Centinela50
Centinela50
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NUEVO MÉTODO DE COMO PONER .INI EN ARK SURVIVAL EVOLVED
Marcas de tiempo:
00:00 Intro NO SALTAR!!!
01:05 Como poner el .ini
04:47 Como poner el .ini para EPIC
05:48 Final del video
-Lo que deberéis añadir a vuestro .ini que querais mantener es esto: +CVars=
-Antiguo video de como poner .Ini para los de EPIC-GAMES: th-cam.com/video/M9uULFPF8C8/w-d-xo.html
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-En este video encontrareis una guía de como poner el .ini para STEAM y EPIC-GAMES usando el nuevo método que se cambio en la ultima actualización de ark del 23/01/2023 #pvp #ark #tutoriales
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-Subscribiros chavales que no cuesta nada y dais un gran apoyo para que siga subiendo contenido de tutoriales.
-Si teneis alguna duda aqui teneis mi Discord: discord.com/invite/f75XaDzUKK
-Mi Twitch ; www.twitch.tv/centinela50
-Mi Instagram del canal: centinela50
มุมมอง: 45 807

วีดีโอ

COMO CAMBIAR SKINS DE ARK!! | How to change skins Ark Survival Evolved
มุมมอง 2.3K2 ปีที่แล้ว
Marcas de tiempo: 00:00 Intro NO SALTAR!!! 02:35 Cambiar Weapons skins 07:54 Cambiar tek suit and shield tek skins 10:09 Cambiar turret skins 11:21 Cambiar Dino skins 13:36 Demostración 14:33 Final del video -En este video encontrareis una guía de como cambiar las skins de armas, dinos, estructuras y armadura tek en ark #pvp #ark #tutoriales -Subscribiros chavales que no cuesta nada y dais un g...
COMO AUMENTAR EL FOB EN ARK!! | Como aumentar el campo de visión en ARK SURVIVAL EVOLVED
มุมมอง 2.6K2 ปีที่แล้ว
Marcas de tiempo: 00:00 Intro NO SALTAR!!! 03:26 Cambiar FOB STEAM 06:51 Cambiar FOB EPIC 08:15 Ejemplo 1.250.000-1.300.000 10:40 Ejemplo 1.500.000 13:22 Final del video -En este video encontrareis una guía de como cambiar el FOB en ark -Esta es una guía sobre como aumentar el campo de visión de cámara llamado FOB de ark para aumentar vuestra experiencia en pvp ark #pvp #ark #tutoriales -Subscr...
COMO USAR EL GRIFO | Guía avanzada de como usar el griffin
มุมมอง 4952 ปีที่แล้ว
Marcas de tiempo: 00:00 Introducción 01:28 Guía básica 03:24 Guía avanzada 06:07 Final del video 06:50 Clip xD -En este video encontrareis una guía de como usar el grifo/griffin -Esta es una guía sobre como usar el grifo de forma pro en ark #pvp #ark #tutoriales -Subscribiros chavales que no cuesta nada y dais un gran apoyo para que siga subiendo contenido de tutoriales. -Si teneis alguna duda ...
COMO CAMBIAR LA FUENTE O LETRA DE ARK | Mejora tu Ark Survival Evolved
มุมมอง 3.9K2 ปีที่แล้ว
Marcas de tiempo: 00:00 Introducción 01:21 Como cambiar la fuente 06:12 Final del video -Links de descarga: drive.google.com/file/d/1eb_PnFaP7GDNgyfmlmGrm1PLWswefMKF/view -Frase que debéis poner en parámetros de lanzamiento: -culture=global -En este video encontrareis una guía de como cambiar la letra del juego para que disfrutéis más -Esta es una guía sobre como ponerte otra fuente de ark #pvp...
GUÍA DE MUTAGEN | Mejora tus crianzas Ark
มุมมอง 1.1K2 ปีที่แล้ว
Marcas de tiempo: 00:00 Introducción 01:16 Como farmear mutagen 05:12 Como usarlo para crianza 10:34 Final del video En este video encontrareis una guía de como mejorar vuestras crianzas utilizando mutagen -Esta es una guía sobre como usar el mutagen y como farmearlo #pvp #ark #tutoriales #genesis2 -Subscribiros chavales que no cuesta nada y dais un gran apoyo para que siga subiendo contenido d...
COMO CAMBIAR EL COLOR DE ARK | Configuraciones full pvp ARK
มุมมอง 1.2K2 ปีที่แล้ว
Marcas de tiempo: 00:00 Introduncción 01:11 Instalación 02:57 Cambio de color y demostración 06:39 Final del video Links de descarga: www.nvidia.com/es-es/geforce/geforce-experience/ -En este video encontrareis como poner ark de diferente color -Esta es una guía sobre como cambiar el color de ark para #pvp #ark #tutoriales #fjordur -Subscribiros chavales que no cuesta nada y dais un gran apoyo ...
MEJORES SPOTS DE FJORDUR TOP 10 PVP AND PVE
มุมมอง 11K2 ปีที่แล้ว
Marcas de tiempo: 00:00 Intro 00:48 1 SPOT-Water Cave 02:15 2 SPOT-North Cave 03:58 3 SPOT-Lava Cave 05:17 4 SPOT-Gravity Cave 07:44 5 SPOT-Crystal Cave 09:54 6 SPOT-Boss Cave 11:26 7 SPOT-Spider Cave 13:14 8 SPOT-Cliff Cave 14:05 9 SPOT-Ice Cave 15:29 10 SPOT-Shadow Cave -En este video encontrareis lugares donde construir vuestra base en un servidor pvp de ark en el mapa de Fjordur -Esta es un...
ALPHA TREE BASE TOUR 2
มุมมอง 7672 ปีที่แล้ว
-En este video encontrareis un base tour de mi base de extincion el alpha tree #ARK #Tutoriales -Subscribiros chavales que es gratis y los videos les dedico bastante tiempo :p -Mi Discord: discord.gg/5v9zpXgGN4 -Mi Twitch : www.twitch.tv/centinela50 -Mi Instagram del canal: centinela50
!!COMO PONER CROOSHAIR!! Mirilla personalizada para ark
มุมมอง 12K2 ปีที่แล้ว
-En este video encontrareis una forma de mejorar vuestra punteria con un crooshair personalizado en ark muy facil y perfecto para PvP #ARK -Esta es una guía sobre como poner un crooshair (mirilla personalizada) #Tutoriales -Para encontrar los links son estos: *Primer tipo de crooshair app con numero limitado: github.com/lacymorrow/crossover/releases/tag/v0.3.12 *Segundo tipo de crooshair: www.m...
MEJORES MOMENTOS 2021 ARK
มุมมอง 3792 ปีที่แล้ว
-En este video encontrareis mis mejores momentos jugando ark en 2021 #ARK -Perdón si os molesta como se oye el audio pero las grabaciones las tenia así. -Ya os digo que si os preguntáis que por que no e subido otros momentos como algunos de la serie que hice en balhalla es por que ya los e subido y así el video se hace mas cortito. #Mejoresmomentos2021 -Espero que os haya gustado por que e esta...
COMO USAR EL BÚHO | Guía de como usar el Snow Owl
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COMO USAR EL BÚHO | Guía de como usar el Snow Owl
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!!!COMO PONER EL MEJOR INI PARA PVP!!! | Tutorial de como ponerse el .ini
มุมมอง 61K2 ปีที่แล้ว
!!!COMO PONER EL MEJOR INI PARA PVP!!! | Tutorial de como ponerse el .ini
TOP 10 MEJORES SPOTS DE TODO ARK | ARK PC
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TOP 10 MEJORES SPOTS DE TODO ARK | ARK PC
LA MEJOR MANERA DE MUTAR RÁPIDO TUS DINOS ARK | Guía de crianza sobre ark
มุมมอง 7K2 ปีที่แล้ว
LA MEJOR MANERA DE MUTAR RÁPIDO TUS DINOS ARK | Guía de crianza sobre ark
!!!!Como conseguir muchos planos Ascendand en Ragnarok ¡¡¡¡ | Guía de como matar al golem de lava
มุมมอง 5K3 ปีที่แล้ว
!!!!Como conseguir muchos planos Ascendand en Ragnarok ¡¡¡¡ | Guía de como matar al golem de lava
GUÍA DE ARMADURA TEK | Consejos de Avanzados
มุมมอง 1.3K3 ปีที่แล้ว
GUÍA DE ARMADURA TEK | Consejos de Avanzados
Note Run en Genesis2---Lvl 60 en 6 minutos!!
มุมมอง 2073 ปีที่แล้ว
Note Run en Genesis2 Lvl 60 en 6 minutos!!
!!!Como conseguir fácil planos ascendant en The Island!!!
มุมมอง 13K3 ปีที่แล้ว
!!!Como conseguir fácil planos ascendant en The Island!!!
Note Run- ¡Ponte a nivel 73 en 9 minutos muy facilmente y sin necesitar nada!!!
มุมมอง 1633 ปีที่แล้ว
Note Run- ¡Ponte a nivel 73 en 9 minutos muy facilmente y sin necesitar nada!!!
Tips de PvP y PvE del Managarmr en ARK
มุมมอง 6K3 ปีที่แล้ว
Tips de PvP y PvE del Managarmr en ARK

