![JuiceBar](/img/default-banner.jpg)
- 383
- 74 151
JuiceBar
เข้าร่วมเมื่อ 7 ก.พ. 2013
Animal Ark. A unique animal collecting game
gx.games/games/ar06dg/animal-ark-alpha-a0-13-18-3/
forums.tigsource.com/index.php?topic=74948.0
forums.tigsource.com/index.php?topic=74948.0
มุมมอง: 54
วีดีโอ
Conjury. A rogue like card battler
มุมมอง 337ปีที่แล้ว
dcoulter45.itch.io/conjury forums.tigsource.com/index.php?topic=74945.0
Encounter Specialist, a reflex shooter
มุมมอง 66ปีที่แล้ว
vidhvat.itch.io/encounter-specialist forums.tigsource.com/index.php?topic=74770.0
Magical Adriana, a bullet hell
มุมมอง 34ปีที่แล้ว
begonia-studio.itch.io/magical-adriana-demo-2 forums.tigsource.com/index.php?topic=74766.0
Tata Fantasy Firefighter, magical firefighting
มุมมอง 29ปีที่แล้ว
illgib81.itch.io/tata-fantasy-firefighter forums.tigsource.com/index.php?topic=74743.0
Square Beats, a rhythm game
มุมมอง 194ปีที่แล้ว
andrewlevel100.itch.io/super-dash-cube forums.tigsource.com/index.php?topic=74768.0
Maze of Death, a memory maze game
มุมมอง 42ปีที่แล้ว
hamrath.itch.io/maze-of-death-c64 forums.tigsource.com/index.php?topic=74700.0
The Maker Way, build a robot to solve puzzles
มุมมอง 71ปีที่แล้ว
liber0.itch.io/the-maker-way-alpha forums.tigsource.com/index.php?topic=74688.0
Code of Mars, a SciFi RPG
มุมมอง 60ปีที่แล้ว
bopstik.itch.io/code-of-mars gamejolt.com/games/code-of-mars/819247 forums.tigsource.com/index.php?topic=74707.0
Denecker Digital, I.... really don't know how to describe this game
มุมมอง 53ปีที่แล้ว
lathebreaker-studio.itch.io/decker-digital forums.tigsource.com/index.php?topic=74202.0
Jump Lock, a retro space sim
มุมมอง 46ปีที่แล้ว
kpas.itch.io/jumplock forums.tigsource.com/index.php?topic=74237.0
Save The Kuin, a literal Nintendo game being made in 2023
มุมมอง 172ปีที่แล้ว
www.kickstarter.com/projects/savethekuiwn/save-the-kuin-a-brand-new-game-for-the-nes yukahugames.weebly.com/ forums.tigsource.com/index.php?topic=74231.0
Death Unphased, a platformer where you phase through walls
มุมมอง 23ปีที่แล้ว
store.steampowered.com/app/2198590/Death_Unphased/ forums.tigsource.com/index.php?topic=74184.0
Proto-card, a card based strategy rogue-like
มุมมอง 82ปีที่แล้ว
cuca.itch.io/proto-card forums.tigsource.com/index.php?topic=74190.0
Cyber Subsist, a survival shooter
มุมมอง 302 ปีที่แล้ว
tadgames.itch.io/cyber-subsist forums.tigsource.com/index.php?topic=74128.0
Innkeeper's Basement, a card based dungeon crawler
มุมมอง 1972 ปีที่แล้ว
Innkeeper's Basement, a card based dungeon crawler
Make me Float, a co-op puzzle platformer
มุมมอง 2502 ปีที่แล้ว
Make me Float, a co-op puzzle platformer
Frog Corral, a game about corralling frogs
มุมมอง 412 ปีที่แล้ว
Frog Corral, a game about corralling frogs
Noir Fold, a card game about interrogating a suspect
มุมมอง 312 ปีที่แล้ว
Noir Fold, a card game about interrogating a suspect
Creature Crit, a card based battle game
มุมมอง 1052 ปีที่แล้ว
Creature Crit, a card based battle game
The Long Road, a top down looter shooter
มุมมอง 312 ปีที่แล้ว
The Long Road, a top down looter shooter
Orcish Skies, a tactical ship combat rogue-like
มุมมอง 1072 ปีที่แล้ว
Orcish Skies, a tactical ship combat rogue-like
Ouroboros King, a rogue-like with chess based combat
มุมมอง 1612 ปีที่แล้ว
Ouroboros King, a rogue-like with chess based combat
Dima Delivers Pancakes with Cheese, a quirky RPG where you deliver pancakes
มุมมอง 302 ปีที่แล้ว
Dima Delivers Pancakes with Cheese, a quirky RPG where you deliver pancakes
Rem Psycho, a fast paced boss fighting gauntlet
มุมมอง 1092 ปีที่แล้ว
Rem Psycho, a fast paced boss fighting gauntlet
Chrono Survival, A frantic survival rogue like
มุมมอง 1312 ปีที่แล้ว
Chrono Survival, A frantic survival rogue like
Shuttle Combat Trainer, an immersive space sim
มุมมอง 362 ปีที่แล้ว
Shuttle Combat Trainer, an immersive space sim
Astromeda, an RPG with unique combat and story
มุมมอง 2772 ปีที่แล้ว
Astromeda, an RPG with unique combat and story
Доктор хамер кормит
Noob gameplay
How interesting. Everything we have lived... What we have changed... And the people who have left. This is a great example of life despite being a game! The game changes and so do the users
Calm guys, I've fixed all the bugs, and it has new graphics 👍
I like
bud\
Hi, Justin, and all Hop! 2D players ! You may be glad to know that Hop! 2D is now available in its final version (1.2.1). A lot of details have been improved in the interface but the gameplay remains the same so you won't be lost. Think about saving your progression if you want to go far ! Thanks for reading this and trying the game.
