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Pushing Cardboard
Canada
เข้าร่วมเมื่อ 14 มี.ค. 2021
Wargames, history games, political games. Dives into how to play, interviews with designers and publishers, and conversations about the ongoing history of historical game design.
The Chase of the Bismarck Unboxing
A reworking of Bismarck by Jack Greene (who did the 2nd edition Bismarck game for Avalon Hill) and Vuca's Patrick Gebhardt. As always, Vuca's components are top notch.
มุมมอง: 323
วีดีโอ
Cruelest Month Airwar Over Arras Unboxing
มุมมอง 220วันที่ผ่านมา
This is the featured game from ATO magazine's 2020 annual. It looks to be an operational game with tactical elements for combat, but that's a guess after looking at the components. Designed by Paul Rohrbaugh. Sponsored by Noble Knight Games. Let them know I sent you by using this link: bit.ly/45O26tv If you're a fan and want to support the podcast, website, and videos in general, check out my k...
Shiloh April 1862 Unboxing
มุมมอง 136วันที่ผ่านมา
Columbia does Shiloh as a block game. This looks to be using a system similar to Hammer of the Scots where the units are rated B2 A3 C4 stc. BGG says it comes in at a 3 hour playtime, perfect for an evening. Sponsored by Noble Knight Games. Let them know I sent you by using this link: bit.ly/45O26tv If you're a fan and want to support the podcast, website, and videos in general, check out my ko...
Gettysburg A Time for Heroes Unboxing
มุมมอง 26814 วันที่ผ่านมา
A medium-low complexity block and card game on Gettysburg from Worthington. Great components as always, and a 16 page rulebook. Looks like a playable Gettysburg game! Sponsored by Noble Knight Games. Let them know I sent you by using this link: bit.ly/45O26tv If you're a fan and want to support the podcast, website, and videos in general, check out my ko-fi page for patrons: Ko-fi.com/pushingca...
Shelfie #6
มุมมอง 32014 วันที่ผ่านมา
Wherein I discuss 10 games at random from my shelves. Just a couple minutes about each one. Maybe when or where I got it, if I've played it, what I think of it, if I'm keeping it. Anything cool or terrible about it. 10 snapshots about games. Sponsored by Noble Knight Games. Let them know I sent you by using this link: bit.ly/45O26tv If you're a fan and want to support the podcast, website, and ...
Unhappy King Charles Unboxing
มุมมอง 43221 วันที่ผ่านมา
Check out the new version of Unhappy King Charles from Phalanx. All new graphics, including map, cards, pieces, box and rules. It's a beauty. Sponsored by Noble Knight Games. Let them know I sent you by using this link: bit.ly/45O26tv If you're a fan and want to support the podcast, website, and videos in general, check out my ko-fi page for patrons: Ko-fi.com/pushingcardboard And, of course, d...
Pushing Cardboard episode 40 : Justin Fassino, Maurice Suckling, Espana 36
มุมมอง 31521 วันที่ผ่านมา
#40 - Justin Fassino, Maurice Suckling, Espana 1936 We have an interview with Justin Fassino, designer of the upcoming Seljuk: Byzantium Beseiged 1068-1071, and interview with Maurice Suckling, designer of many games including the just-released Operation Barclay and author of Paper Time Machines, and we take a look at Espana 1936 from Devir Games, a game on the Spanish Civil War. And then most ...
40 - Justin Fassino, Maurice Suckling, Espana 1936
มุมมอง 1014 วันที่ผ่านมา
#40 - Justin Fassino, Maurice Suckling, Espana 1936 The episode on the web is here (pushingcardboard.com/podcast-episodes/306-40-justin-fassino-maurice-suckling-espana-1936) . But now we're back on track. A bunch of stuff mentioned in this episode:. • My Cube4Me affiliate link (cube4me.com?r=push) • Best new games poll (pushingcardboard/articles/polls) • Seljuk page on BGG (boardgamegeek.com/im...
Tactical Commander Unboxing
มุมมอง 344หลายเดือนก่อน
Check out this new World War II tactical board wargame from Trafalgar Editions. It uses cards, but also has a board. Something very new in the genre. Sponsored by Noble Knight Games. Let them know I sent you by using this link: bit.ly/45O26tv If you're a fan and want to support the podcast, website, and videos in general, check out my ko-fi page for patrons: Ko-fi.com/pushingcardboard And, of c...
