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Classic Game Sessions
Canada
เข้าร่วมเมื่อ 27 มิ.ย. 2020
Game Evolution, History, and No Commentary Longplays / Playthroughs of Classic Retro Games from the 80's and 90's. PC/DOS, Nintendo, Commodore, Apple, Atari, and more.
Classic Retro Gaming with a focus on RPGs, Adventure Games, and Strategy Games but covering all the good stuff.
Classic Retro Gaming with a focus on RPGs, Adventure Games, and Strategy Games but covering all the good stuff.
Lands of Lore: The Throne of Chaos - longplay - Westwood / Virgin, 1993 - 94 - PC / DOS - CRPG RPG
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#landsoflore #dungeoncrawler #rpg #dosgames #crpg
More about Lands of Lore: The Throne of Chaos (from Wikipedia):
Lands of Lore: The Throne of Chaos is a 1993 role-playing video game developed by Westwood Studios and published by Virgin Games for MS-DOS, the NEC PC-9801, and FM Towns. It was the first installment of the Lands of Lore series. The player travels around various environments, collecting items and battling monsters in an attempt to save the kingdom from a witch named Scotia, who has acquired shape-shifting abilities.
Westwood wanted to create something new after being acquired by Virgin, and it was intended that the game outperform Eye of The Beholder II. Lands of Lore: The Throne of Chaos received generally positive reviews, with reviewers complimenting the graphics and the skill system, but some criticized its combat and repetitiveness. In 1994, the game was re-released on CD, adding voice-overs, including some by Patrick Stewart. Lands of Lore: The Throne of Chaos was followed by a sequel, Lands of Lore: Guardians of Destiny, in 1997.
Gameplay
The game is a dungeon crawler, presented in a real-time, three-dimensional view from the character's perspective similar to the interface used on the Dungeon Master game and the Eye of the Beholder series. The player can move around and interact with the world by performing actions such as picking up items, throwing them, and using them on objects. Features such as locks and switches (which affect the world by triggering events such as walls appearing or disappearing) are abundant, and the latter can be interacted with directly. The player can obtain a map showing the player's current location, as well as important points on the level.
Development and release
After Westwood Studios was acquired by Virgin Interactive, the decision was made to drop the Advanced Dungeons and Dragons license to focus on a new property. Producer Rick Gush said that the executive producer Brett Sperry, was involved in the decision. Gush explained that Sperry knew about the benefits of such a venture, and Gush believed that creating a new brand was a good move for the studio's promotion. According to Joseph Hewitt, an artist for Westwood, Westwood wanted to develop their own properties instead of games for other publishers to profit from.
Westwood already had the engine and experience from the Eye of The Beholder series, but it was known that creating a new game was going to be difficult. Gush said that the lead programmer Philip Gorrow proposed the ideas for the new game. Bill Crum was hired and became the designer. Westwood's intention was to outperform Eye of The Beholder 2, which included increasing the story's depth. One concern was making the game accessible so it could reach a wide audience. Hewitt said that Sperry wanted to make the game user-friendly.
During development, the team knew the game was going to be "special", but Ultima Underworld: The Stygian Abyss, which used 3D graphics, was released. Lands of Lore: The Throne of Chaos was too far into development for the team to rework its 2D engine, so the team worked hard to tweak it. Blurred movement was added to give the game a 3D effect. Lands of Lore: The Throne of Chaos was developed from the engine of Eye of the Beholder, and the user interface was also updated from that game.
Lands of Lore: The Throne of Chaos was released for MS-DOS in September 1993. An Amiga version with 32 colors was planned.
The game was re-released on CD-ROM in 1994, which featured voice-overs, some of which were performed by Patrick Stewart. It also features an additional narrative history read by Stewart. According to Gush, the team was "really impressed" with Stewart's professionalism, and he stated that they had paid $30,000 for him to be with the team for three hours. Stewart finished the voice-overs in less than three hours, and the team received a cardboard cutout of him in a Star Trek uniform. This version features 130 MB of digitized speech.
The game was re-released on GOG.com in November 2011, bundled with the sequel.
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#landsoflore #dungeoncrawler #rpg #dosgames #crpg
More about Lands of Lore: The Throne of Chaos (from Wikipedia):
Lands of Lore: The Throne of Chaos is a 1993 role-playing video game developed by Westwood Studios and published by Virgin Games for MS-DOS, the NEC PC-9801, and FM Towns. It was the first installment of the Lands of Lore series. The player travels around various environments, collecting items and battling monsters in an attempt to save the kingdom from a witch named Scotia, who has acquired shape-shifting abilities.
