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Just Fantastikrab
เข้าร่วมเมื่อ 16 ก.ย. 2018
Welcome to the channel. The upload schedule about some games changes, but Monday's video is followed up on Friday, Tuesday on Thursday. Wednesday is a single video. Saturday and Sunday both get Minecraft videos, usually for the ongoing series.
Just traveling and destroying vehicles in TerraTech Ep51
That was a successful episode in my book
Game: TerraTech
store.steampowered.com/app/285920/TerraTech/
End song: NCS Rubik
#games #terratech
Game: TerraTech
store.steampowered.com/app/285920/TerraTech/
End song: NCS Rubik
#games #terratech
มุมมอง: 2
วีดีโอ
Just destroy missions in TerraTech Ep50
มุมมอง 84 ชั่วโมงที่ผ่านมา
I really need to make a bigger hovercraft Game: TerraTech store.steampowered.com/app/285920/TerraTech/ End song: NCS Rubik #games #terratech
Just unlocking the minigun in Trailmakers: Airborne Ep3
มุมมอง 217 ชั่วโมงที่ผ่านมา
Bus was useful Game: Trailmakers: Airborne store.steampowered.com/app/2285970/Trailmakers_Airborne_Expansion/ End song: NCS Rubik #games #trailmakers
Just houses and roads in MineColonies Ep254
มุมมอง 69 ชั่วโมงที่ผ่านมา
Upgrades and roads all the way to victory Game: Minecraft Java Edition www.minecraft.net/en-us/marketplace End song: NCS Rubik #games; #minecraft
Just seeing the final level builders hut complete in MineColonies Ep253
มุมมอง 612 ชั่วโมงที่ผ่านมา
THAT TOOK SO LONG Game: Minecraft Java Edition www.minecraft.net/en-us/marketplace End song: NCS Rubik #games; #minecraft
Just fighting vehicles in TerraTech Ep49
มุมมอง 1214 ชั่วโมงที่ผ่านมา
Progress Game: TerraTech store.steampowered.com/app/285920/TerraTech/ End song: NCS Rubik #games #terratech
Just driving around on a new island in Trailmakers: Airborne Ep2
มุมมอง 616 ชั่วโมงที่ผ่านมา
That was a slow flight but soon... Game: Trailmakers: Airborne store.steampowered.com/app/2285970/Trailmakers_Airborne_Expansion/ End song: NCS Rubik #games #trailmakers
Just starting our adventure in Trailmakers: Airborne Ep1
มุมมอง 621 ชั่วโมงที่ผ่านมา
After we finish this one we will see weather or not we will be completing the standard game Game: Trailmakers: Airborne store.steampowered.com/app/2285970/Trailmakers_Airborne_Expansion/ End song: NCS Rubik #games #trailmakers
Just returning to TerraTech Ep48
มุมมอง 13วันที่ผ่านมา
A race won with a new hovercraft Game: TerraTech store.steampowered.com/app/285920/TerraTech/ End song: NCS Rubik #games #terratech
Just forgetting to take a screenshot for a thumbnail in MineColonies Ep252
มุมมอง 63วันที่ผ่านมา
Just random stuff like supplying and meaningless crafting Game: Minecraft Java Edition www.minecraft.net/en-us/marketplace End song: NCS Rubik #games; #minecraft
Just supplying the builders' needs in MineColonies Ep251
มุมมอง 10วันที่ผ่านมา
Setting fire to a forest because I can Game: Minecraft Java Edition www.minecraft.net/en-us/marketplace End song: NCS Rubik #games; #minecraft
Just flying off into space in Machinika: Museum Ep8
มุมมอง 1214 วันที่ผ่านมา
Cool game looking forward to the sequel Game: Machinika: Museum store.steampowered.com/app/1507190/Machinika_Museum/ End song: NCS Rubik #games #machinika
Just orb opening in Machinika: Museum Ep7
มุมมอง 1014 วันที่ผ่านมา
We are near the end Game: Machinika: Museum store.steampowered.com/app/1507190/Machinika_Museum/ End song: NCS Rubik #games #machinika
Just mouse issues in Machinika: Museum Ep6
มุมมอง 1914 วันที่ผ่านมา
I can't solve it if I can't click it normally Game: Machinika: Museum store.steampowered.com/app/1507190/Machinika_Museum/ End song: NCS Rubik #games #machinika
Just having the builders's 4th level in MineColonies Ep250
มุมมอง 1214 วันที่ผ่านมา
We finally have it, now on to 5th Game: Minecraft Java Edition www.minecraft.net/en-us/marketplace End song: NCS Rubik #games; #minecraft
Just fixing outside piping in MineColonies Ep249
