- 6
- 17 275
Aiwi
Canada
เข้าร่วมเมื่อ 13 ต.ค. 2022
My name's Ali, I'm making pearlessential.
Welcome to Euphoria, Your comprehensive diver certification exam. Explore, Collect, and ace the exam in this peculiar otherworldly adventure!
Welcome to Euphoria, Your comprehensive diver certification exam. Explore, Collect, and ace the exam in this peculiar otherworldly adventure!
how I added LIFTING to my indie game ✦⭑ Devlog
Yellow yellow! I decided to try and go over my lifting mechanic in-depth and show the really basic code I’m using to achieve it. It turned out pretty rough haha, I think I might try a different style of video for my next devlog, but if you guys like this I wouldn’t mind doing it again with another mechanic. Anyway, thanks for stopping by to listen to me ramble!
If you have any questions I’m capable of answering leave em’ down below in the comments. I’d be happy to answer if I can, keep in mind I’m still bronze ranked at game development.
#godot #gamedev #devlog #RPG #JRPG #indiedev
-
🔗 DISCORD SERVER:
discord.gg/UZ3DCZXmr9
🔗 WEBSITE (jank):
pearlessential.webflow.io/
🔗 PREVIOUS DEVLOG:
th-cam.com/video/r3IgJKK2trQ/w-d-xo.html
-
Attributions, listed in the order they appear in.
🎶 The Place I’ll Return to Someday - Provided by @gamechops
+ From Chocobo and Chill II gamechops.com/chocobo-and-chill-2/
🎶 meowsynth bossa nova was a mistake - @AZALI00013: th-cam.com/video/18iKpPVMba4/w-d-xo.html
🎮 The Legend of Zelda: Breath of the Wild: en.wikipedia.org/wiki/The_Legend_of_Zelda:_Breath_of_the_Wild
🎮 Pikmin 3 Deluxe: en.wikipedia.org/wiki/Pikmin_3
🎮 LittleBigPlanet 2: en.wikipedia.org/wiki/LittleBigPlanet_2
🎮 Mario vs. Donkey Kong: en.wikipedia.org/wiki/Mario_vs._Donkey_Kong
🎮 The Legend of Zelda: The Minish Cap: en.wikipedia.org/wiki/The_Legend_of_Zelda:_The_Minish_Cap
🎮 Graytail: store.steampowered.com/app/2888960/Graytail/
🎮 Rune Factory 3: A Fantasy Harvest Moon: en.wikipedia.org/wiki/Rune_Factory_3
🎶 filler track - @igaveuponmusic: th-cam.com/video/6lqR17EynfA/w-d-xo.html
🎶 Besaid Island - Provided by @gamechops
+ From Chocobo and Chill II gamechops.com/chocobo-and-chill-2/
📺 Finite State Machines in Godot 4 in Under 10 Minutes - @Bitlytic: th-cam.com/video/ow_Lum-Agbs/w-d-xo.html
🎮 Hollow Knight: Silksong: en.wikipedia.org/wiki/Hollow_Knight:_Silksong
🎶 KAILI - @kaedehiyama: th-cam.com/video/YOxkO5WKGak/w-d-xo.html
-
Chapters:
00:00 - introduction
00:41 - background
01:33 - game design
02:53 - implementation
05:35 - nitty gritty
06:21 - conclusion
If you have any questions I’m capable of answering leave em’ down below in the comments. I’d be happy to answer if I can, keep in mind I’m still bronze ranked at game development.
#godot #gamedev #devlog #RPG #JRPG #indiedev
-
🔗 DISCORD SERVER:
discord.gg/UZ3DCZXmr9
🔗 WEBSITE (jank):
pearlessential.webflow.io/
🔗 PREVIOUS DEVLOG:
th-cam.com/video/r3IgJKK2trQ/w-d-xo.html
-
Attributions, listed in the order they appear in.
