RetroGarage
RetroGarage
  • 10
  • 443 255
Share SD Card Between Steam OS and Windows
This video is a tutorial teaching you how to use a single SD card for both running Windows and Steam OS game library.
Part 3 of the dual boot video if you haven't got Windows installed to an SD card yet:
th-cam.com/video/eF128xjW_28/w-d-xo.html
Commands used in the tutorial:
Set password for the deck account:
passwd
List all block (disk-like) devices:
sudo lsblk
Format new partition (replace the LAST argument with the device file of your partition):
sudo mkfs.ext4 -m 0 -O casefold -E nodiscard -F /device/file/of/your/partition
Edit fstab:
sudo nano /etc/fstab
After finish editing, press Ctrl-O to overwrite the content, then Ctrl-X to quit nano.
Press Ctrl-X without Ctrl-O to discard the changes you made if you accidentally removed other parts of the file.
New line to be added in fstab (replace the FIRST parameter with the device file of your partition):
/device/file/of/your/partition /run/media/mmcblk0p1 ext4 defaults,nofail,users,exec,rw,auto 0 2
Show currently mounted partitions:
df -h
The following two are very dangerous commands. Make sure you put the right path!!!
Change the ownership of the root directory of the partition (replace the LAST argument with the MOUNTING POINT of your partition, if you completely followed my fstab modification, it should be /run/media/mmcblk0p1):
sudo chown 1000:1000 /run/media/mmcblk0p1
Make sure the partition is absolutely empty (replace the LAST argument with the MOUNTING POINT of your partition, FOLLOWED BY /*, if you completely followed my fstab modification, it should be /run/media/mmcblk0p1/*):
sudo rm -rf /run/media/mmcblk0p1/*
Music: Both of US, by madiRFAN
มุมมอง: 19 726

วีดีโอ

What makes the graphics of the original PlayStation look so unique?
มุมมอง 128Kปีที่แล้ว
Today let's talk about the graphics of the original PlayStation. Why does it look so different from other systems of that era? What are the ingredients of an authentic PlayStation look?
Steam Deck SteamOS/Windows Dual Boot (Pt 3, Easy SD Card Method, Fix boot failure)
มุมมอง 14Kปีที่แล้ว
In this 3rd episode of Steam Deck SteamOS/Windows dual boot, we will look at how the SD card installation can be significantly simplified thanks to Windows' builtin SD card reader driver. I will also show you how to use diskpart to avoid a boot failure if you choose to clone from an external SSD to an SD card. Part 1: th-cam.com/video/IdCpiUsfq7s/w-d-xo.html Part 2: th-cam.com/video/16fvc1eIOUI...
Boxer Update (Fixing Crash, Adding autoexec)
มุมมอง 5912 ปีที่แล้ว
Introducing the new fork of the Boxer fork. Two quality of life improvements: 1. Fixing the crash that happens when closing the DOS prompt 2. Adding the ability to run autoexec commands for the default DOS prompt Github page of the new fork: github.com/BrandonChang89/Boxer Release of the Boxer-1 tag: github.com/BrandonChang89/Boxer/releases/tag/Boxer-1 Comparison of DOSBox forks on Apple Silico...
Steam Deck SteamOS/Windows Dual Boot (Pt 2, SD Card Method)
มุมมอง 16K2 ปีที่แล้ว
Part 1: th-cam.com/video/U-OH6UOgn9s/w-d-xo.html Part 3: th-cam.com/video/eF128xjW_28/w-d-xo.html In this episode, we will move the Windows installation we did in the previous episode with an external SSD to an SD card, making the Deck dual boot setup truly portable! Macrium reflect free: www.macrium.com/reflectfree
Steam Deck SteamOS/Windows Dual Boot (Pt 1, External SSD Method)
มุมมอง 15K2 ปีที่แล้ว
In this tutorial video I will show you how to boot the Steam Deck into Windows without erasing SteamOS. Part 2: th-cam.com/video/16fvc1eIOUI/w-d-xo.html Part 3: th-cam.com/video/eF128xjW_28/w-d-xo.html Resources: Windows 10 media creation tool: www.microsoft.com/en-us/software-download/windows10 WinToUSB: www.easyuefi.com/wintousb/ Steam Deck driver download: help.steampowered.com/en/faqs/view/...
Steam Deck Unboxing
มุมมอง 1.3K2 ปีที่แล้ว
Preordered on Jul 16, 2021, my Steam Deck finally arrived today!
What's happening with DOSBox on Apple Silicon (M1, M2)
มุมมอง 5K2 ปีที่แล้ว
Update 06/30/2022: I forked Boxer and made some quality of life enhancements. Check out this video for more info on that: th-cam.com/video/wj1Eq7JIg9E/w-d-xo.html Original video description: Today's video is about DOS emulation on Apple Silicon Macs. We will look at the performance of a few native arm64 DOSBox forks (including the vanilla version itself). We will also look at the performance of...
Why looking up feels weird in Duke Nukem 3D
มุมมอง 166K2 ปีที่แล้ว
In this video I explain why looking up and down feels weird in 2.5D games like Duke Nukem 3D. Reading materials: Doom engine source code review: fabiensanglard.net/doomIphone/doomClassicRenderer.php Build engine internals: fabiensanglard.net/duke3d/build_engine_internals.php Ken Silverman's home page: advsys.net/ken/ Curvilinear perspective: en.wikipedia.org/wiki/Curvilinear_perspective How to ...
32-bit DOS Applications
มุมมอง 78K2 ปีที่แล้ว
In this video we will explore the marvel of 32-bit DOS applications. We will look at their history, and how exactly they work. Official site of DJGPP: www.delorie.com/djgpp/ A very incomplete list of 32-bit DOS games: www.classicdosgames.com/forum/viewtopic.php?t=1414 An article talking in more details about the rather chaotic history of DPMI: lists.gnu.org/archive/html/lynx-dev/1998-04/msg0077...

