Hyperflame
Hyperflame
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Rivals 2 - Is Crouch Cancelling Too Good?
Is crouch cancelling BROKEN in the Rivals 2 beta? Or are we all just bad?
My magnum opus. This video is the largest creative project I've ever made. It ended up being way bigger than I expected. It turned into quite the project - a video essay, tutorial, critique, defense, AND an ad - for Rivals 2. I think you can tell that I'm really excited about the game.
I hope that this was informative and entertaining. I probably won't make a video this long ever again, but I do plan on making a lot more stuff for Rivals 2! I also plan to stream a lot when it comes out :)
Follow me on Twitch : twitch.tv/imhyperflame
Follow me on Twitter: imhyperflame
0:00 - Intro
1:57 - PART 1: System Mechanics
2:01 - Hitlag
2:31 - DI
2:49 - SSDI
3:52 - ASDI
4:58 - CC & Floorhugging
6:23 - PART 2: Why is floorhugging so good?
6:27 - Weak attacks
8:11 - Tumble threshold
8:47 - CC on Frame 1
9:21 - ASDI is too strong
9:53 - Ground Collision Detection
10:53 - The real reason it's OP
11:29 - PART 3: Why floorhugging is a good mechanic
13:30 - PART 4: How to beat floorhugging
15:17 - PART 5: Conclusion
มุมมอง: 24 260

วีดีโอ

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I don't even know. Matches were recorded on Netplay. Come join the fun: www.smashladder.com