🎶 The Place I’ll Return to Someday - Provided by @gamechops
+ From Chocobo and Chill II gamechops.com/chocobo-and-chill-2/
🎶 meowsynth bossa nova was a mistake - @AZALI00013: th-cam.com/video/18iKpPVMba4/w-d-xo.html
🎮 The Legend of Zelda: Breath of the Wild: en.wikipedia.org/wiki/The_Legend_of_Zelda:_Breath_of_the_Wild
🎮 Pikmin 3 Deluxe: en.wikipedia.org/wiki/Pikmin_3
🎮 LittleBigPlanet 2: en.wikipedia.org/wiki/LittleBigPlanet_2
🎮 Mario vs. Donkey Kong: en.wikipedia.org/wiki/Mario_vs._Donkey_Kong
🎮 The Legend of Zelda: The Minish Cap: en.wikipedia.org/wiki/The_Legend_of_Zelda:_The_Minish_Cap
🎮 Graytail: store.steampowered.com/app/2888960/Graytail/
🎮 Rune Factory 3: A Fantasy Harvest Moon: en.wikipedia.org/wiki/Rune_Factory_3
🎶 filler track - @igaveuponmusic: th-cam.com/video/6lqR17EynfA/w-d-xo.html
🎶 Besaid Island - Provided by @gamechops
+ From Chocobo and Chill II gamechops.com/chocobo-and-chill-2/
📺 Finite State Machines in Godot 4 in Under 10 Minutes - @Bitlytic: th-cam.com/video/ow_Lum-Agbs/w-d-xo.html
🎮 Hollow Knight: Silksong: en.wikipedia.org/wiki/Hollow_Knight:_Silksong
🎶 KAILI - @kaedehiyama: th-cam.com/video/YOxkO5WKGak/w-d-xo.html
-
Chapters:
00:00 - introduction
00:41 - background
01:33 - game design
02:53 - implementation
05:35 - nitty gritty
06:21 - conclusion
มุมมอง: 2 831
วีดีโอ
an RPG without LVLs or EXP ✦⭑ Devlog 0
มุมมอง 14K8 หลายเดือนก่อน
Hello, pearlessential is my indie game! A tiny little overscoped RPG inspired by classics like the Legend of Zelda and Pokémon. In this video, I go over a little about me, the game and its design, and tease some of the features and mechanics I’m working on. Thanks for stopping by to listen to me ramble! If you have any questions I’m capable of answering leave em’ down below in the comments. I’d...
best mographs ive ever seen in a devlog what fonts do u use btw??
Thanks haha, I use Rubik, Poppins, and Vividly
Stumbled across Pearlessential on Threads, and just had to do some more digging. I absolutely love the game's overall monochromatic aesthetic, and I also ADORED the way you edited this devlog. Really nice work, I hope the game blows up :D
absolutely love your art style.
Building off of some other comments related to exploration, I think that the art style and concept create a solid starting point for adventure. There's no pressure of wasting time leveling up, and all equipment can be hand-placed by the creator (that's you!) for optimal entertainment. But with such janky animations and movement, desaturated colors and simplistic art, I wonder how exciting it would be for the average person to actually wander this world. I think you have two major options for this: 1. The first is exceptional dialogue and characterization, ideally wrapped in an intriguing story that is well-paced and plotted. This might sound easy, but as someone who has practiced writing for many years, and has only played a small handful of games with writing that I would consider to actually be excellent, I assure you that writing good dialogue is a skill that requires a one-in-a-million talent, or a lot of practice. 2. The second option is to have a world that is gorgeous or otherwise fascinating to explore, so that dialogue itself is either unneeded or can be mediocre without dragging the rest of the game down. This reminds me of racing games. I bought an independently created game a while back called, I think, _Grip,_ which was a racing game where the vehicles could drive right-side up or up-side down, as well as driving on walls and even ceilings. I was hyped! Then I got the game and it turned out that a racing game, by yourself, is _extremely shallow_ without some kind of story or other motivator. In Burnout: Takedown, you get a radio announcer who has lots of funny things to say, so getting to new areas and unlocking things was fun. He was like a companion as you went through the game, so things never felt lonely or empty. Grip, though? Grip was exceedingly empty. Of course, your game is an RPG adventure, so presumably there will be dialogue and characters and a plot, but I think my assertion stands: You're going to need either some brilliant art, puzzles or exploration ideas, or you're going to need the kind of dialogue and characters that compel. Then again. . . people loved Don't Starve and if I'm not mistaken, there's not much of either of these in that game, so maybe I'm off. Don't Starve was too scary for me, so I wasn't able to play more than a few minutes, but I guess that's neither here nor there. Godspeed!
Keep up the good work ! I honestly love this idea and can't wait to see the final product, +1 sub !
Please take my money I love the idea!
Sure.. it seems to exist and looks okay, but it doesn't really add anything to the genre to make it special.
very cool
Your game looks awesome!! This has more to do with the topic of the previous devlog, but what exactly will be the incentive for fighting common enemies instead of running away without EXP?
Enemies can block interaction with points of interest eg. A door, transition area, chest, etc. Preventing the player from making progress. Additionally enemies drop pearls which the player might need to analyse the skills they find while exploring. Without analysis they can't be equipped. I hope that answers your questions!
gotta love these dev log channels brooo, I see a new one every other week and It never gets old ♥
Who gave this guy a video editor?!?! bros going CRAZY
Editing on this is crazy GAD DAMN
cool style ;)
if you ever wanna make a game together let me know ;)
Who are you
Let me help you out: an rpg without stats is a Cosplay Game, a CPG. I've been developing one for some years now.
Doesn't RPG stand for ROLE PLAYING game? I don't think stats are necessary for playing a role
what game engine/framework is this made in?
It's made in Godot!
2k views and other 1k subs? CRIMINAL! Great video dude!
Thanks
Can you get jacked tho?