Pushing Cardboard episode 39 - audio only
มุมมอง 87หลายเดือนก่อน
This is the complete audio-only podcast episode 39. No video, but presented here for those who like to listen to youtube rather than watch. If you subscribe to the audio podcast, skip this as it's the exact same thing. SD Histcon official website: sdhist.com Sponsored by Noble Knight Games. Let them know I sent you by using this link: bit.ly/45O26tv If you're a fan and want to support the podca...
039 - Return from San Diego | Steve Carey | Mark Miklos
มุมมอง 314 วันที่ผ่านมา
#39 Return from San Diego Interviews with Steve Carey and Mark Miklos Links to things mentioned in the podcast: • GMT drops No Retreat titles • GMT newsletter • Worthington Holiday Sale • OSG free guide to its battles • Noble Knight Fall Sale • Pushing Carboard now a Cube4Me affiliate • Kickstarter for Euro War Games • Pushing Cardboard Press Releases (pushingcardboard.com/articles/press-releas...
San Diego Histcon 2024 Recap
มุมมอง 539หลายเดือนก่อน
A short video recapping my advantures at San Diego Histcon this year. Lots of wargames played and designers interviewed. SD Histcon website: sdhist.com Sponsored by Noble Knight Games. Let them know I sent you by using this link: bit.ly/45O26tv If you're a fan and want to support the podcast, website, and videos in general, check out my ko-fi page for patrons: Ko-fi.com/pushingcardboard And, of...
Commands and Colors Medieval Crusades Unboxing
มุมมอง 507หลายเดือนก่อน
Check out the latest entry in the Commands & Colors family, Medieval Crusades. Picking up our history or warfare 500 years after the first installment left off, we get a ton of new unit types and 20 new scenarios. Sponsored by Noble Knight Games. Let them know I sent you by using this link: bit.ly/45O26tv If you're a fan and want to support the podcast, website, and videos in general, check out...
Enemy Action Kharkov Unboxing
มุมมอง 146หลายเดือนก่อน
Check out this followup to John Butterfield's groundbreaking Enemy Action Ardennes! Sponsored by Noble Knight Games. Let them know I sent you by using this link: bit.ly/45O26tv If you're a fan and want to support the podcast, website, and videos in general, check out my ko-fi page for patrons: Ko-fi.com/pushingcardboard And, of course, drop by www.pushingcardboard.com Don't forget to stop by ou...
SDHist audio only warning
มุมมอง 98หลายเดือนก่อน
Sponsored by Noble Knight Games. Let them know I sent you by using this link: bit.ly/45O26tv If you're a fan and want to support the podcast, website, and videos in general, check out my ko-fi page for patrons: Ko-fi.com/pushingcardboard And, of course, drop by www.pushingcardboard.com Don't forget to stop by our discord server: discord.gg/vCvJhXh8NP I hope to see you there!
Pushing Cardboard #38 Paul Hederer | Right Fierce and Terrible | Dance of War
มุมมอง 2012 หลายเดือนก่อน
Pushing Cardboard #38 Paul Hederer | Right Fierce and Terrible | Dance of War
38 - Paul Hederer | Right Fierce and Terrible: Sluys 1340 | Dance of War
มุมมอง 214 วันที่ผ่านมา
38 - Paul Hederer | Right Fierce and Terrible: Sluys 1340 | Dance of War
37 - Dan Bullock and the Summit Award | Rob Bottos and Bottoscon | Arabian Struggle
มุมมอง 514 วันที่ผ่านมา
37 - Dan Bullock and the Summit Award | Rob Bottos and Bottoscon | Arabian Struggle
Thanks for an unboxing, I've skipped this one precisely due to limited solo suitability - I like my games 2 players but solo suitable.
I hear ya. With Bismarck as a topic, I imagine a game would have to be designed as solo-only to work. For two-player Bismarck games, so much of the game is the cat-and-mouse search stuff, it's hard to imagine how a 2-player system would work for solo play. It's a bit like the old Battleship game- there's no way to solo that without completely making a new set of rules.