Wow, the game from 4 years ago is so different from now
Do you know how to save
Thank you very much that you have played our Game! Ps.Cpaigin is now crenbix Games;)
You know, for whatever reason, this one gives me a very faint Bugsnax vibe, or has the potential to. If the dev makes headway with it and ends up adding a story, it'd be great to have more motivation to save the cute furry friends you make along the way. Plus the potential for them to die tragically in a fire....that'd be sick. Or unhinged. But definitely impactful.
Game top!(im no bot)
Yo, this looks adorable. Gotta try it myself.
Had a question, if you're able to recall. While playing, was the speed of battle okay for you, or would you say it was too fast to keep track of?
I thought the speed was fine. I am a veteran of turn based rpgs. Maybe slow it just a bit. Or let the player choose the speed if possible
@@juicebar7443 Ah okay. That's good insight. The game is intended for the experienced and/or the hasty, but it should still be inclusive. Will consider options. Thanks for the response.
First of all, can't thank you enough for taking a look at the game! Seeing gameplay of it from someone playing online is both unexpected and amazing. But most of all, rewarding and informative! Definitely taking some of your feedback into account, particularly the switching of control between keyboard and mouse. For context, the game was a mobile title first, so keyboard control was a late addition. But most things can be done using Enter, Escape, and the arrow keys in this version of the game. You're able to dodge with the Up or Down keys, however this will likely change to just one of those keys in the next update, for simplicity. I wouldn't have the player dodge with the spacebar, since if they spam it, they'll accidentally end up selecting an action when the menu pops up. The only thing that can't be accomplished via keyboard in this version is turning on the A.I. Control in battle. This video has actually helped a ton in considering what changes the next update will feature, including clarity changes, so thank you for that. To be frank, the effort placed into your entire channel is an incredible and rather noble endeavour, which I'm sure several devs appreciate. I'm glad you enjoyed the time you spent playing, and hope that it continues to be enjoyable for you if you choose to continue playing through the story!
Hi again! It's been a while! Thank you so much for trying out my game! I'm so excited to tell you that Astromeda's crowdfunding campaign on Kickstarter is launching tomorrow! On April 25th, 8 AM EST. Please consider checking it out! Supporting it would mean the world! ❤ (TH-cam doesn't let me put links, so you can find the campaign's link in the game's Itchio page which is in the video's description)
The boss isn't even touching you, and is killing you somehow. Also, too much flickering. This game needs to be fine tuned before release. Also, bosses should be huge, not normal size characters. Pass.
Thanks for taking the time to play the demo! The game is already finished, so we are launching Kickstarter to produce physical copies. For the movement, no grid would be the best option. But for now, 8x8 feels much better than 16x16 for an adventure game. You can also equip the second character so he can join in and help in the adventure. :D Development had to go through all the hardware limitations. We did try our best to bring the players a familiar feel sprinkled with new elements to create a fun atmosphere for the players.
Thank you for playing my game. Especially for the feedback!
Thanks for the video! I appreciate the comments on the game, and also just seeing other players gameplay is really helpful for myself to see where I can refine player onboarding. Regarding the strangeness, it's a fan game based on the Decker/Deck of Cards shows within the Tim Heidecker & Gregg Turkington project/universe of On Cinema, and I can certainly see a grating quality to it, particularly a lot of the more player hostile design decisions made.
Thanks a lot for playing it! I'll give a proper answer on the forums so I can keep everything there, but I really enjoyed it and it gave me much more insights for it!
this game is getting amazing!
As a big fan of Harrison’s music & player of the beta form of this game, it’s really fun to see it in full display & hear the Dragon Warrior music :)
Hella updates have happened since this video came out. Even since Morterra commented on this xD you should check it out Now
Thanks for taking the time to make a video, it’s always fun to see people play the game. I agree with you, the tutorial is definitely the weakest part of the game, I tried to make something quick but making a playable tutorial would have probably been a better idea.