Westwood wanted to create something new after being acquired by Virgin, and it was intended that the game outperform Eye of The Beholder II. Lands of Lore: The Throne of Chaos received generally positive reviews, with reviewers complimenting the graphics and the skill system, but some criticized its combat and repetitiveness. In 1994, the game was re-released on CD, adding voice-overs, including some by Patrick Stewart. Lands of Lore: The Throne of Chaos was followed by a sequel, Lands of Lore: Guardians of Destiny, in 1997.
Gameplay
The game is a dungeon crawler, presented in a real-time, three-dimensional view from the character's perspective similar to the interface used on the Dungeon Master game and the Eye of the Beholder series. The player can move around and interact with the world by performing actions such as picking up items, throwing them, and using them on objects. Features such as locks and switches (which affect the world by triggering events such as walls appearing or disappearing) are abundant, and the latter can be interacted with directly. The player can obtain a map showing the player's current location, as well as important points on the level.
Development and release
After Westwood Studios was acquired by Virgin Interactive, the decision was made to drop the Advanced Dungeons and Dragons license to focus on a new property. Producer Rick Gush said that the executive producer Brett Sperry, was involved in the decision. Gush explained that Sperry knew about the benefits of such a venture, and Gush believed that creating a new brand was a good move for the studio's promotion. According to Joseph Hewitt, an artist for Westwood, Westwood wanted to develop their own properties instead of games for other publishers to profit from.
Westwood already had the engine and experience from the Eye of The Beholder series, but it was known that creating a new game was going to be difficult. Gush said that the lead programmer Philip Gorrow proposed the ideas for the new game. Bill Crum was hired and became the designer. Westwood's intention was to outperform Eye of The Beholder 2, which included increasing the story's depth. One concern was making the game accessible so it could reach a wide audience. Hewitt said that Sperry wanted to make the game user-friendly.
During development, the team knew the game was going to be "special", but Ultima Underworld: The Stygian Abyss, which used 3D graphics, was released. Lands of Lore: The Throne of Chaos was too far into development for the team to rework its 2D engine, so the team worked hard to tweak it. Blurred movement was added to give the game a 3D effect. Lands of Lore: The Throne of Chaos was developed from the engine of Eye of the Beholder, and the user interface was also updated from that game.
Lands of Lore: The Throne of Chaos was released for MS-DOS in September 1993. An Amiga version with 32 colors was planned.
The game was re-released on CD-ROM in 1994, which featured voice-overs, some of which were performed by Patrick Stewart. It also features an additional narrative history read by Stewart. According to Gush, the team was "really impressed" with Stewart's professionalism, and he stated that they had paid $30,000 for him to be with the team for three hours. Stewart finished the voice-overs in less than three hours, and the team received a cardboard cutout of him in a Star Trek uniform. This version features 130 MB of digitized speech.
The game was re-released on GOG.com in November 2011, bundled with the sequel.
มุมมอง: 324
วีดีโอ
Sid Meier's Civilization - longplay - MicroProse, 1991 - PC / DOS - original turn-based strategy 4X
มุมมอง 26514 วันที่ผ่านมา
Subscribe bit.ly/sub-cgs Support on Patreon bit.ly/patreon-cgs #sidmeierscivilization #civilization #strategygames #dosgames #4x More about Sid Meier's Civilization (from Wikipedia): Sid Meier's Civilization is a 1991 turn-based strategy 4X video game developed and published by MicroProse. The game was originally developed for MS-DOS running on a PC, and it has undergone numerous revisions for ...
Street Rod 2 - longplay - California Dreams, 1991 - PC / DOS / Amiga - American muscle cars racing
มุมมอง 71321 วันที่ผ่านมา
Street Rod - Longplay fullplay - California Dreams, 1989 - PC / DOS / Amiga Support on Patreon bit.ly/patreon-cgs Subscribe bit.ly/sub-cgs #streetrod #racinggame #dosgames #amigagames No Commentary More about Street Rod 2 (from Wikipedia): Street Rod 2 is a video game developed by P.Z. Karen Co. Development Group and Logical Design Works as a sequel to Street Rod, based on an original concept b...