@PushingCardboard agreed, this would be like another Carrier Battles Philippine Sea. I wouldn't mind trying the game out, if I can get a cheap copy😆
Maybe you can play someone via VASSAL who has a copy. That way you could try before you buy.
@@PushingCardboard yeah, it's on my to do list😁 Basically anything naval will usually find its way onto my wishlist sooner rather then later. A pity so much of it is 2 player only
A note to game designers....please stop with overhead views of planes, tanks and ships. Tanks all look like the same rectangles, planes look like the same T shape, and all ships have the same boat shape. During war time they issue out profile pictures to soldiers to idendify them, not over the head views.
I never mind it in WWI air games, but it does frustrate me in WWII armour games.
The AH Bismarck was Charles S. Roberts and Thomas Shaw (1962). I wrote to Jack when I unboxed the game - he said he was responsible for the movement and search part of the game, but the tactical combat was all Patrick Gebhardt.
There's a nice touch with the mounted maps - The British player's map is labelled with English names for everything, where the German map is all in German.
When I interviewed Patrick, I asked him about it (this was before I had a copy), and he really downplayed his contribution. False modesty, it appears.
My memory of playing the 80's AH Bismarck was doing strategic stuff and searching on one board, then playing out encounters on the floor with miniatures-like rules with rulers and RPG-like character/ship sheets to mark resources used and specific damage. This newer game seems to use the spirit of the original search/strategic stuff, but completely new battle system.
The combat is much more manageable in CotB. The tactical map can lay parallel to the back to back movement boards.
I've heard it works great via VASSAL. Not sure if that includes PBEM, but I'm interested in trying it.
Awesome video, Pushing Cardboard. Looking forward to your next upload. I smashed that thumbs up button on your content. Keep up the fantastic work! The components in "Gettysburg: A Time for Heroes" look intriguing. How do you think the card activation system compares to more traditional mechanics in wargames?
Thanks! The card activation system is unlike anything I've played. It has the momentum system attached which is just as it is in Freeman's Farm, but the way the leaders them selves get activated is unique (maybe the Chancellorsville game does it the same way). It means that there is a finite number of times a leader can be activated as each activation card is only used once. There are some wildcard activations as well, so you might squeeze a bit more out of a key unit. This means there will be a limit to how much offensive action a unit can take. As well, whenever a unit takes action, it eats up one of its cohesion points. So a sort of attrition is taking place which feels right. There's a lot of games where you can keep attacking and attacking and as long as you keep winnning, your unit stays in top shape. I'll have to see how the whole thing plays out, but so far it's a really satisfying set of mechanisms.
Definitely interested in this one after playing Chancellorsville 1863 as that one was very good - rulebook was meh but once you parsed what everything was trying to tell you you get there in the end. Hopefully they put more effort into this rulebook! Thanks for showing this one off. Would say I'm a little disappointed with the choice of tan for the CSA instead of grey or even red maybe. My acquire list continues to grow. 😢
We stuck to the same basic format of the rules as for Chancellorsville - partly as we felt that owners of the two previous games would probably prefer that we didn't change it. This is despite, personally, finding the original structure a little 'unusual'. Out of interest, why would you have preferred one of the other two colours?
The rulebook looks good, but I do find myself scrambling to find where specific things are when I want to look something up. Things are not always where I expect them to be. That said, it's a short rulebook so I'm never lost. As for the tan, butternut coloured uniforms were pretty common by 1863. Some were created this way, and some just faded to the tan colour. There are even surviving examples of the kepis that were dyed this colour. Blue and Gray is our iconic idea, but it seems Blue and Butternut was just as common.
Yeah having gotten into rulebook editing and proofing as my side gig, I would have done a lot of things differently in the Chancellorsville rulebook. I agree that the tan works and is historical, it just kind of looks like it will blend into the map where the colours are already bland to look like an old map of the area. Something darker or brighter would stand out or pop a bit more...but that's just me. Still looking forward to acquiring this at some point soon!
@@brendanirvin4277 The tan blocks actually do stand out just fine as the map is pale green. The lighting of the video may have obscured that.
Many thanks for doing the video and helping get the word out there.I hope you enjoy playing the game.
