below, not from the front. Avoid face tanking. Consider using autofire macro in order to avoid RIS and flightstick trigger wearing. Consider switching to trailing mode instead of leading, much better with fixed frags.

    • @darrenvoong9013
      @darrenvoong9013 6 วันที่ผ่านมา

      ⁠​⁠@@cmdr-aurus-rex I built it with gimballed c3 frags while I wait for the pacifier unlock. Still kills in less than a minute! I’ll have to try trailing sights. That might help find the aim point

    • @cmdr-aurus-rex
      @cmdr-aurus-rex 23 ชั่วโมงที่ผ่านมา

      Try not to get used to gimbals too much. Pacifiers are more deadly. Due to higher projectile speed and narrower cone it is much easier to hit with all projectiles. This is difficult with normal frags, the cone is too large. Expect dealing almost twice the damage, assuming you learn landing all projectiles on target.

  • @AndiKoehn
    @AndiKoehn 2 หลายเดือนก่อน

    Nice! Danke für deine Mühe! 🫡

  • @SussedRage
    @SussedRage 3 หลายเดือนก่อน

    Great video! As an xbox owner contemplating getting/building a pc what ballpark specs would i need for this quality? It looks highly maxxed out lol

    • @cmdr-aurus-rex
      @cmdr-aurus-rex 3 หลายเดือนก่อน

      Its all maxed out. My specs are 4080S, Ryzen 7 3600X, 32GB Ram. It runs good with 80-100 fps in VR @ 2K resolution per eye. Consider though, VR demands more from the GPU as everything has to be rendered twice. So if you want to play it on monitor all maxed out @4k you would be fine with this specs.

  • @janniick8371
    @janniick8371 3 หลายเดือนก่อน

    2:20 that was the must satisfying thing i have seen for a while, the maniacal laugh after was perfect xD

  • @ShinigamiAnger
    @ShinigamiAnger 3 หลายเดือนก่อน

    Looks like a lot of fun. Why screening shell?

    • @cmdr-aurus-rex
      @cmdr-aurus-rex 3 หลายเดือนก่อน

      hell yea 😁 my favorite combo on frags, high cap + screening shell. Good balance between damage, rate of fire and ammo consumption. Screen cuts reload time between salvos by half and increases rate of fire a bit. But anything goes. Even more hullarious would be rapid fire + screening shell, but I wouldn't like to give up high cap, that would mean synthing ammo more often and cost more mats. For higher burst damage and shorter salvos double shot perhaps also good, but also costs more mats on synthetization.

    • @ilikepizza1275
      @ilikepizza1275 3 หลายเดือนก่อน

      @@cmdr-aurus-rex I have always used overcharged + screening shell although I do notice I run out of ammo quicker than I'd like.

    • @cmdr-aurus-rex
      @cmdr-aurus-rex 3 หลายเดือนก่อน

      @@ilikepizza1275 try high cap instead. High cap is not only increasing ammo. It also almost doubles the damage. You get almost same dps with high cap as with overcharged. But you have double ammo, and also each synthetisation gives you double amount of ammo for same resource cost. This solves the problem with ammo.

    • @azurie990
      @azurie990 21 วันที่ผ่านมา

      @@cmdr-aurus-rex high cap doesnt improve dps, only capacity and your shells do less damage thus less efficient

    • @xynonners
      @xynonners 18 วันที่ผ่านมา

      it slightly increases your ROF and you get to fire twice as long before the reload, it's basically double shot but better ​@@azurie990

  • @ThorgrimGrudgebeare
    @ThorgrimGrudgebeare 4 หลายเดือนก่อน

    shame!

  • @poeticbulldozer
    @poeticbulldozer 7 หลายเดือนก่อน

    Wow, FA on and no pip management, and you stuck to all those ships like glue- even other Vultures. Great flying. I am mulling over a Pacifier-equipped Vulture, and would not mind a peek at your build if you are willing to share. Thanks for the vid either way, helped me see how to best use the build.

    • @cmdr-aurus-rex
      @cmdr-aurus-rex 7 หลายเดือนก่อน

      Thank you 😉The link to the build (edsy) is in the description, YT did not allow me to make a proper link, but it works if you just C&P it. I am flying it always with FA on, but mostly with 4 pips to ENG, which makes it extremely maneuvarable. Meanwhile, after making this video already, I have figured out a method exploiting cargo hatch that allows making turns even a lot tighter. When you deploy cargo hatch while boosting, it prevents you from gaining speed from boost, while still applying faster turn rate. This way you can use boost to speed up only the turning speed, but not the speed, which usually would shoot you out too far and allow the enemy facing you. But boosting with cargo hatch deployed you almost instantly turn around like on a dish. In the game options I have set cargo hatch to deploy on HOLD instead of TOGGLE and disabled audio notification about cargo hatch deployment. I have also modified the build posted here a little bit. This build is short on power therefore cargo hatch needs to be disabled whith deployed weapons. For the ability using cargo hatch I have changed experimental effect on one of the shield boosters to "flow control", that doesn't hurt the shield much but allows using cargo hatch. Maybe I make another video showcasing this technique. Its amazing, it should also make something like a krait (3 pacifiers!) as nimble as vulture.