Darklands - longplay gameplay - Microprose MPS, 1992 - PC / DOS - alchemy medieval Germany RPG CRPG
มุมมอง 32221 วันที่ผ่านมา
Support on Patreon bit.ly/patreon-cgs Subscribe bit.ly/sub-cgs #darklands #crpg #dosgames #retrogaming No Commentary More about Darklands (from Wikipedia): Darklands is a historical fantasy role-playing video game developed and published by MicroProse in 1992 for MS-DOS. The game is set in the Holy Roman Empire during the 15th century. While the geographic setting is historically accurate, the ...
Sid Meier's Pirates! Gold - longplay - MicroProse, 1993 - PC / DOS - SVGA adventure strategy game
มุมมอง 387หลายเดือนก่อน
Support on Patreon bit.ly/patreon-cgs Subscribe bit.ly/sub-cgs #sidmeierspirates #pirates #adventuregames #strategygames No Commentary More about Sid Meier's Pirates! Gold (from Wikipedia): Pirates! Gold is a 1993 computer game, a remake to Sid Meier's 1987 release, Sid Meier's Pirates! Development MicroProse developed this 256-color version for MS-DOS, Macintosh, Sega Genesis, Amiga CD32 and W...
Star Wars: X-Wing - longplay - LucasArts, 1993 - PC DOS Star Wars space combat flight sim - rebels
มุมมอง 242หลายเดือนก่อน
Support on Patreon bit.ly/patreon-cgs Subscribe bit.ly/sub-cgs #starwars #xwing #spaceflightsimulator No Commentary More about Star Wars: X-Wing (from Wikipedia): Star Wars: X-Wing is a space simulation video game, the first of the X-Wing combat flight simulation games series. The player's character flies starfighters, including the X-wing, for the Rebel Alliance. The narrative precedes and par...
Eye Of The Beholder I, II, III Intros & Character Generator Eye Of The Beholder Series Westwood SSI
มุมมอง 211หลายเดือนก่อน
Support on Patreon bit.ly/patreon-cgs Subscribe bit.ly/sub-cgs #eyeofthebeholder #dungeoncrawler #rpg #dungeonsanddragons #dosgames No Commentary 0:00 Eye Of The Beholder I - 1991 (Intro) 3:16 Eye Of The Beholder II: The Legend of Darkmoon - 1991 (Intro) 7:10 Eye Of The Beholder III: Assault on Myth Drannor - 1993 (Intro) Released for DOS, Amiga, Sega Genesis, FM Towns, NEC PC-9801 More about E...
Ikari III: The Rescue - full play - by SNK, 1990 - NES arcade run & gun shoot 'em up beat 'em up
มุมมอง 6772 หลายเดือนก่อน
Support on Patreon bit.ly/patreon-cgs Subscribe bit.ly/sub-cgs #ikari3 #nesgames #arcade #nes No Commentary This is a fun play through on the first take, thanks to this arcade port on the NES having unlimited restarts from where you die! :) What would otherwise be a incredibly challenging NES game to beat! An interesting arcade run & gun (punch) shoot 'em up beat 'em up. More about Ikari III: T...
Dungeon Crawler evolution - EVERY 80's and 90's grid-based pseudo-3D RPG - compilation comparison
มุมมอง 13K2 หลายเดือนก่อน
Dungeon Crawler evolution - EVERY 80's and 90's (and 70's) grid-based pseudo-3d dungeon crawler - chronological compilation Timestamps are below in pinned comment due to length (only half could fit here in description) Subscribe bit.ly/sub-cgs Support on Patreon bit.ly/patreon-cgs #dungeoncrawler #rpg #crpg No commentary. Thanks to all contributors. Dungeon crawlers featured are based on defini...
Stellar 7 - gameplay - Dynamix, 1983 - Apple II - sci-fi first-person tank simulation - Damon Slye
มุมมอง 1162 หลายเดือนก่อน
-Support on Patreon bit.ly/patreon-cgs Subscribe bit.ly/sub-cgs #stellar7 #appleii #dynamix #retrogaming No Commentary More about Stellar 7 (from Wikipedia): Stellar 7 is a first-person tank simulation video game based on the 1980s arcade game Battlezone in which the player assumes the role of a futuristic tank pilot. The game was created by Damon Slye for the Apple II and Commodore 64 in 1983,...
Ultima VII: The Black Gate - intro gameplay - Origin Systems - 1992 - PC / DOS RPG CRPG Roland MT-32
มุมมอง 2684 หลายเดือนก่อน
Support on Patreon bit.ly/patreon-cgs Subscribe bit.ly/sub-cgs #ultima #crpg #dosgames #rpg No Commentary More about Ultima VII: The Black Gate (from Wikipedia): Ultima VII: The Black Gate is the seventh installment of the Ultima series of role-playing video games, released in April 1992. In it, the player returns as The Avatar, a would-be paragon of moral virtue who faces down many dangers and...