Thanks for the game. I'm halfway through my first play now and really enjoying it.
This game was based off of Freeman’s Farm and Chancellorsville 1863 which is one of my favorites. Good light game but not necessarily easy to win.
That's really interesting. I have Freeman's Farm, but not Chancellorsville. But something about the board made me think of FF. They aren't really the same other than in there are sort of tracks. Maybe with was the shape of the spaces, they don't look like a regular point-to-point map.
@ I had read somewhere that the designers were fans of Chancellorsville 1863 and Maurice’s designs. About the only difference between the Gettysburg game and the Chancellorsville one (besides theme) is Chancellorsville has a built in solo mode that uses cards and comes with the game and Gettysburg does not have that.
I started playing it tonight. Very interesting. Feels like there is a lot more choices than in Freeman’s Farm. And very quick to learn.
@@IronHamR There are 'official' solo rules on BGG (and, I think, the Worthington site).
@@IronHamR correct when the game was released. But since we have uploaded on BGG the Solo bot.
Very good video. Is pity it’s not better quality considering all the small texts
At the time I recorded it, 720 was the highest quality my streaming service plan allowed. Now I can do 1080, so we'll see if future interviews are crisper.
Thanks for another fun shelfie video! Have really enjoyed my couple of plays of T&T. Such a cool design. Look at all those GCACW boxes on the shelf behind you! I gifted Fighting Formations to my HL Secret Santa. I hope Pierre enjoys it. And I got 2 copies of Undaunted Battle of Britain as Secret Santa gifts this year...lol.
Maybe this will be the year you teach me GCACW via VASSAL...
@PushingCardboard 👀 Happy too when you have some free time! I know you have many games on the go.
This year, for sure. I'll hit you up on discord
I just picked up Norman Conquest. I'm new to war game board games. I like it a lot. I've had Squad Leader on my shelf for 20 years and never played it. I'll be checking that out soon. I've been missing out.
Welcome to the hobby! It sounds like you put your foot in the door 20 years ago, and now you're opening it. Glad to have you.
I would be HAPPY to play any of the Undaunted games!
Great, I'll definitely have one in my bag next time I come south.
A3R brings back memories. I never played it, but I bought a copy as a gift for a friend back in the day. I have since lost touch with him, and I occasionally wonder if he still plays wargames. Thanks for the video. Cheers.
Funny how old games can trigger memories. I was looking at Thunder at Cassino the other day, and could suddenly remember the first place I played it, a hotel.
Does anyone have a link to the Levy&Campaign discord?
discord.gg/MPwHvQHH Hopefully that works.
Thanks for the preview. I missed out on the GMT edition and am looking forward to this one. I was a bit sceptical about getting this at first because I felt that Phalanx's Hannibal and Successors reprints were a bit overwrought / over the top. Bigger is not always better. This seems to be a much more reasonably sized game and a beautiful reprint at that.
You and me both. Totally agree about other Phalanx reprints. I did not need minis in Hannibal.
@@PushingCardboard Agreed, I think they actually also are about to start doing a version of Hannibal without miniatures. I do think they generally make very well produced games though.
In their original KS for Hannibal, you could order cardboard standees to replace the minis. But it cost an extra $20.
Wow, that's a good looking production. I have the original, but those big counters look much more manageable. Great to see the Stuka Joe Solo method getting some traction - it's a big help for solo CDG play. Only downside is Phalanx' love of awkward sized boxes - need a different shelf just for those guys!
Ha! I hear you about the box. I haven’t checked yet. I’m hoping it will fit with Maria and Friedrich. Though that will screw up my shelving “by publisher” set up.
Looks like a Fantasy Flight size of game - Eldritch Horror might have to budge up a bit!
The Henrietta Solo system is based on the Stuka Joe solo CDG method that was extended to suit the specific UKC card flow.
Thanks for confirming that, Tim. I thought I’d read that somewhere but didn’t want to state it definitively in case I was totally def the mark.
@PushingCardboard No worries. I was involved in the development of the new UKC edition although I only got to meet James in person at last months SDhist.
I met him there as well. Lovely fellow. And I've been speaking with him online now that he's involved with Nuts rather than Phalanx.