มุมมอง 8014 วันที่ผ่านมา
Just fixing outside piping in MineColonies Ep249
Just starting a spaceship engine in Machinika: Museum Ep5
มุมมอง 1414 วันที่ผ่านมา
Just starting a spaceship engine in Machinika: Museum Ep5
Just figuring out a medallion helmet in Machinika: Museum Ep4
มุมมอง 521 วันที่ผ่านมา
Just figuring out a medallion helmet in Machinika: Museum Ep4
Just opening a rock in Machinika: Museum Ep3
มุมมอง 1421 วันที่ผ่านมา
Just opening a rock in Machinika: Museum Ep3
Just starting an anti-gravity device in Machinika: Museum Ep2
มุมมอง 1921 วันที่ผ่านมา
Just starting an anti-gravity device in Machinika: Museum Ep2
Just fixing stuff in MineColonies Ep248
มุมมอง 621 วันที่ผ่านมา
Just fixing stuff in MineColonies Ep248
Just lazy forester in MineColonies Ep247
มุมมอง 521 วันที่ผ่านมา
Just lazy forester in MineColonies Ep247
Just a The Room inspired puzzle game called Machinika: Museum Ep1
มุมมอง 3221 วันที่ผ่านมา
Just a The Room inspired puzzle game called Machinika: Museum Ep1
Just GEO plane in the last video for TerraTech Ep47 (for now)
มุมมอง 15928 วันที่ผ่านมา
Just GEO plane in the last video for TerraTech Ep47 (for now)
Just making something that can loop the loop in TerraTech Ep46
มุมมอง 18428 วันที่ผ่านมา
Just making something that can loop the loop in TerraTech Ep46
Just buying a useless hovercraft for half of my money in TerraTech Ep45
มุมมอง 200หลายเดือนก่อน
Just buying a useless hovercraft for half of my money in TerraTech Ep45
Just connecting the drawers in the basement in MineColonies Ep246
มุมมอง 47หลายเดือนก่อน
Just connecting the drawers in the basement in MineColonies Ep246
Just connecting the drawers to the storage system in MineColonies Ep245
มุมมอง 103หลายเดือนก่อน
Just connecting the drawers to the storage system in MineColonies Ep245
Just messing about with a bike in TerraTech Ep44
มุมมอง 78หลายเดือนก่อน
Just messing about with a bike in TerraTech Ep44
Just selling excess materials for some income in TerraTech Ep43
มุมมอง 109หลายเดือนก่อน
Just selling excess materials for some income in TerraTech Ep43
The listings for employed archer/druid/knight are shared potential. That's total guard beds in the bottom half of the fraction. You have 3 guard towers and 1 of each type of warrior in them with no guard tower space to spare. The graveyard employs an undertaker. Pupils are children going to a school. Your current goal is getting the builder huts to level 5 then upgrade the houses where the builders live to level 5. Meanwhile, keep doing research at the university to unlock buildings and increases for work speed like block breaking and placing, etc. Good progress in this one!
I need a higher level university in that case and thanks.
I love terra tech
Not my favorite game but i still like it
@@justfantastikrab5047 the 2 is not like the 1 you have cargo and max complexity
Realy not the same but we stil Can see the 1
bro 249 episodes?? Damn
It happens
If my comments on previous videos aren't completely clear to you, feel free to contact me so I can walk you through it. I guess the nuances can be a real head spinner. There's a fair bit you seem to have misinterpreted or didn't finish reading. Too many things to write in comments now. Most of your ideology for how refined storage works is ever so slightly off. Transmitters and receivers shouldn't appear next to each other, for example... and storage controller connections are not made through ME interfaces.
In my creative world interfaces are the only thing that worked both ways (pulling out and depositing items), or at least for what I need it to do. I read all of your comments (except the one that disappeared). And if I can use only one of the blocks transmitter/receiver, would I have full control over the items?
@@justfantastikrab5047 The transmitter / receiver pair are a wireless cable. Next to each other makes them the same as a regular cable.
