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Roger Perez
United States
เข้าร่วมเมื่อ 21 ส.ค. 2012
Senior Character Artist
Sculpt clean up - Mini Tutorial
This is a video showing the process I take to clean up my sculpts and make panels and pieces that can also be used as a base for the low poly.
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Midnight Stroll [Relaxing Study Music] by Ghostrifter Official soundcloud.com/ghostrifter-of...
Creative Commons - Attribution-ShareAlike 3.0 Unported - CC BY-SA 3.0
Free Download / Stream: bit.ly/2CFc6KR
Music promoted by Audio Library th-cam.com/video/DHo1pPMvXdM/w-d-xo.html
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มุมมอง: 83 984
วีดีโอ
SubZero - zBrush Time Lapse
มุมมอง 12K5 ปีที่แล้ว
Time lapse of Subzero model. Cleaning up concept sculpt
Farming Hoe - Timelapse
มุมมอง 4066 ปีที่แล้ว
Timelapse of farming hoe sculpt in zbrush for the Shogunate Challenge hosted by ArtStation.
this feels like it would be nice to use compared to maya's quad draw (at least for characters).
After cleaning up the armors.What workflow do you use to merge all object(closing holes to avoid baking problems)
zzzzzzzzzzzzzzzzzzzzzzzzz
Thanks so much for making this video, bro! I didn't know you could do all this without ever leaving Zbrush. Merry Christmas!
this is gold, thank you very much brother
Thank you, never knew that
Takes him a while to get to the meat of things but still appreciated
it was helpful man Thankyou🙂
Very interested in the next steps. How you connect with other parts, and how prepare all model to unwrapping?
Yes, I hope to see him at the end of the video. This trick alone is meaningless.
Why on earth are you tracing something that’s finished already? I only half understand topology cos people only explain it half-well
That is just a concept/dirty sculpt. Normally after you are happy with what you have as a base you want to go in a finalize shapes to look clean and crisp. Not the only way to do it, but certainly a way that works 😉
@@RogerPerez3D Thanks. Btw is the edgeflow and shape of the faces important for the way the object moves and faces fold? I asked this before but someone said no. For eg when I sculpt over them I can see the squares and triangles. Isn’t there the odd time when it’s ok to connect all of the quads with a tri, in a small area? Might be worth a video if I’m taking so much time with my questions
Thank you dude, amazing way of cleaning up meshes in ZB
awesome video thank you so much
Hello, I just discovered this channel, do you have plans to revive it?
5:28
Zzzz…
that way of retyppo is insainly bad. i hate everything Zbrush when it comes it zbrush retyppo, they have NEVER made a god way to reyppo. i
I agree, zbrush is not made for Retopo or UVs. At least not compared to other software packages.
highly disagree
thank you its been 3 years. can you update us your current methods?
you actually changed the look alot and when dealing with complex and multiple hard surface parts that should be connected and flow into each others edges this is disastrous !
Awesome
so nice>like wish dem
Dude, this is so so heapful! Cheers
Fantastic. Nice and meaty tut. Lots of useful techniques to jump from. Thanks for sharing!
i am exactly at this point on a project! cleaning up the high poly and making clean panels 😭 this timelapse will surely help me
Great technique bro!!!
Cool work. May I know what is the name of material which you are using in zbrush?
i like these mini tutorials instead 8 hour series
2022 - still useful, thank you!
2:35 is the most frustrating part about using the topology brush and really deters me from using the tool
when u do the extract+ what is happening?
extract + zremesher
@@khomatech0 better late than never! thanks
what a cutie little thing!
Amazing dude! Thanks!
Nice tute. Question - would you retopo the whole model in one go like this? Or would you do each major form, for example the pec panels, and stitch together later? I assume you'd do it piece by piece.
Normally piece by piece yes
Why are the buttons of your UI BLUE instead of orange?
You can change the look of the zBrush UI to your liking
@@RogerPerez3D it's just odd, I either see the default orange accents, or this exact same shade of blue. NO OTHER COLOR. CHANGES.
@@ScreamusI personally have mine set to a Barbie pink and teal, I mean why not do whatever colors you like
@@FakeDelinquent I saw different button colors on different videos, and I thought it was a difference between zbrush versions. I didn't know you can change them as you wish.
Extremely useful, thanks)
such a lovely video, made me learn a bunch of new stuff. Thank you!
and when you want to paint it you get that model into substance painter and paint that low poly ?
Cooooooooio
Great demo. Thanks for sharing!
But it a fast crab
good show
Hi Roger... Great tips! thanks for sharing the mini tut :) Did you try Zsphere Retopology btw? I feel it's a lil bit more accurate/faster while redrawing topo + it snaps verts too ;)
hope you to make more mini tutorial like that. thanks
just what i needed
Nice tutorial!
Why use support loops instead of creasing?
Support loops allow you to control the sharpness of the edge. Soft vs sharp
@@SlantEyedJoe75 You can do the same with creasing in zbrush simply adjusting a slider
does creasing hold any information when you uv it and then do hard vs. soft edges when baking
@@SlantEyedJoe75 You can export your high poly model created from the creased one and bake it on the low poly without any kind of issue
@@SlantEyedJoe75 Problem with creasing that if you export the mesh it can't read it unlike adding support loops
Great stuff! Thanks!
what's up papi
uyyyyyyy