Boy did you get this video out fast! And what’s that I see over your shoulder? Norway 1940 just laughing at me!
Ha! It’s laughing at both of us!
Excited for this release, just a few minimal changes for a classic design. Besides the new period evocative art, the larger pieces are a nice upgrade too!
As I mentioned in the video, I’m sceptical of needing new versions. But this it very beautiful. Don’t regret it based on components. Full judgement after I try read and use the rules, something Phalanx has tripped on in the past.
Thanks for having me Grant!
You’re welcome, Justin. Thanks for the chat!
Great interviews ... thanks!
Glad you enjoyed it, Mike! It's always fun to talk with designers.
I really like the game but I haven't bought it yet because there's one thing that doesn't convince me: isn't it uncomfortable to play with China on the right and Japan on the left? That is, with the map with the northern point of view? I don't know if I managed to explain myself... Usually on the planisphere when we look at the Pacific we have China on the left and Japan on the right...
You aren't the first person to question Mark's decision to go with a different map orientation. I have a NatGeo map of Asia and the Pacific area during WWII on the wall by my desk, and it's just as you say, China on the right. I can't remember Mark's rationale. Probably something to do with fitting everything he needed onto the map more efficiently. I imagine once you start playing, the distraction will receded as you focus on your objective.
@ ok thank you.
er...China on the left on my NatGeo map. I must be dyslexic.
As you say, it appears quite different and could be interesting. Unfortunate though that it has so few scenarios. Seems almost like it will just be a 1v1 battle game rather than a true historical war game. Almost like you will toss some terrain out and go at it with one another rather than refighting an actual historical battle, which would provide it with more flavor. The Command & Colors series have just one board with hex terrain punch outs, but they have tons of scenarios that try to mirror as best possible the terrain and force composition of the particular battle. At first glance I don't see that here, so I think it could be a significant impediment to my purchasing it. If you play it and that's not the case, it would be great to know such.
I was surprised at the minimal amount of scenarios as well. Hopefully they have plans to release more. I agree that it will lose some sizzle if it’s just randomly created in-historical battles.
Hi Grant, I'm Jose from Trafalgar and after watching this video, which is great 🙂... although when you can read the rules you will understand better the reason of the markers and cards, I make here a small summary... Tactical Comander, as you say, is a card game, but the actions of the cards you play are represented on the board that comes with the game, the movement and attack are reflected on it... you can build your own battle or play some scenarios where the cards that you are going to use already come predefined and where to be able to download them you will have to fulfil some requirements... the extra decks that come with the game have some units more than those that come in the basic deck and new units... so depending on the battle that you want to do you can build your pack of cards to your taste... if you have any questions about the game, we will be happy to clarify them... in the bgg you have videos of how the mechanics of the game work... greetings!! 🙂
@@trafalgarediciones7140 Hi Jose, thanks for the info. I hope to learn the game over the holidays. I'll reach out if I have any questions. It looks intriguing.
@@PushingCardboard If you have any questions Grant, let me know and we'll clear them up 🙂... happy christmas!
Any good comments on the game? Ton of moans and niggles.
I finally played my first scenario a couple weeks ago. It was from the For the Empire expansion pack, but that's not much of a difference. We had a great time. If you're not into trying ASL but still want a tactical game with meat on its bones, OST is a good fit.
Grant, great interview with Steve Carey.
Thank you! Steve is a great guy. I've talked with him both in San Diego and at GMT events in Hanford. Retired from work and spending his time making terrific games.
@PushingCardboard I met Steve year's ago at GMT West and did some playtesting on his "We Must Tell the Emperor" and a Napoleonic 20 game he was designing for GMT. Hes a great guy to game with.
Always enjoy listening to Steve. He clearly has a passion for the ACW and wargaming. It’s clear he’s a wargame lover first who also happens to design games.
@@NOTBOBROBERTSHis We Must Tell the Emperor game is a hot seller on the after market. I’m sure Steve could republish it if he has its rights. Lots of folks say that’s their fave state of siege game. 😊
@@MikeC-p6mI think that’s exactly right. He’s been a gamer for probably 40 years and has a huge collection of games. Very broad tastes.