They are next to each other because of the limited space I have, but I can make it one block smaller
Nice work love this series!!!
Thanks as always <3
I am french and i look YOUR video
Merci beaucoup
GREAT VIDEO DUDE you defiantly deserve a like and sub!!!
Thanks glad you enjoyed it
Hey bro , to become famous , you have to go with current trends like from the fog or the silence series make your videos shorter cut out the uncecessary parts like mining or speed ut up or add a modpack to make it fast and add shaders , captions are also good and edit some memes into your videos as well as trying to be funny
The key to fame us making is to entertain viewers ,
Thanks but the idea is uncut content. I won't follow trends since, my idea was never to do so, it is to fully play games, including the boring parts. Yes I can skip the boring parts, but once you get the game for yourself 9if you didn't already have it0 do you expect to be able to skip all the boring parts to you.
I appreciate the input and the suggestion, but if you are not enjoying this type of content I am sorry but you won't be having much fun here. I focus on fully experiencing the game and showing it in it's full glory. Some people really enjoy my videos it the way I make them currently.
@@justfantastikrab5047 yeah bro if you look at it from that perspective i totally agree and great content , keep playing and good luck bro
Thanks for understanding, also becoming famous fast was never my idea
For machines like the mekanism smelting factory, you'd use a crafter facing a side and the config in the machine would have that side set to in/out. Then load the crafter with the smelting or other processing recipes you want the machine to handle. When making the patterns, use JEI to load both sides of the recipe and should set the appropriate setting for "processing". The crafter you have with no machine is for crafting table recipes only. You need a second one specifically used only by and pointing at the mekanism machine and that is the one that will need the recipes for smelting. A crafter pointed to a crafter pointed to a machine MAY make it possible to have more recipes available to the machine, but you'd need to test your version to be certain. For a regular vanilla furnace you need a more complicated setup since it is side-dependent and also requires fuel. To describe the vanilla furnace setup may be useful, so here goes: The top of the furnace is the smelted item input, so you'd point a crafter at the top and load that crafter with your recipes. The sides can take fuel like coal or charcoal, so you'd use an exporter with your fuel option(s) in the top row of boxes. If there are steps to create said fuel, like charcoal or coal blocks, then the crafting card is used in the exporter in the right-hand boxes to request the auto-crafting of the charcoal/coal block. Without a crafting card, you'd limit the exports to what is currently available in storage. On the bottom of the furnace you'd need an importer to receive the results since it can't be pushed back into the crafter. You'd filter importers when you have multiple phases before you want to collect something. For situations that require stacks of items (like the rainbow furnace that smelts entire stacks in 1 process), you'd want to put in stack upgrades into the interface to keep pace with the machine. I've read more than 1 stack upgrade does nothing....but I can't be certain. Dye the wool before you make the carpets.
I will go in the creative world later and experiment based on what you have written here. And yes i was stupid to craft the carpets first
God Loves u and he is coming back ❤️
All hail birb God
yoo
God Loves u and he is coming back
yoo to you too
I have no idea how I got here, but there goes 1 additional subscriber.
Appreciate it. I hope you find your way back to where you came from
Sulfur Item-to-Gas is 1 mb sulfuric acid. Using the chemical oxidizer method you get more... The PRC method of acquiring sulfur from charcoal is my usual method... but then again, I tend to have unlimited resources like logs. You may be able to use charcoal, but without hovering over the input items I can't tell for certain, but you mentioned it later in the video. The chemical oxidizer makes 100mb of sulfur dioxide which can be converted to 100mb of sulfuric acid through the process involving the chemical infusers. It is so worth the effort to set it up for 100x. Especially since you basically only add water vapor and oxygen (also from water) so it's cheap. Search for "trash", I'm sure you have the thermal nullifier, but I prefer to use the options from Trash Cans mod. Slimes are in swamps. Mob imprisonment tool and a larger version of the creeper farm to hold the big slime. If the wool for the ender tank/chest is dyed, all the tags are set to that color so dye the wool for efficiency where appropriate. The option you wanted to look at was the round robin one with the 4 arrows at the end of the video. Get your furnace connected with a crafter asap! Then setup patterns for all the processors in crafters and the crafter for the furnace gets the last step smelting recipes. While they only hold 9 patterns/crafter there are expansion mods that add upgraded tiers of crafter. Might be worth checking out if you need more space. Auto-crafting will give you more motivation as the repetitive crafting will be a thing of the past. Plan on making loads of crafters as you need one on each machine and lone ones for regular crafting. Don't forget to periodically check your warehouse for random stuff you can remove like slime balls and other junk acquired by your colonists. Those 2 books you got from the raiders can be used for some university research and later the enchanter will turn them into random enchantment books. So best to leave those in the warehouse.
