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Green Light Dev
United States
เข้าร่วมเมื่อ 11 ส.ค. 2023
Join me as I start my journey trying to learn how to make a game.
How Do Game Devs NOT Overscope??
Join the Discord Server: discord.gg/zcNjeUQTPP
I still have a lot to learn, and that's okay. It's more interesting that way.
I'm not a game dev, I've never used a game engine before, but there's a first time for everything. I've been having a blast using Godot, so let's see what we can do with it. Join me as I continue my journey trying to learn how to make a game.
Play Xscape The Shape here: greenlightdev.itch.io/xscape-the-shape
I still have a lot to learn, and that's okay. It's more interesting that way.
I'm not a game dev, I've never used a game engine before, but there's a first time for everything. I've been having a blast using Godot, so let's see what we can do with it. Join me as I continue my journey trying to learn how to make a game.
Play Xscape The Shape here: greenlightdev.itch.io/xscape-the-shape
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วีดีโอ
What I Learned While Making My First Game
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Learning 2D Game Dev Playlist: th-cam.com/play/PLzty3jWyUpHpeHhHTkXDnL7N3zs-Ji8GB.html Join the Discord: discord.gg/zcNjeUQTPP I learned a lot over the last year. I'm not a game dev, I've never used a game engine before, but there's a first time for everything. I've been having a blast using Godot, so let's see what we can do with it. Join me as I continue my journey trying to learn how to make...
I'm FINALLY a Game Dev!!
มุมมอง 3.5K3 หลายเดือนก่อน
Learning 2D Game Dev Playlist: th-cam.com/play/PLzty3jWyUpHpeHhHTkXDnL7N3zs-Ji8GB.html Join the Discord: discord.gg/zcNjeUQTPP Play the game here: greenlightdev.itch.io/xscape-the-shape Let me know your scores! I'm not a game dev, I've never used a game engine before, but there's a first time for everything. I've been having a blast using Godot, so let's see what we can do with it. This time, I...
Non Game Dev Tries To Make An Arena In Godot
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Non Game Dev Tries To Make An Arena In Godot
Non Game Dev Learns Difficulty Progression - Part 2
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Non Game Dev Learns Difficulty Progression - Part 2
Non Game Dev Learns Difficulty Progression - Part 1
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Non Game Dev Learns Difficulty Progression - Part 1
ever game dev needs to overscope. If you havnt overscoped once then idk what your doing! Ive gone through multiple sessions with calling my friends for over an hour planning a game. Them it just doesnt happen. But the important thing is to learn from it every tiem!
I think I saw all the comments and there is something missing. The shape of a 3D model is called a mesh. The things that move them is called Bones and all the bones in a model is called a rig. A mesh is attached to bones through Weight painting. The colour of the mesh is called *albedo* and can be solid colours or textures. To use textures you have to "UV unwrap", which is the process of making your model lay flat so you can draw on it. There is a lot more that I didn't cover but hopefully this should at least get you going in the right direction. Also people use the capsule because it handles stairs and hills decently enough.
Good foe you Man, it's great to see progress and how satisfyihg it must be for you! Big Dopamine rush eh?
Thank you! It is for sure! 🙌
If by “magic” you mean “errors”, then yes I am indeed making a lot of magic
We all are 😂
ok brooo! I clicked because of the title, but the style of this video is amazing!
I spent many many years never finishing projects, but they're hobby projects and they're just for fun - and I was having fun. I started in the last two years of high school, all through uni and until I got to work making little hobby things that were never finished. A few years into working full-time I finally found an idea was exactly what I wanted to do. I'm now 6 years in, and this jumbo project will take at least another 10. There's a huge focus on finishing games these days and not just doing what you enioy. If you're having fun, then you're not doing it "wrong". And once the game is done(ish) it'll be a unique, new and grand vision, which I'm very excited for. Don't just follow trends and don't lock yourself into one style of doing things, just have fun and enjoy yourself 😊
What is the main idea or mechanic of your next game? Do you want to make a game or tell a story??