ความคิดเห็น

  • @Tukuwuanka13151
    @Tukuwuanka13151 5 วันที่ผ่านมา

    No deja unirse al discord

  • @RastormYT
    @RastormYT 20 วันที่ผ่านมา

    falso, el cambio de color cuenta como mutación.

  • @unramdon-tq8tl
    @unramdon-tq8tl 20 วันที่ผ่านมา

    puedes mandar otro enlace de discord?

  • @ramonsueromolina416
    @ramonsueromolina416 หลายเดือนก่อน

    lo tengo en la pantalla como me lo quito?

  • @Kxa1zz
    @Kxa1zz หลายเดือนก่อน

    Buen video bro

  • @boscrack1428
    @boscrack1428 หลายเดือนก่อน

    porq ya no subes videos centinela?

    • @centinela5076
      @centinela5076 หลายเดือนก่อน

      @@boscrack1428 hola, no subo por que no juego ark y me robaron el server de discord

  • @pepejuan-u1i
    @pepejuan-u1i หลายเดือนก่อน

    /discord

  • @DavidEscoto-f8l
    @DavidEscoto-f8l หลายเดือนก่อน

    bro no me sale el discord

  • @moussa-_-8326
    @moussa-_-8326 2 หลายเดือนก่อน

    +CVars=foliage.UseOcclusionType=0 +CVars=ShowFloatingDamageText=True +CVars=FogDensity=0.0 +CVars=FrameRateCap=144 +CVars=FrameRateMinimum=144 +CVars=MaxES2PixelShaderAdditiveComplexityCount=45 +CVars=MaxPixelShaderAdditiveComplexityCount=128 +CVars=MaxSmoothedFrameRate=144 +CVars=MinDesiredFrameRate=70 +CVars=MinSmoothedFrameRate=5 +CVars=NearClipPlane=12.0 +CVars=ShowFlag.AmbientOcclusion=0 +CVars=ShowFlag.AntiAliasing=0 +CVars=ShowFlag.Atmosphere=0 +CVars=ShowFlag.AtmosphericFog=0 +CVars=ShowFlag.AudioRadius=0 +CVars=ShowFlag.BSP=0 +CVars=ShowFlag.BSPSplit=0 +CVars=ShowFlag.BSPTriangles=0 +CVars=ShowFlag.BillboardSprites=0 +CVars=ShowFlag.Brushes=0 +CVars=ShowFlag.BuilderBrush=0 +CVars=ShowFlag.CameraAspectRatioBars=0 +CVars=ShowFlag.CameraFrustums=0 +CVars=ShowFlag.CameraImperfections=0 +CVars=ShowFlag.CameraInterpolation=0 +CVars=ShowFlag.CameraSafeFrames=0 +CVars=ShowFlag.ColorGrading=0 +CVars=ShowFlag.CompositeEditorPrimitives=0 +CVars=ShowFlag.Constraints=0 +CVars=ShowFlag.Cover=0 +CVars=ShowFlag.Decals=0 +CVars=ShowFlag.DeferredLighting=0 +CVars=ShowFlag.DepthOfField=0 +CVars=ShowFlag.Diffuse=0 +CVars=ShowFlag.DirectLighting=0 +CVars=ShowFlag.DirectionalLights=0 +CVars=ShowFlag.DistanceCulledPrimitives=0 +CVars=ShowFlag.DistanceFieldAO=0 +CVars=ShowFlag.DynamicShadows=0 +CVars=ShowFlag.Editor=0 +CVars=ShowFlag.EyeAdaptation=0 +CVars=ShowFlag.Fog=1 +CVars=ShowFlag.Game=0 +CVars=ShowFlag.LOD=0 +CVars=ShowFlag.Landscape=0 +CVars=ShowFlag.LargeVertices=0 +CVars=ShowFlag.LensFlares=0 +CVars=ShowFlag.LevelColoration=0 +CVars=ShowFlag.LightComplexity=0 +CVars=ShowFlag.LightInfluences=0 +CVars=ShowFlag.LightMapDensity=0 +CVars=ShowFlag.LightRadius=0 +CVars=ShowFlag.LightShafts=0 +CVars=ShowFlag.Lighting=0 +CVars=ShowFlag.LpvLightingOnly=0 +CVars=ShowFlag.Materials=0 +CVars=ShowFlag.MeshEdges=0 +CVars=ShowFlag.MotionBlur=0 +CVars=ShowFlag.OnScreenDebug=0 +CVars=ShowFlag.OverrideDiffuseAndSpecular=0 +CVars=ShowFlag.Paper2DSprites=0 +CVars=ShowFlag.Particles=0 +CVars=ShowFlag.Pivot=0 +CVars=ShowFlag.PointLights=0 +CVars=ShowFlag.PostProcessMaterial=0 +CVars=ShowFlag.PostProcessing=0 +CVars=ShowFlag.PrecomputedVisibility=0 +CVars=ShowFlag.PreviewShadowsIndicator=0 +CVars=ShowFlag.ReflectionEnvironment=0 +CVars=ShowFlag.ReflectionOverride=0 +CVars=ShowFlag.Refraction=0 +CVars=ShowFlag.SelectionOutline=0 +CVars=ShowFlag.ShaderComplexity=0 +CVars=ShowFlag.ShadowFrustums=0 +CVars=ShowFlag.ShadowsFromEditorHiddenActors=0 +CVars=ShowFlag.SkeletalMeshes=0 +CVars=ShowFlag.SkyLighting=0 +CVars=ShowFlag.Snap=0 +CVars=ShowFlag.Specular=0 +CVars=ShowFlag.SpotLights=0 +CVars=ShowFlag.StaticMeshes=0 +CVars=ShowFlag.StationaryLightOverlap=0 +CVars=ShowFlag.StereoRendering=0 +CVars=ShowFlag.SubsurfaceScattering=0 +CVars=ShowFlag.TemporalAA=0 +CVars=ShowFlag.Tessellation=0 +CVars=ShowFlag.TestImage=0 +CVars=ShowFlag.TextRender=0 +CVars=ShowFlag.TexturedLightProfiles=0 +CVars=ShowFlag.Tonemapper=0 +CVars=ShowFlag.Translucency=0 +CVars=ShowFlag.VectorFields=0 +CVars=ShowFlag.VertexColors=0 +CVars=ShowFlag.Vignette=0 +CVars=ShowFlag.VisualizeAdaptiveDOF=0 +CVars=ShowFlag.VisualizeBuffer=0 +CVars=ShowFlag.VisualizeDOF=0 +CVars=ShowFlag.VisualizeDistanceFieldAO=0 +CVars=ShowFlag.VisualizeHDR=0 +CVars=ShowFlag.VisualizeLPV=0 +CVars=ShowFlag.VisualizeLightCulling=0 +CVars=ShowFlag.VisualizeMotionBlur=0 +CVars=ShowFlag.VisualizeOutOfBoundsPixels=0 +CVars=ShowFlag.VisualizeSSR=0 +CVars=ShowFlag.VisualizeSenses=0 +CVars=ShowFlag.VolumeLightingSamples=0 +CVars=ShowFlag.Wireframe=0 +CVars=SmoothedFrameRateRange=(LowerBound=(Type="ERangeBoundTypes::Inclusive",Value=60),UpperBound=(Type="ERangeBoundTypes::Exclusive",Value=70)) +CVars=TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4,LODBias=0,MinMagFilter=aniso,MipFilter=point) +CVars=TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4,LODBias=0,MinMagFilter=aniso,MipFilter=point) +CVars=TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4,LODBias=0,MinMagFilter=aniso,MipFilter=point) +CVars=TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=aniso,MipFilter=point) +CVars=TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=linear,MipFilter=point) +CVars=TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=aniso,MipFilter=point) +CVars=TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=8,LODBias=0,MinMagFilter=aniso,MipFilter=point) +CVars=TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point) +CVars=TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=aniso,MipFilter=point) +CVars=TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3) +CVars=TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point) +CVars=TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point) +CVars=TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point) +CVars=TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point) +CVars=TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point) +CVars=TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point) +CVars=TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point) +CVars=TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=aniso,MipFilter=point) +CVars=TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=aniso,MipFilter=point) +CVars=TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=aniso,MipFilter=point) +CVars=TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point) +CVars=TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point) +CVars=TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point) +CVars=bDisablePhysXHardwareSupport=True +CVars=bFirstRun=False +CVars=bSmoothFrameRate=true +CVars=r.AOTrimOldRecordsFraction=0 +CVars=r.AmbientOcclusionLevels=0 +CVars=r.Atmosphere=0 +CVars=r.BloomQuality=0 +CVars=r.ClearWithExcludeRects=0 +CVars=r.CompileShadersForDevelopment=0 +CVars=r.CustomDepth=0 +CVars=r.DefaultFeature.AmbientOcclusion=False +CVars=r.DefaultFeature.AntiAliasing=0 +CVars=r.DefaultFeature.AutoExposure=False +CVars=r.DefaultFeature.Bloom=False +CVars=r.DefaultFeature.LensFlare=False +CVars=r.DefaultFeature.MotionBlur=False +CVars=r.DepthOfFieldQuality=0 +CVars=r.DetailMode=0 +CVars=r.EarlyZPass=0 +CVars=r.ExposureOffset=0.3 +CVars=r.HZBOcclusion=0 +CVars=r.LensFlareQuality=0 +CVars=r.LightFunctionQuality=0 +CVars=r.LightShaftQuality=0 +CVars=r.LightShafts=0 +CVars=r.MaxAnisotropy=0 +CVars=r.MotionBlurQuality=0 +CVars=r.PostProcessAAQuality=0 +CVars=r.ReflectionEnvironment=0 +CVars=r.RefractionQuality=0 +CVars=r.SSAOSmartBlur=0 +CVars=r.SSR.Quality=0 +CVars=r.SSS.SampleSet=0 +CVars=r.SSS.Scale=0 +CVars=r.SceneColorFringe.Max=0 +CVars=r.SceneColorFringeQuality=0 +CVars=r.Shadow.CSM.MaxCascades=1 +CVars=r.Shadow.CSM.TransitionScale=0 +CVars=r.Shadow.DistanceScale=0.1 +CVars=r.Shadow.MaxResolution=2 +CVars=r.Shadow.MinResolution=2 +CVars=r.Shadow.RadiusThreshold=0.1 +CVars=r.ShadowQuality=0 +CVars=r.TonemapperQuality=0 +CVars=r.TriangleOrderOptimization=1 +CVars=r.TrueSkyQuality=0 +CVars=r.UpsampleQuality=0 +CVars=r.ViewDistanceScale=0 +CVars=r.oneframethreadlag=1 +CVars=t.maxfps=165