ความคิดเห็น

  • @Sfzappeur
    @Sfzappeur 4 วันที่ผ่านมา

    Hi, Sorry for the question, but steamos is on internal ssd or in dual boot with window on the external ssd? Thanks

  • @TheRai1995
    @TheRai1995 16 วันที่ผ่านมา

    Install went perfectly but i still dont have audio and Wifi. What could be the problem? using steamdeck oled

  • @DocMacLovin
    @DocMacLovin หลายเดือนก่อน

    "A universial bangery"? I do want to take part in that.

  • @skysolo8375
    @skysolo8375 2 หลายเดือนก่อน

    Will it stay permeant or it will be wibed if nee update ?

  • @KingPBJames
    @KingPBJames 4 หลายเดือนก่อน

    I'm glad I watched this video. I already knew most of how it works, I think from a video by Decino, but seeing the screenshots stacked on top of each other to show that the camera scrolls was not something I realized!

  • @Johncw87
    @Johncw87 4 หลายเดือนก่อน

    00:25 Actually, that is NOT room-over-room. That bridge is composed of several solid sprites that individually behave as floors, ceilings, and walls. It's a very limited technique, as you must use the whole image of the sprite, and tiling it must be done manually with more sprites. The build engine couldn't do true room-over-room, but Shadow Warrior had a very convincing fake.

  • @supertna9154
    @supertna9154 4 หลายเดือนก่อน

    The doom engine did have looking up and down but only in Heretic and Hexen which both use the Doom Engine just modified by Raven Software. However the rendering of the modified Doom engine at the time in 1994 and 1995 had the same rendering as the Build Engine just without slopes and overlapping sectors. Hexen did have wavy effects in both Dark Crucible and Darkmare but still didn’t have slopes.

    • @jess648
      @jess648 หลายเดือนก่อน

      there’s a doom fork called Eternity Engine that recreates Build’s linked portal/silent teleport or room over room shenanigans as well. still no overlapped sectors to my knowledge though

  • @higherbeats
    @higherbeats 4 หลายเดือนก่อน

    could i set it up so that with dual boot, steamos and windows, both steam's could use the same game folder, shared on one SD card?

  • @eeeguba432
    @eeeguba432 5 หลายเดือนก่อน

    i tried to make a 3d renderer without any tutorials or anything, just with whatever i could figure out myself and only after playing again i noticed i have literally the same looking problem as they did lol

  • @iamleaf7855
    @iamleaf7855 5 หลายเดือนก่อน

    For anybody looking in comments before doing the tutorial the commands are not needed it works perfectly fine without them.

  • @archon2686
    @archon2686 5 หลายเดือนก่อน

    I understand this, but it was never weird for me looking up and down in Duke Nukem... I guess the brain is plastic and even if it was weird at first it adapted quickly.

  • @jmoreno6150
    @jmoreno6150 5 หลายเดือนก่อน

    I followed many tutorials but they never worked for my specific case use. This was exactly the one I needed. Thanks for the clear explanations of every step, it was very useful

  • @Varil92
    @Varil92 5 หลายเดือนก่อน

    Now, when you realize what these crazy geniuses like Carmack realized at the time in terms of optimization with that hardware, you start to let sink in the fact that today's programmers are completely incompetent, since we have super powerful hardware nowadays and still games run like shit with terrible stuttering and so on. I'm looking at you, Unreal Engine 5 and lazy developers.

  • @xXPSi77Xx
    @xXPSi77Xx 5 หลายเดือนก่อน

    Why is there still people calling these games 2.5D when there's literally proof of a Z-axis in DOOM source code?