Montezuma's Revenge - gameplay - Utopia / Parker Brothers, 1984 - Apple II - platformer Metroidvania
มุมมอง 2644 หลายเดือนก่อน
-Support on Patreon bit.ly/patreon-cgs Subscribe bit.ly/sub-cgs #montezumasrevenge #appleii #metroidvania #retrogaming No Commentary More about Montezuma's Revenge (from Wikipedia): Montezuma's Revenge is a platform game for the Atari 8-bit computers, Atari 2600, Atari 5200, Apple II, ColecoVision, Commodore 64, IBM PC (as a self-booting disk), and ZX Spectrum (as Panama Joe). It was designed a...
Evolution of All 80's Graphic Adventure Games - compilation of All notable 80's adventure games
มุมมอง 1K4 หลายเดือนก่อน
Evolution of All 80's Graphic Adventure Games - compilation of ALL notable 80's adventure games - Vol I Timestamps are below in pinned comment due to length (could not fit here in description) Subscribe bit.ly/sub-cgs Support on Patreon bit.ly/patreon-cgs #adventuregame #pointandclick #sierraonline #lucasarts #adventuregames No commentary. Thanks to all contributors. Adventure games featured in...
Best of the Best: Championship Karate - longplay fight - by Futura / Electro Brain, 1992 PC / DOS
มุมมอง 1855 หลายเดือนก่อน
Subscribe bit.ly/sub-cgs Support on Patreon bit.ly/patreon-cgs #bestofthebest #karate #fightinggames No Commentary Best of the Best: Championship Karate (from Wikipedia): Best of the Best: Championship Karate[a] is a 1992 kick boxing game that features black belt kick boxing masters. The object is to win the kick boxing championship by defeating an array of kick boxing masters in a series of fi...
NHL '94 Boston Bruins vs Toronto Maple Leafs - NHL Stanley Cup Playoffs - Original 6 teams - PC DOS
มุมมอง 2936 หลายเดือนก่อน
Support on Patreon bit.ly/patreon-cgs Subscribe bit.ly/sub-cgs #nhl94 #nhlplayoffs #nhl No Commentary More about NHL '94 (from Wikipedia): NHL '94 is an ice hockey game by EA Sports for the Genesis, Super NES, and Sega CD, as well as the first release for the PC (DOS), simply titled "NHL Hockey", without the "94" in the title. The game is officially licensed from the National Hockey League and ...
Police Quest: In Pursuit of The Death Angel - SCI VGA - fullplay longplay - by Sierra On-Line, 1992
มุมมอง 3636 หลายเดือนก่อน
Police Quest: In Pursuit of The Death Angel - SCI VGA - fullplay longplay - by Sierra On-Line, 1992
The Shadow of Yserbius (1991 - 1995) longplay - Sierra On-Line - ImagiNation Network INN - MUD RPG
มุมมอง 5646 หลายเดือนก่อน
The Shadow of Yserbius (1991 - 1995) longplay - Sierra On-Line - ImagiNation Network INN - MUD RPG
Crosscountry Canada edutainment games from 1986 - 2002 - Ingenuity Works (Didatech) - educational
มุมมอง 1946 หลายเดือนก่อน
Crosscountry Canada edutainment games from 1986 - 2002 - Ingenuity Works (Didatech) - educational
Diablo - longplay - Blizzard North, 1997 - PC Action RPG CRPG Dungeon Crawler hack and slash
มุมมอง 2927 หลายเดือนก่อน
Diablo - longplay - Blizzard North, 1997 - PC Action RPG CRPG Dungeon Crawler hack and slash
Ultima Underworld: The Stygian Abyss - intro gameplay - Blue Sky / Origin, 1992 - PC / DOS RPG CRPG
มุมมอง 3437 หลายเดือนก่อน
Ultima Underworld: The Stygian Abyss - intro gameplay - Blue Sky / Origin, 1992 - PC / DOS RPG CRPG
The Elder Scrolls: Arena - intro gameplay dungeon - Bethesda Softworks, 1994 - PC / DOS RPG CRPG
มุมมอง 3268 หลายเดือนก่อน
The Elder Scrolls: Arena - intro gameplay dungeon - Bethesda Softworks, 1994 - PC / DOS RPG CRPG
AD&D monsters and characters art compilation - Eye of the Beholder - Forgotten Realms - D&D CRPG SSI
มุมมอง 4319 หลายเดือนก่อน
AD&D monsters and characters art compilation - Eye of the Beholder - Forgotten Realms - D&D CRPG SSI
AD&D monsters and characters art compilation - Bard's Tale Construction Set - Dungeons & Dragons RPG