  • @MoussaTraore-w4o
    @MoussaTraore-w4o 2 หลายเดือนก่อน

    +CVars=foliage.UseOcclusionType=0 +CVars=ShowFloatingDamageText=True +CVars=FogDensity=0.0 +CVars=FrameRateCap=144 +CVars=FrameRateMinimum=144 +CVars=MaxES2PixelShaderAdditiveComplexityCount=45 +CVars=MaxPixelShaderAdditiveComplexityCount=128 +CVars=MaxSmoothedFrameRate=144 +CVars=MinDesiredFrameRate=70 +CVars=MinSmoothedFrameRate=5 +CVars=NearClipPlane=12.0 +CVars=ShowFlag.AmbientOcclusion=0 +CVars=ShowFlag.AntiAliasing=0 +CVars=ShowFlag.Atmosphere=0 +CVars=ShowFlag.AtmosphericFog=0 +CVars=ShowFlag.AudioRadius=0 +CVars=ShowFlag.BSP=0 +CVars=ShowFlag.BSPSplit=0 +CVars=ShowFlag.BSPTriangles=0 +CVars=ShowFlag.BillboardSprites=0 +CVars=ShowFlag.Brushes=0 +CVars=ShowFlag.BuilderBrush=0 +CVars=ShowFlag.CameraAspectRatioBars=0 +CVars=ShowFlag.CameraFrustums=0 +CVars=ShowFlag.CameraImperfections=0 +CVars=ShowFlag.CameraInterpolation=0 +CVars=ShowFlag.CameraSafeFrames=0 +CVars=ShowFlag.ColorGrading=0 +CVars=ShowFlag.CompositeEditorPrimitives=0 +CVars=ShowFlag.Constraints=0 +CVars=ShowFlag.Cover=0 +CVars=ShowFlag.Decals=0 +CVars=ShowFlag.DeferredLighting=0 +CVars=ShowFlag.DepthOfField=0 +CVars=ShowFlag.Diffuse=0 +CVars=ShowFlag.DirectLighting=0 +CVars=ShowFlag.DirectionalLights=0 +CVars=ShowFlag.DistanceCulledPrimitives=0 +CVars=ShowFlag.DistanceFieldAO=0 +CVars=ShowFlag.DynamicShadows=0 +CVars=ShowFlag.Editor=0 +CVars=ShowFlag.EyeAdaptation=0 +CVars=ShowFlag.Fog=1 +CVars=ShowFlag.Game=0 +CVars=ShowFlag.LOD=0 +CVars=ShowFlag.Landscape=0 +CVars=ShowFlag.LargeVertices=0 +CVars=ShowFlag.LensFlares=0 +CVars=ShowFlag.LevelColoration=0 +CVars=ShowFlag.LightComplexity=0 +CVars=ShowFlag.LightInfluences=0 +CVars=ShowFlag.LightMapDensity=0 +CVars=ShowFlag.LightRadius=0 +CVars=ShowFlag.LightShafts=0 +CVars=ShowFlag.Lighting=0 +CVars=ShowFlag.LpvLightingOnly=0 +CVars=ShowFlag.Materials=0 +CVars=ShowFlag.MeshEdges=0 +CVars=ShowFlag.MotionBlur=0 +CVars=ShowFlag.OnScreenDebug=0 +CVars=ShowFlag.OverrideDiffuseAndSpecular=0 +CVars=ShowFlag.Paper2DSprites=0 +CVars=ShowFlag.Particles=0 +CVars=ShowFlag.Pivot=0 +CVars=ShowFlag.PointLights=0 +CVars=ShowFlag.PostProcessMaterial=0 +CVars=ShowFlag.PostProcessing=0 +CVars=ShowFlag.PrecomputedVisibility=0 +CVars=ShowFlag.PreviewShadowsIndicator=0 +CVars=ShowFlag.ReflectionEnvironment=0 +CVars=ShowFlag.ReflectionOverride=0 +CVars=ShowFlag.Refraction=0 +CVars=ShowFlag.SelectionOutline=0 +CVars=ShowFlag.ShaderComplexity=0 +CVars=ShowFlag.ShadowFrustums=0 +CVars=ShowFlag.ShadowsFromEditorHiddenActors=0 +CVars=ShowFlag.SkeletalMeshes=0 +CVars=ShowFlag.SkyLighting=0 +CVars=ShowFlag.Snap=0 +CVars=ShowFlag.Specular=0 +CVars=ShowFlag.SpotLights=0 +CVars=ShowFlag.StaticMeshes=0 +CVars=ShowFlag.StationaryLightOverlap=0 +CVars=ShowFlag.StereoRendering=0 +CVars=ShowFlag.SubsurfaceScattering=0 +CVars=ShowFlag.TemporalAA=0 +CVars=ShowFlag.Tessellation=0 +CVars=ShowFlag.TestImage=0 +CVars=ShowFlag.TextRender=0 +CVars=ShowFlag.TexturedLightProfiles=0 +CVars=ShowFlag.Tonemapper=0 +CVars=ShowFlag.Translucency=0 +CVars=ShowFlag.VectorFields=0 +CVars=ShowFlag.VertexColors=0 +CVars=ShowFlag.Vignette=0 +CVars=ShowFlag.VisualizeAdaptiveDOF=0 +CVars=ShowFlag.VisualizeBuffer=0 +CVars=ShowFlag.VisualizeDOF=0 +CVars=ShowFlag.VisualizeDistanceFieldAO=0 +CVars=ShowFlag.VisualizeHDR=0 +CVars=ShowFlag.VisualizeLPV=0 +CVars=ShowFlag.VisualizeLightCulling=0 +CVars=ShowFlag.VisualizeMotionBlur=0 +CVars=ShowFlag.VisualizeOutOfBoundsPixels=0 +CVars=ShowFlag.VisualizeSSR=0 +CVars=ShowFlag.VisualizeSenses=0 +CVars=ShowFlag.VolumeLightingSamples=0 +CVars=ShowFlag.Wireframe=0 +CVars=SmoothedFrameRateRange=(LowerBound=(Type="ERangeBoundTypes::Inclusive",Value=60),UpperBound=(Type="ERangeBoundTypes::Exclusive",Value=70)) +CVars=TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4,LODBias=0,MinMagFilter=aniso,MipFilter=point) +CVars=TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4,LODBias=0,MinMagFilter=aniso,MipFilter=point) +CVars=TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4,LODBias=0,MinMagFilter=aniso,MipFilter=point) +CVars=TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=aniso,MipFilter=point) +CVars=TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=linear,MipFilter=point) +CVars=TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=aniso,MipFilter=point) +CVars=TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=8,LODBias=0,MinMagFilter=aniso,MipFilter=point) +CVars=TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point) +CVars=TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=aniso,MipFilter=point) +CVars=TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3) +CVars=TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point) +CVars=TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point) +CVars=TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point) +CVars=TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point) +CVars=TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point) +CVars=TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point) +CVars=TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point) +CVars=TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=aniso,MipFilter=point) +CVars=TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=aniso,MipFilter=point) +CVars=TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=aniso,MipFilter=point) +CVars=TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point) +CVars=TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point) +CVars=TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point) +CVars=bDisablePhysXHardwareSupport=True +CVars=bFirstRun=False +CVars=bSmoothFrameRate=true +CVars=r.AOTrimOldRecordsFraction=0 +CVars=r.AmbientOcclusionLevels=0 +CVars=r.Atmosphere=0 +CVars=r.BloomQuality=0 +CVars=r.ClearWithExcludeRects=0 +CVars=r.CompileShadersForDevelopment=0 +CVars=r.CustomDepth=0 +CVars=r.DefaultFeature.AmbientOcclusion=False +CVars=r.DefaultFeature.AntiAliasing=0 +CVars=r.DefaultFeature.AutoExposure=False +CVars=r.DefaultFeature.Bloom=False +CVars=r.DefaultFeature.LensFlare=False +CVars=r.DefaultFeature.MotionBlur=False +CVars=r.DepthOfFieldQuality=0 +CVars=r.DetailMode=0 +CVars=r.EarlyZPass=0 +CVars=r.ExposureOffset=0.3 +CVars=r.HZBOcclusion=0 +CVars=r.LensFlareQuality=0 +CVars=r.LightFunctionQuality=0 +CVars=r.LightShaftQuality=0 +CVars=r.LightShafts=0 +CVars=r.MaxAnisotropy=0 +CVars=r.MotionBlurQuality=0 +CVars=r.PostProcessAAQuality=0 +CVars=r.ReflectionEnvironment=0 +CVars=r.RefractionQuality=0 +CVars=r.SSAOSmartBlur=0 +CVars=r.SSR.Quality=0 +CVars=r.SSS.SampleSet=0 +CVars=r.SSS.Scale=0 +CVars=r.SceneColorFringe.Max=0 +CVars=r.SceneColorFringeQuality=0 +CVars=r.Shadow.CSM.MaxCascades=1 +CVars=r.Shadow.CSM.TransitionScale=0 +CVars=r.Shadow.DistanceScale=0.1 +CVars=r.Shadow.MaxResolution=2 +CVars=r.Shadow.MinResolution=2 +CVars=r.Shadow.RadiusThreshold=0.1 +CVars=r.ShadowQuality=0 +CVars=r.TonemapperQuality=0 +CVars=r.TriangleOrderOptimization=1 +CVars=r.TrueSkyQuality=0 +CVars=r.UpsampleQuality=0 +CVars=r.ViewDistanceScale=0 +CVars=r.oneframethreadlag=1 +CVars=t.maxfps=165

  • @12.12.AM.OG_GTA5
    @12.12.AM.OG_GTA5 2 หลายเดือนก่อน

    A qué botón se planea?

  • @stranger1se
    @stranger1se 2 หลายเดือนก่อน

    bro el enlace del discord esta caducado

  • @ShadowES.2060
    @ShadowES.2060 2 หลายเดือนก่อน

    Ya no sirve el dc D:

  • @the_dark_magician6981
    @the_dark_magician6981 2 หลายเดือนก่อน

    Sacaria la pearl y el alpha pilar de gen 1 y pondria la laberinth de fjordur y la uwc de the Center

  • @misteriosoman4995
    @misteriosoman4995 2 หลายเดือนก่อน

    Puedes hacee otro pero com dinos.? Los drops que me salen son una kk

  • @cesarandresmartinezrobles2264
    @cesarandresmartinezrobles2264 3 หลายเดือนก่อน

    No me deja entrar al discord

  • @eliancito.zaltamirano7370
    @eliancito.zaltamirano7370 3 หลายเดือนก่อน

    Graciasssss loco eres mi heroe

  • @tobiasbenitez1187
    @tobiasbenitez1187 3 หลายเดือนก่อน

    NO ME DEJ A ENTRAR AL DS

  • @Tukuwuanka13151
    @Tukuwuanka13151 3 หลายเดือนก่อน

    no me deja entrar a tu servidor de discord

  • @DAVIDLopez-k5f
    @DAVIDLopez-k5f 3 หลายเดือนก่อน

    como cambio la flak y la tek del gen2?

  • @cesarandresmartinezrobles2264
    @cesarandresmartinezrobles2264 4 หลายเดือนก่อน

    Y para que aparezca el crosshair? Que conste que tengo activado el punto de mira en las config avanzadas

  • @picomuller3128
    @picomuller3128 4 หลายเดือนก่อน

    ah expirado el link del discord bro

  • @martinortiz8555
    @martinortiz8555 4 หลายเดือนก่อน

    Y como se puede aumentar el tamaño de la interfaz porque juego en pantalla dividida y se ve muy chico

    • @centinela5076
      @centinela5076 4 หลายเดือนก่อน

      Desde los ajustes de "avanzado" del propio ark

  • @chaquetito257yt3
    @chaquetito257yt3 5 หลายเดือนก่อน

    tengo q poner el ark modo ventena para que me aparezca la mira alguien sabe por q pasa eso

  • @cesarsegovia6116
    @cesarsegovia6116 5 หลายเดือนก่อน

    Que buenos tips, una pregunta adicional, en crianza de pve lo ideal es primero ir por estamima o daño?