Single resource laser drill: no. When you get to the part where you need sulfur, look at using the path that converts charcoal into sulfur so you have a continuous supply from converted logs. Don't get distracted by D-T fuel stuff, it's not what you need for fissile fuel. D-T fuel will be used for fusion reactor, this step is still fission. Your fission reactor still needs 4 more redstone ports for the signals that tell you when you need to turn the reactor off. For the fissile fuel you make, it may be a good idea to use a quantuum entangleoporter to transfer it without pipes. Excellent progress today! (Points were lost due to not enriching items before using the resources in the metallurgic infuser).
Thanks for the info. I was going to do it through the charcoal way, but I still had to ask. And would you elaborate on why I would need 4 more redstone ports, appreciate it.
Nice keep up the hard work
The mods not loading messed up a few things, but we recovered and are back on track
W vid my guy, keep up the grind and you will make it!
It is not exactly grinding in my view, it is more the lack of help that is slowing me down
keep up man i recommend trying create and a few other mods of tech
good luck making vidoe's i hope you rise up on youtube sometime soon
thanks for both comments but i need to refrain from adding more mods it might become even more unstable
@@justfantastikrab5047 ik when you wana start a new pack/series you should try out create its funny
In the area where you fluid extract latex, you need the latex processing unit to make the latex into tiny dry rubber.... plus the 2 missing steps to turn that into plastic. Push ore laser drill results up into the chest.
Thanks
Dude sounds like the alien from Enemy Mine
I need to find out what that is now. After seeing it, I don't know how they got those pictures of me...
Before you go fighting ghasts, try to get a magnet so you don't lose the drops into lava. I have never been able to use the dye mixer recipe for sulfur. I'm not sure why it shows up in JEI like that. Beware that many of those log filled storage drawers are maxed out and somewhere your logs are backing up in the system. Once you have automation, you'll have the option to list more than one log type for conversion to charcoal. So I recommend reducing the tree types being farmed or better, add some upgrades to the storage drawers.
I have the magnet upgrade. I just have it turned off. Also I have void upgrades on all of my storage drawers
Tritium and D-T Fuel are the fuel for a fusion reactor setup. Lithium dust is used to make induction matrix components (Mekanism's battery bank) and SPS pieces which will turn fission reactor output into anti-matter. The button to sort the warehouse inventory appears at warehouse tier 3. There will also be 3 additional possible upgrades to the warehouse once it's max tier. The upgrades will cost a block of emerald each and expand the existing rack sizes.
Thanks as always, but I found out later what I needed the lithium for
In my terratech campaign im limited my self to only getting blocks from missions, going up in grade, killing enemies, and trading stations which is pain. (Great video btw)
I am learning from my mistakes and from trying out different thing. Also good luck with your difficult task.
ima watch all of the episodes
I wish thee luck. and skip the first 2 from the playlist. They were another world from which I learned something.
Love it!
He will need a remake soon, but lemonface will return stronger.
Three elder guardians generate in each one.
Thanks, found out the hard way
Nice video, you need an inventory system to manage your items and crafts
Thanks, but I cant find the time to make it. I know I have to. Soon I hope...
Ocean monuments are made of prismarine and related blocks. I'm surprised you haven't uncovered several during your previous scouting adventures. Besides the trashy bits, you'll want prismarine stuff for sea lanterns which will get requested by builders working on level 3 buildings, iirc. Sea lanterns require silk touch to mine, so I might end up crafting a few in early game. But I tend to have silk touch once I make a librarian villager and force his trades to include silk touch. Sea lanterns are my favorite light blocks in vanilla. As for finding an ocean monument without using the "cheaty" command /locate structure minecraft:ocean_monument or using a structure compass (similar to nature's compass for biome location with the same gui)... I saw in the wiki a vanilla cartographer villager will trade ocean maps that show a monument's location on the second tier of trades (apprentice). Might be worth levelling one up. (bring lots of paper to level him up as it is 24 paper/emerald and also costs 13 emerald + a regular vanilla compass for the map trade). Some modpacks I've played have included an oceanographer villager which had this trade.