    • @bsaintnyc
      @bsaintnyc 4 หลายเดือนก่อน

      because the z values in doom arent calculating actual depth in the space on a 3d plane. There is a 2d plane with additional z information in regards to making draw calls. Objects do not inhabit a 3d space. You cannot do room over room in doom and many other things that require a real 3d space. Objects in doom are infinitely tall because there is no real Z axis. The lack of a z axis is specifically what creates infinite height. 2 objects cannot be stacked because of this.

    • @xXPSi77Xx
      @xXPSi77Xx 4 หลายเดือนก่อน

      @@bsaintnyc How can you can you above or below projectiles then? Or Archvile explosions making you able to clear obstacles that are too tall? Low ceilings blocking tall monsters?

    • @bsaintnyc
      @bsaintnyc 4 หลายเดือนก่อน

      @@xXPSi77Xx objects are assigned "z values" these are not true 3 dimensional space calculations, they are a hack

    • @bsaintnyc
      @bsaintnyc 4 หลายเดือนก่อน

      this is why doom cant do room over room. there is no real z axis for coordinates

    • @bsaintnyc
      @bsaintnyc 4 หลายเดือนก่อน

      if you spawn in a deathmach game you cannot jump over another player , they are infintely tall. Thats because there is no real z axis , on a 2-d plane height is infinite because there is no height

  • @ianlincoln4278
    @ianlincoln4278 6 หลายเดือนก่อน

    What do I set bios to always boot from SSD first or last?

  • @sumanghosh4594
    @sumanghosh4594 6 หลายเดือนก่อน

    I used 3.2 pandrive

  • @jrburger95
    @jrburger95 7 หลายเดือนก่อน

    How is it that people add the 3-point perspective to Doom with mods, that's always interested me since as people say the engine isn't "real 3D" yet it is possible to get the mouse-look you get in games like Quake.

    • @xXPSi77Xx
      @xXPSi77Xx 5 หลายเดือนก่อน

      These aren't just mods, they're sourceports that adds hardware-accelerated rendering with OpenGL or Vulkan.

  • @Seidowas
    @Seidowas 7 หลายเดือนก่อน

    Ffs at df -h i dont see the partition One thing i'm sure Linux sucks ☠️

    • @Seidowas
      @Seidowas 7 หลายเดือนก่อน

      I did it twice, twice it didn't show on df -h and when i try to add in steam it's doesnt shows the sd, i try to manualy put the path like run/media/..... And shows 7.2go..... fr linux is not userfriendly

  • @PinkFluffyCrazyUnicorn
    @PinkFluffyCrazyUnicorn 7 หลายเดือนก่อน

    to safe the "nano" file press Crtl+X and safe with Y...That got on my nerves

  • @TimelordUK
    @TimelordUK 7 หลายเดือนก่อน

    This is how I felt in class. All words. No idea what you are talking about 😢❤

  • @heno02
    @heno02 8 หลายเดือนก่อน

    OMG I have the exact same laptop. I did my first linux kernel compile on one of those!

  • @nemtudom5074
    @nemtudom5074 8 หลายเดือนก่อน

    This is a really good explanation of what my issue is with some doom source ports aswell Thanks!

  • @mybachhertzbaud3074
    @mybachhertzbaud3074 8 หลายเดือนก่อน

    Odd that I saw no mention of "memmaker" supplied with DOS.? Or did it slip by?😜

    • @OpenGL4ever
      @OpenGL4ever 7 หลายเดือนก่อน

      Manually configuring your Autoexec bat and configuration system typically produced better results than Memmaker.

  • @jeremyandrews3292
    @jeremyandrews3292 8 หลายเดือนก่อน

    I guess the question is, if the 386 had existed since 1985, why wasn't there a native 32-bit version of DOS? Why rely on stuff like Windows or DOS Extenders rather than just have a version of DOS that can run in protected mode? Were they just sort of trying to use 32-bit as the excuse to move people over to something new,, or is there some reason an OS like DOS wouldn't work as a 32-bit OS? Or was it a few edge cases with backwards compatibility with a couple of 16-bit applications that made DOS stick with 16-bit until the bitter end? It's just a little hard to believe that between 1981 and 1986, enough software was written for 16-bit DOS that it became impossible to move on...

    • @OpenGL4ever
      @OpenGL4ever 7 หลายเดือนก่อน

      There was a MS-DOS 4.0 with multitasking capabilties a year later. But the plan was to create a new operating system called OS/2. Later Microsoft and IBM went different paths. Microsoft created Windows NT and IBM OS/2 2.0. Also keep in mind, it needs some time to write a new OS for a new CPU with a completely new working mode. Also the 386 was very expensive when it was released, so market share was very small to get enough enough users for a new OS.