  • @crish1637
    @crish1637 6 หลายเดือนก่อน

    +CVars=foliage.UseOcclusionType=0 +CVars=ShowFloatingDamageText=True +CVars=FogDensity=0.0 +CVars=FrameRateCap=144 +CVars=FrameRateMinimum=144 +CVars=MaxES2PixelShaderAdditiveComplexityCount=45 +CVars=MaxPixelShaderAdditiveComplexityCount=128 +CVars=MaxSmoothedFrameRate=144 +CVars=MinDesiredFrameRate=70 +CVars=MinSmoothedFrameRate=5 +CVars=NearClipPlane=12.0 +CVars=ShowFlag.AmbientOcclusion=0 +CVars=ShowFlag.AntiAliasing=0 +CVars=ShowFlag.Atmosphere=0 +CVars=ShowFlag.AtmosphericFog=0 +CVars=ShowFlag.AudioRadius=0 +CVars=ShowFlag.BSP=0 +CVars=ShowFlag.BSPSplit=0 +CVars=ShowFlag.BSPTriangles=0 +CVars=ShowFlag.BillboardSprites=0 +CVars=ShowFlag.Brushes=0 +CVars=ShowFlag.BuilderBrush=0 +CVars=ShowFlag.CameraAspectRatioBars=0 +CVars=ShowFlag.CameraFrustums=0 +CVars=ShowFlag.CameraImperfections=0 +CVars=ShowFlag.CameraInterpolation=0 +CVars=ShowFlag.CameraSafeFrames=0 +CVars=ShowFlag.ColorGrading=0 +CVars=ShowFlag.CompositeEditorPrimitives=0 +CVars=ShowFlag.Constraints=0 +CVars=ShowFlag.Cover=0 +CVars=ShowFlag.Decals=0 +CVars=ShowFlag.DeferredLighting=0 +CVars=ShowFlag.DepthOfField=0 +CVars=ShowFlag.Diffuse=0 +CVars=ShowFlag.DirectLighting=0 +CVars=ShowFlag.DirectionalLights=0 +CVars=ShowFlag.DistanceCulledPrimitives=0 +CVars=ShowFlag.DistanceFieldAO=0 +CVars=ShowFlag.DynamicShadows=0 +CVars=ShowFlag.Editor=0 +CVars=ShowFlag.EyeAdaptation=0 +CVars=ShowFlag.Fog=1 +CVars=ShowFlag.Game=0 +CVars=ShowFlag.LOD=0 +CVars=ShowFlag.Landscape=0 +CVars=ShowFlag.LargeVertices=0 +CVars=ShowFlag.LensFlares=0 +CVars=ShowFlag.LevelColoration=0 +CVars=ShowFlag.LightComplexity=0 +CVars=ShowFlag.LightInfluences=0 +CVars=ShowFlag.LightMapDensity=0 +CVars=ShowFlag.LightRadius=0 +CVars=ShowFlag.LightShafts=0 +CVars=ShowFlag.Lighting=0 +CVars=ShowFlag.LpvLightingOnly=0 +CVars=ShowFlag.Materials=0 +CVars=ShowFlag.MeshEdges=0 +CVars=ShowFlag.MotionBlur=0 +CVars=ShowFlag.OnScreenDebug=0 +CVars=ShowFlag.OverrideDiffuseAndSpecular=0 +CVars=ShowFlag.Paper2DSprites=0 +CVars=ShowFlag.Particles=0 +CVars=ShowFlag.Pivot=0 +CVars=ShowFlag.PointLights=0 +CVars=ShowFlag.PostProcessMaterial=0 +CVars=ShowFlag.PostProcessing=0 +CVars=ShowFlag.PrecomputedVisibility=0 +CVars=ShowFlag.PreviewShadowsIndicator=0 +CVars=ShowFlag.ReflectionEnvironment=0 +CVars=ShowFlag.ReflectionOverride=0 +CVars=ShowFlag.Refraction=0 +CVars=ShowFlag.SelectionOutline=0 +CVars=ShowFlag.ShaderComplexity=0 +CVars=ShowFlag.ShadowFrustums=0 +CVars=ShowFlag.ShadowsFromEditorHiddenActors=0 +CVars=ShowFlag.SkeletalMeshes=0 +CVars=ShowFlag.SkyLighting=0 +CVars=ShowFlag.Snap=0 +CVars=ShowFlag.Specular=0 +CVars=ShowFlag.SpotLights=0 +CVars=ShowFlag.StaticMeshes=0 +CVars=ShowFlag.StationaryLightOverlap=0 +CVars=ShowFlag.StereoRendering=0 +CVars=ShowFlag.SubsurfaceScattering=0 +CVars=ShowFlag.TemporalAA=0 +CVars=ShowFlag.Tessellation=0 +CVars=ShowFlag.TestImage=0 +CVars=ShowFlag.TextRender=0 +CVars=ShowFlag.TexturedLightProfiles=0 +CVars=ShowFlag.Tonemapper=0 +CVars=ShowFlag.Translucency=0 +CVars=ShowFlag.VectorFields=0 +CVars=ShowFlag.VertexColors=0 +CVars=ShowFlag.Vignette=0 +CVars=ShowFlag.VisualizeAdaptiveDOF=0 +CVars=ShowFlag.VisualizeBuffer=0 +CVars=ShowFlag.VisualizeDOF=0 +CVars=ShowFlag.VisualizeDistanceFieldAO=0 +CVars=ShowFlag.VisualizeHDR=0 +CVars=ShowFlag.VisualizeLPV=0 +CVars=ShowFlag.VisualizeLightCulling=0 +CVars=ShowFlag.VisualizeMotionBlur=0 +CVars=ShowFlag.VisualizeOutOfBoundsPixels=0 +CVars=ShowFlag.VisualizeSSR=0 +CVars=ShowFlag.VisualizeSenses=0 +CVars=ShowFlag.VolumeLightingSamples=0 +CVars=ShowFlag.Wireframe=0 +CVars=SmoothedFrameRateRange=(LowerBound=(Type="ERangeBoundTypes::Inclusive",Value=60),UpperBound=(Type="ERangeBoundTypes::Exclusive",Value=70)) +CVars=TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4,LODBias=0,MinMagFilter=aniso,MipFilter=point) +CVars=TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4,LODBias=0,MinMagFilter=aniso,MipFilter=point) +CVars=TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4,LODBias=0,MinMagFilter=aniso,MipFilter=point) +CVars=TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=aniso,MipFilter=point) +CVars=TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=linear,MipFilter=point) +CVars=TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=aniso,MipFilter=point) +CVars=TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=8,LODBias=0,MinMagFilter=aniso,MipFilter=point) +CVars=TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point) +CVars=TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=aniso,MipFilter=point) +CVars=TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3) +CVars=TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point) +CVars=TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point) +CVars=TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point) +CVars=TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point) +CVars=TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point) +CVars=TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point) +CVars=TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point) +CVars=TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=aniso,MipFilter=point) +CVars=TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=aniso,MipFilter=point) +CVars=TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=aniso,MipFilter=point) +CVars=TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point) +CVars=TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point) +CVars=TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point) +CVars=bDisablePhysXHardwareSupport=True +CVars=bFirstRun=False +CVars=bSmoothFrameRate=true +CVars=r.AOTrimOldRecordsFraction=0 +CVars=r.AmbientOcclusionLevels=0 +CVars=r.Atmosphere=0 +CVars=r.BloomQuality=0 +CVars=r.ClearWithExcludeRects=0 +CVars=r.CompileShadersForDevelopment=0 +CVars=r.CustomDepth=0 +CVars=r.DefaultFeature.AmbientOcclusion=False +CVars=r.DefaultFeature.AntiAliasing=0 +CVars=r.DefaultFeature.AutoExposure=False +CVars=r.DefaultFeature.Bloom=False +CVars=r.DefaultFeature.LensFlare=False +CVars=r.DefaultFeature.MotionBlur=False +CVars=r.DepthOfFieldQuality=0 +CVars=r.DetailMode=0 +CVars=r.EarlyZPass=0 +CVars=r.ExposureOffset=0.3 +CVars=r.HZBOcclusion=0 +CVars=r.LensFlareQuality=0 +CVars=r.LightFunctionQuality=0 +CVars=r.LightShaftQuality=0 +CVars=r.LightShafts=0 +CVars=r.MaxAnisotropy=0 +CVars=r.MotionBlurQuality=0 +CVars=r.PostProcessAAQuality=0 +CVars=r.ReflectionEnvironment=0 +CVars=r.RefractionQuality=0 +CVars=r.SSAOSmartBlur=0 +CVars=r.SSR.Quality=0 +CVars=r.SSS.SampleSet=0 +CVars=r.SSS.Scale=0 +CVars=r.SceneColorFringe.Max=0 +CVars=r.SceneColorFringeQuality=0 +CVars=r.Shadow.CSM.MaxCascades=1 +CVars=r.Shadow.CSM.TransitionScale=0 +CVars=r.Shadow.DistanceScale=0.1 +CVars=r.Shadow.MaxResolution=2 +CVars=r.Shadow.MinResolution=2 +CVars=r.Shadow.RadiusThreshold=0.1 +CVars=r.ShadowQuality=0 +CVars=r.TonemapperQuality=0 +CVars=r.TriangleOrderOptimization=1 +CVars=r.TrueSkyQuality=0 +CVars=r.UpsampleQuality=0 +CVars=r.ViewDistanceScale=0 +CVars=r.oneframethreadlag=1 +CVars=t.maxfps=165