Hey Justin, Thank you so much for your feedback, I never thought anyone other than my friends would play my game nor make a review of it. So I really appreciate you taking take out of your day to review my game! 😄 You brought up some really interesting points, like adding bots. I never thought about that. I am currently improving the AI of the enemies and I think that that would also make it a lot easier to add bots, so it's something I will definitely look forward to! Also, the flamethrower is a ability that you can use by pressing Q. :) On another note, the reason you couldn't connect to the server is because the default IP entered in the box when you click "Join Game" is a local IP address which means it will try to connect you to a player on the same Wi-Fi network. I don't have any dedicated servers running yet. You also said that the game will have a hard time standing out because there are so many wave survival games. I 100% agree with this, it's not the most original idea. Again, thank you so much for reviewing my game, it means a lot! Cheers, Lawrence
Wow thanks for testing it out! I like the feedback, and thanks for recording it too it's helpful to watch people play.
sex
Gay
Thank you for playing our first indie game! We may not continue to work on it since we are all students taking a game development course. But I am really happy to hear that you had some fun
Love this game
@Justin, thank you so much for trying out the game and making that video. As a solo developer (and a new one at that) I can't say how excited I was to watch your video! The game at that stage is still very much in its early stages and there are definitely many things to be improved. The main question I wanted to answer with this build was: Will people be able to understand the basic concepts, with zero feedback and explanation from the game? I feel like you did understand pretty much most (if not all) of what was going on. So that makes me happy :-) You feedback regarding the lack of strategy is on point and that is something I want to address. That battle was meant to be a sort of tutorial introduction to the combat mechanics, so I didnt want to over complicate things, but as always it can be improved. Thank you so much once again for playing the game and giving the feedback :-)
Thank you for you guys playing !! That means a lot to us!
nice idea!
you suggested a puzzle boss for a fast paced dodging game. what?
bruh, the fire is green, how did u not notice that, and it was a backpack, not a pony tail, because there was a bald line above it, or Dima is just weird
at 16:25 jbarrios takes a sip of coffee btw you could have taken the queen on your first turn since you had two moves, but that would have been a very disappointing boss battle.
Hey Justin, we have not found another mean to reach out to you. So, we go for the comments in Tony and Clyde pre-alpha video! A new title just came out on Indiexpo, a Hack n' Slash. You might be interest in give it a try: th-cam.com/video/vpJFzby03RI/w-d-xo.html
That game isn't popular but I liked playing it
HI there! Thank you so much for trying out my demo! It was fun watching you play it! I'll take your feedback into consideration. I'll look into the changes to the battle system. Anyhow, if you want to support the game, there's a pre-launch Kickstarter page up where you can press on "Notify me on launch" which would send you a notice when the Kickstarter goes live :D Thank you again so much for trying out that prototype a while ago as well :)
Thanks for playing. The bullets keep (physically correct) a relative movement to the ship at the time they get fired. Imagine playing ball on a moving train, and the shooting it outside the train. Thats why there are those small rectangles to help aim at the turrets. Its the same idea as the aim point in a dogfight. The timer starts when passing the blue circle. In one of the other two tracks, there is one "race course" where you have to pass all gates. I also have dogfighting AI, but not implemented in this demo. Its mostly to test the shipcontrols and menu system on a browser. For a better performance you can turn off the post processing. Then it should run even on a weaker laptop.
Every so often I start off key humming the froggy fishing theme and yell FROGGY!!! I love arins big cat voice and an Dan both teasing and supporting Arin whilst fishing I love that big is wearing a flotation device but doesn’t float in water half the time
Hello there! 9 months later, the Astromeda Demo is finally out! Thank you again for trying out this little puzzle. It would be so awesome if you could try out the demo! :D link: liran-kamisa.itch.io/astromeda-kickstarter-demo
Big cat Vs Big The Cat
it's very funny seeing LEVEL UP! SUCCESS!!! TARGET REACHED!!!!!! after a successful conversation (dev, don't change it pls) also from the screenshots of the game it looked like doing a job included a minigame, would have been interesting to see it, also also description contains links to the wrong game, good video as always, keep up the good work!
Thanks for playthrough! I am working currently on adding more variety of enmies to the game, bosses as well :) I am a bit worried about FPS though , I was aiming for 60 FPS and tested it on few computers but I noticed that it is dropping to 30fps on your gameplay. If it is not a secret, can I ask what specification has your computer?
Windows 10 64 bit 4 G ram 2.60 GHz AMD Ryzen 3 Radeon Vega Gfx Also my recording software eats a lot of RAM
Thanks for playing my game and giving feedback! Glad you enjoyed it. 😄
Fantastic feedback! Thanks so much for taking your time, recording a video, and giving your thoughts. Some excellent points you made that I am going to take on board. And I 100% agree on the bombs sound :-) it's a bit annoying isn't it lol Again, I really appreciate the time you took to play through and record your thoughts, and apologies for the crash, just as you were having fun.. will look into that ASAP
Is like pvz i zombie game mode
i don't think dragging and releasing anywhere on screen is a bad thing, a lot of people are used to it because of angry birds, so it shouldn't be anything deterring