Most of the optional rules will undoubtedly unbalance the game. Hitler and Stalin should NEVER be movable except by rail. If you can move them any other way it allows you to lead the opposite side in a merry chase across the board that is VERY unreasonable
I'm not sure I'll go so far as "undoubtably unbalance", but there are definitely some where the interest is just in adding some chrome without a large worry about balance. I imagine some players will use more than one at a time, with one favouring one side and another the other. The great thing about the package is you can use as many or as few as you wish. And I bet more players use none, and just play the regualr game.
Fantastic review! I found your channel through this review and have now subbed. Getting into Blind Swords, and purchased this one based on your very thorough overview.
Welcome aboard! At present, I'm playing Grand Havoc and really enjoying it. Also, while at San Diego Histcon a couple weeks ago, I interviewed designer Steve Carey. He designed the one you're playing, as well as the just-released Shiloh: The First Day. Check out my podcast or website to hear it.
@ That one and Shiloh are on my list for future purchases!
@@MikeC-p6m Revolution has a November sale on. Buy one and get a second game at 50%. (Man, I really am the Pusher!)
@@PushingCardboard Oh Il’m well aware! 🤣 That’s how I found myself “trying out Blind Swords” to having 6 of the games within a week or so. Between those and GCACW, I might have enough to keep me busy for a decade. 😅
@@MikeC-p6m I'm going to try GCACW this year if it kills me. I have a few volumes because I'm sure I'll like it. Just haven't made it to the table. I think those rulebooks make it look more daunting than it should.
I played Arabian Struggle at a recent con. It's a great Twilight Struggle-type game using operation points vs. events on cards. Quick and easy to learn. Keep an eye on Catastrophe Games. They have several good games and are coming out with more!
I'm very impressed with their output so far. And very nice to deal with. I hope to arrange an interview with someone from Catastrophe in the new year.
Grant, great summary of the weekend, sounds like you had an amazing time. I aim to attend SDHistcon next year so hopefully we will get a chance to meet up.
I never know if I'll be back one year to the next, but if I'm there, that would be fantastic, Andy. Do you think you'd have a prototype of another game in the series by then? Or maybe you'll already have another one out by then?
@@PushingCardboard Grant, Maida 1806 and Capri & Santa Maura will both be out by then, I will make sure you get copies of both. By next November Vendee and a game on the American Revolution should be ready as well.
I forgot to mention, I'm pretty sure I saw Eastern Empire played at San Diego. I'm kicking myself for not taking more photos of all the interesting things I sawa being played.
@@PushingCardboard Thanks for the heads up, good to hear Bonaparte's Eastern Empire was being played at SDHistCON. Hopefully I'll be playing it out there next year.
can't wait to get mine
I'll be interested to see if this brings an uptick of interest in CC Medieval.
Looks like a pretty nice expansion. Didn't buy the base Medieval game due to the era they focused on as was not interested in that at all, but with this expansion I might invest. Funny thing is as you were talking about having to spend time stickering, I was doing that very thing while watching your video. Bought a 1st printing of C&C Ancients second hand that was never used by its previous owner. Was worried that stickers from 2005 wouldn't stick to the blocks. To my surprise they do! Not sure if that's cause for celebration or concern, but at any rate my roman and carthaginian forces are taking shape. I too find it relaxing to apply the stickers as I watch videos.
That's very funny. Glad I could be your relaxation while you stickered. I still really love Ancients. I've bought the whole thing as opposed to Nappy where I just have a couple expansions.
@@PushingCardboard I just have the base Ancients + expansions #2 & #3, but am the opposite of you for Napoleonics as I have all of them, including Epics. There are quite a few differences between the two, which is great. Looking at the rules for Medieval I also notice a good number of changes, so will probably order that and Crusades. You've convinced me 😄
@@shaunouellette649 I'm probably going to spring for the whole Napoleonic set when they repackage it into a smaller set of boxes. But I will mention that Tricorne is probably my favourite of them all, despite not being with my fave publisher. I love the rally rules there and the huge risk when retreating.
@@PushingCardboard I have not tried the Tricorne but have seen them. One concern I had was Grant at the Player's Aid mentioned being annoyed that some of his full strength units just fled the field during a fight even with no casualties. That gave me pause. Also not sure what "more" they bring to the table over the GMT C&C series.