มุมมอง 3849 หลายเดือนก่อน
AD&D monsters and characters art compilation - Bard's Tale Construction Set - Dungeons & Dragons RPG
AD&D monsters and characters art compilation - Forgotten Realms: Unlimited Adventures - Gold Box SSI
มุมมอง 1K9 หลายเดือนก่อน
AD&D monsters and characters art compilation - Forgotten Realms: Unlimited Adventures - Gold Box SSI
Drol - longplay - Broderbund / Sega, 1983 - Apple II - platformer - C64, Atari 8-bit, PC-88, Amiga
มุมมอง 1919 หลายเดือนก่อน
Drol - longplay - Broderbund / Sega, 1983 - Apple II - platformer - C64, Atari 8-bit, PC-88, Amiga
JRPG compilation - EVERY Japanese RPG on the NES & Famicom - Nintendo Entertainment System
มุมมอง 3.8K9 หลายเดือนก่อน
JRPG compilation - EVERY Japanese RPG on the NES & Famicom - Nintendo Entertainment System
Lode Runner - gameplay - Broderbund, 1983 - PC / DOS - puzzle platformer - Apple II VIC-20 C64
มุมมอง 58010 หลายเดือนก่อน
Lode Runner - gameplay - Broderbund, 1983 - PC / DOS - puzzle platformer - Apple II VIC-20 C64
Rampage - gameplay - by Bally / Midway / Activision, 1988 - PC / DOS - George, Lizzie, and Ralph
มุมมอง 2.3K10 หลายเดือนก่อน
Rampage - gameplay - by Bally / Midway / Activision, 1988 - PC / DOS - George, Lizzie, and Ralph
Tapper aka Root Beer Tapper - gameplay - by Bally Midway / Sega / Marvin Glass, 1983 - PC / DOS
มุมมอง 18911 หลายเดือนก่อน
Tapper aka Root Beer Tapper - gameplay - by Bally Midway / Sega / Marvin Glass, 1983 - PC / DOS
The Oregon Trail - longplay fullplay - MECC, 1990 - PC / DOS - edutainment gaming - educational fun
มุมมอง 1.1K11 หลายเดือนก่อน
The Oregon Trail - longplay fullplay - MECC, 1990 - PC / DOS - edutainment gaming - educational fun
hasn't changed much
Great game. I played on tandy but really liked the atari vcs version, too. Parker Brothers did a super job on that!
I remember.
Great video, I enjoyed seeing this. 😊
I played Wizardry VII when I was a kid. Remember it being difficult and I did not get far. I spent hours rolling characters.
Dungeon Master bis HEUTE nicht erreicht. Ich vermisse es so sehr.
I'm glad the c64 managed to sneak in one last game near the end with Boom.
Never got to play this game before
If you like the EOB games, or dungeon crawlers in general, I recommend this one.
@@ClassicGameSessions Thanks for the tip 😊😊
shining the holy ark had the best music 🎶
Interesting game👍
Played the earlier games and can tell you nearly all modern RPG's own to this franchise, from Elder Scrolls to Final Fantasy
My first (along with doom 1) and favourite strategy game. Helped me learn engliah and also I also modded it (the intro text was easy to change)
I'm pretty sure, back in the 90's, it was this game my old school friend had a cracked copy of for his Amiga, and EVERY time we encountered the Aztecs, the game would crash 😂
@mandlecreed02 Haha good times!
I remember playing this back in the day. I was 8 years old and had no clue what to do because i don't understand english at this time.
Nice! The OG Civilization👏👏 I think I started with III, but didn't properly get into the series until IV and the Colonization spinoff.
I think all the early ones are pretty awesome and good to jump into, but fired up the OG for this one. I really enjoyed Colonization a lot too. Thanks a lot!
I used to play this game back in the day. Such a classic😊
Great to hear this! While the graphics may not be as extravagant, the other aspects make this game one of my favs.
Excellent series ☘️☘️☘️
These games such beautiful. It's sad that gameplay limitations are entry threshold for new players. Why they don't remake these instead of 4 years AAA?
So, even before Super Mario Bros, Dragon quest II or Final Fantasy, Wizardry had a team, hours of length and a written story?