I did some searching off camera, but I had to stop since a raid started. That is where we will be starting next episode from
keep it up bro , you wil make it
Progress is slow, but present
In the upper-left of the GUI for the turbine is a button that's an i with a circle around it. Press that. It's got loads of useful information and shows what your limits and bottlenecks are. The mekanism multiblocks often have such a button. Always worth checking it out!
Thanks, but I don't think I will really need it.
dude props to you for going 224 episodes in minecolonies thats a hard pack to keep interested in!
Sorry for the late reply. The reason I can keep going is firstly the short episodes and secondly it is not just mine colonies
wow episode 224 bro
Sorry for the late reply. But yes the next two need to be rendered and then uploaded!
Do you have a hazmat outfit, dosimeter (to check your radiation exposure) and geiger counter (to check contamination in the environment)? it's essential to protect yourself from radiation if you ever break a pipe or reconfigure the reactor after there is waste in it (to set up the redstone logic properly, i use 5 ports. 4 out alarms/1 in for scram on error). may even want more regular water ports for in/out steam/water exchange with the turbine, and consider it will lock up if it has no place to export the steam/water, so may need a fluid trash can with a lower priority. sodium is a more optimal version of fluid instead of steam, iirc. i've never set it up as it doesn't intrigue me enough as i tend to move on to fusion reactors instead.
I will make a hazmat suit before i turn it on, but i had totally forgotten about it.
I just started a new modpack called minecolonies dimensional adventure. I have only added ftb ultimine to it, so far. The feel is a lot like this series. Many of the mods in the pack are part of your setup. The biggest difference is it is based on 1.20 minecraft, so the world is a lot bigger. So, with the range addon in there, you just need the tier 2 addons in every Industrial foregoing machine. Good progress!
Thanks
maybe you will like add a AI generated text and do some cuts
My other answer gives you a clue for the second part, but I don't get what you mean by the first. Still thanks for watching and commenting.
I don't understand why you're not popular
I am trying to cater to a very specific crowd of people. People who want to be more involved into the content, not skip 1 hour in a jump cut. Many people say my content reminds them of the old days of TH-cam.
I think you should add some music to the beat
Yeah, PA was a more silent game than I anticipated. But it is over so, whatever.
Mobs do not spawn within colony borders, so all the mega torches should go on the borders and moved as you expand your borders. I just use bamboo around my colonies, tbh. The feral flare lantern is amazing, but may cause issues if it spawns a "light" inside a multiblock, so be careful around your thermal evaporators and any multi-blocks with open space in their centers. Cows and most mobs don't cross rails unless pushed by something, and colonists need rails to travel on once the tech advancement has been researched. I see some rail art coming in the future. Another thing the cows can be corralled with is an interdiction torch from Reliquary mod. I often use them in front of the animal pens. Getting the builders and their homes to level 5 should be a priority. It will really speed up everything and make room for more colonists as that is your current limiting factor. I think you may even have more colonists than housing. I usually have to manually place colonists in appropriate housing as the auto isn't really optimal at placing workers in housing near their jobs nor does it ever shift them after changing from library/school to non-military work, so keep that in mind when doing so. While Mekanism's fissile fuel is a complex setup, I know it will handle all your power needs for the near future and keep in mind the SPS (which makes anti-matter needed for the anti-grav upgrade) has a throughput of 400M FE/tick, so that should help you plan your induction matrix providers (yeah, make 8 since they're only 50M FE/tick). HMU on discord if you need a tour of a build.
I will work on it.
Instead of attracting the pigs, use a range addon in the mob crusher.
And why didn't i think of that? Thanks
Didn't you already build a creeper farm eons ago? If I want a setup that can recharge the IF essence, I add in a spawner to the kill chamber design or use a mob producing dirt (part of mob grinding utils, called dreadful dirt). I would like to caution you against building any mob kill chamber in a wooden or otherwise burnable space since some mobs have a tendency to shoot fire. You probably want to add the tier 2 addons to all your IF machines. Your minecolonies warehouse will potentially acquire gunpowder from raids and other guard/worker activity.
