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Hades _
เข้าร่วมเมื่อ 20 เม.ย. 2017
Casual gaming enjoyer.
I removed the Minecraft build limit
In this video I removed the minecraft build limit, well not actually I didnt modify the original minecraft, but made my own instead.
The chunk size is: 64x64x64 and you can actually go as far as you want to in any direction.
And I will fix the shadows at some point.
As always If you actually bothered to read this, thank you, and send a turtle in the comments so I know!
The chunk size is: 64x64x64 and you can actually go as far as you want to in any direction.
And I will fix the shadows at some point.
As always If you actually bothered to read this, thank you, and send a turtle in the comments so I know!
มุมมอง: 1 012
วีดีโอ
Making Minecraft What Mojang Couldn't, Optimized
มุมมอง 2.5Kหลายเดือนก่อน
I am making minecraft, yes another one, there are so many minecrafts how could I not make one too? Most importantly who even reads the descriptions nowadays, like I can put keywords here like: C , Minecraft, Optimization, but nobody actually cares right? So If I wasted your time and you read all the way here expecting something, I am sorry, but you can put a turtle emoji in your comment and I w...
How to code better, so AI doesn't stand a chance
มุมมอง 4.5K5 หลายเดือนก่อน
In this video I mention the way a learned to code, and how to get better at it yourself, or at least I think so. I am still not a wizard tho.
0:00 nasce um fodinha
cool video ale kámo ta czengliština 💀
prave sem si rikal
Try to make your game cull unseen chunks and add a settings ( where you can change resolution, shadows, and render distance) also w video
So I already do frustum culling, tho it has some bugs. I also cull unseen face and have a bitwise greedy mesher. If you know any other techniques to improve performance I would love to hear them (I am also thinking of adding occlusion culling when caves become a thing but I havent figured that out yet). And I have implemented a scene system in the engine and some simple ui rendering so settings and menus are definitly comming a well!
@@varumchapteroneCould you not perform some sort of occlusion culling on whole chunks? Not sure if it would be easy in practice but it seems simple enough in my head
@@justsomeguy3267 i mean full invisible chunks generate no mesh -> they are skipped in the rendering, same for air chunks. So yes what you are saying is simple in practice 👍
@@varumchapterone oh cool
🐢
This is really clever and i definitley think you should continue.
Yeah keep it up
Ok but add all the stuff in the game that actually causes performance to drop like redstone farms. Minecraft runs very well for how much it does and how much is going on in the background. Stupid as fuck channel.
i love your accent, no joke, i really i love it
EPIKUS MAXIMUS VIDEO!!!
where are you from Habibi
damm
are you german
You should work for Hytale, this is great 🙌
Yes you should continue
so nice work brother
3:59 Welp if you could continue and you are enjoying the process go ahead I really would like to see more about that, talking about ideas, and the engine it self etc...
Yeah, I would have probably continued anyway, its something I enjoyed making. Also I have been experimenting with bitwise logic and the example in the video culls and merges 64 faces at a time, it takes like 600microseconds to generate a single mesh for a 64x64x64 chunk. Thats insane.
@@varumchapterone Will you open source? I am currently learning about bitwise operations, currently in computer architecture course, and it would be fun to see it used in a project I actually understand the purpose of lol.
@@Blackfatrat I am not sure about open sourcing, but maybe I will make a video explaining the whole thing. Would you be interested in that?
2:49 That is so clever from you todo!
Yooo you are still alive wassapp
sup bro
Glad to see you alive. Also 🐢
the real answer was writing rust in neovim, can you add it as a correction?
I would, but I can't exit neovim.
c# mentioned !! java people: bro is paid by billy I am java people
as some one who is learning java i can say I am not sure what i had chosen(hard, easy or just suffering) I am thinking i am just suffering as i may or may not have added vim in my ide and now learning java while having to learn vim as well
My man, that seems like you chose suffering. But perhaps you will emerge victorious haha
@@varumchapterone I hope do yoo but I still cant just find a way too exit vim
"If you want to suffer, use C" had me laugh. Out of the three languages I tried, those being Python, Java and C, the latter is by far my favorite and what I use for my game.
Oh I love c, its just that sometimes it I create an obscure bug and it just crashes without telling me anything (No I won't use a debugger), so its a hunt with printf.
whirow doesn't code though
Now this is a realistic and self aware assessment of the coding paradym. I've always hated the bland uninteresting types who do nothing but tell you what to do without any commentary or any frustration at all. I need the teacher to suffer like I am.
you just need to get good enough to point out every single syntax error in your teacher's code and they will suffer
you can be a wizard in ANY language. scratch, python, C, haskell, you name it. Pick your blade, apprentice.
One of the most honest video....i just watched a video of some valedictorian giving a honest speech and now, this. Totally worth it.
AI isn't anywhere near being able to write production ready code. Maybe someday our robot overlords will take over, just not anytime soon.
This is truly how I learn as well
All true, but what about this makes it so that AI doesn't stand a chance?
Its for the keywords, I am pretty new to youtube so I try stuff. Also I am sorry if that's misleading.
Bro is spitting truth!
DO NOT listean this this guy's language recommendation, a general guide: If you want to use a game engine use Godot If you want to write your own game engine: C++ If you want to do AI or Data science: Python Python isn't just "easy" its designed to just work easily, at the cost of performance. C++ is good for your own game engine because its what almost everything is made in. Unity is outdated, slow and doesn't meet modern day requirements. Godot supports C# If you REALLY want to do that. But there is no point as its lacking features and is just slower to code in.
As a beginner, I love Java, I just like the way that everything is declared and almost nothing needs to be guessed
Yes, code in what you like and enjoy! I like how rigid and reliable (in the way code is written) it is, even if it feels like writing a novel.
Yeah, java is somewhat higher level, but its still similar to C and C++, although you might want to change languages in the near feature, because java is becoming slow and just doesn't really cut it anymore.
@calorap99 Check out Rust then. Literally every abstraction is represented in syntax!
Java is so nice for code organization
I feel you bro, i love java, the structure, it just teaches you to write good code
i like how he said computer wizards, like ive always considered myself as a nerd but the title computer wizard is not that bad. also if you wanna be future proof then using rust or js is a pretty good choice
Programming is just computer sorcery
@@disguisedpuppy im gonna cast a search spell that searches for spells "stackoverflow"
@@JesusPlsSaveMe In all respect, I dont care what happens to me after I die.
That seemed like a bot to me, so I removed the comment. Do tell if you think that wasn't something I should moderate tho.
@@varumchapterone I was actually trying to see if its bot, definitely a bot, and thanks for the care
nice video my man keep up, few things to consider cut the mouse clicking sound from audio recording. make little bit longer videos ~4-7min that is what youtube like or make it a youtube shorts
I am going to check for the mouse clicks and cut them out to the best of my ability from now on, thanks for pointing that one out (I seem to hardly notice when making them). And I do plan to make longer videos, I have something hopefully in the 4-7 minutes territory coming up. So I will look forward for your tips on that one. Also happy to hear you liked it.