Good question, I think what I was trying to do was do both at the same time, when I probably should've focused more on the gameplay first, and the story second. I come from a background in videography, so this idea of story second didn't come natural to me
The next chapter begins 🍿
And so it begins 😂🙌
Good quality content, subbed.
lose the game engine ;) i just use c++, win32, and get the OpenGL APIs right from the .dll with LoadLibrary and GetProcAddress :p
good luck on your journey dude! to you, and anyone else who's trying to learn game development, game jams are a great place to start. the short time period forces you to scope small, and some jams have discord servers where you can team up and learn from more experienced developers. they're a lot of fun :)
This is the first video of yours I am watching, but sign me up on the journey. Subbed and looking forward for more, cheers!
Glad to have you! 🙌
I think the key is breaking down not specific ideas into the most specific deliverables. Then making a calculation. Then you have to decide if making the project is feasible, if so, how. Depending on that answer, you break it down to a minimum viable product. Then you go onto the development phase which starts with prototyping.
That part about breaking it down into a minimum viable project seems key. Definitely something I want to work on!
Here's a suggestion for any new game devs - don't start planning with genres, themes or narratives. Game dev should always start with a core mechanic that is fun. They begin as "toys" which are expanded out into games and if that core mechanuc is fun then the game will be fun. If that core mechanic has many uses then your game will have depth. The phrase "easy to learn, difficult to master" is rooted in this principle. Also by aiming to build a genre or even having an aesthetic you immediately begin to introduce problems as you'll be forced to discard good solutions to a gameplay problem because it doesn't fit the genre or aesthetic. You've all played games where gameplay elements didn't seem to mesh very well or the mechanic itself seems very forced for the setting or genre of the game. This is a consequence of working within these restrictions and for new developers you need to avoid that because it takes experience to foresee far enough along the development process to plan ways around them.
I love this, and it makes a ton of sense. I really appreciate the advice 🙏🙏
Nife
Lol
relatable 😂😂😂. spends months on getting a progress bar to work.
Sounds about right 😂
“What should the story be” Take a tip from a D&D Dungeon Master; Just make it about hunting a vampire and work from there. Lmao But that’s kinda what I do; take a story and simplify it. Cue Lord Of The Rings in a Box
Where were you a month ago 😂 haha good advice for next time 🙏😂
I had a project that went way too big. I spent a month implementing 10% of the mechanics with no gameplay and then I realised that I would never finish the game. Then I threw it into the “have potential” pile of projects for another day.
That's good that you didn't throw the idea away completely. I still have that original idea with 6 skills and 3 major cities, but that's now an idea that I can work towards. It gives me motivation to keep learning 👍
@@GreenLightDevsomething I found useful is to stick to a vision and nothing else. My brain would randomly come up with finished gameplay screenshots for a game idea I was thinking of, and I try to remember a few interesting screenshots in my brain and just make that thing.
You were a game dev when you made a object move
Funnily, I overscope, a lot. And I haven't even made a game yet. Rpg with many cities, cutscenes, and a grand story. That sounds like me. Maybe I must lower my scope. Glad to hear i'm not the only one that do it. This video may literally change my life. Didn't have a specific goal in mind despite having a ocen of ideas i would like to dump. Thanks a lot to make a mistake which help people like me to not do the mistake. Thank you greenLIGHTdev
I'm glad this video helped!! Trying not to over scope is difficult, but it's helpful knowing that everyone experiences it in some way 👍
@@GreenLightDev and i would like to let you know that I am learning basic programming right now. This task takes a lot of patience. Can I know how much of programming you learned before starting gamedev?
My first game is going to be a huge one! But my solution to not be overwhelmed, is to take one mechanic and make a standalone prototype about that and then take code and knowledge from all those and put it back into the "main" project. At least that has helped me keep the motivation and passion going.:)
That's a smart approach! Then everything can potentially get used in the main project 👌
You Vedio Editing skills are good as well.
Thank you! 🙏
this is really inspiring, im rooting for you Keep it up!!!
You're doing great!!! Most important thing is to get to a playable version ASAP! Strip out everything that you don't need for now (quests, day/night, upgradable items, etc.). Then get the demo out there and add one thing at a time... while collecting feedback every step of the way!!