I did make a creeper farm, but it is terribly inefficient and I also need to be AFK above it for it to work. This on the other hand is in my house that is almost always within loaded chunks. The glass cage is just so the creepers don't see me and explode. I won't be making a second blaze farm in the overworld. That is a very good idea, to add the spawner I have from the quarries.
:D
The only bad thing happening right now is the fact that i have to render things twice.
The slave is used for situations like when you want to dump something into the drawers, but don't have access to the controller nearby or have multiple results needing to go to different drawers in the drawer multiblock. The only player interactions with the controllers are about depositing items. Right click once to deposit what's in your hand. Twice and you deposit all stacks possible in your inventory. Backpacks have a deposit upgrade which allows the backpack to be right clicked on the drawer controller for a mass deposit. Storage drawer type mods typically allow the configuring of things like displaying the amounts, item images, upgrades, and locking them so random items cannot be placed inside. Right clicking a controller with one of these tools should re-configure all attached drawers. The item to use to connect stuff in a drawer multiblock is called "trim". It is from the same mod as the drawers and comes in all the vanilla plank variants. To connect the drawer controller to refined storage, use refined's "external storage " item placed onto the drawer controller and cable that to your refined cabling.... or setup a wireless network from refined using the 3 "network" items... attached to that refined external storage item. Make the priority in the external storage greater than the priority set in the refined disk drive. Once setup, refined will have 2-way access to the drawers and prefer them, when available, for deposits (if you set the priority up properly) and honor any void upgrades in the drawers. Excellent work!
Will try and do this in the next few episodes.
im your 99 sub
Nice and welcome aboard. Just don't look below deck. We might be sinking
or.... make a storage controller from the drawer mod. connect the drawers to the storage controller from the drawer mod. then use 1 single solitary external storage 'adapter' from refined storage on that storage controller from the drawer mod. i always boost the priority of my drawers so they are preferred over all other options (within the external storage adapter's gui). so, i tend to get a version that is a little of both, where you have multiple drawer storage controllers for different multi-blocks i make of compacting drawers around my base. the wiring is done with simple wireless connections (using the 3 "network" items and an external storage 'adapter' from refined storage). the only time i don't use compacting drawers is when i need filters that are temporary holding until transfers happen or i really want to limit the max generated amount. when adding a chest set to a storage controller (sophisticated storage chests can be handled by a single controller within a rather large range), make sure the setting in their external storage adapter is set to "extract only" to avoid random items being inserted. the priority of the disk drive is refined's baseline, in my head, when i'm designing a build. so drawers get a higher priority and chests lower. extracting from the chests, then the disk drive, then the drawers last. thus dumping things in the systems has the reverse order. drawers first, then disk drives. chests are skipped since they're extract only.
I will check out the storage controller. And as always thanks for the tips.
👍
XD
The perfect closing shot!
Thanks
When I move mobs, I like to use the mob imprisonment tool from Industrial Foregoing. They can also be placed in the IF mob duplicator machine.
Yeah but I don't want to bother with that right now
FYI the allotment doesn't produce any contraband so if you want prison labour in the farms, do it there, and use farmers in the farms and orchards. Farms quick how-to: change the floor to dirt. It can't be sand. plants will highlight in the menu if you zoom in on a farm room. They are in Objects. Farms: barley, wheat, corn Allotment: cabbages, potatoes, tomatoes, carrots Orchards: peaches, oranges, apples, bananas Fruit trees need a 3x3 area but the tree isn't always in the middle. Plan in automation if you're going to use it before you plant. It's annoying dismantling plants to put in a sprinkler or gatherer later on. The other settings you can experiment with when it's running.
Thanks, this is what I was missing, since I haven't previously played with this dlc
The colonists will manifest cart out of thin air when needed. I can't wait to see one whip it out and go for a ride next door.
I hope my stations are logical and not just useless
You will need to take sheep and put them in the enclosed area. It's the same with all the farms, you provide seed stock and they work it from there... Then delivery men will open gates and the sheep will wander out. I use rail somewhere to keep the sheep contained since they won't cross it normally. Or an interdiction torch in modpacks which include them. Place the interdiction torch near the entrances to the holding area.
I get the first part but the second, I will need to see for myself to understand.
Your high-risk prisoner got upped a grade or 3 when they killed somebody to Max.
She shouldn't have since I have disabled rise security level from the policies
@@justfantastikrab5047Odd. I don't know then.