Technically, yes! But visually no. I'll go attributes in a future video 😁
I thought this was gonna be about adding the gym to your game This is cooler though
The editing style in your videos is impeccable, also this structure of video is good!
dam this content is gold, keep going!
lifting!!!! can we have the option to lift cats and stack them like pancakes :D
so cool :0
YOUUUUU
love it
なんだこのかっこいい音楽は..... 6:21 モノトーンがかわいくて気に入っています。完成が楽しみですね。
❤
I'm so surprised you don't have more subscribers!! the vibe is amazing and your code is easy to follow. just subbed, can't wait to see what you do in the future. time to watch ur other stuff ❤
nice video and nice explanation.
the code snippets animating is so cool! how did u edit that? cropping screenshots or did u write it in the editing software from scratch?
I used a program called Motion Canvas, it's a bit advanced to setup if you don't know webdev but it works nicely
What a wonderful editing style! A big fan of the presentation on both this video and your game. I'm really excited to see where this goes! I was shocked to see this video didn't have 100k+ views. May you get picked up by the algo soon!
Great video! I appreciated what you had to say about writing down/planning mechanics before implementing them, this is something I only started doing this past year and it has been a great help with organisation and maintaining focus. The fact you've come out of nowhere with two fantastic devlogs is crazy, I look forward to watching the rest of your gamedev journey, best of luck!
good video, cant wait to play! quick question, will there be multiplayer?
No plans for multiplayer 😔
Really good video, love the editing ❤
nice video
Sounds like a looter shooter, without the formality of grinding to level cap. I like it👍
The limited color palette for the game makes it so sweet and cozy. It makes me want a really in depth storyline from it.
Hey! I love this and it's looking great! Do you need music for this? I am an audio engineer and composer.
Thanks for the offer, but I am already in talks with another composer. If things change I'll keep you in mind.
The game looks very good! I'm also working on a game, and uploading Devlogs to keep me motivated. I wish you the best of luck!
Very cool
Woah, this video is so high-quality it's incredible!!! The game looks amazing up until now, I'm really impressed. Basically never saw a game that looks similar to this, the only thing that comes to my mind is A Short Hike. The only thing I don't like about the looks of the game is the stiffness of the player characters - they look great! But on paper only. In the game, their animations are too slight too fit with their walking speed Edit: now that I look at it, maybe it's just a style... maybe reflect about that I'm not a reference in terms of art... at all!
This is so high quality. Appreciate the work you put in. Hope the algorithm hooks you up.
wow so good ^_^ I love seeing devlogs this high quality 0_0
rooting for you! and gorgeous art style!
Good to see somebody working on a RPG in Godot. From one Godot dev to another I'm rooting for you Killer motion graphics btw
So, the question is now, what would be the point of fighting regular enemies? Simply adding random encounters to force players into them doesn't seem like a good idea, since it would just make battles a nuisanse (don't do it pls). Maybe you could place enemies to guard stuff. And/or make them drop materials, though you'd need to balance it carefully not to turn it into another grind, but also not to make it so easy fights become a light chore to get through. Maybe enemies could drop equipment, but since the slots are limited, you'd need to be careful not to make it all just useless junk.
So currently the game features set encounters (kinda like Chrono Trigger) and provides the player with the opportunity to avoid them depending on the encounter range (red circle) and opt out countdown. Beasts drop items but I don't plan to distribute gear as drops directly. The pull on the player to fight regular enemies is twofold: 1. All beasts drop pearls, pearls are required to convert books and other documents into equippable techniques. So to amass more techniques you have to fight a bit. (I think the most expensive conversion will be around 5 pearls) Pearls may also be required for additional reasons throughout the game but this is the main one. 2. Encounters prevent interactions. So any objective you want to interact with that's within an encounter range is "protected" by said encounter and requires the player to engage with it first before being able to interact with the objective/point of interest. I hope that answers your questions!
@@Alkaliii ngl, enemies blocking my way all the time in Chrono Trigger was annoying. Do enemies respawn? You could balance your game in such a way that enemies don't respawn or only those who don't block main paths respawn.
Sorta, since it's still in development. As I work on it I keep what you mentioned in mind.
I saw Gurren, so I subscribed.
Terraria is proof that there are other forms of progression outside of levels and experience.
Yeah, straight up, Minecraft too kinda
yeah cuz terraria isnt exactly an rpg game lol
@@RoxstarssIt is an rpg
New pieces of equipment are always more interesting than higher stat numbers
great video i really like the transition screens and animation just the over all style is epic plus this game sounds fun and items based sounds interesting and fun the no levels and exp kinda reminded me of minecraft which has levels and exp but are kinda a side thing compared to the material system i cant wait to find out more and also the story of this world or what you can tell without spoilers of course and i gotta say the art style of this game is so sweet and it being the same style as your avatar makes this so smooth oh and great music choice