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eleonora
เข้าร่วมเมื่อ 17 ม.ค. 2016
Realistic Water Colour in ShaderGraph
Water Shader based on absorbtion colour in Unity Shader Graph
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Join the wholesome discord server! discord.gg/7z2uqxb
If you enjoyed consider subscribing - th-cam.com/channels/l9trNk_L-LC5FS259d7ayA.html
Join the wholesome discord server! discord.gg/7z2uqxb
มุมมอง: 23 414
วีดีโอ
10 Indie Games Made By Women
มุมมอง 3.3K4 ปีที่แล้ว
Hi guys, today we showcase 10 cool games made by women. I hope you enjoy! Talk by Nat - th-cam.com/video/oZ3oc5clE00/w-d-xo.html
Animal Crossing Shader In Unity - Easy Tutorial For Beginners
มุมมอง 15K4 ปีที่แล้ว
Hi guys, in todays video we will learn about shaders using Unity! I hope you enjoy! If you enjoyed consider subscribing - th-cam.com/channels/l9trNk_L-LC5FS259d7ayA.html Join the wholesome discord server! discord.gg/7z2uqxb
How to Leave a Blood and Dust Trail on Tiles in Unity For Beginners - Super Meat Boy Blood Effects
มุมมอง 3.7K4 ปีที่แล้ว
Hi guys, in todays video we will recreate some of the bloody effects in super meat boy using Unity! I hope you enjoy! If you enjoyed consider subscribing - th-cam.com/channels/l9trNk_L-LC5FS259d7ayA.html Join the wholesome discord server! discord.gg/7z2uqxb Resources: Unity 2D extras github.com/Unity-Technologies/2d-extras Emit Params docs.unity3d.com/ScriptReference/ParticleSystem.EmitParams.html
Procedural Generation For Beginners
มุมมอง 11K4 ปีที่แล้ว
Today we are creating a tile map procedurally in Unity, using a very basic voronoi implementation. I hope you enjoy! If you enjoyed consider subscribing - th-cam.com/channels/l9trNk_L-LC5FS259d7ayA.html Join the wholesome discord server! discord.gg/7z2uqxb Tablet i used to draw - UK : amzn.to/2Lm1jHs US: amzn.to/35O6wAN
Toon Shader From Scratch - Explained!
มุมมอง 108K4 ปีที่แล้ว
Hi guys, in this video I'm walking you through creating your own cell shader from scratch. Its very easy and perfect for beginners. It will show you the basic structure of a fragment shader and walk you through the math involved in calculating the light and shadow areas in a toon shaded object. If you enjoyed consider subscribing - th-cam.com/channels/l9trNk_L-LC5FS259d7ayA.html Join the wholes...
Spell Selection Menu In Unity For Beginners!
มุมมอง 17K5 ปีที่แล้ว
Hi guys, todays video is a fun Unity UI one! If you enjoy it consider subscribing th-cam.com/channels/l9trNk_L-LC5FS259d7ayA.html Join the wholesome discord server! discord.gg/7z2uqxb The ipad i used - amzn.to/2Lm1jHs Kristen's channel - th-cam.com/channels/CHg9mt6Tu6f-WCF4gf5oyQ.html Deliberate Thought by Kevin MacLeod is licensed under a Creative Commons Attribution licence (creativecommons.o...
Simple Weather System In Unity3D
มุมมอง 3K5 ปีที่แล้ว
Join the wholesome discord server! discord.gg/7z2uqxb Today we are doing a simple weather system switching between rain and snow! I hope you enjoy! If you enjoy it consider subscribing th-cam.com/channels/l9t.html... The drawing tablet I used - amzn.to/2Lm1jHs
Easy Health Bar UI in 5 Minutes Unity3D //eleonora
มุมมอง 1.9K5 ปีที่แล้ว
Hi guys, todays video is about creating a health bar in unity that responds to the players health! Join the wholesome discord server! discord.gg/7z2uqxb If you enjoy it consider subscribing th-cam.com/channels/l9t.html... The drawing tablet I used - amzn.to/2Lm1jHs
Cool UI Survival Meters In Unity3D //eleonora
มุมมอง 9225 ปีที่แล้ว
I love Don't Starve and I replicated the UI Stat Meters from the game in this tutorial! I hope you enjoy it! If you enjoy it consider subscribing th-cam.com/channels/l9trNk_L-LC5FS259d7ayA.html Join the wholesome discord server! discord.gg/7z2uqxb The ipad i used - amzn.to/2Lm1jHs
How I Improved My Programmers Art! //eleonora
มุมมอง 2.9K5 ปีที่แล้ว
In todays video I talk about the most useful things I've learned to improve my programmers art! If you enjoy it consider subscribing th-cam.com/channels/l9trNk_L-LC5FS259d7ayA.html The ipad i used - amzn.to/2Lm1jHs Deliberate Thought by Kevin MacLeod is licensed under a Creative Commons Attribution licence (creativecommons.org/licenses/...) Source: incompetech.com/music/royalty-... Artist: inco...