  • @byademomg6900
    @byademomg6900 6 หลายเดือนก่อน

    hola

  • @byademomg6900
    @byademomg6900 6 หลายเดือนก่อน

    +CVars=foliage.UseOcclusionType=0 +CVars=ShowFloatingDamageText=True +CVars=FogDensity=0.0 +CVars=FrameRateCap=144 +CVars=FrameRateMinimum=144 +CVars=MaxES2PixelShaderAdditiveComplexityCount=45 +CVars=MaxPixelShaderAdditiveComplexityCount=128 +CVars=MaxSmoothedFrameRate=144 +CVars=MinDesiredFrameRate=70 +CVars=MinSmoothedFrameRate=5 +CVars=NearClipPlane=12.0 +CVars=ShowFlag.AmbientOcclusion=0 +CVars=ShowFlag.AntiAliasing=0 +CVars=ShowFlag.Atmosphere=0 +CVars=ShowFlag.AtmosphericFog=0 +CVars=ShowFlag.AudioRadius=0 +CVars=ShowFlag.BSP=0 +CVars=ShowFlag.BSPSplit=0 +CVars=ShowFlag.BSPTriangles=0 +CVars=ShowFlag.BillboardSprites=0 +CVars=ShowFlag.Brushes=0 +CVars=ShowFlag.BuilderBrush=0 +CVars=ShowFlag.CameraAspectRatioBars=0 +CVars=ShowFlag.CameraFrustums=0 +CVars=ShowFlag.CameraImperfections=0 +CVars=ShowFlag.CameraInterpolation=0 +CVars=ShowFlag.CameraSafeFrames=0 +CVars=ShowFlag.ColorGrading=0 +CVars=ShowFlag.CompositeEditorPrimitives=0 +CVars=ShowFlag.Constraints=0 +CVars=ShowFlag.Cover=0 +CVars=ShowFlag.Decals=0 +CVars=ShowFlag.DeferredLighting=0 +CVars=ShowFlag.DepthOfField=0 +CVars=ShowFlag.Diffuse=0 +CVars=ShowFlag.DirectLighting=0 +CVars=ShowFlag.DirectionalLights=0 +CVars=ShowFlag.DistanceCulledPrimitives=0 +CVars=ShowFlag.DistanceFieldAO=0 +CVars=ShowFlag.DynamicShadows=0 +CVars=ShowFlag.Editor=0 +CVars=ShowFlag.EyeAdaptation=0 +CVars=ShowFlag.Fog=1 +CVars=ShowFlag.Game=0 +CVars=ShowFlag.LOD=0 +CVars=ShowFlag.Landscape=0 +CVars=ShowFlag.LargeVertices=0 +CVars=ShowFlag.LensFlares=0 +CVars=ShowFlag.LevelColoration=0 +CVars=ShowFlag.LightComplexity=0 +CVars=ShowFlag.LightInfluences=0 +CVars=ShowFlag.LightMapDensity=0 +CVars=ShowFlag.LightRadius=0 +CVars=ShowFlag.LightShafts=0 +CVars=ShowFlag.Lighting=0 +CVars=ShowFlag.LpvLightingOnly=0 +CVars=ShowFlag.Materials=0 +CVars=ShowFlag.MeshEdges=0 +CVars=ShowFlag.MotionBlur=0 +CVars=ShowFlag.OnScreenDebug=0 +CVars=ShowFlag.OverrideDiffuseAndSpecular=0 +CVars=ShowFlag.Paper2DSprites=0 +CVars=ShowFlag.Particles=0 +CVars=ShowFlag.Pivot=0 +CVars=ShowFlag.PointLights=0 +CVars=ShowFlag.PostProcessMaterial=0 +CVars=ShowFlag.PostProcessing=0 +CVars=ShowFlag.PrecomputedVisibility=0 +CVars=ShowFlag.PreviewShadowsIndicator=0 +CVars=ShowFlag.ReflectionEnvironment=0 +CVars=ShowFlag.ReflectionOverride=0 +CVars=ShowFlag.Refraction=0 +CVars=ShowFlag.SelectionOutline=0 +CVars=ShowFlag.ShaderComplexity=0 +CVars=ShowFlag.ShadowFrustums=0 +CVars=ShowFlag.ShadowsFromEditorHiddenActors=0 +CVars=ShowFlag.SkeletalMeshes=0 +CVars=ShowFlag.SkyLighting=0 +CVars=ShowFlag.Snap=0 +CVars=ShowFlag.Specular=0 +CVars=ShowFlag.SpotLights=0 +CVars=ShowFlag.StaticMeshes=0 +CVars=ShowFlag.StationaryLightOverlap=0 +CVars=ShowFlag.StereoRendering=0 +CVars=ShowFlag.SubsurfaceScattering=0 +CVars=ShowFlag.TemporalAA=0 +CVars=ShowFlag.Tessellation=0 +CVars=ShowFlag.TestImage=0 +CVars=ShowFlag.TextRender=0 +CVars=ShowFlag.TexturedLightProfiles=0 +CVars=ShowFlag.Tonemapper=0 +CVars=ShowFlag.Translucency=0 +CVars=ShowFlag.VectorFields=0 +CVars=ShowFlag.VertexColors=0 +CVars=ShowFlag.Vignette=0 +CVars=ShowFlag.VisualizeAdaptiveDOF=0 +CVars=ShowFlag.VisualizeBuffer=0 +CVars=ShowFlag.VisualizeDOF=0 +CVars=ShowFlag.VisualizeDistanceFieldAO=0 +CVars=ShowFlag.VisualizeHDR=0 +CVars=ShowFlag.VisualizeLPV=0 +CVars=ShowFlag.VisualizeLightCulling=0 +CVars=ShowFlag.VisualizeMotionBlur=0 +CVars=ShowFlag.VisualizeOutOfBoundsPixels=0 +CVars=ShowFlag.VisualizeSSR=0 +CVars=ShowFlag.VisualizeSenses=0 +CVars=ShowFlag.VolumeLightingSamples=0 +CVars=ShowFlag.Wireframe=0 +CVars=SmoothedFrameRateRange=(LowerBound=(Type="ERangeBoundTypes::Inclusive",Value=60),UpperBound=(Type="ERangeBoundTypes::Exclusive",Value=70)) +CVars=TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4,LODBias=0,MinMagFilter=aniso,MipFilter=point) +CVars=TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4,LODBias=0,MinMagFilter=aniso,MipFilter=point) +CVars=TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4,LODBias=0,MinMagFilter=aniso,MipFilter=point) +CVars=TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=aniso,MipFilter=point) +CVars=TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=linear,MipFilter=point) +CVars=TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=aniso,MipFilter=point) +CVars=TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=8,LODBias=0,MinMagFilter=aniso,MipFilter=point) +CVars=TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point) +CVars=TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=aniso,MipFilter=point) +CVars=TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3) +CVars=TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point) +CVars=TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point) +CVars=TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point) +CVars=TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point) +CVars=TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point) +CVars=TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point) +CVars=TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point) +CVars=TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=aniso,MipFilter=point) +CVars=TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=aniso,MipFilter=point) +CVars=TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=aniso,MipFilter=point) +CVars=TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point) +CVars=TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point) +CVars=TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point) +CVars=bDisablePhysXHardwareSupport=True +CVars=bFirstRun=False +CVars=bSmoothFrameRate=true +CVars=r.AOTrimOldRecordsFraction=0 +CVars=r.AmbientOcclusionLevels=0 +CVars=r.Atmosphere=0 +CVars=r.BloomQuality=0 +CVars=r.ClearWithExcludeRects=0 +CVars=r.CompileShadersForDevelopment=0 +CVars=r.CustomDepth=0 +CVars=r.DefaultFeature.AmbientOcclusion=False +CVars=r.DefaultFeature.AntiAliasing=0 +CVars=r.DefaultFeature.AutoExposure=False +CVars=r.DefaultFeature.Bloom=False +CVars=r.DefaultFeature.LensFlare=False +CVars=r.DefaultFeature.MotionBlur=False +CVars=r.DepthOfFieldQuality=0 +CVars=r.DetailMode=0 +CVars=r.EarlyZPass=0 +CVars=r.ExposureOffset=0.3 +CVars=r.HZBOcclusion=0 +CVars=r.LensFlareQuality=0 +CVars=r.LightFunctionQuality=0 +CVars=r.LightShaftQuality=0 +CVars=r.LightShafts=0 +CVars=r.MaxAnisotropy=0 +CVars=r.MotionBlurQuality=0 +CVars=r.PostProcessAAQuality=0 +CVars=r.ReflectionEnvironment=0 +CVars=r.RefractionQuality=0 +CVars=r.SSAOSmartBlur=0 +CVars=r.SSR.Quality=0 +CVars=r.SSS.SampleSet=0 +CVars=r.SSS.Scale=0 +CVars=r.SceneColorFringe.Max=0 +CVars=r.SceneColorFringeQuality=0 +CVars=r.Shadow.CSM.MaxCascades=1 +CVars=r.Shadow.CSM.TransitionScale=0 +CVars=r.Shadow.DistanceScale=0.1 +CVars=r.Shadow.MaxResolution=2 +CVars=r.Shadow.MinResolution=2 +CVars=r.Shadow.RadiusThreshold=0.1 +CVars=r.ShadowQuality=0 +CVars=r.TonemapperQuality=0 +CVars=r.TriangleOrderOptimization=1 +CVars=r.TrueSkyQuality=0 +CVars=r.UpsampleQuality=0 +CVars=r.ViewDistanceScale=0 +CVars=r.oneframethreadlag=1 +CVars=t.maxfps=165