  • @JamieBainbridge
    @JamieBainbridge 8 หลายเดือนก่อน

    Would it be interesting to talk about how modern emulators solve these problems with texture filtering (look at a few common algorithms) and PXGP correction? Im aware of this problem and I can turn PXGP on to solve it, but I have no idea how that actually works.

  • @BrianJones-wk8cx
    @BrianJones-wk8cx 8 หลายเดือนก่อน

    Thank you for your work!

  • @BrianJones-wk8cx
    @BrianJones-wk8cx 8 หลายเดือนก่อน

    Great explanation, thank you!

  • @larsandersen9134
    @larsandersen9134 9 หลายเดือนก่อน

    Is there any DOS emulator for Apple Silicon which also emulates MIDI soundcards like Roland LAPC-I or Yamaha or the like?

  • @williamgregg8062
    @williamgregg8062 9 หลายเดือนก่อน

    Version on Sega Saturn is fully 3D

  • @saifal-badri
    @saifal-badri 9 หลายเดือนก่อน

    I love this diagram at 1:39 very nice work

  • @DEMANATI
    @DEMANATI 9 หลายเดือนก่อน

    Is there a way to put windows on a external ssd without wiping the ssd?

  • @husiowo
    @husiowo 9 หลายเดือนก่อน

    So if i just want to stop using windows i just have to unplug my ssd ?

  • @kiryarace
    @kiryarace 10 หลายเดือนก่อน

    Dosbox run perfect on m1 but i have no fullscreen resize window

  • @Pegaroo_
    @Pegaroo_ 11 หลายเดือนก่อน

    This guide creates a ext4 partition and NTFS partition on the SD card, it doesn't make the partitions shareable between SteamOS and Windows

  • @vmancool
    @vmancool 11 หลายเดือนก่อน

    Hmm for some reason this doesn't work for me like it works fine if i just format using steam but not this method for some reason

  • @datashat
    @datashat 11 หลายเดือนก่อน

    Thanks for saving me hours of googling and messing around!

  • @neorickio
    @neorickio 11 หลายเดือนก่อน

    Thank you SOOOOOOOOOOOOO MUCH for this. I was really struggling to make it work with the partition tool of the steam deck desktop mode. Everything is always not what it seems to be in linux enviroment, but you saved me. Kudos!

  • @847mr-wk6yw
    @847mr-wk6yw 11 หลายเดือนก่อน

    build引擎是这样的,我开dosbox打DN3D打开自由视角功能抬头视觉太辣眼睛了。

  • @GThnx
    @GThnx 11 หลายเดือนก่อน

    how do I undo this?

  • @StigDesign
    @StigDesign ปีที่แล้ว

    whats the song starting at 14:35? :D

  • @paralelmind
    @paralelmind ปีที่แล้ว

    Thank you very much. Running great on M2 Pro. At least with 2d games

  • @Islandswamp
    @Islandswamp ปีที่แล้ว

    I’ve been playing Ion Fury and you have to aim up and down in that. But I didn’t notice that warped looking up/down really at all, and I’m not sure why. Maybe I was moving too fast to realize it. EDIT: At 8:30 I think it explains how they did it in ion fury

  • @Islandswamp
    @Islandswamp ปีที่แล้ว

    Does anyone know if Shadow Warrior and Blood had automatic-vertical aiming or if you had to aim looking up and down like is the norm today? Playing Duke 3D with dual analog sticks kinda sucks because Duke wasn’t made with looking up and down during combat in mind. 😊

  • @niallrussell7184
    @niallrussell7184 ปีที่แล้ว

    I used to port N64 games to PSX.. omfg the PSX was lacking on processing power. Lot of the geometry and underlying collision meshes had to be simplified. N64 was so far ahead of it's time due to their collaboration with SGI.

  • @thewhitefalcon8539
    @thewhitefalcon8539 ปีที่แล้ว

    I knew they didnt have perspective Interpolation but this is the first I'm hearing there was no depth buffer!

  • @tygical
    @tygical ปีที่แล้ว

    yeeeeeeeeeih!!!!!!!!

  • @Devalinor
    @Devalinor ปีที่แล้ว

    Future Cop L.A.P.D. was such a good game.

  • @ArjunTheRageGuy
    @ArjunTheRageGuy ปีที่แล้ว

    so Duke Nukem 3D POV camera moves like an elevator when looking up and down while Quake and shooters after it moves the POV camera on angles

  • @MichaelPohoreski
    @MichaelPohoreski ปีที่แล้ว

    9:18 That "weird" texture mapping is called affine texture mapping. It produces "swimming" textures. Sony didn't fix their texture mapping until the PS2 which implemented perspective correct texture mapping. On _Need For Speed (PS1)_ Brand and Laurent would sub-divide the road textures based on distance to the camera to minimize the distortion / warping of affine texture mapping.

  • @inkinky
    @inkinky ปีที่แล้ว

    noone looks up and down with pageup and pagedown.