Unity3D Post Processing For Beginners //eleonora
มุมมอง 6K5 ปีที่แล้ว
Hi guys, this is a beginners tutorial on post processing in unity, you don't have to be a pro to use it! If you enjoy it consider subscribing th-cam.com/channels/l9trNk_L-LC5FS259d7ayA.html Deliberate Thought by Kevin MacLeod is licensed under a Creative Commons Attribution licence (creativecommons.org/licenses/...) Source: incompetech.com/music/royalty-... Artist: incompetech.com/
Unity Shader In Under Two Minutes //eleonora
มุมมอง 1.4K5 ปีที่แล้ว
A quick beginner friendly shader tutorial in Unity! A cool looking underwater glow effect perfect for mobile games! I hope you enjoy! Kisses from me and Archie! x My website eleonora.io 3D models used www.turbosquid.com/3d-models/3d-model-cartoon-starfish-illustration-1409856 Longing by Joakim Karud soundcloud.com/joakimkarud Music promoted by Audio Library th-cam.com/video/wSL0sGLTgLQ/w-d-xo.h...
I made a game in 9 hours - My GMTK Jam Submission //eleonora
มุมมอง 5135 ปีที่แล้ว
I participated in the massive GMTK Jam this weekend and it was a lot of fun! This is the dev log about my expirience! Hope you enjoy! Kisses from me and Archie! x The Game eleonoragames.itch.io/shapes-purgatory My website eleonora.io Longing by Joakim Karud soundcloud.com/joakimkarud Music promoted by Audio Library th-cam.com/video/wSL0sGLTgLQ/w-d-xo.html Deliberate Thought by Kevin MacLeod is ...
Basic 2D Movement and Fall Damage //eleonora
มุมมอง 1.9K5 ปีที่แล้ว
This is a brief overview on how to implement fall damage in Unity3D! I also demonstrate how to implement a basic movement system with it! Hope you enjoyed it, kisses from me and Archie! All cats involved in the recording have been appropriately rewarded! eleonora.io Longing by Joakim Karud soundcloud.com/joakimkarud Music promoted by Audio Library th-cam.com/video/wSL0sGLTgLQ/w-d-xo.html
Ma'am you are brainiac! I love your tutorial, such a thorough explanation with great visual aids
Mas e a sombra do chão? Perde?
I neeeeeeed a tutorial for how you did the foam, please
Very helpful video! Made shaders feel 5% less scary to me tysm
where's the foam part😢
Great video with a very nice explanation (and a lovely voice 😊), thank you!
that's was so awesome and cool and I can't believe it we can build this
you going so fast bro
Even if I set Opaque Texture on on Main Camera the material will not become transparent and stays a solid color. What am I supposed to do about it? Edit: In the project settings under Graphics, I had to turn on Depth and Opaque Texture.
where? im not seeing it
@@rxfzrm465 In your project folder Asset> Settings> URP (In the inspector window)
Man thanks a lot, this is the first time I found the answer. I've been thinking about what I did wrong on this shader since yesterday too!
Can you do a follow-up where you go over the other parts of the shader? (the ripples and edge detection) It looks amazing!
she said bread of the wild
I didn't realize that post processing was so straight forward! 🙀 Thanks for sharing your process, I love the effect you produced ✌️✨
I was trying to find out how to do the foam effect :(
Holy fuck it toomk me like 3 days to do this, you saved me THANK YOU SO MUCH
Mobile ready?
omg, this is incredible useful material :D
how did you do the foam? :'( it looks so good!
Oh my god, you are my Lady Luck!!!
I WISH THIS WOULD WORK IN HDRP! veery cool, but my whole editor window keeps flickering as if there's NaN - a few hours of google searches and the only conclusion is that this is not possible with the HDRP scene color... :(
Thanks for this video! It'll be cool to see a follow up one with floating objects, or even a moving boat! Keep going with your content :)
What should I change for making it work in Orthographic Projection??
OMG I LOVE YOU. thank you so muchhhh!!! ahhHHH. Youre an amazing person
The water just appears red for me, no matter what I do or set the colors to..
I think you have to set the opaque texture to on, in the main camera
You must chage the "opaque texture" in the Universal Render Pipeline Asset, not in the camera, I guess.
Sorry can i ask some question about 1:43. Did you click on convert to property? Because i clicked convert to property have a issue. Thank you
This is amazing ❤
awesome video . We don't have much video that can explain by compare logic with thing in realife
thank you so much for video
Super awesome video! Thank you so much for explaining it in depth:D
For anyone following, make sure to have opaque texture set to on in main camera for this to work 1:20
holy crap, I was lost for hours trying to get that effect, thank you so much haahahah
@@sopinha-games thanks very much bro
omg finally someone who just doesnt add nodes here and there and connects them but rather explains why they are doing so. Thank you so much for the elaborate explanation, helps in understanding and also this knowledge can be applied to different stuff.
I need C# code
I'm really keen to learn how the shoreline waves are made.
oh lmao, hi
I would love to see how we can get the water foam in the edges. the video was so nice thanks for the tutorial!
Very low video bitrate and poor quality, little is visible at all even on fullhd
This is very useful. Thank you for sharing!
Epic! Would love to see a waterfall in a future tut :)
Love the simple breakdowns of each node. The visuals with the explanation really help show what and why you're doing certain things.
This video is exactly what I was looking for!! Thank you so much for the help!
wow, this is the most impractical way you could possibly do this, jeezus
Linux power
Imagine if the government started forcing women to become game developers, just to fill a 50/50 quota. XD
Thnak you alot for the tutorial! It helped me alot with my own selection wheel I had to implement in my project!
You haven't explained how to make this inventory wheel equip items, for example, call a void from another script when you hover a selection and close the inventory wheel
How to add shadows so that it can receive and cast shadows ??
does this support shadows ?
Best video ever! Thank you so much!
This is amazing, thank you
There is just one probelm: you take fall damage even tho the plyer jumps before touching the ground.
Please make it with shader graph