  • @byademomg6900
    @byademomg6900 6 หลายเดือนก่อน

    +CVars=foliage.UseOcclusionType=0 +CVars=ShowFloatingDamageText=True +CVars=FogDensity=0.0 +CVars=FrameRateCap=144 +CVars=FrameRateMinimum=144 +CVars=MaxES2PixelShaderAdditiveComplexityCount=45 +CVars=MaxPixelShaderAdditiveComplexityCount=128 +CVars=MaxSmoothedFrameRate=144 +CVars=MinDesiredFrameRate=70 +CVars=MinSmoothedFrameRate=5 +CVars=NearClipPlane=12.0 +CVars=ShowFlag.AmbientOcclusion=0 +CVars=ShowFlag.AntiAliasing=0 +CVars=ShowFlag.Atmosphere=0 +CVars=ShowFlag.AtmosphericFog=0 +CVars=ShowFlag.AudioRadius=0 +CVars=ShowFlag.BSP=0 +CVars=ShowFlag.BSPSplit=0 +CVars=ShowFlag.BSPTriangles=0 +CVars=ShowFlag.BillboardSprites=0 +CVars=ShowFlag.Brushes=0 +CVars=ShowFlag.BuilderBrush=0 +CVars=ShowFlag.CameraAspectRatioBars=0 +CVars=ShowFlag.CameraFrustums=0 +CVars=ShowFlag.CameraImperfections=0 +CVars=ShowFlag.CameraInterpolation=0 +CVars=ShowFlag.CameraSafeFrames=0 +CVars=ShowFlag.ColorGrading=0 +CVars=ShowFlag.CompositeEditorPrimitives=0 +CVars=ShowFlag.Constraints=0 +CVars=ShowFlag.Cover=0 +CVars=ShowFlag.Decals=0 +CVars=ShowFlag.DeferredLighting=0 +CVars=ShowFlag.DepthOfField=0 +CVars=ShowFlag.Diffuse=0 +CVars=ShowFlag.DirectLighting=0 +CVars=ShowFlag.DirectionalLights=0 +CVars=ShowFlag.DistanceCulledPrimitives=0 +CVars=ShowFlag.DistanceFieldAO=0 +CVars=ShowFlag.DynamicShadows=0 +CVars=ShowFlag.Editor=0 +CVars=ShowFlag.EyeAdaptation=0 +CVars=ShowFlag.Fog=1 +CVars=ShowFlag.Game=0 +CVars=ShowFlag.LOD=0 +CVars=ShowFlag.Landscape=0 +CVars=ShowFlag.LargeVertices=0 +CVars=ShowFlag.LensFlares=0 +CVars=ShowFlag.LevelColoration=0 +CVars=ShowFlag.LightComplexity=0 +CVars=ShowFlag.LightInfluences=0 +CVars=ShowFlag.LightMapDensity=0 +CVars=ShowFlag.LightRadius=0 +CVars=ShowFlag.LightShafts=0 +CVars=ShowFlag.Lighting=0 +CVars=ShowFlag.LpvLightingOnly=0 +CVars=ShowFlag.Materials=0 +CVars=ShowFlag.MeshEdges=0 +CVars=ShowFlag.MotionBlur=0 +CVars=ShowFlag.OnScreenDebug=0 +CVars=ShowFlag.OverrideDiffuseAndSpecular=0 +CVars=ShowFlag.Paper2DSprites=0 +CVars=ShowFlag.Particles=0 +CVars=ShowFlag.Pivot=0 +CVars=ShowFlag.PointLights=0 +CVars=ShowFlag.PostProcessMaterial=0 +CVars=ShowFlag.PostProcessing=0 +CVars=ShowFlag.PrecomputedVisibility=0 +CVars=ShowFlag.PreviewShadowsIndicator=0 +CVars=ShowFlag.ReflectionEnvironment=0 +CVars=ShowFlag.ReflectionOverride=0 +CVars=ShowFlag.Refraction=0 +CVars=ShowFlag.SelectionOutline=0 +CVars=ShowFlag.ShaderComplexity=0 +CVars=ShowFlag.ShadowFrustums=0 +CVars=ShowFlag.ShadowsFromEditorHiddenActors=0 +CVars=ShowFlag.SkeletalMeshes=0 +CVars=ShowFlag.SkyLighting=0 +CVars=ShowFlag.Snap=0 +CVars=ShowFlag.Specular=0 +CVars=ShowFlag.SpotLights=0 +CVars=ShowFlag.StaticMeshes=0 +CVars=ShowFlag.StationaryLightOverlap=0 +CVars=ShowFlag.StereoRendering=0 +CVars=ShowFlag.SubsurfaceScattering=0 +CVars=ShowFlag.TemporalAA=0 +CVars=ShowFlag.Tessellation=0 +CVars=ShowFlag.TestImage=0 +CVars=ShowFlag.TextRender=0 +CVars=ShowFlag.TexturedLightProfiles=0 +CVars=ShowFlag.Tonemapper=0 +CVars=ShowFlag.Translucency=0 +CVars=ShowFlag.VectorFields=0 +CVars=ShowFlag.VertexColors=0 +CVars=ShowFlag.Vignette=0 +CVars=ShowFlag.VisualizeAdaptiveDOF=0 +CVars=ShowFlag.VisualizeBuffer=0 +CVars=ShowFlag.VisualizeDOF=0 +CVars=ShowFlag.VisualizeDistanceFieldAO=0 +CVars=ShowFlag.VisualizeHDR=0 +CVars=ShowFlag.VisualizeLPV=0 +CVars=ShowFlag.VisualizeLightCulling=0 +CVars=ShowFlag.VisualizeMotionBlur=0 +CVars=ShowFlag.VisualizeOutOfBoundsPixels=0 +CVars=ShowFlag.VisualizeSSR=0 +CVars=ShowFlag.VisualizeSenses=0 +CVars=ShowFlag.VolumeLightingSamples=0 +CVars=ShowFlag.Wireframe=0 +CVars=SmoothedFrameRateRange=(LowerBound=(Type="ERangeBoundTypes::Inclusive",Value=60),UpperBound=(Type="ERangeBoundTypes::Exclusive",Value=70)) +CVars=TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4,LODBias=0,MinMagFilter=aniso,MipFilter=point) +CVars=TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4,LODBias=0,MinMagFilter=aniso,MipFilter=point) +CVars=TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4,LODBias=0,MinMagFilter=aniso,MipFilter=point) +CVars=TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=aniso,MipFilter=point) +CVars=TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=linear,MipFilter=point) +CVars=TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=aniso,MipFilter=point) +CVars=TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=8,LODBias=0,MinMagFilter=aniso,MipFilter=point) +CVars=TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point) +CVars=TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=aniso,MipFilter=point) +CVars=TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3) +CVars=TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point) +CVars=TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point) +CVars=TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point) +CVars=TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point) +CVars=TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point) +CVars=TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point) +CVars=TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point) +CVars=TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=aniso,MipFilter=point) +CVars=TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=aniso,MipFilter=point) +CVars=TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=aniso,MipFilter=point) +CVars=TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point) +CVars=TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point) +CVars=TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point) +CVars=bDisablePhysXHardwareSupport=True +CVars=bFirstRun=False +CVars=bSmoothFrameRate=true +CVars=r.AOTrimOldRecordsFraction=0 +CVars=r.AmbientOcclusionLevels=0 +CVars=r.Atmosphere=0 +CVars=r.BloomQuality=0 +CVars=r.ClearWithExcludeRects=0 +CVars=r.CompileShadersForDevelopment=0 +CVars=r.CustomDepth=0 +CVars=r.DefaultFeature.AmbientOcclusion=False +CVars=r.DefaultFeature.AntiAliasing=0 +CVars=r.DefaultFeature.AutoExposure=False +CVars=r.DefaultFeature.Bloom=False +CVars=r.DefaultFeature.LensFlare=False +CVars=r.DefaultFeature.MotionBlur=False +CVars=r.DepthOfFieldQuality=0 +CVars=r.DetailMode=0 +CVars=r.EarlyZPass=0 +CVars=r.ExposureOffset=0.3 +CVars=r.HZBOcclusion=0 +CVars=r.LensFlareQuality=0 +CVars=r.LightFunctionQuality=0 +CVars=r.LightShaftQuality=0 +CVars=r.LightShafts=0 +CVars=r.MaxAnisotropy=0 +CVars=r.MotionBlurQuality=0 +CVars=r.PostProcessAAQuality=0 +CVars=r.ReflectionEnvironment=0 +CVars=r.RefractionQuality=0 +CVars=r.SSAOSmartBlur=0 +CVars=r.SSR.Quality=0 +CVars=r.SSS.SampleSet=0 +CVars=r.SSS.Scale=0 +CVars=r.SceneColorFringe.Max=0 +CVars=r.SceneColorFringeQuality=0 +CVars=r.Shadow.CSM.MaxCascades=1 +CVars=r.Shadow.CSM.TransitionScale=0 +CVars=r.Shadow.DistanceScale=0.1 +CVars=r.Shadow.MaxResolution=2 +CVars=r.Shadow.MinResolution=2 +CVars=r.Shadow.RadiusThreshold=0.1 +CVars=r.ShadowQuality=0 +CVars=r.TonemapperQuality=0 +CVars=r.TriangleOrderOptimization=1 +CVars=r.TrueSkyQuality=0 +CVars=r.UpsampleQuality=0 +CVars=r.ViewDistanceScale=0 +CVars=r.oneframethreadlag=1 +CVars=t.maxfps=165