You're right about that! One thing at a time 👍🙏
you got 1 subb when the SUPER X appear lol
I loved this, actually got 'the feels' at the end! lets go man, I'm in Subbed
this ones awesome...me and my school friend both are full on committed making one ourselves with a hugeeee ass scope ( and panics do come in small waves and tides) your video made me smile in this time...thanks a bunch and god speed brother!!
one of the best youtuber/gamedev your efforts are amazing!!!
Thank you so much! 🙏🙏
Okay but this is peak background gameplay
new shorts gameplay right there
I’m in the middle of an overscoping crisis as well. My very first game I wanted procedurally generated worlds and items, that’s a terrible idea for a first game, even seasoned game devs think it’s hard to do. Now my worlds are handcrafted and items are placed manually, which is way more manageable. I still think my game is way too ambitious for a first timer, but I’ve done so much that I’d hate to put it to the side and do other stuff.
Yeah figuring out how not to over scope seems like a skill in itself. That's great to hear that it sounds like you're making progress on the game you're working on though, even if it means dialing back some of those initial ideas. That can be difficult, but necessary at the same time, so that alone is a win 👍
@@GreenLightDev i agree, and i cant wait to see how your future projects looks! Your first one was super cool and helped inspire me!
That's awesome to hear!! Thank you, I'm glad you liked it! 🙏🙏
5:00 this was literally me when intried Godot, after knowing unity Well, No thank you i'll Stick to unity for now
Haha I love it after learning more about what each node does, but it does take time!
kinda same, but i love how fast is godot so im gonna try atleast
Helping algorithm don't mind me
Much appreciated 🙏🙏
Good question
Still learning 😅
@@GreenLightDev We all are
I can confirm. Magic. There is no way my code should work, but it is and I don't know why.
That has to be the most relatable thing I've read lol
I agree, its crazy
As someone else said, we will support you! I'm excited for your next project.
Thank you!! 🙏🙏
That's a really good idea, thank you i'm gonna try it!!
graphic skill = communist 🤣
I went down a trig rabbit hole and had the AI follow an interception path so they try to overtake you
That's a cool idea! I thought about having a type of enemy that guards the coin that the player is trying to get to as well. There are a lot of unique possibilities with how to program the AI!
Congrats on the journey so far! I really appreciate the positive attitude through the process. I'd love to get in touch if you ever want to try a little game jam! It's a joy getting to meet and learn on this kind of stuff with new people.
Thank you!! I'm not sure when, but a game jam is something I'd love to do at some point. Feel free to add me on Discord @greenlightdev :)
Loved the devlogs on your first game. It actually helped inspire me to make my own game! Can't wait to see what you make next.
That's awesome!! Love to hear that, and I appreciate the support 🙏🙏
Hey! I got stuck in a similar loop but in a different way... I would try to start a big project in blender, then realized it was hard, and never completed it. My first project was super large scale, and it took 2 months 😅, but I learned so much while experimenting and staying consistent even if something didn't go my way. Keep up the good work :)
Thank you! 🙏 I think we've all done that, starting big projects then eventually abandoning them. That's super relatable haha but it's awesome that you learned a lot through experimenting. That can really make those 2 months worth it 🙌
Good job on learning whatever you learnt. I can understand the strain on starting something big without realising that it couldn't be done without learning the small things. In a span of three years, i abandoned almost 10 projects. If you start any big projects, just taking time is the way to go !
@@GreenLightDev Thanks so much!
@@Vensauno Ty!
@@RedHorixons welcome
Am excited for the next one. Keep up and we will support your efforts. Nice of you to say that skills and perfection come over time!
I always appreciate the support! 🙏🙏
My music composition is in -100%
No where to go but up 😂🔥
Very cool video, can i ask how you do those Animations in your video? Also the Text looks so good
Also, how you did that at 5:58? Like cropping the godot Editor Syntax?
Thank you!! I appreciate that 🙏 I use After Effects for the animations, including all the Godot editor syntax. I copy/paste the code from Godot into After Effects and manually match the font and colors to Godot's default settings. That gives me the freedom to change the background, size, and add any animations 👍
Wouldn’t the game be teeny tiny on a 4k monitor?
Yes, and that was one of the issues that I came to find out through more testing and learning. You noticing that shows that you have more foresight than I did 😅
W progress 💯
Keep the good work king, little by little you will reach your objective
Thank you! 🙏