@@shaunouellette649 That's funny. What Grant dislikes is precisely the thing that makes Tricorne my favourite. The "more" is the morale system. If you are forced to retreat, your unit has to take a morale check. If it fails, it flees. But there are many things that boost a unit's morale: its strength, being adj to 1 or 2 friendly units, leaders, etc. In Tricorne, you don't see units wandering around by themselves. You really need to maintain some sort of line.
Great video and summary. Thanks!
Glad you enjoyed it! I certainly had a great time being there.
Thanks. Glad that the long wait is almost over. All the new unit types are great to see!
I was surprised at how many there are. Very cool.
Thanks for the kind words. I really enjoyed Arabian Struggle, the game of the con, as most enjoyed for an unknown game category.
Yeah, it was my sleeper game of the con as well. I hope it catches on.
happy to hear you liked 1812 :)
Terrific system, Brian, thank you for the design. Afterwards we were both talking about how the game felt like it had ended not on the exact historical outcome, but a very plausible one. And I certainly felt Napoleon's frustration at getting to Moscow but having nothing to show for it!
@@PushingCardboard music in my ears :)
Wish this would have been the first volume in the series, but glad it’s finally here.
I'm 100% certain you're not alone with that opinion. When the first one came out, there was a lot of folks saying, "Wait a minute, this isn't the medieval I was interested in!"
I own almost every game from Vuca because I enjoy their games. However, I have reservations about this particular game. I already have Operation Theseus, and this game seems very similar to it. Therefore, before I make a purchase, I would like to watch a playthrough.I don't want to come across as too negative; as I mentioned before, I really enjoy VUCA games.
Fair enough. I do agree that it will be a lot like Op Theseus. But I think the selling point maybe that the four battles are all smaller, so can be set up and played more quickly. Hopefully I'll get it played soon so that I can report back.
One of my favourite games! I hope you enjoy it too! Only played it solo (both sides) and while it takes some time it is so rewarding! I have also shot a series of videos for one of my playthroughs.
I'll take a look, it might make getting started a little easier.
Apparently from what I have seen in the forums and review videos, 2 player mode is not very good and the game instead shines in solo mode. Therefore, you may want to think about trying it in solo the first time you play.
I'd heard that this one wasn't as fun in two player mode as the Ardennes game. But no problem, I'll try the solo mode as you suggest.
No worries Grant, your content is always entertaining no matter what!
Ha! Thank you!
Good to know, I'll get them via my podcast app then!
Yes, I'll put them in the podcasts, I think, or maybe even a couple special episodes. However I do it, they will appear somewhere in the Pushing Cardboard podcast feed.
@@PushingCardboard Perfect, thanks!
Have you played it?
Just once, and only solo so far.
Can’t wait to get it
Same here. Hoping to at least try one of the four in the next two weeks.
As a fellow first-time designer trying to get their foot in the door via an established series and tackling a little-gamed topic, I love this interview.
Well then, we'll have to get you on for a similar interview. You can tell us how Volko has been a slave driver and so difficult to please!
@@PushingCardboard Ha, would be happy to be on at some point. We're getting close!
Will I see you in San Diego? Maybe we can talk about it then.
@@PushingCardboard yep!
Happy to have found your channel.
I'm glad you found me as well, George. I also do an audio podcast on wargaming (though I've started to try make both audio and video versions lately). You can find it at pushingcardboard.com
I like this format, i.e., a jump right in playthrough in under an hour. Why are air units of opposing sides all the same color (light blue)?
Thanks for the feedback. As for the air units, you're quite right, a bit of an odd choice. The only thing to distinguish them (apart from the aircraft depictions which are quite small and you'd need to be very good on your WWII bomber IDs to pick out the Italian one) is a small nationality symbol on each one. Rondels for the Brits, Balkenkreuz for the Germans, and the three stick Fascisti symbol for the Italians. And all these are quite small as well. It would have been much better to simply have different background colours.
Thank you for this. I have this game, I need to get it to the table.
I think you'll find it pretty easy to get going.
I really like this “.system”
I liked it as well. I have one more of them and look forward to playing it.
Nice unboxing!
Thanks for the visit