  • @sergiomaldonado2284
    @sergiomaldonado2284 6 หลายเดือนก่อน

    Que significa .ini?

  • @Kryptos126
    @Kryptos126 6 หลายเดือนก่อน

    con esos inis se ven las perlas y el elemnto en gen 2?

  • @rcoromin
    @rcoromin 6 หลายเดือนก่อน

    Pero se ve una mierda,que gracia de jugar así más que solo mejorar el pvp por no ver nada

  • @carlossandoval7084
    @carlossandoval7084 6 หลายเดือนก่อน

    La invitación al discord está expirada, me puedes compartir el nuevo link? gracias saludos

  • @Alan3917
    @Alan3917 6 หลายเดือนก่อน

    esta en 666 te doy me gusta?

  • @iiiiiiiiii8187
    @iiiiiiiiii8187 6 หลายเดือนก่อน

    no me sirve, no se que pasa

  • @es_sebaz
    @es_sebaz 7 หลายเดือนก่อน

    hola, entro a las cuevas y nunca encuentro esos drops, no se si fue pq puse un comando q reinicia el spawn de dinosaurios o que, como podria solucionarlo y otra cosa, se le puede bajar el tiemp para q no aparezcan los drops cada 1 hora?

  • @EstebanDiaz-d8g
    @EstebanDiaz-d8g 7 หลายเดือนก่อน

    esta caído el link de discord!!!!!

  • @danielbecker7483
    @danielbecker7483 7 หลายเดือนก่อน

    gracias por la info

  • @ElFungiTv
    @ElFungiTv 7 หลายเดือนก่อน

    En la descripción no dejaste tu .ini

  • @isaaccunampia3712
    @isaaccunampia3712 7 หลายเดือนก่อน

    no me deja guardar las inis, cuando cierro el blog de notas no se me guarda, que haho?

  • @okene.1869
    @okene.1869 8 หลายเดือนก่อน

    Cual es el INI que utilizaste??

  • @NOTAdri12
    @NOTAdri12 8 หลายเดือนก่อน

    Y para el ascended?

  • @edgarazuaje3752
    @edgarazuaje3752 8 หลายเดือนก่อน

    Y como se logran mutacion de color teniendo un dino que ya ha cambiado de color anteriormente? Ejemplo como obtener varios colores?

  • @joantorrente7683
    @joantorrente7683 8 หลายเดือนก่อน

    No me sirve

  • @JUANPA_71
    @JUANPA_71 8 หลายเดือนก่อน

    sirve todavia

  • @cafusito1852
    @cafusito1852 9 หลายเดือนก่อน

    La pearl yo no la considero buena ya q tiene daño por cueva afuera y se te inmolan a petera

  • @incibirch_jaja
    @incibirch_jaja 9 หลายเดือนก่อน

    ey bro me dice que tu invi a discord expiro

    • @centinela5076
      @centinela5076 9 หลายเดือนก่อน

      Prueba con este Link discord.com/invite/f75XaDzUKK

  • @neronvip
    @neronvip 9 หลายเดือนก่อน

    el discord cambio?

  • @Alexcrack320
    @Alexcrack320 9 หลายเดือนก่อน

    El discord porfa bro

  • @EstebanDiaz-d8g
    @EstebanDiaz-d8g 10 หลายเดือนก่อน

    hola como entro al discord la invitacion es invalida