Legacy is damn incredible
Oh, I've been waiting for a proper longplay of these games. Can you also do Civilization II?
Thanks! For sure, Civ II is one that I'll be playing here on the channel.
Gameplay top
SID MEIER'S CIVILIZATION remains one of my childhood favorite games 😺👍🕹️. I remember playing it for the first time on my Amiga 500 back in the early mid 1990's. Even that introduction with a brilliant music 🎵🎶 amazed me. Absolutely ONE OF THE BEST COMPUTER GAMES EVER MADE 😺👍🕹️! A big retrospective like 👍🕹️ from Vantaa, Finland 🇫🇮.
I agree with you fully - the early Civ games are amazing and very hard to put down. Thank you!
14:20 LMAO 😂
Thx for this new upload!!! Great work
Nice job buddy, such a cool game! I like this. 👍
The hunting scenes aren't like real life. I could understand not shooting through the trees, but why can't the hunter shoot over the small hills of grass?
Panzer general 1 was for Playstation 1 was by far the best.. And they had a Allied general which i never got.. But wish they made remakes to them.
A pretty interesting car simulator game. I love the anti theft in the beginning lol classic 😅
0:23 Why is that necessary to play the game? Another game I can think that has that aswell is Jimmy Whites "Whirlwind" Snooker, what if you don't have the manual handy? You won't be able to play the game? I find that a little annoying
That was copy protection back in the day.
Copy protection
Very interesting game ☘️☘️☘️☘️
Oh Man i have play this so long as a Kid .... Love it
The Amiga version was way better graphics than the PC
Dark Ages was my entire early childhood
What a player. 91min and cut off in the middle of the game.
I love NES and JRPG games
That graphic style is so familiar, similar to all the point and clicks of the era. And copy protection!😂 Nice work again my friend🤜🤛
It does have that familiar graphic and somewhat point and click style which I think I was partly drawn to at that time. Also, it's just so fun to soup up cars in the garage and race for pink slips!
Thank you for uploading this. I've been waiting for somebody to do a good let's play of this game. I'm sure I'm not the only one that used to play this growing up. It's a shame that there hasn't been another game that is very like this but I do enjoy going back to it off and on.
Good to hear you enjoy it and that it brings back memories. I come back to it once in a while too but I think the first one has the balance I enjoy most. From my understanding there was an unofficial third game in the series that was never completed, but surprising there aren't more games like it as you say.
@@ClassicGameSessions yeah the third one was a complete and utter mess. What didn't help is the fact that it was never really completed they had poor direction on what they were trying to do. They tried to make it 3D and whatever engine they were using was just not up to the task. The thing that I don't care for on this particular game is the Mulholland drive the rock slide part is just a complete and utter cheating thing. The other parts are just fine they work really well it's that one that I just cannot stand.
Bit of advice? If you want to fight *for* Spain, play as a Costa Guarda in 1680. You start with a rank and there are plenty of ripe targets to garner wealth and status from. Heck, climb the ladder enough and you might actually start hearing "Weh duh nah treh weh perrehds!" slightly less frequently. Fighting for the honor of the Silver Empire locks you into a tiny, cold, empty box _very_ quickly. Anytime you're reduced to attacking rinky-dink anchorages, something has gone terribly wrong. I mean, sure, good on making bartender, but this couldn't have been very fun for you. (And what is a game if it isn't fun? 🙂)
6-7-8もリメイクしてください👍
I wonder if theres a remake that can make this classic bearable. E.g auto map. Journals that helps direction. Or simply any today qol in rpg nowadays. While i understand it may ruin how it felt. But if ultima is as good what ppl remember it should be the story and Exploration that counts...
2024 ❤
Great playing my friend! 😊
Thank you!
Looks class ☘️☘️☘️
It's good - I recommend it.
This really needs a remaster.
That would be rad and is deserved.
@@SalveMonesvol Considering how Microprose has reemerged with a vengeance, I hope it's in the works, alongside The Legacy: Realm of Terror. For good measure, buy the rights to Dust: A Tale of the Wired West. Three titles that would do well in the indie scene.
Forever in my pantheon of legends
Indeed, it's the stuff of legends!
I loved this game!
Me too!
Lord, I've always loved this game I still search for games that scratch a similar itch
Oregon trail and oregon is real and its a 2,170 mile large wheeled wagon trail
Thank you for this. Any chance of doing the Amiga version as well?
That's a possibility in the future - I'll keep that in mind!